twinaphex
369cafe1ad
(Cthulhu88) Netplay - initial netplay tunnel
2021-11-11 04:55:37 +01:00
twinaphex
82b8c0a60e
(Cthulhu88) Netplay polishing patch
2021-11-11 03:37:14 +01:00
twinaphex
deaf116d38
(Cthulhu88) Add netplay hotkey bind
2021-11-10 04:58:59 +01:00
twinaphex
6a490c0383
(cthulhu88) Add netplay chat command
2021-11-09 02:52:04 +01:00
twinaphex
0af9b72388
(network) Cleanups
2021-11-06 00:27:51 +01:00
twinaphex
65a421d90f
(Netplay) Cthulhu88 - Remove forced disconnection on unknown netplay command -
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will be backwards compatible with any version that removed this
disconnect. instead of disconnecting, we just read the data and
ignore, like most network implementations do
2021-11-05 22:49:59 +01:00
twinaphex
c912619653
* Move port_map to runloop_state
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* Get rid of p_rarch dependencies in functions
2021-11-05 22:03:13 +01:00
twinaphex
0a209c4564
Last suggested fix
2021-11-05 19:22:22 +01:00
twinaphex
67c010394d
Remove netplay_discovery.h - hopefully fixes other build issues
2021-11-05 19:12:55 +01:00
twinaphex
aadedf39f2
Buildfixes as suggested by forum member - should hopefully fix
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console builds as well as other issues
2021-11-05 19:04:52 +01:00
twinaphex
3bc6dd97d9
Revert "Revert "Move stray globals to networking state""
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This reverts commit a796f1ce58
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2021-11-05 18:55:55 +01:00
twinaphex
ac1f6ab599
Revert "Revert "Move some stray globals to netplay state""
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This reverts commit 722f9bbfac
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2021-11-05 18:53:33 +01:00
twinaphex
7e7b2d826e
Revert "Revert "Remove obsolete comment""
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This reverts commit 3597643faa
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2021-11-05 18:53:20 +01:00
twinaphex
2820231dd0
Revert "Revert "remove unused variables""
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This reverts commit 0c735e5c9c
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2021-11-05 18:53:09 +01:00
twinaphex
7f33a03423
Revert "Revert "Backport netplay changes from forum member""
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This reverts commit 38a6b9f086
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2021-11-05 18:52:56 +01:00
twinaphex
38a6b9f086
Revert "Backport netplay changes from forum member"
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This reverts commit 367ac6ce46
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2021-11-05 18:34:52 +01:00
twinaphex
0c735e5c9c
Revert "remove unused variables"
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This reverts commit cea8528929
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2021-11-05 18:34:43 +01:00
twinaphex
3597643faa
Revert "Remove obsolete comment"
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This reverts commit e8ed660ea1
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2021-11-05 18:34:32 +01:00
twinaphex
722f9bbfac
Revert "Move some stray globals to netplay state"
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This reverts commit f264d20d1e
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2021-11-05 18:34:24 +01:00
twinaphex
a796f1ce58
Revert "Move stray globals to networking state"
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This reverts commit 96053e14a7
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2021-11-05 18:34:11 +01:00
twinaphex
96053e14a7
Move stray globals to networking state
2021-11-05 18:07:41 +01:00
twinaphex
f264d20d1e
Move some stray globals to netplay state
2021-11-05 17:50:18 +01:00
twinaphex
e8ed660ea1
Remove obsolete comment
2021-11-05 17:41:30 +01:00
twinaphex
cea8528929
remove unused variables
2021-11-05 17:40:56 +01:00
twinaphex
367ac6ce46
Backport netplay changes from forum member
2021-11-05 17:17:10 +01:00
twinaphex
121174c9af
(Discord) Remove stray discord_is_inited global - put it in
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discord_state_t instead
2021-11-05 13:45:00 +01:00
twinaphex
9c3c547482
Need to be placed above this code block
2021-11-05 04:50:16 +01:00
twinaphex
11defb4009
Move netplay/networking code to netplay_frontend.c - move it out of
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retroarch.c
2021-11-05 04:42:03 +01:00
twinaphex
8ff07916ec
Backport netplay changes from Cthulhu
2021-10-18 01:13:35 +02:00
twinaphex
ddceb51f89
Get rid of some needless getters/setters
2021-09-30 21:10:12 +02:00
Nathan Strong
fb86ca6e33
Fix the snprintf warnings for everyone this time
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== DETAILS
So, basically this back-and-forth is because we used fixed-size
data types (i.e. `uint32_t`) which maps to different primitive data
types on different platforms. So `uint32_t` might be a `long` on some
platforms (e.g. Wii U), while it's just a plain integer on others (PC).
And the format specifier works off primitive data type, not data type
size.
So, to resolve this, we:
- keep `%lx` as the format specifier
- cast the parameter to printf to unsigned long
This is better than the alternatives that could cause problems trying to
cast a long down to an int.
