jdgleaver
40925baacd
Enable SRAM for contentless cores
2021-10-14 13:59:23 +01:00
Autechre
e7f182811a
Split up audio code into new file audio/audio_driver.c ( #13097 )
...
* Split up audio code into new file audio/audio_driver.c
* Fix build issues #1
* Small cleanup
* Fix typo
2021-10-11 18:01:37 +02:00
twinaphex
6a4a5ae27c
Put scaler_ctx back in screenshot_state
2021-10-02 04:19:46 +02:00
twinaphex
49fbed2423
Get rid of input_mouse_grabbed - move retroarch types to
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retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex
5ba8843354
Move dispwidget_get_ptr over to gfx_widgets.c
2021-09-30 04:40:15 +02:00
twinaphex
0e9b2179af
move scaler object out of screenshot_task_state
2021-09-30 02:19:16 +02:00
twinaphex
e886e908d5
Create consistent naming conventions - use retroarch_ instead
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of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
Nathan Strong
fb86ca6e33
Fix the snprintf warnings for everyone this time
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== DETAILS
So, basically this back-and-forth is because we used fixed-size
data types (i.e. `uint32_t`) which maps to different primitive data
types on different platforms. So `uint32_t` might be a `long` on some
platforms (e.g. Wii U), while it's just a plain integer on others (PC).
And the format specifier works off primitive data type, not data type
size.
So, to resolve this, we:
- keep `%lx` as the format specifier
- cast the parameter to printf to unsigned long
This is better than the alternatives that could cause problems trying to
cast a long down to an int.
2021-09-25 15:08:34 -07:00
Nathan Strong
9b2d4236ad
WIIU: Clean up a bunch of compiler warnings
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== DETAILS
These changes fall into a few broad categories:
1. Explicitly undefine things we want to re-define due to conflicts with
the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
messages
4. Add parenthesis to make Wii U shader declarations stop complaining
And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.
These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
twinaphex
83ce4259a0
Have only one getter for runloop_state
2021-09-21 19:08:26 +02:00
twinaphex
f21641d898
Get rid of another 'getter' function
2021-09-21 18:30:56 +02:00
twinaphex
7c8c53fb2d
Get rid of menu_driver_get_ptr - we are going to be using only one
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getter for each component state instead of several getters
2021-09-21 07:14:27 +02:00
Michael Burgardt
d8db234df0
Concatinate some previously truncated strings for easier translation ( #12120 )
2021-09-16 19:00:14 +02:00
jdgleaver
6da778b934
(Playlist Manager) Add 'Refresh Playlist' option
2021-09-09 16:18:26 +01:00
bulzipke
8018be5c9b
Fix ram states to file when core deinit ( #12956 )
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* Fix ram states to file when core deinit
* Fix unterminated state_path
Call CMD_EVENT_RAM_STATE_TO_FILE when CMD_EVENT_UNLOAD_CORE too
2021-09-08 18:01:07 +02:00
bulzipke
8adc24ecbc
(3DS) Add bottom screen menu ( #12470 )
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* (3DS) Add bottom screen menu
-> User can save/load state on botom screen with thumbnail.
-> Call a save_state_to_file() when RAM state has data to write a disk.
-> If the bottom screen needs updating, swap the bottom framebuffers.
