Commit Graph

69 Commits

Author SHA1 Message Date
aliaspider f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider 5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider 5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider 13f18afcd9 (D3D10/11/12) cleanups / fixes. 2018-01-30 19:34:53 +01:00
twinaphex aeab2e5bd1 enable d3d10/11/12 again for mingw build 2018-01-30 16:04:45 +01:00
twinaphex a6f8013c24 More MSVC2013 buildfixes 2018-01-29 17:19:36 +01:00
twinaphex 03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
aliaspider a2cddb27e5 (D3D11) refactors. 2018-01-25 15:48:53 +01:00
aliaspider 183d2fcabd (D3D11) build fix. 2018-01-25 10:40:32 +01:00
aliaspider 427003fa3b (D3D11) add ribbon shader.
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
aliaspider 2a54cbca75 (D3D11) autogen mipmaps when needed. 2018-01-25 04:57:49 +01:00
aliaspider 8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider 812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
aliaspider 840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
aliaspider 30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider 956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
aliaspider a5bf9d8dc6 (D3D10/11/12)
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex 8d7e9b31a4 Cleanups 2018-01-21 06:34:33 +01:00
aliaspider 094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00