Commit Graph

1373 Commits

Author SHA1 Message Date
Mathieu Poliquin 66e23fca79
New feature: Override player input with machine learning models (#17407)
* Add dummy game ai subsystem

* First working prototype of a machine learning model that can override player input

* Update README.md

* Update README.md

* Fix loading path on Windows

* Change ai override to player 2

* Added quick menu show game ai option

* Implemented Quick Menu entry for Game AI options

* Redirect debug logs to retroarch log system + properly support player override

* Added support to use framebuffer as input to the AI

* Added pixel format parameter to API

* Fix game name

* code clean-up of game_ai.cpp

* Update README.md - Windows Build

* Update README.md

* Update README.md

* Update README.md

* Update config.params.sh

turn off GAME_AI feature by default

* Fix compile error in menu_displaylist.c

* Add missing #define in menu_cbs_title.c

* Added new game_ai entry in griffin_cpp

* Remove GAME_AI entry in  msg_hash_us.c

* Fix compile error in menu_displaylist.h

* Removed GAME AI references from README.md

* Fixes coding style + add GameAI lib API header

* Convert comment to legacy + remove unused code

* Additional coding style fixes to game_ai.cpp

* Fix identation issues in game_ai.cpp

* Removed some debug code in game_ai.cpp

* Add game_ai_lib in deps

* Replace assert with retro_assert

* Update Makefile.common

* Converting game_ai from cpp to c. First step.

* Convert game_ai from CPP to C. STEP 2: add C function calls

* Convert game_ai from CPP to C. Final Step

* Added shutdown function for game ai lib

* Update game_ai_lib README

* Fix crash when loading/unloading multiple games
2025-01-21 13:05:43 +01:00
sonninnos 391ba55b81
Add playlist random selector (#17441)
* Add playlist random selector

* Buildfix attempt

* ORBIS buildfix attempt
2025-01-20 18:25:41 +01:00
Jamiras 0113226936
(cheevos) include achievement state in netplay states (#17416)
* add achievement data to netplay save state

* honor achievement state from netplay server

* keep processing achievements if menu doesn't pause game

* remove unused variable

* only CRC coremem

* force send savestate on join and hardcore change

* allow hardcore enablement to be synced to clients

* still calculate cheevos_size for non-server

* use appropriate buffer

* optimizations for when achievements are disabled

* support interfacing with older protocols

* formatting

* c89
2025-01-16 20:00:02 +01:00
Rob Loach 941806698e
Add SSL Support to the information list (#17370) 2025-01-09 00:09:56 +01:00
neil4 6412f4feef
Overlay: Add Analog Recentering Zone (#17339) 2025-01-04 03:19:02 +01:00
Jamiras a70eba3fd5
(cheevos) allow subframes in hardcore (#17296)
* allow subframes in hardcore

* remove unused message
2024-12-28 00:39:44 +01:00
Zach Morris b16f04de0a
Add Named_Logos (#17216)
* Draft:  Add Named_Logos

* Allow selecting Content Logo as a thumbnail display

* Increase pl_thumbnail_download index

to 4 to match the 4 available thumb types

---------

Co-authored-by: Rob Loach <robloach@gmail.com>
2024-12-20 18:52:27 -08:00
libretroadmin 6c914bed06 Add GDI system feature 2024-12-20 21:03:57 +01:00
libretroadmin 8571847fda Filter system features 2024-12-20 20:41:59 +01:00
Viačasłaŭ 963ffc0e77
Add PipeWire audio driver (#17271) 2024-12-19 22:11:27 -08:00
sonninnos 2b8d743a85
GLUI icon fixes (#17102) 2024-10-16 12:00:07 -07:00
sonninnos 84b58dd001
Pixel perfect integer scaling improvements (#17098) 2024-10-14 14:44:10 -07:00
neil4 f85c9693a0
Combine menu entries for RunAhead and Preemptive Frames (#17093) 2024-10-14 04:21:09 -07:00
bulzipke d5c6a4f997
Add east asian relay server (#17055) 2024-10-01 17:36:58 -07:00
Eric Warmenhoven 6e2f0a4f30
apple: don't allow opening sdl2 microphone if not using sdl2 audio (#16989) 2024-09-11 12:33:41 -07:00
Jamiras a15d8d558a
(cheevos) use translated strings for achievement messages (#16987) 2024-09-10 23:31:34 -05:00
zoltanvb 4e063934fd
Add option to disable analog stick menu navigation (#16743)
Two new settings added to Settings / Input / Menu Control:
- disable left analog stick in menu navigation
- disable right analog stick in menu navigation