2021-09-25 15:08:34 -07:00
Nathan Strong
9b2d4236ad
WIIU: Clean up a bunch of compiler warnings
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== DETAILS
These changes fall into a few broad categories:
1. Explicitly undefine things we want to re-define due to conflicts with
the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
messages
4. Add parenthesis to make Wii U shader declarations stop complaining
And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.
These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
twinaphex
83ce4259a0
Have only one getter for runloop_state
2021-09-21 19:08:26 +02:00
twinaphex
f21641d898
Get rid of another 'getter' function
2021-09-21 18:30:56 +02:00
twinaphex
b3d724b7a3
Move code out of retroarch.c
2021-09-18 22:05:03 +02:00
twinaphex
db3f0a8468
Move code out of retroarch.c - move it into
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network/netplay/netplay_frontend.c
2021-09-18 06:15:02 +02:00
twinaphex
7b5ea63329
remove now obsolete file
2020-06-07 02:42:42 +02:00
twinaphex
4bbc226335
Move netplay_frontend.c to retroarch.c - move global state to
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retroarch global state
2020-06-06 21:57:22 +02:00
twinaphex
1f2403392e
Cleanup
2020-06-06 20:59:43 +02:00
twinaphex
9fda2bdebd
Add TODO/FIXME comments
2020-06-04 14:09:45 +02:00
twinaphex
65534f0286
(netplay frontend) This variable doesn't need to be so big
2020-05-23 03:09:46 +02:00
twinaphex
0fced84f93
(Netplay) Lower announce rate
2020-05-20 23:01:04 +02:00
twinaphex
03ea12d334
Move discord files to network/
2020-05-20 15:27:27 +02:00
twinaphex
3ad4b057f9
Go back to 1.8.4 netcode
2020-05-10 01:02:47 +02:00
twinaphex
0c1568c4ab
Merge netplay_frontend.c into retroarch.c -
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This should be the last file we have to roll into retroarch.c
2020-03-01 18:02:55 +01:00
twinaphex
182afe9561
Style nit
2020-03-01 17:30:42 +01:00
twinaphex
177d2a5903
(netplay_frontend.c) Settings cleanups
2020-03-01 16:24:06 +01:00
twinaphex
29d954bab2
Cleanups
2020-03-01 16:08:49 +01:00
twinaphex
69ffcf5648
(netplay_frontend.c) Simplify code
2020-03-01 15:58:17 +01:00
twinaphex
360fdfedbc
(netplay_frontend.c) Cleanups
2020-03-01 15:33:17 +01:00
twinaphex
9dcc941ec5
Reduce get_time_usec calls
2020-02-29 12:51:42 +01:00
twinaphex
74547c0a81
(netplay) Cleanups
2020-02-27 12:02:55 +01:00
twinaphex
85c672a0f6
Settings pointer cleanups
2020-02-19 20:57:02 +01:00
twinaphex
4c95d1af4e
(network) Turn some functions into static functions
2020-02-12 20:06:21 +01:00
twinaphex
013117318c
(network) Get rid of all the settings pointer grabbing
2020-02-12 20:01:48 +01:00
twinaphex
1fafdb2843
Style nits
2020-02-10 13:18:27 +01:00
twinaphex
ac72ba5af8
Revert "(Netplay) Cleanups"
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This reverts commit 646eba5a92
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2020-01-28 19:15:05 +01:00
twinaphex
846d9ed391
Revert "Cleanups"
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This reverts commit 399f039b9e
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2020-01-28 19:14:37 +01:00
twinaphex
21381ff990
Revert "(netplay_frontend.c) Cleanups"
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This reverts commit d0a2315098
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2020-01-28 19:14:22 +01:00
twinaphex
d0a2315098
(netplay_frontend.c) Cleanups
2020-01-28 15:42:55 +01:00
twinaphex
399f039b9e
Cleanups
2020-01-28 15:14:29 +01:00
twinaphex
646eba5a92
(Netplay) Cleanups
2020-01-28 14:56:05 +01:00
twinaphex
4d36f0d356
Remove rarch_get_cpu_architecture_string - don't have two
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functions that do more or less the same thing
2020-01-27 22:51:20 +01:00
twinaphex
eb4e365820
(libretro-common) Cleanups
2020-01-27 17:00:18 +01:00
twinaphex
e8bc606c20
Move netplay_get_architecture to frontend_driver.c
2020-01-27 16:39:36 +01:00
twinaphex
9f9191819d
(netplay_frontend.c) Cleanups
2020-01-27 16:27:51 +01:00
twinaphex
fa328c1590
(Netplay) Cleanups
2020-01-02 17:07:03 +01:00
twinaphex
fc4a5ad691
Revert "Configurable lobby URL"
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This reverts commit cc0b7c42d1
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2020-01-02 15:30:50 +01:00
twinaphex
cc0b7c42d1
Configurable lobby URL
2020-01-02 10:15:21 +01:00
twinaphex
091c5f6092
Should fix netplay for cores that use the new bitmask code
2019-08-16 16:29:18 +02:00
twinaphex
8308c41277
(netplay frontend) Cleanup this code - netplay_data should be
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properly encapsulated
2019-08-10 17:25:39 +02:00
orbea
e13ec54dc6
Fix --disable-overlay.