Add: SAVE/LODE STATE TO RAM
-> This is useful for devices with slow I/O
-> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
-> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
-> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data
* Rewrite path_get_state to retroarch_get_current_savestate_path
* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
twinaphex
d07e0da412
Improve HAVE_NETWORKING and HAVE_NETPLAYDISCOVERY ifdefs; remove
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unused netplay lan scan rooms function
2021-08-12 16:44:07 +02:00
twinaphex
13a2d2419f
(PSL1GHT) Fix function prototype for 'button' pad driver
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(Task save) Fix warning in platform port
2021-08-09 20:25:27 +02:00
Jamiras
5ac432026a
add helper function for accessing connection method
2021-07-27 21:02:14 -06:00
Jamiras
c9ca0489ed
allow concurrent POST requests to same URL
2021-07-23 22:04:42 -06:00
Ash Logan
a35323ace9
(task_http.c) Use 100% as maximum, not minimum
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With previous logic, any normal percentage would get MAX'd to 100%
(max(70, 100) == 100). Correct math to use here is min
2021-07-18 14:47:25 +10:00
Mark W. Kidd
d4fb27a7a9
implement natt fix from void()
2021-07-08 22:52:19 -04:00
Mark W. Kidd
b17dd28ff2
consolidate and comment input_remapping.h
2021-07-06 16:13:43 -04:00
jdgleaver
f7f007519c
(Playlist) Optimise scanning of large rom sets
2021-06-29 14:50:19 +01:00
jdgleaver
55c855267e
Add API extension for setting 'need_fullpath' based on content file extension and to request persistent frontend content data buffers
2021-06-01 15:28:39 +01:00
twinaphex
24389bbcd5
Small cleanups to task_content.c
2021-05-21 16:30:02 +02:00
twinaphex
2e50b57643
task_content_disc.c - header include cleanups
2021-05-21 14:10:44 +02:00
jdgleaver
334a43a7c5
Prevent unnecessary extraction (to disk) of compressed content files + task_content.c clean-ups
2021-05-20 17:08:51 +01:00
twinaphex
8291b18771
Small cleanup to cheevos content loading part
2021-05-19 16:05:42 +02:00
twinaphex
181824eb00
(Tasks/content) Split up CDROM code into tasks/task_content_disc.c
2021-05-19 15:53:38 +02:00
Autechre
84ab14cb83
Merge pull request #12281 from eadmaster/multi_patch
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added multi-softpatching support + OSD messages for patches (#9947 )
2021-04-30 16:00:43 +02:00
eadmaster
019130298a
added multi-softpatching support + OSD messages for patches ( #9947 )
...
fixed Travis error
2021-04-30 14:12:47 +02:00
jdgleaver
f4511f6fa4
(core_info) Performance optimisations + code clean-ups/refactors
2021-04-26 14:30:31 +01:00
twinaphex
d07043fe26
Reduce size of local char variables
2021-04-11 19:28:59 +02:00
twinaphex
2f0f724813
Use more path_basename_nocompression where we don't have to deal with
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archive files
2021-04-11 18:46:50 +02:00
twinaphex
544a17926b
Use path_basename_nocompression where we are sure we are not
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dealing with a filename with a compressed archive hash
2021-04-11 17:44:41 +02:00
twinaphex
ed6dd6d6d1
Fix get_thumbnail_paths
2021-03-29 17:42:32 +02:00
twinaphex
cc8160d044
task_pl_thumbnail_download.c - put char string of 8192 length
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on heap for all platforms
2021-03-29 09:28:26 +02:00
Autechre
ba7900a3fb
Merge pull request #12173 from crystalct/master
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Some PSL1GHT fixes
2021-03-29 09:26:24 +02:00
CrystalCT
b9ff6cb1d9
Some PSL1GHT fixes
2021-03-29 09:01:03 +02:00
twinaphex
b5d4c5b041
Silence -Wsizeof-pointer-memaccess warnings pointed out here -
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https://travis-ci.org/github/libretro/RetroArch/jobs/764003625
2021-03-22 23:43:11 +01:00
twinaphex
55ba377153
(task_database.c) Don't call path_contains_compressed_file multiple
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times
2021-03-22 20:14:58 +01:00
twinaphex
f22b077887
(task_database.c) Optimizations:
...
