twinaphex
467dd68fa4
Cleanup
2020-10-03 18:32:21 +02:00
twinaphex
0e4aa46335
Cleanups
2020-10-03 18:25:43 +02:00
Tony Jansson
bb1c853ecd
(Vulkan) Reduce log spam
2020-09-23 02:00:03 +03:00
twinaphex
1296fc4745
use strlcpy_literal for string literal copies
2020-09-19 23:28:01 +02:00
twinaphex
e8a0ea15cd
Improve glslang_read_shader_file somewhat
2020-08-26 23:46:16 +02:00
twinaphex
044209bc5a
Create string_separate_noalloc
2020-08-26 23:46:16 +02:00
twinaphex
6af6d5eb1c
(jdgleaver) Initialize string lists properly to prevent memory leaks
2020-08-25 13:25:27 +02:00
twinaphex
c2a8a0f04e
use string_list_initialize/deinitialize in more places
2020-08-24 01:16:14 +02:00
twinaphex
0a69d14b11
Reimplement slang_preprocess_parse_parameters
2020-08-24 00:54:24 +02:00
twinaphex
4958e30d8f
(slang shader backends) Cleanups
2020-08-16 02:29:54 +02:00
twinaphex
e35d2cb527
CLeanups
2020-08-16 02:20:13 +02:00
twinaphex
bb58b0d6e3
(GLSLANG) Move more common code out of shader_gl_core and shader_vulkan
...
and into glslang_util.h
2020-08-16 02:05:38 +02:00
twinaphex
a1ce1e4f1d
gl_glsl_set_proc_address unneeded - remove it
2020-08-04 03:58:51 +02:00
twinaphex
f8b8f2a07d
(slang) Cut down on code duplication
2020-08-03 18:37:07 +02:00
twinaphex
86d302099e
Move build_vec4 to glslang_util.c
2020-08-03 18:34:33 +02:00
twinaphex
cce2ac6904
(shaders slang) Cut down on code duplication
2020-08-03 18:13:08 +02:00
twinaphex
c387071298
Add static globals TODO/FIXME note
2020-07-20 02:02:00 +02:00
twinaphex
46fd40b574
Use std::string concatenation instead of std::ostringstream
2020-07-11 08:24:13 +02:00
twinaphex
e10f4eed8d
(Vulkan) Cleanups
2020-07-09 03:48:42 +02:00
HyperspaceMadness
5ceb30fc1b
Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix
2020-07-08 12:06:59 -04:00
HyperspaceMadness
7c6bb925c4
Increased Slang Max Params, Textures & Passes
2020-07-05 13:45:58 -04:00
twinaphex
09180e64b5
Start unifying more macros
2020-07-03 18:00:40 +02:00
twinaphex
7a22eb1f44
Turn vulkan_image_layout_transition_levels into macro
2020-07-03 08:32:33 +02:00
twinaphex
87b9c2a367
Add HAVE_REWIND switch
2020-07-01 21:04:05 +02:00
twinaphex
f83f0b2d44
Fix static code analysis warnings
2020-06-29 20:27:34 +02:00
twinaphex
cf1eb2e989
Silence more warnings
2020-06-29 20:17:54 +02:00
twinaphex
479058d1a3
Prevent implicit memsets
2020-06-29 16:42:51 +02:00
twinaphex
b2dbbeb386
(glslang_util_cxx.cpp) Use string_starts_with_size
2020-06-28 21:53:28 +02:00
twinaphex
fe8a191012
(glslang_util_cxx.cpp) Use string_starts_with
2020-06-28 21:46:08 +02:00
twinaphex
c600fbc6ff
Cleanups
2020-06-28 21:33:07 +02:00
twinaphex
503c8e089f
(shader_vulkan) Cleanup
2020-06-28 01:17:36 +02:00
twinaphex
808c00db41
(drivers_shader) Move static functions to top of files
2020-06-26 18:54:30 +02:00
twinaphex
601a73fa8b
Use string_starts_with_size where possible - avoids the strlen
2020-06-25 12:51:04 +02:00
twinaphex
d903d684a0
(glslang) Group together more strings
2020-06-12 05:24:34 +02:00
twinaphex
c2044beedd
Fix shader regression with MinProgramTexelOffset
2020-06-12 05:18:38 +02:00
twinaphex
7ee5ffcd1c
Further optimize SlangProcess
2020-06-11 05:51:03 +02:00
twinaphex
58b22b0a6e
Optimize some long iterations of string_is_equal
2020-06-08 07:00:22 +02:00
Higor Eurípedes
1f45018ee8
shader_glsl.c: Move buffer null pointer check in gl_glsl_set_coords()
...
