ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
* msg_hash_us.c contents to Crowdin, phase 2
Remaining part of the fixed strings moved to msg_hash_us.h, and some other changes:
- added help text for individual menu drivers
- prepared help labels for video drivers
- prepared help labels for input drivers
- old entries from the now defunct help menu are hidden from compilation
(may be added back later, when the menu is again visible)
- moved notification color/bgcolor items to sublabels
- language fixes from phase 1 comments
* c89 compilation fixes
* Compilation fix for Android builds
* msg_hash_us.c contents to Crowdin, phase 2
Remaining part of the fixed strings moved to msg_hash_us.h, and some other changes:
- added help text for individual menu drivers
- prepared help labels for video drivers
- prepared help labels for input drivers
- old entries from the now defunct help menu are hidden from compilation
(may be added back later, when the menu is again visible)
- moved notification color/bgcolor items to sublabels
- language fixes from phase 1 comments
- 'Unlocks/Mastery' split into two options
- 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
- menu_cbs_sublabel.c - Now in same order as menu options
- menu_setting.c - VISIBILITY_UNLOCK default value now uses define
- All suggested text/cleanup changes from Jamiras
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
also adds audio_driver_mixer_play_scroll_sound to menu_cbs_left and menu_cbs_right which are (seemingly) responsible for the large scroll on some menus (and also bumper scrolling on glui's playlist menu?).
* Allow repositioning of achievement notifications
* PS4/ORBIS build fix
Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion
Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>
- New descriptors: 'dpad_area' and 'abxy_area'
- Each has a diagonal sensitivity setting, 100% being 8-way symmetry
- Buttons can be redefined in the cfg file
E.g. This would create a d-pad area, then redefine it to use analog directions:
overlay0_desc0 = "dpad_area,0.85,0.57,rect,0.166228,0.295516"
overlay0_desc0_up = "r_y_minus"
overlay0_desc0_down = "r_y_plus"
overlay0_desc0_left = "r_x_minus"
overlay0_desc0_right = "r_x_plus"
* Add View feature
Add saving of a filter set in the Explore menu into a so called "View" file which then gets listed alongside playlists.
This also adds the ability to filter a category by range in the Explore menu and not just filter on exact matches.
* Menu improvements for explore and views
* Collapse ozone sidebar in view
* Fix problems with the sidebar in explore/view
* Ignore view files in the Qt playlists menu
* Add missing semicolon
* Support downloading thumbnails in views
* New Menu Items Disable Info & Search
Add menu options for disabling Info and Search buttons
* Update msg_hash_us.h
Update Sublabels
* Update menu_setting.c
Set Advanced flag for new settings
one - if you set the last parameter to a valid 'rarch_setting_t' pointer
and enum_msg to MSG_UNKNOWN, you will get the previous menu_entries_append
behavior
* Renamed remaining function to menu_entries_append so that we have one
consistent way of adding menu entries instead of two
Reduces some code duplication significantly
Reasons:
1 - Just a macro for strcpy
1.2 - doesn't have a return type unlike strlcpy, can't be used
for string concatenation
1.3 - unsafe compared to strlcpy
Do either manual string assignment per character or strlcpy, no
inbetween by resorting to strcpy
- (database_info.c) Optimizations for database_info_build_query_enum() -
it would call strlcat at the very least 3 times, normally more than that.
Every strlcat call is at least one or more strlens. Reduce it all down
to manual string concatenation and one strlcat
- (database_info_build_query_enum) - always NULL terminates string so no need for NULL termination done by callee
* (menu_displaylist) use smaller strings for basename paths, remove one unnecessary string
in menu_displaylist.c function
- (disk_index_file.c) Avoid another trivial string concatenation by doing
it manually after fill_pathname_join_special
- (fill_pathname_join_delim) since fill_pathname_join_delim() now has a return value, use it for
string concatenation
- (platform_unix) - Use BUFSIZ as size for a buffer in system_property_get
- some other trivial strlcat usage replacements
as deprecated.
* Use fill_pathname_join_special in the vast majority of cases where
we can ensure out_path is a new empty string
* Get rid of some extension concatenation with strlcat where encountered
* Some general cleanups with NULL termination of strings that get immediately
passed to strlcpy/strlcpy-adjacent functions
* (joypad_connection) Small optimizations -
* Turn functions static where possible
* Hose strlen call out of loop
* (input_driver.c) General cleanups:
* Some small code/style nits
task_screenshot.c:
* Move widget callback function for screenshots to task_screenshot.c
(file_path.c):
* Turn get_pathname_num_slashes into static function
* path_linked_list_free - always returns true, so get rid of return value
* path_linked_list_new - fix function signature
* path_get_archive_delim - do not NULL-terminate string, already done by strlcpy later on
General:
* Slight optimizations - use int/size_t for loop counter variable instead of unsigned
* Take advantage of fact that strlcpy already NULL-terminates, so don't do this explicitly
outside if we're just going to end up calling strlcpy/fill_pathname_join on it anyway
Path: Netplay -> Host -> Kick Client
- Allows the host to kick clients.
- Allows the host to view client information: connected clients (names), status (playing/spectating) and ping.
Closes https://github.com/libretro/RetroArch/issues/3414
I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.
I guess that this sacrifice makes sense for affected users
* Support for Swift, added emulator keyboard
* fixed toggle key handling using magic number hack for now
* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard
* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension
* moved keyboard view model creation out of EmulatorKeyboard
* implement key pressed delegate in swift extension
* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers
* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled
* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags
* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)
* force disable core info caching for iOS, use opengl es2 for debug
* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide
* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5
* code cleanup
* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag
* Add JIT support for non-jailbroken devices
* iOS: Add support for touch mouse handler
* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project
* Changed click-and-drag behavior to double tap hold and drag
* Visual improvements to the emulator keyboard: updated colors, improved key-press effect
* Disable run-ahead based on save state support level defined in core info files
* Disable rewind based on save state support level defined in core info files