2019-07-21 10:26:42 -07:00
twinaphex
5f2e3c283d
(netplay)/network) Style nits/cleanups
2019-06-26 07:13:50 +02:00
radius
34be5f399c
no need to do nat traversal if using relay
2019-05-26 22:39:46 +02:00
Gregor Richards
c0ed989738
Fix stall-out causing total disconnection with >2 players
2019-02-17 21:39:50 -05:00
Twinaphex
9b8efbc712
Merge pull request #8284 from fr500/master
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[fix] potential crash when username is empty and discord is disabled
2019-02-14 06:46:46 +01:00
radius
7107175b93
[fix] potential crash when username is empty and discord is disabled
2019-02-14 00:31:02 -05:00
twinaphex
386657a366
(menu widgets backport) Re-commit task queue changes
2019-02-08 08:00:32 +01:00
twinaphex
7022786f34
Revert parts of menu_widgets that were causing breakage, but leave
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all the hooks in so we can add them back piece by piece again
2019-02-08 07:26:43 +01:00
radius
671e90a415
[discord] party & ask to join refinements
2019-02-06 22:45:05 -05:00
natinusala
c20ab3864d
First version of menu widgets (gl only)
2019-02-06 20:48:24 +01:00
radius
79d280e9c3
[discord] use discord username if available
2019-02-02 14:26:14 -05:00
twinaphex
b13777e9fc
Header cleanups
2019-01-20 03:16:58 +01:00
radius
9d0472c3ac
[netplay] finding content works now
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cleanup
2019-01-14 18:58:56 -05:00
radius
f0b8d2d12e
[netplay] support subsystem type netplay lobbies
2019-01-14 18:58:56 -05:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
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Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
twinaphex
93346fed6b
Buildfix
2019-01-08 17:53:58 +01:00
radius
58e192881a
[netplay] announce subsystems
2019-01-07 23:30:48 -05:00
radius
b8f20e60c2
[discord] rewrite secret/join logic to use a queried lobby name
2019-01-06 19:04:08 -05:00
orbea
d557ab09ce
Fix a gcc -Wformat= warning with C89_BUILD.
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network/netplay/netplay_frontend.c: In function ‘netplay_announce_cb’:
network/netplay/netplay_frontend.c:734:32: warning: format ‘%X’ expects argument of type ‘unsigned int *’, but argument 3 has type ‘int *’ [-Wformat=]
sscanf(val, "%08X", &host_room->gamecrc);
~~~^ ~~~~~~~~~~~~~~~~~~~
%08X
2018-12-16 19:59:53 -08:00
twinaphex
ff4fa3be7a
Fix more string is too small warnings
2018-11-25 18:49:04 +01:00
twinaphex
a662b62d19
Use runloop_get_libretro_system_info in more places - clean some code up
2018-10-30 17:11:07 +01:00
radius
fed74b9e70
[discord] populate data correctly
2018-09-12 01:45:28 -05:00
radius
4d0729187f
[discord] start getting ready for ask-to-join functionality, cleanup some of the mess
2018-09-12 01:45:27 -05:00
twinaphex
58472cb696
Silence some warnings
2018-09-12 04:09:19 +02:00
Brad Parker
7a76c6a4da
netplay: save lobby details received back from server after first announcement
2018-09-10 21:01:46 -04:00
Gregor Richards
2c07561fc1
Fix compatibility between netplay and runahead
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Unsurprisingly, netplay and runahead are wildly incompatible; both rely
on internal rewinding, without communicating this fact to each other.
Somewhat more surprisingly, netplay already has all the infrastructure
for negative input latency, as it's structurally the same as receiving
delayed input from a peer. This patch makes the two features
"compatible" by disabling runahead per se when netplay is active, and
using runahead's configuration to adjust netplay's own input latency
feature, which is now allowed to be negative. The effect is mostly the
same (modulo the second core support), and it doesn't confuse netplay
peers.
2018-05-30 22:01:02 -04:00
radius
c52fdc469f
remove task_push_http_transfer_raw, encode before sending data to the task
2018-03-16 22:38:21 -05:00
Brad Parker
6fc0cc4645
send selected MITM server to the lobby
2018-02-02 15:48:45 -05:00
twinaphex
6437e4b4a9
remove tons of unreferenced local variables
2018-01-23 05:49:03 +01:00