valadaa48
6e4228b054
Add drm_go2_ctx for odroidgo2
...
- Revert odroidgo changes to drm_ctx
- Introduce new drm_go2_ctx specifically for odroidgo2 (and libgo2)
- Add hw_scaling option to mitigate builtin gl scaling/filtering and to
use libgo2 and rga's hw scaling and bicubic filtering via librga. The
quality of the image is improved by this and should be a bit faster.
Credits to CrashOverride for the initial libgo2 port and
commit to RA. And to natinusala for the initial cleanup/commit in the original
drm_ctx driver. NOirBRight for finding this setting and testing.
2020-03-28 03:30:28 +00:00
jdgleaver
086c68bca7
Enable widget persistence across drivers_init()/driver_uninit() events
2020-03-11 11:47:13 +00:00
twinaphex
f4c5036c3c
Get rid of video_frame_info dep for fonts
2020-03-10 03:24:59 +01:00
twinaphex
17bb6f7354
(D3D10) Cleanups
2020-03-09 15:55:37 +01:00
twinaphex
c32cb51755
Cleanups
2020-03-08 01:45:29 +01:00
twinaphex
f0bf2df92f
Get rid of stale PERF_START/PERF_STOP macros in d3d files
2020-03-07 23:16:25 +01:00
twinaphex
68664fdf1d
update_title - we don't need video_info
2020-03-06 22:11:44 +01:00
twinaphex
3a94c52426
(gfx drivers) Start reducing settings pointer usage
2020-02-18 14:51:40 +01:00
twinaphex
7c7d0f596a
HAVE_MENU_WIDGETS now decoupled from HAVE_MENU
2020-02-17 21:28:42 +01:00
twinaphex
b00bf17153
Move menu_widgets to gfx/ and call it gfx_widgets
2020-02-17 01:54:07 +01:00
twinaphex
b229f267e4
Rename menu_widgets to gfx_widgets
2020-02-17 01:43:40 +01:00
twinaphex
ec302bc4fc
video_set_nonblock_state - remove settings dependency
2020-02-16 22:26:07 +01:00
twinaphex
47af95469a
(font_driver.c) Remove configuration.h dependency
2020-02-16 21:59:03 +01:00
twinaphex
64c515bac4
Turn while (true) into for (;;) for easier MSVC backwards compatibility
2020-02-01 04:15:22 +01:00
twinaphex
f0e889b552
Change prototype of video_driver_set_size
2020-01-31 15:06:50 +01:00
twinaphex
f92a507a9b
Change function signature of font_driver_render_msg
2020-01-04 16:24:14 +01:00
twinaphex
3e1f56d57f
Change function signature of win32_has_focus
2020-01-04 15:49:23 +01:00
twinaphex
91baea201a
Change function signature of win32_show_cursor
2020-01-04 15:40:02 +01:00
GH Cao
a4e810795c
D3D: Add get_metrics
2020-01-03 09:40:41 +08:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
...
- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
6c671faed6
Start preparing for menu_widgets_ready to be moved to retroarch.c
2019-08-15 14:20:51 +02:00
twinaphex
65b4c2595e
Update set keyboard mapping code for input driver
2019-07-27 02:21:24 +02:00
Roman Fomin
e01095a51b
Fix maintaining aspect ratio
2019-07-23 01:33:43 +07:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
twinaphex
b6b22a9a32
More shader refactors - make sure we can compile entirely
...
without shader support if HAVE_CG, HAVE_GLSL, HAVE_SLANG
and HAVE_HLSL are all not defined
2019-07-21 00:34:07 +02:00
LazyBumHorse
2245af23e9
much improved handling of relative shader paths
...
- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
c0787accc3
Use config_file_new_from_path_to_string
2019-07-18 12:13:09 +02:00
twinaphex
09f5d2c95d
Fix compilation when configuring with --disable-overlay
2019-07-10 05:39:50 +02:00
LazyBumHorse
7b6444d911
temporary workaround for d3d10-12, gx2 not being able to poll flags during init
2019-06-19 19:10:40 +02:00
twinaphex
5d91af629e
Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
...
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
Brad Parker
d01f04c146
d3d10/11/12: add GPU selection
2019-06-18 16:35:50 -04:00
LazyBumHorse
c20c67bd3a
proper shader compatibility checks
...
- move shader flags from the video drivers to the context drivers
- rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
- implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
- use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
- remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse
692dc9f6a9
refactor shader checks affected by last commit and more:
...
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
twinaphex
f60306b232
Rename read_conf_cgp/write_conf_cgp to
...
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse
b54ad4d67f
implement FrameDirection slang semantic for d3d10,11,12
2019-05-29 18:09:37 +02:00
twinaphex
6aed230930
Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
...
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Huw Pascoe
2c56011f84
video_layout interface
2019-05-11 09:58:48 +01:00
twinaphex
bc2bdd5734
config_file_read not needed anymore
2019-04-30 13:37:10 +02:00
twinaphex
3e72c502a8
strlen optimizations :
...