`buffer` is initialized to a statically allocated variable and can only be NULL
when the allocation of a bigger buffer fails. When only the core frame is being
displayed, the buffer never points to the heap thanks to the small buffer
optimization.
2020-06-06 20:08:28 -03:00
twinaphex
e030986837
Replace fprintfs with RARCH_LOG/RARCH_ERR
2020-05-24 19:29:55 +02:00
twinaphex
6408da2ae4
Silence warnings
2020-05-23 03:19:25 +02:00
twinaphex
a9cf718e75
Get rid of auto variable in glslang.cpp
2020-05-21 20:04:36 +02:00
twinaphex
2a36fa0855
Remove double ';'
2020-05-19 21:29:35 +02:00
jdgleaver
548c5dc925
(glcore/slang) Set filter and wrap mode correctly when intialising shader textures
2020-04-30 17:04:02 +01:00
twinaphex
62bd4960e1
Fix MSVC include paths
2020-03-06 03:01:47 +01:00
twinaphex
d3bc82d2c3
Header cleanups
2020-03-05 14:12:20 +01:00
twinaphex
da60c1bb96
Header cleanups
2020-03-05 14:06:04 +01:00
twinaphex
6232e0abd3
Buildfix
2020-03-03 11:08:16 +01:00
twinaphex
d5f7839d12
Cleanups
2020-03-03 10:58:04 +01:00
twinaphex
d1ebb58580
Cleanups - change function signature of compile_spirv to const char *
2020-03-03 10:49:47 +01:00
orbea
def374c2b9
Fix the header paths with the system glslang.
2020-03-02 14:20:18 -08:00
twinaphex
75eef8a2c9
(drivers shader slang) Put logging behind DEBUG ifdef - and
...
turn some conditionals into a switch
2020-02-19 16:25:41 +01:00
twinaphex
c6bd3da1c3
(drivers_shader) Cleanups
2020-02-19 03:23:30 +01:00
twinaphex
5280286415
(shader_vulkan.cpp) Cleanup
2020-02-19 03:11:45 +01:00
orbea
baf7013941
Silence warning with clang-9.0.1.
...
gfx/drivers_shader/shader_vulkan.cpp:2372:4: warning: field 'device' will be initialized after field 'size' [-Wreorder]
device(device),
^
1 warning generated.
2020-02-01 16:52:00 -08:00
twinaphex
d89fb0e7c4
(shader_slang.cpp) Simplify usage of functions that are only
...
ever used as C-strings
2020-02-01 07:04:27 +01:00
twinaphex
9ddd8417c8
Replace some more auto variables
2020-01-23 04:49:51 +01:00
twinaphex
a4564b8939
Move C oriented code from slang_reflection.cpp to glslang_util.c
2020-01-22 19:36:49 +01:00
twinaphex
ff9701685f
Remove some auto variables
2020-01-22 19:07:10 +01:00
twinaphex
920e89a506
Move pass set texture to vulkan_common.c
2020-01-22 14:27:24 +01:00
twinaphex
8f1aa8c2c3
(shader_gl_core.cpp) Cleanups
2020-01-22 13:52:14 +01:00
twinaphex
376ad6d61d
move more C functions over to gl_core.c
2020-01-22 13:12:00 +01:00
twinaphex
90874b434e
(shader_vulkan.cpp) Move more C code to vulkan_common.c
2020-01-22 12:09:08 +01:00
twinaphex
bcf8ff3d0a
(shader_gl_core) Get rid of ConfigDeleter - move C code to gl_core.c
2020-01-22 11:57:06 +01:00
twinaphex
c8227c95dd
(shader_gl_core) get rid of ConfigDeleter
2020-01-22 11:35:00 +01:00
twinaphex
b8cd37aef7
(shader_vulkan.cpp) Get rid of ConfigDeleter
2020-01-22 11:29:40 +01:00
twinaphex
f853632260
Move framebuffer generate_mips function to vulkan_common.c
2020-01-22 10:52:20 +01:00
twinaphex
e9c73bd9a6
(Vulkan) Move more C code to vulkan_common.c
2020-01-22 10:41:38 +01:00
twinaphex
ef27a660a7
(shader vulkan) Cleanups - moving C code out of the C++ file
2020-01-22 10:11:42 +01:00
twinaphex
1fd6d024eb
More buildfixes for ANGLE
2019-12-07 07:24:20 +01:00
twinaphex
a0486c3cd7
Revert "Simplify slang_process.cpp"
...