Since the corresponding logic is already a distinct logic flow in
input driver, no change was necessary to analog-to-digital settings
or the like.
2024-09-10 18:13:31 -07:00
Jay Paul e61b3ae2ba
Sort Remaps by Connected Controller (#16747)
* sort remaps by connected controller if option is enabled

* ensure dir name is valid based on input device name

* Fix comments

* Fix forbidden mixed declarations and code

* fixing build errors

* fix additional build warning/error

* Resolved code review change requests

* Changed strlcat to strlcpy as per recommendation

* Retrigger checks

* Use proper path separator.

* Ensure default value is toggled off.

* Ensure that gamepad device name is valid.
2024-09-10 17:39:35 -07:00
ItzSelenux cbfe2a7279
Add Selenium theme for Ozone (#16960) 2024-09-03 22:00:14 -07:00
sonninnos 3f8dc5c49d
Remove 'Frame Rest' (#16936) 2024-08-29 03:35:09 -07:00
Eric Warmenhoven 12def933dc
cloud sync: add options to sync thumbnails and system files, default off (#16869) 2024-08-11 13:12:35 -07:00
Jason Breitweiser 11d9a841f3
This change allows playlist icons to be replaced with Logos. (#16758)
* This change allows playlist icons to be replaced with Logos. the art is loaded to the Thumbnail Named_Logos folder. It is treated the same as other thumbnails for naming and for automatic download. There is a settings menu option to turn it on and off. It is off by default. This only applies to the xmb menu driver.

* Removed commented out code against the style guide.

* Code cleanup for C89 compatibitity

* Cleaned up errors from Automated CI.

* Cleaned up comments.

* Update gfx_display.c

change strcpy to strlcpy

* Update gfx_thumbnail_path.c

fix code formatting

* Update xmb.c

code formatting changes
2024-08-07 08:39:57 -07:00
zoltanvb b090f85620
Support for non-PNG local thumbnails (#16806)
Allow thumbnails (boxart, title, screenshot) to be loaded in any
other supported format as well, currently jpg, bmp, tga.

Support is for local thumbnails only, downloads are not changed.
PNG format is always preferred. Menu option added for control,
since trying for multiple thumbnail files may impact performance
on slow storage media.
2024-07-24 18:31:41 -07:00
Jamiras 1232a6ae6e
include rank on leaderboard submission notification (#16788) 2024-07-18 13:32:37 -07:00
Jay Paul c570a6a20a allow saves and configs to be optionally synced to cloud 2024-06-25 08:25:28 -05:00
Joseph C. Osborn 05faba73e3 Add config values and menu items for viewport bias x/y 2024-06-25 08:18:39 -05:00
Jamiras 79cfce6033 add rarity and points to achievement unlock widget 2024-06-12 13:18:01 -05:00
zoltanvb a9968e9e86 Controller device reservation / preference.
For each player, 2 new options are added:
- a reservation type (no reservation, preferred, reserved)
- a reserved device name

When handling port - player assignments, reserved devices
will be assigned to the respective player port. If reservation
type is "reserved", no other device can take that port
automatically.

Reservation config option and matching function lifted from:
PatrickStankard https://github.com/libretro/RetroArch/pull/16269

Test joypad driver was extended for more tests.

Co-authored-by: Patrick Stankard <me@patrickstankard.com>
2024-06-05 18:17:54 -05:00
sonninnos 17b9324a24
Cleanup 'Add to Playlist' (#16495) 2024-05-05 03:48:20 -07:00
sonninnos e2a1e6024a
Video sync option label cleanup (#16466) 2024-04-24 07:04:49 -07:00
BAXY Square ac79b43cb9
Add FlatUX Theme, Remove Retired Themes (#16441)
* Add FlatUX Theme, Remove Retired Themes

With some help from @gouchi, I decided to try and add the FlatUX theme, which has been in the retroarch-assets repository for years.  FlatUX was designed to merge the FlatUI and Retroactive themes into a single, unified design.

With the addition of FlatUX, the Retroactive and Neoactive themes will be retired. This PR removes them both from the menus. The theme files will be removed from retroarch-assets, but are archived on baxy-retroarch-themes.

