Also simplify this part; the point here is to start the copy later, but
otherwise the buffer size is the same, and it's still a string, so needs
no special handling.
One of the GCC14's optimization heuristic triggered here, suggesting
that the special value of len (size_t) could potentially be lesser than
the file's size (int64_t) but greater than "maximum object size" (set by
byte-size, PTRDIFF_MAX by default).
Use the same type as the file size it's compared to, and adjust the
sentinel value to spell INT64_MAX.
* workerized RA
* Workerized (non-async) web player, using OPFS
This patch eliminates the need for asyncify and uses modern filesystem
APIs instead of the deprecated, unmaintained BrowserFS.
This is a WIP patch because it won't fully work until these two
Emscripten PRs land and are released:
https://github.com/emscripten-core/emscripten/pull/23518https://github.com/emscripten-core/emscripten/pull/23021
The former fixes an offscreen canvas context recreation bug, and the
latter adds an equivalent to BrowserFS's XHR filesystem (but without
the hazardous running-XHR-on-the-main-thread problem).
The biggest issue is that local storage of users who were using the
old version of the webplayer will be gone when they switch to the new
webplayer. I don't have a good story for converting the old BrowserFS
IDBFS contents into the new OPFS filesystem (the move is worth doing
because OPFS supports seeking and reading only bits of a file, and
because BrowserFS is dead).
I've kept around the old libretro webplayer under
pkg/emscripten/libretro-classic, and with these make flags you can
build a non-workerized RA that uses asyncify to sleep as before:
make -f Makefile.emscripten libretro=$CORE HAVE_WORKER=0 HAVE_WASMFS=0 PTHREAD=0 HAVE_AL=1
I also moved the default directory for core content on emscripten to
not be a subdirectory of the local filesystem mount, because it's
confusing to have a subdirectory that's lazily fetched and not
mirrored to the local storage. I think it won't impact existing users
of the classic web player because they already have a retroarch.cfg in
place.
* Get fetchfs working without manifest support
* makefile fixes
* fix scaling, remove zip dependency
* Support asset/cheats/etc downloaders for emscripten
- Add http transfer support for emscripten
- At the task_http level, not the net_http level --- so no netplay
or webdav.
- Change default paths to be more like other platforms
- Gives us smaller bundles and a faster boot time
- Had to work around a task queue bug on Emscripten
- I made the smallest possible change to do it, but it may be better
to fix in rthread.c
* Load an emscripten file_packager package on first run
If no ozone assets are present, load a libretro_minimal package
created using Emscripten's built-in file packager.
* updated readme, removed indexer from wasmfs libretro-web
* Put back zip dependency, load asset bundle into opfs on first run
* fix upload path
* Remove unused function
* easy testing setup for two multithreaded conditions
1. make PROXY_TO_PTHREAD=1 (slower)
2. make PROXY_TO_PTHREAD=0 (bad audio, because doesn't sleep in
openal.c)
* Remove condition on sleep in openal
also make input_driver check existence of drv->axis, drv->button
before calling them.
* Fix resizing under EGL
* Don't force config file path on emscripten
* Add time.h include to netplay, default HAVE_NETPLAYDISCOVERY to 0
* Remove nearly all proxied joypad calls under emscripten
* Fix file uploads under firefox
* Fix safari API uses, but Safari still hangs in OPFS filesystem mount
I think this can be fixed by moving the backend creation off the main
thread.
* Move filesystem init into emscripten C entry point
* Setup filesystems off of main thread
* re-set default player to async
Also improve Safari compatibility under proxy-to-pthread condition
* Safari upload file fixes
* Remove some excess prints
* Fix typo
* Less string copies
* Some general cleanups
* Add extra param to runloop_message_queue_push so we can pass size_t
of the message
* Consistent conventions for local variable usage for certain things
and bandwidth for our server but none of thse Named_Logos have been added to
any repos for now. We will also need to have settings for specifying how much
stuff we fetch at the same time (Named_Logos, Named_Snaps, Named_Titles, Named_Boxarts).
Trying to fetch all this stuff at the same time is prob a mistake
* Draft: Add Named_Logos
* Allow selecting Content Logo as a thumbnail display
* Increase pl_thumbnail_download index
to 4 to match the 4 available thumb types
---------
Co-authored-by: Rob Loach <robloach@gmail.com>
* Make paths portable for CloudSync when building manifest
* Enable CloudSync on Windows builds
* Fix "fetech server file" - Forgot to commit this, oops!
* Fix definition conflict with gzguts.h
* "Enable Cloud Sync for Windows UWP builds"
---------
Co-authored-by: WindowsDEV <WindowsDEV@WindowsDEV-VM.lan>
- replays now start each frame with the number of key events (8 bit
unsigned int, then key events) and the number of input events (16 bit
unsigned int, then the input events)
- this makes it possible to parse replay files without any core
loaded, and makes replays more portable if cores change their polling
strategies
- external tools can now parse replay files
- old (vsn 0) replays will still play back, but new (vsn 1) replays
will not play on old RA
- replay files grow faster now, with each input poll now taking 8
bytes instead of 2
If there are several variants of a controller, but their button
layout is exactly the same, allow alternative identifiers, e.g.:
input_device_alt1
input_vendor_id_alt3
input_product_id_alt9
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
- add reserved device check against device display name as well
- selected device name matching in menu with or without vid:pid
- cosmetical change in test input file