- strlen was being called on path for each loop iteration, when
path is not subject to change - do it once outside
- String copying was being performed even when the string would
equal a string not subject to change
2021-03-22 19:24:14 +01:00
twinaphex
81e768435b
CXX_BUILD buildfix
2021-03-22 15:01:57 +01:00
twinaphex
6cc51fa5f5
task_load_handler - small cleanups
2021-03-17 10:40:47 +01:00
twinaphex
7e2113b405
(task_save.c) Allocate the string on heap instead of putting it on stack
2021-03-17 10:12:04 +01:00
Autechre
be7dd98939
Merge pull request #12167 from crystalct/master
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Add some PSL1GHT ifdefs
2021-03-17 09:53:57 +01:00
CrystalCT
9ac61f9cc5
Add some PSL1GHT ifdefs
2021-03-17 08:46:02 +01:00
Autechre
e62aabea95
Merge pull request #12157 from Jamiras/task_http_cleanup
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have http tasks clean up after themselves
2021-03-16 09:06:58 +01:00
Jamiras
501fe45a9f
have http tasks clean up after themselves
2021-03-15 19:42:25 -06:00
Jamiras
ba1d48fb6a
ensure hardcore remains disabled through load process
2021-02-28 13:07:24 -07:00
Jamiras
1e39de800c
fix undo load state ( #12062 )
2021-02-21 22:50:27 +01:00
Jamiras
2280d126f3
address feedback
2021-02-18 07:44:52 -07:00
Jamiras
2d841715cb
include achievement runtime state in save states
2021-02-17 19:44:39 -07:00
twinaphex
68027c606e
Silence some warnings
2021-02-09 16:43:40 +01:00
twinaphex
da17588f0c
CXX_BUILD build fixes
2021-02-08 09:35:57 +01:00
sonninnos
90485b5586
Savestate logging cleanup
2021-02-03 13:29:32 +02:00
Jamiras
015576b2ba
improve error handling for achievement unlocks ( #11916 )
2021-01-21 04:07:48 +01:00
Autechre
47784c66f0
MSVC Buildfix - ( #11913 )
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* Declare variables at the top of a function in C code
2021-01-21 02:59:14 +01:00
twinaphex
357b7d68f6
(libretro-common) Rename rhash to lrc_hash
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(rcheevos) Rename rhash to rc_hash
2020-12-28 19:55:54 +01:00
twinaphex
870707dbe8
Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead
2020-12-19 15:32:26 +01:00
David Guillen Fandos
8b88f705b8
Fix minor issues and a memleak
2020-12-10 19:24:34 +01:00
David Guillen Fandos
ed7b3aa415
Add a proper WiFi menu, with Enable/Disable & Disconnect options
...
This also allows WiFi passwords to be remembered. The underlying
tool (connman) allows to store passswords (that's why it auto connects
whenever you boot a Lakka device), so we expose this so that the user
does not have to re-input the pass when connecting to a saved wifi.
Option to forget a password to come in a future PR, for now a password
is automatically forgotten if the Wifi connect operation fails (we assume
it fails due to password).
Changes the WiFi API to enable these features of course!
2020-12-09 20:20:48 +01:00
twinaphex
9ee1e33e09
Only attempt to call dir_check_defaults once per runtime session
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when calling the frontend environment get callback - we want to
look at the 'default' directories, and then if they don't yet exist,
auto-create them so we can store files in them.
2020-11-19 07:10:22 +01:00
twinaphex
c8f92d2247
Revert "(UWP/Small stack size platforms) UWP is short on stack size, these"
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This reverts commit 0a3306a7b4
.
