Commit Graph

163 Commits

Author SHA1 Message Date
twinaphex 44b7234756 Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
twinaphex 4d1cfa9c41 Make the 'raw' versions the generic function for the message loop
callback - this way it's reused for SDL2 input driver too
2020-08-28 02:55:39 +02:00
twinaphex 32279c3a70 Split up wnd_proc_common_internal into two - one for dinput,
one for raw
2020-08-28 02:21:13 +02:00
twinaphex 2a9915f80d (D3D) Buildfix 2020-08-08 19:12:01 +02:00
twinaphex ade58fc8b6 (UWP) Buildfix 2020-08-08 18:17:40 +02:00
twinaphex 72afa2f932 Cleanups 2020-08-03 16:33:54 +02:00
twinaphex 332bcc7f9e Remove dxgi_update_title 2020-08-03 15:48:08 +02:00
twinaphex 3e41cbc381 Revert "Add get_metrics to poke interface"
This reverts commit 119689c940.
2020-08-02 23:44:28 +02:00
twinaphex 119689c940 Add get_metrics to poke interface 2020-08-02 19:25:45 +02:00
twinaphex 60f3265017 Cleanups 2020-07-27 13:16:14 +02:00
twinaphex 3d893b7602 Add extra parameter to unload_texture 2020-07-27 10:15:28 +02:00
twinaphex 9f20a48602 (D3D10/11/12) Implement resolution callback functions 2020-07-25 11:47:49 +02:00
twinaphex 7c66f0adbc Simplify win32_check_window 2020-07-18 17:09:07 +02:00
twinaphex 87b9c2a367 Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
twinaphex 2660182d52 Get rid of gfx_widgets_ready call inside
gfx_widgets_frame
2020-06-08 05:45:15 +02:00
twinaphex 9ace693ec0 Refactor menu_driver_frame 2020-05-19 16:20:43 +02:00
valadaa48 6e4228b054 Add drm_go2_ctx for odroidgo2
- Revert odroidgo changes to drm_ctx
- Introduce new drm_go2_ctx specifically for odroidgo2 (and libgo2)
- Add hw_scaling option to mitigate builtin gl scaling/filtering and to
use libgo2 and rga's hw scaling and bicubic filtering via librga. The
quality of the image is improved by this and should be a bit faster.

Credits to CrashOverride for the initial libgo2 port and
commit to RA. And to natinusala for the initial cleanup/commit in the original
drm_ctx driver. NOirBRight for finding this setting and testing.
2020-03-28 03:30:28 +00:00
jdgleaver 086c68bca7 Enable widget persistence across drivers_init()/driver_uninit() events 2020-03-11 11:47:13 +00:00
twinaphex f4c5036c3c Get rid of video_frame_info dep for fonts 2020-03-10 03:24:59 +01:00
twinaphex 4e6f26d2e4 (Video drivers) Cleanups 2020-03-09 16:24:20 +01:00
twinaphex c32cb51755 Cleanups 2020-03-08 01:45:29 +01:00
twinaphex f0bf2df92f Get rid of stale PERF_START/PERF_STOP macros in d3d files 2020-03-07 23:16:25 +01:00
twinaphex 68664fdf1d update_title - we don't need video_info 2020-03-06 22:11:44 +01:00
twinaphex 7c7d0f596a HAVE_MENU_WIDGETS now decoupled from HAVE_MENU 2020-02-17 21:28:42 +01:00
twinaphex b00bf17153 Move menu_widgets to gfx/ and call it gfx_widgets 2020-02-17 01:54:07 +01:00
twinaphex b229f267e4 Rename menu_widgets to gfx_widgets 2020-02-17 01:43:40 +01:00
twinaphex ec302bc4fc video_set_nonblock_state - remove settings dependency 2020-02-16 22:26:07 +01:00
twinaphex 47af95469a (font_driver.c) Remove configuration.h dependency 2020-02-16 21:59:03 +01:00
twinaphex f0e889b552 Change prototype of video_driver_set_size 2020-01-31 15:06:50 +01:00
twinaphex f92a507a9b Change function signature of font_driver_render_msg 2020-01-04 16:24:14 +01:00
twinaphex 3e1f56d57f Change function signature of win32_has_focus 2020-01-04 15:49:23 +01:00
twinaphex 91baea201a Change function signature of win32_show_cursor 2020-01-04 15:40:02 +01:00
GH Cao a4e810795c D3D: Add get_metrics 2020-01-03 09:40:41 +08:00
LazyBumHorse a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex 6c671faed6 Start preparing for menu_widgets_ready to be moved to retroarch.c 2019-08-15 14:20:51 +02:00
twinaphex 65b4c2595e Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
LazyBumHorse f8b92770d4 simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
LazyBumHorse 2245af23e9 much improved handling of relative shader paths
- save texture paths in relative format as well
 - always write portable relative paths on Windows using '/' instead of '\'
 - remove an ancient piece of code that could sometimes fail loading relative paths
 - fix absolute path handling between different drives for Windows
 - integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex c0787accc3 Use config_file_new_from_path_to_string 2019-07-18 12:13:09 +02:00
twinaphex 09f5d2c95d Fix compilation when configuring with --disable-overlay 2019-07-10 05:39:50 +02:00
LazyBumHorse 7b6444d911 temporary workaround for d3d10-12, gx2 not being able to poll flags during init 2019-06-19 19:10:40 +02:00
twinaphex 5d91af629e Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
Brad Parker d01f04c146 d3d10/11/12: add GPU selection 2019-06-18 16:35:50 -04:00
LazyBumHorse c20c67bd3a proper shader compatibility checks
- move shader flags from the video drivers to the context drivers
 - rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
 - implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
 - use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
 - remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse 692dc9f6a9 refactor shader checks affected by last commit and more:
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
 - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
 - configuration.c: remove check_shader_compatibility
 - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
 - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
 - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
 - video_shader_parse.c: add `video_shader_to_str` for easier logging
 - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex ee3208ac39 Integrate video_driver.c into retroarch.c 2019-06-17 15:10:22 +02:00
twinaphex f60306b232 Rename read_conf_cgp/write_conf_cgp to
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse b54ad4d67f implement FrameDirection slang semantic for d3d10,11,12 2019-05-29 18:09:37 +02:00
twinaphex 6aed230930 Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Huw Pascoe 2c56011f84 video_layout interface 2019-05-11 09:58:48 +01:00
twinaphex bc2bdd5734 config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
twinaphex 3e72c502a8 strlen optimizations :
- use STRLEN_CONST for constant strings, translates to sizeof
which should be computed at compile-time
- found some places where we are needlessly calling strlen two
times instead of just once
2019-04-27 04:21:10 +02:00
twinaphex 146b4ccc50 Use config_file_read in more places 2019-04-22 02:20:04 +02:00
twinaphex 702c889cd1 (D3D10/11/12) Menu widgets can now appear ingame 2019-04-11 02:22:21 +02:00
twinaphex f67bfa24ef Get rid of video_poke_interface set_mvp 2019-03-18 15:19:11 +01:00
twinaphex fe1255094f Get rid of now unused set_coords in video_driver_poke_interface 2019-03-18 05:04:23 +01:00
twinaphex 365053266f Add more flags 2019-03-13 11:04:52 +01:00
twinaphex 2c024f400e Start hooking up extra shader capability stats - not done yet 2019-03-13 00:54:11 +01:00
twinaphex 4b2fdfad48 (D3D10/12) Add menu widgets support - text offset is wrong 2019-02-07 01:40:15 +01:00
orbea 28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
M4xw 7d186f7d2c Revert PR #8043 2019-01-20 20:06:57 +01:00
Nano c017271d8a Fix #6747 Black bug 2019-01-19 10:26:06 +01:00
Twinaphex 01397f008a
Revert "Fix issue #6747 black bug" 2019-01-10 22:52:13 +01:00
Nano f1ba335cb3 Fix issue #2791 black bug 2019-01-09 22:52:45 +01:00
twinaphex 2686cf1498 Fix disable-rgui 2019-01-06 17:04:28 +01:00
twinaphex 88e283f0c1 (D3D10/11/12) Some buildfixes 2018-12-30 04:51:03 +01:00
krzys-h 4fb06703b3 Port d3d12 driver for UWP 2018-12-28 22:10:26 +01:00
krzys-h b201d669b5 First iteration of UWP support
Enough to kind of run

Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
radius 454efe03dc fix auto shader preset loading in d3d10, d3d11, d3d12 2018-10-10 19:02:36 -05:00
twinaphex ec5d046f4c Cleanups - get rid of strcmp references 2018-09-15 07:44:21 +02:00
Brad Parker 12539f310d use strl functions 2018-08-16 13:51:44 -04:00
twinaphex 6b31bd8b48 Only show Menu Linear Filter for RGUI and only show it for
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex c4c8699ee3 Only show max swapchain images if supported by video driver and/or
context driver
2018-04-23 13:34:30 +02:00
twinaphex 6f3003554e (D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
is selected
2018-04-23 12:59:28 +02:00
twinaphex 832cc4e945 (MSVC) Silence warnings 2018-04-21 05:20:22 +02:00
Brandon Wright e049605359 Add refresh rate polling to Win32 >= Windows 7. 2018-04-15 19:33:38 -05:00
Brandon Wright 7a00534378 Add poke interface for get_refresh_rate. 2018-04-15 17:56:11 -05:00
twinaphex 92b46a8275 Some cleanups 2018-03-30 15:50:27 +02:00
twinaphex 6e662a8064 (D3D12) Buildfix 2018-03-29 15:29:36 +02:00
twinaphex ef5830b233 Silence some CXX_BUILD warnings 2018-03-29 15:27:30 +02:00
twinaphex 9b8713aebd Fix Coverity defects 2018-03-24 11:59:01 +01:00
twinaphex 9057ffbde4 use boolean.h instead of stdbool.h 2018-03-24 11:45:50 +01:00
twinaphex 4d1b4f905f Start adding OSD statistics - doesn't work yet for SDL2/SDL 2018-03-23 17:43:49 +01:00
twinaphex 070c09faec Avoid more pointer grabbing for video driver ptr 2018-02-16 20:42:37 +01:00
aliaspider 72e6909aaa (D3D) better handling of frame duping. 2018-02-12 03:25:37 +01:00
aliaspider 8a93e8d503 (D3D12) silence warning. 2018-02-12 01:29:44 +01:00
aliaspider 98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
aliaspider 19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
aliaspider 37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
aliaspider 6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
aliaspider 97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
aliaspider 0d88799e6d (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
aliaspider 92afd7387d (D3D12) add a font driver. 2018-02-08 00:18:04 +01:00
aliaspider e42015e026 (D3D12) allow for dynamic allocation of descriptors. 2018-02-08 00:18:04 +01:00
aliaspider 4ccb844ad6 (D3D12) add font and menu pipelines. 2018-02-08 00:18:04 +01:00
aliaspider b030588669 (D3D12) refactor d3d12_init_samplers, add support for wrap modes. 2018-02-08 00:18:04 +01:00
aliaspider 6d90aae5d6 (D3D12) refactor init_pipeline. 2018-02-08 00:18:04 +01:00
twinaphex cbd5e87711 Indenting nits 2018-02-04 22:12:53 +01:00
twinaphex 2b4890220a (D3D) Silence CXX_BUILD warnings 2018-02-04 20:40:28 +01:00
aliaspider 700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00