* Edited Language Files to Add FlatUX, Remove Retired Themes

Edited the language files to Add FlatUX and remove the Retroactive and Neoactive themes.

* Fixed Language Files Again

I apologize for my errors.  Let's see if this gets it right.

* Updated IT Language File
2024-04-18 03:10:56 -07:00
Barry Rowe 26a824caff
Revert of AI service changes (#16428) 2024-04-12 16:17:24 -07:00
Jamiras a6beba6376
(cheevos) upgrade to rcheevos 11.2 (#16408)
* provide more information during achievement load process

* update rcheevos version

* do disconnected processing even when no game is loaded

* make loading widget unique

* only show loading indicator with verbose messages on
2024-04-05 07:39:38 -07:00
zoltanvb 2d7ac133ae
Add core path to Core Information screen (#16405) 2024-04-02 00:06:33 -07:00
Jason Breitweiser 87b9d0328e
Add To Playlist functionality (#16386)
* This PR contains Add To Favorite functionality.  It allows moving content to another playlist or to Create a new playlist with the selected content.

* Update retroarch.c

Fixed ISO C90 variable declaration at top of code.

* Update menu_cbs_ok.c

Fixed variable declaration for ISO requirement.
2024-03-28 12:58:16 -07:00
MajorPainTheCactus eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
neil4 cc97df732c
Add Overlay Mouse, Lightgun, and Pointer (#16343)
- When enabled, any touch inputs not in a hitbox are used to create pointing device input for the core.
- Mouse: 1-, 2-, 3-touch inputs are LMB, RMB, and MMB
- Lightgun: allows input from overlay buttons or multi-touch mappings
2024-03-16 01:56:30 -07:00
Eric Warmenhoven bca3cc0165
Minor iOS JIT availability information (#16358) 2024-03-15 23:59:49 -07:00
Rob Loach 936328e637
Remove cursor_directory and resampler_directory (#16346) 2024-03-12 04:10:42 -07:00
sonninnos 59381b7312
Add visibility option for disc control notifications (#16292) 2024-02-26 06:01:15 -08:00
zoltanvb 900c82bfe6
Add saved file name to autoconfig profile save message (#16267)
Autoconfig profile may be useful for e.g. submitting to autoconfig
repo. Construction of the filename is moved to a separate function
and reused for message.
2024-02-20 13:47:35 -08:00
zoltanvb df193685a4
Add sublabel for mouse index entry. (#16268) 2024-02-20 13:46:47 -08:00
Bobby Smith e1cc4fb14d
Add a new "Classic (Toggle)" turbo mode (#16239) 2024-02-18 08:24:05 -08:00
zoltanvb 46cc2250cf
Sublabels for input bind common entries (#16242)
* Add sublabels for "port x controls" entries

Due to the port-specific indexes, sublabels for these entries
are handled specially. Some simplification/generalization  was
applied and hand-crafted string joining was removed from a few
places, though it remains still in other places.

Preparation for #16121 (this commit does not do anything yet with
file names).

* Further simplifications around joypad_index

Removed a few labels, now unused, and the left/right check, as it
fell back to the default which is given anyway in advance.
2024-02-18 08:23:56 -08:00
Ophidon 7b711214a7
Slang Subframe Shaders Feature (#16209)
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.

Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.

Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.

CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
2024-02-09 03:12:55 -08:00
zoltanvb 429e83745e
Localization for a few narrator-only strings. (#16195) 2024-02-04 11:58:44 -08:00
zoltanvb d88d0d5219
Option for disabling initial disc change (#16197)
Loading the last used disc for multi-disc content was automatic.
However, in some cases it is not wanted, as described in #16018
Option is added for controlling the function. Disabling the
option will also implicitly disable index saving.
2024-02-04 11:58:16 -08:00
Bobby Smith 3572461d31
Improvements to firmware checks when "System Files are in Content Directory" is enabled (#16170) 2024-01-28 09:57:34 -08:00
sonninnos 266d3ed150
Add option for merging 'Hotkey Enable' device types (#16152) 2024-01-21 18:13:17 -08:00
zoltanvb 7a3c4a14b0
Menu label finetunes (#16144)
Change quit sublabel depending on config save on exit status.
Update restart and menu driver sublabels.
Restore quit help text display.
2024-01-21 18:12:47 -08:00