2020-11-18 16:48:31 +01:00
twinaphex
0a3306a7b4
(UWP/Small stack size platforms) UWP is short on stack size, these
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big local char array variables were causing crashes - put them on
heap
2020-11-17 07:17:32 +01:00
jdgleaver
54ce950591
Fix database scans
2020-11-09 14:31:53 +00:00
twinaphex
e58cb34970
Remove ifdef and make this the default for now - and add TODO/FIXME note
2020-11-08 18:31:12 +01:00
unknown
be6d1841d5
fix segmentation fault on PS3 when scan directory
2020-11-08 16:06:00 +01:00
unknown
26559d635e
fix segmentation faulf on PS3 when Load State
2020-11-07 01:42:58 +01:00
twinaphex
44b7234756
Move cheat_manager and state_manager to root folder
2020-10-15 05:29:20 +02:00
Tony Jansson
6918b4b5cb
Savestate logging cleanup
2020-10-15 03:54:53 +03:00
twinaphex
81fc3a1361
Cleanups
2020-10-10 18:10:22 +02:00
twinaphex
cb45f08db8
Cleanups
2020-10-10 18:02:02 +02:00
twinaphex
e16dd186b7
Cleanups
2020-10-10 17:58:32 +02:00
twinaphex
be47a72af5
Cleanups
2020-10-10 17:55:06 +02:00
twinaphex
c744baeb89
Add ctype variants to stdstring and use it in RA
2020-09-27 22:15:32 +02:00
twinaphex
8ff4134a76
Cleanup
2020-09-20 00:17:11 +02:00
jdgleaver
8a5ebbf24d
Add option to scale overlays automatically (with aspect ratio correction)
2020-09-17 17:23:07 +01:00
Justin Weiss
fb9aa961b7
[3DS] Increase file buffer size and savestate chunk size
2020-09-09 18:29:47 -07:00
jdgleaver
b8ea4fd54e
Overlay configuration improvements
2020-09-08 13:37:51 +01:00
twinaphex
400df12c1e
Start using error_enum
2020-09-03 04:10:37 +02:00
Autechre
b7fff53d16
Merge pull request #11272 from jdgleaver/play-feature-delivery-switch
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(Android/Play Store Builds) Add option to switch all installed cores to Play Store versions
2020-09-03 01:55:39 +02:00
twinaphex
e09f1d65b5
Cleanups
2020-09-03 00:44:22 +02:00
twinaphex
e2bd3d75bc
Cleanup
2020-09-03 00:38:19 +02:00
jdgleaver
bd80f02f11
(Android/Play Store Builds) Add option to switch all installed cores to Play Store versions
2020-09-02 17:13:03 +01:00
Autechre
6fe1f97fc8
Merge pull request #11255 from jdgleaver/play-feature-delivery
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(Android/Play Store) Add frontend support for core installation via Play Feature Delivery
2020-08-29 04:31:20 +02:00
twinaphex
fa63ada1d3
Cleanup
2020-08-29 02:52:55 +02:00
twinaphex
c2565cf87f
Cleanups
2020-08-29 02:42:13 +02:00
twinaphex
cae5328294
(task_autodetect_blissbox) Cleanups
2020-08-29 02:37:05 +02:00
jdgleaver
4799d2d955
(Android/Play Store) Add frontend support for core installation via Play Feature Delivery
2020-08-28 16:30:54 +01:00
twinaphex
3f19af45cd
Put back early return
2020-08-27 17:29:39 +02:00
twinaphex
8b1338dbb2
(task_autodetect.c) Cleanups
2020-08-27 16:36:34 +02:00
twinaphex
5e60556f97
Use config_get_entry instead of config_get_array to prevent
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unnecessary string copying
2020-08-27 16:28:19 +02:00
Autechre
df245d4917
Merge pull request #11239 from jdgleaver/overlay-gamepad-hide
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Add option to hide overlays when a gamepad is connected (Note: Restricted functionality on Android)
2020-08-26 20:23:47 +02:00
twinaphex
143224e09a
(task_database_cue) Don't use malloc
2020-08-26 19:46:13 +02:00
twinaphex
fe5307c4ac
Use string_split_noalloc instead of string_split
2020-08-26 12:54:51 +02:00
jdgleaver
cc2e098dab
Add option to hide overlays when a gamepad is connected (Note: Restricted functionality on Android)
2020-08-25 11:12:37 +01:00
twinaphex
27b7b3dcfe
Cleanup
2020-08-24 14:35:25 +02:00
twinaphex
cd6e1cf3fa
(libretro-common) string_list - add string_list_initialize
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and string_list_deinitialize - takes a pointer to initialize
and deinitialize a string list, but importantly does not
implicitly allocate and deallocate the string list pointer
itself. This way, string lists can be put on the stack instead
of always implicitly being put on heap - the struct itself is
small enough to fit on stack
2020-08-24 00:43:55 +02:00