This reverts commit 25a417cdd7
.
2019-11-12 01:34:03 +01:00
twinaphex
25a417cdd7
Simplify slang_process.cpp
2019-11-11 18:55:33 +01:00
twinaphex
b94b9e2adb
Go back to plain strlcpy/strlcat - probably best to look at
...
opportunities to reduce these calls vs. replacing them with
unsafe macros
2019-09-23 00:19:01 +02:00
twinaphex
3b057d9605
Start using STRLCAT_CONST_INCR and STRLCPY_CONST
2019-09-20 23:33:17 +02:00
twinaphex
db624a7c99
Start cleaning up the rather messy manual assignment
2019-09-20 02:03:26 +02:00
twinaphex
3fbeb0617b
(glslang_util_cxx.cpp) Get rid of this strlcpy too
2019-09-18 08:03:49 +02:00
twinaphex
306d7f6f8a
glsl_find_uniforms_frame - get rid of the remaining strlcats
2019-09-18 07:53:59 +02:00
twinaphex
ab60005cdc
(GLSL) Avoid snprintf, prefer strlcpy/strlcat where possible
2019-09-18 07:32:06 +02:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
...
- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
d52c573e13
Merge slang_preprocess.cpp into slang_process.cpp
2019-08-18 18:55:22 +02:00
twinaphex
0905c8d2ed
(shader_gl_core.cpp) Simplify some code
2019-08-18 18:32:01 +02:00
twinaphex
d48b5b78f8
Cleanups
2019-08-18 18:05:26 +02:00
twinaphex
aaeff6c888
Move C code over to glslang_util.c
2019-08-18 18:01:21 +02:00
twinaphex
3aa1a03a08
glslang_util cleanups
2019-08-18 14:40:26 +02:00
Themaister
f957bf0d16
Validate non-causal filter chain for texture inputs.
...
We only validated for UBO inputs apparently.
2019-08-13 13:57:20 +02:00
twinaphex
69a195fc5c
Cleanups
2019-08-12 19:35:36 +02:00
twinaphex
3ae447420e
Cleanups
2019-08-12 19:33:50 +02:00
jdgleaver
5ac152a5f3
(glslang_util) Remove C++ 'isms' (where possible)
2019-08-12 13:10:50 +01:00
twinaphex
ecbd58d3af
Small cleanup
2019-08-08 17:04:45 +02:00
twinaphex
faa55b4dff
glslang_read_shader_file - potential leak here
2019-08-08 16:55:39 +02:00
twinaphex
b282125107
Revert "Refactor code for glslang shader presets - buffer entire file"
...
This reverts commit 0fee6a9ef4
.
2019-08-08 16:36:34 +02:00
twinaphex
0fee6a9ef4
Refactor code for glslang shader presets - buffer entire file
...
into memory before passing it on
2019-08-08 04:55:22 +02:00
LazyBumHorse
5e0aba0589
Revert "(UWP) UWP cannot deal with relative paths, turn them into absolute"
...
This reverts commit 8b0f083a4e
.
2019-07-25 14:31:18 +02:00
LazyBumHorse
6285c05948
add resolve_symlinks parameter to path_resolve_realpath() and cleanup playlist_resolve_path()
2019-07-22 13:44:35 +02:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
Twinaphex
388c4857d3
Merge pull request #9140 from LazyBumHorse/shader_paths
...
much improved handling of relative shader paths
2019-07-20 21:54:58 +02:00
twinaphex
14dfb91a60
Buildfix for C89
2019-07-20 21:33:09 +02:00
LazyBumHorse
2245af23e9
much improved handling of relative shader paths
...
- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
da29fd61bb
(shader_vulkan.cpp) Fix another 'declaration hides parameter' warning
2019-07-18 19:25:25 +02:00
twinaphex
18e67c12c7
(GLSL) Set prg ID to 0 after running glDeleteProgram
2019-07-18 18:31:37 +02:00
twinaphex
c0787accc3
Use config_file_new_from_path_to_string
2019-07-18 12:13:09 +02:00