- use STRLEN_CONST for constant strings, translates to sizeof
which should be computed at compile-time
- found some places where we are needlessly calling strlen two
times instead of just once
2019-04-27 04:21:10 +02:00
twinaphex
146b4ccc50
Use config_file_read in more places
2019-04-22 02:20:04 +02:00
twinaphex
702c889cd1
(D3D10/11/12) Menu widgets can now appear ingame
2019-04-11 02:22:21 +02:00
twinaphex
c12e8dea07
(D3D10/11) All struct members are already being set
2019-04-08 18:42:52 +02:00
twinaphex
f67bfa24ef
Get rid of video_poke_interface set_mvp
2019-03-18 15:19:11 +01:00
twinaphex
fe1255094f
Get rid of now unused set_coords in video_driver_poke_interface
2019-03-18 05:04:23 +01:00
twinaphex
643cd1923e
CXX_BUILD / C89_BUILD buildfixes
2019-03-14 14:14:44 +01:00
twinaphex
2c024f400e
Start hooking up extra shader capability stats - not done yet
2019-03-13 00:54:11 +01:00
Brad Parker
10df615d14
add "Send Debug Info" option under Help
2019-03-07 19:17:54 -05:00
twinaphex
4b2fdfad48
(D3D10/12) Add menu widgets support - text offset is wrong
2019-02-07 01:40:15 +01:00
orbea
c9b0ba1123
Fix travis warnings.
2019-02-05 11:27:01 -08:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
natinusala
04b2ffcb9e
Fix scissoring for d3d10 and d3d11
2019-01-28 19:23:46 +01:00
Brad Parker
29a07895b9
implement scissor test for D3D10/11, fixes #7897
2019-01-26 18:52:49 -05:00
M4xw
7d186f7d2c
Revert PR #8043
2019-01-20 20:06:57 +01:00
Nano
c017271d8a
Fix #6747 Black bug
2019-01-19 10:26:06 +01:00
Twinaphex
01397f008a
Revert "Fix issue #6747 black bug"
2019-01-10 22:52:13 +01:00
Twinaphex
e4f9aebbd3
Merge pull request #7973 from daliaetnano/fix-2791-black-bug
...
Fix issue #6747 black bug
2019-01-10 22:36:40 +01:00
twinaphex
b9ff2e4de1
Fix some static code analysis warnings from MSVC 2017
2019-01-10 21:47:15 +01:00
Nano
f1ba335cb3
Fix issue #2791 black bug
2019-01-09 22:52:45 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
...
Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
twinaphex
88e283f0c1
(D3D10/11/12) Some buildfixes
2018-12-30 04:51:03 +01:00
twinaphex
8f67cf7384
Some buildfixes
2018-12-29 02:20:25 +01:00
krzys-h
b201d669b5
First iteration of UWP support
...
Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
radius
454efe03dc
fix auto shader preset loading in d3d10, d3d11, d3d12
2018-10-10 19:02:36 -05:00
twinaphex
a1d5b0fd03
Update MSVC 2012 solution
2018-08-16 20:49:31 +02:00
Brad Parker
12539f310d
use strl functions
2018-08-16 13:51:44 -04:00
twinaphex
6b31bd8b48
Only show Menu Linear Filter for RGUI and only show it for
...
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex
c4c8699ee3
Only show max swapchain images if supported by video driver and/or
...
context driver
2018-04-23 13:34:30 +02:00
twinaphex
b1a2d1991c
(d3d10.c) Cleanups
2018-04-23 13:09:05 +02:00
twinaphex
6f3003554e
(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
...
is selected
2018-04-23 12:59:28 +02:00
twinaphex
248f1242dc
Some warning fixes
2018-04-21 18:14:19 +02:00
twinaphex
30c824c30a
Try to fix MSVC warning
2018-04-21 08:54:57 +02:00
twinaphex
6929db9fb6
(D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0
2018-04-21 05:36:59 +02:00
twinaphex
832cc4e945
(MSVC) Silence warnings
2018-04-21 05:20:22 +02:00
aliaspider
b78dcf9f4c
update D3D10 driver.
2018-04-21 03:56:19 +01:00
twinaphex
9f2b56a929
Update Direct3D 10 driver
2018-04-21 03:27:41 +02:00
Brandon Wright
e049605359
Add refresh rate polling to Win32 >= Windows 7.
2018-04-15 19:33:38 -05:00
Brandon Wright
7a00534378
Add poke interface for get_refresh_rate.
2018-04-15 17:56:11 -05:00
twinaphex
92b46a8275
Some cleanups
2018-03-30 15:50:27 +02:00
twinaphex
cbd5e87711
Indenting nits
2018-02-04 22:12:53 +01:00
twinaphex
534e5bbf34
Make code compatible when compiled as C++
2018-02-04 21:50:05 +01:00
twinaphex
028fc18294
Fix more warnings
2018-02-04 21:12:42 +01:00
twinaphex
2b4890220a
(D3D) Silence CXX_BUILD warnings
2018-02-04 20:40:28 +01:00
aliaspider
700fce3bd2
various fixes for CXX_BUILD.
2018-02-04 20:03:27 +01:00
twinaphex
ac22a9ce20
(D3D10) Start making D3D10 ready for CXX_BUILD
2018-02-04 17:11:00 +01:00
twinaphex
d446742d4b
Some C89_BUILD build fixes
2018-02-03 12:47:53 +01:00
aliaspider
f907f2ea7d
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
2018-01-31 15:55:59 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
twinaphex
2906744a0d
(D3D10) Add non_HAVE_DYNAMIC codepaths
2018-01-29 15:33:30 +01:00
aliaspider
17aa49004f
(D3D10/11/12) prevent some crashes on driver re-init.
2018-01-25 06:24:39 +01:00
aliaspider
30d5cd1a07
(D3D10/11/12) add viewport settings.
...
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider
a6b24ce995
(d3d10/11/12) reformat some files.
2018-01-24 07:45:45 +01:00
aliaspider
956c6ca25a
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:27:03 +01:00
aliaspider
3a53010b13
(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:11:44 +01:00
aliaspider
a5bf9d8dc6
(D3D10/11/12)
...
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00