Commit Graph

259 Commits

Author SHA1 Message Date
Jean-André Santoni a7efe032af (Lakka) Force saving the settings before a OS shutdown or reboot 2016-10-25 10:28:16 +02:00
twinaphex 456c4c4d58 Remove video_driver_cached_frame_render wrapper function 2016-10-25 00:42:26 +02:00
twinaphex feef0d19b9 Cleanups 2016-10-23 00:49:36 +02:00
twinaphex 62c80085a6 Cleanup some labels 2016-10-23 00:35:40 +02:00
twinaphex 149e7768a0 More translatable strings 2016-10-22 05:05:07 +02:00
twinaphex 7479c238f4 Simplify two strings - do away with 'of' separator 2016-10-22 04:18:50 +02:00
twinaphex e4fd727687 More translated strings 2016-10-20 18:23:34 +02:00
twinaphex ce7cb96e99 Add more translatable strings 2016-10-20 18:08:31 +02:00
twinaphex 09fd2fa118 Make two strings translatable 2016-10-20 18:02:23 +02:00
aliaspider 4503e5fd22 add a CMD_EVENT_QUIT request to CMD_EVENT_RESTART_RETROARCH. 2016-10-08 01:51:09 +01:00
Brad Parker 97a5e77181 mute state-related OSD messages when auto-saving 2016-10-04 17:58:16 -04:00
Gregor Richards 3953018547 Clarifications to Netplay menu and removing obsolete setting
This commit:
 * Reorders the Netplay settings menu to put more useful options at the
   top.
 * Renames the swap_input setting from "Swap Netplay Input", which is
   meaningless and confusing, to "Netplay P2 Uses C1", which is oddly
   truncated but at least true.
 * Removes the is_client setting altogether, as that's no longer how
   client vs. server mode is determined (each are separate options when
   enabling Netplay)
2016-10-03 17:28:20 -04:00
twinaphex ba93600b29 Remove path_get_default_shader_preset 2016-10-03 15:59:51 +02:00
Gregor Richards e41ac34561 Get rid of global->netplay
Moved settings values into settings->netplay, and global->netplay.enable
is moved into netplay itself, and is no longer a configuration value
whatsoever, as that conflicts with the behavior of the netplay menu.
2016-10-02 22:13:34 -04:00
Twinaphex f6a1eb65bb Cleanups 2016-10-03 03:30:34 +02:00
Twinaphex 5aa856d7cd remove unused variables 2016-10-03 03:24:09 +02:00
Brad Parker cf3ae942c2 make undo_save_state a task 2016-10-02 19:05:30 -04:00
Brad Parker eac3ca770a load/save state are now actual tasks 2016-10-02 19:05:30 -04:00
twinaphex 8f163e6972 Revert "Move global->name to paths.c"
This reverts commit 6ee7b733aa.
2016-10-01 08:18:23 +02:00
twinaphex 6ee7b733aa Move global->name to paths.c 2016-09-30 06:11:11 +02:00
twinaphex 1266c0609a Create path_is_empty 2016-09-30 04:43:16 +02:00
twinaphex 228886062b Create path_clear 2016-09-30 04:31:19 +02:00
twinaphex 1cf45d785f Turn path_set_names into static function 2016-09-30 04:19:57 +02:00
twinaphex 9384875ab0 Don't use HAVE_NETPLAY any more 2016-09-29 21:07:10 +02:00
twinaphex 329f6ad612 Update path_get 2016-09-29 08:31:41 +02:00
twinaphex be81edad84 Create path_get 2016-09-29 08:23:41 +02:00
twinaphex 5bce79369a Get rid of global->sram.use, turn it into static boolean
variable inside rarch_ctl
2016-09-28 07:17:34 +02:00
twinaphex a1488ae34f Move subsystem path to paths.c 2016-09-25 15:49:09 +02:00
twinaphex 8e6d9a6978 move default_shader_preste code to paths.c 2016-09-25 04:55:16 +02:00
twinaphex 5f5ac1557e Turn command_event_save_current_config into static function 2016-09-24 17:19:38 +02:00
twinaphex 9637e4ee29 Attempt to fix issue #3605 2016-09-24 17:17:43 +02:00
twinaphex 3aea25479c Cleanups 2016-09-24 16:54:01 +02:00
Twinaphex 22bd770571 Cleanup unused variable 2016-09-24 16:51:45 +02:00
twinaphex a27bc0da4f Create static function command_event_save_config 2016-09-24 16:49:42 +02:00
twinaphex a090deb8c1 Cleanups 2016-09-23 03:50:10 +02:00
twinaphex 6222badb51 Remove header includes 2016-09-23 03:21:33 +02:00
twinaphex 02dc90d7bd Move code from runloop.c to dirs.c 2016-09-23 03:19:33 +02:00
twinaphex 2277428f52 Move more global->savefiles usage to task_save.c 2016-09-19 04:09:27 +02:00
twinaphex f91a8eacdb Move event_load_files to task_save.c 2016-09-19 04:05:44 +02:00
twinaphex 082476f7b2 Move code to paths.c 2016-09-19 03:03:31 +02:00
Gregor Richards d53373a5cb Netplay savestate loading frontend changes
Support for the frontend to inform Netplay when a savestate has been
loaded, so Netplay can in turn inform the peer.
2016-09-17 11:24:23 -04:00
twinaphex 075599e818 Start using path_ functions for accessing and modifying global->path.config 2016-09-17 13:14:14 +02:00
twinaphex b89def5d8f Rename config_get/config_set functions 2016-09-17 12:51:44 +02:00
twinaphex 1dd28bdf9f Move retroarch_set_pathnames/retroarch_fill_pathnames 2016-09-17 12:25:26 +02:00
twinaphex fb8237f1bb Cleanup command_event_save_current_config 2016-09-17 00:28:47 +02:00
Gregor Richards 27188e102d Support for savestate loading over netplay
Assuming the core supports saving/loading states, and (crucially)
assuming the states are portable across the architectures on both sides
of the connection, Netplay now supports the transmission of savestates.
Right now the frontend doesn't actually send any such requests, as it's
not clear exactly where the code for that should be.

This works in either direction, although I'll admit I have no idea what
happens if they both load at the same time.
2016-09-15 23:06:32 -04:00
twinaphex f648ea8602 Cleanups 2016-09-15 16:07:20 +02:00
twinaphex 233925bea6 Rename widgets/menu_popup to widgets/menu_dialog 2016-09-15 15:57:25 +02:00
radius 8fddf7f1ff prevent settings from propagating to main config when creating new overrides 2016-09-13 00:37:23 -05:00
twinaphex 51823f7169 Cleanups 2016-09-12 18:16:42 +02:00