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neil4
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Combine menu entries for RunAhead and Preemptive Frames ( #17093 )
2024-10-14 04:21:09 -07:00
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bulzipke
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Add east asian relay server ( #17055 )
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sonninnos
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Remove 'Frame Rest' ( #16936 )
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sonninnos
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Video sync option label cleanup ( #16466 )
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BAXY Square
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Add FlatUX Theme, Remove Retired Themes ( #16441 )
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* Add FlatUX Theme, Remove Retired Themes
With some help from @gouchi, I decided to try and add the FlatUX theme, which has been in the retroarch-assets repository for years. FlatUX was designed to merge the FlatUI and Retroactive themes into a single, unified design.
With the addition of FlatUX, the Retroactive and Neoactive themes will be retired. This PR removes them both from the menus. The theme files will be removed from retroarch-assets, but are archived on baxy-retroarch-themes.
* Edited Language Files to Add FlatUX, Remove Retired Themes
Edited the language files to Add FlatUX and remove the Retroactive and Neoactive themes.
* Fixed Language Files Again
I apologize for my errors. Let's see if this gets it right.
* Updated IT Language File
2024-04-18 03:10:56 -07:00
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Barry Rowe
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Revert of AI service changes ( #16428 )
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GavinDarkglider
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Lakka Switch Updates.... ( #15754 )
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* Lakka: Switch: Decouple From LibNX builds.
* Lakka: Always show Power Management Settings menu
* Lakka: Switch: Add Nintendo Switch Options Menu, and First Option
* Lakka: Switch: Add CEC Toggle
* Lakka: Switch: Add Bluetooth ERTM Toggle
* Retroarch: unix platform: Always display battery meter even when the device reports it as unknown
This is useful for most arm devices that have unknown battery status until charger state changes
* Retroarch: Lakka: Remove Gamemode stuff from build
Lakka will never include this, as it only runs base system, and retroarch.
2023-10-06 04:55:22 -07:00
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bulzipke
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플레이리스트 롬파일 이름으로 썸네일 이미지를 찾도록 옵션 추가 ( #15731 )
2023-09-26 05:31:59 -07:00
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Joe Osborn
807640fed3
Associate states with replays ( #15070 )
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* change bsv file suffix to replay, update strings
* add trivial RPLY block to save states
* WIP rerecording support, doesn't load states properly yet--issue with checking identifiers?
* Fixed a type error to get time identifiers working right, ready for testing
* handle case where state without replay data is loaded during replay
* cleanups
* whitespace cleanup
* Cleanups, change replay file format magic, fix logic around future states
* Remove failed future message
* Add play-replay-from-slot command, fix load-state-from-slot to use given slot
* build fixes
* Fix race conditions in emscripten build and incorrect replay state incrementing
* Style fix for single line if
---------
Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-08 00:10:59 +01:00