-ffast-math was added in ff14092d8d with a comment that it "helps SINC
resampler to auto-vectorize". The flag is an alias for "-fno-math-errno
-funsafe-math-optimizations -ffp-contract=fast -fno-honor-infinities
-fno-honor-nans". The last two of those cause compiler complaints
because while the flag was meant for this file, it's shared across the
codebase that includes statements that operate on infinities and NaNs.
GCC 13.3 with -fopt-info-vec reports 18 vectorizations for `-O3
-ffast-math`, 17 for `-O3 -fno-math-errno -funsafe-math-optimizations
-ffp-contract=fast` and also 17 for plain `-O3`. So using the subset of
-ffast-math without the offending flags buys nothing and loses 1
vectorization.
Both GCC and Clang provide the "fast-math" pragma directive, which I add
to this one file that benefits from it, under the condition that it's
supported. -ffast-math is removed from most of the makefiles.
While here:
* remove input_overlay and task_overlay from linking blacklist
* move -Werror to CC invocation since C++ refuses to use it
* copy the quiet build mode from the main Makefile and make it the
default
* temporarily define DEPRECATED for gpu_old.h to allow succesful build
* replace the call to command_event() with one to retroarch_main_quit()
in a failure case
* add missing uncompr.o in Makefile.common for HAVE_BUILTINZLIB
* (3DS) Add bottom screen menu
-> User can save/load state on botom screen with thumbnail.
-> Call a save_state_to_file() when RAM state has data to write a disk.
-> If the bottom screen needs updating, swap the bottom framebuffers.
Add: SAVE/LODE STATE TO RAM
-> This is useful for devices with slow I/O
-> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
-> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
-> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data
* Rewrite path_get_state to retroarch_get_current_savestate_path
* Fix unterminated state_path
Set USE_CTRULIB_2=1 to build with libctru 2.0. When unset, this code
is compatible with the older toolchain.
Some 2.0 changes addressed rare problems in earlier versions:
- Save / restore stack pointer for init / exit
Otherwise, it could be outside of the range we deallocate.
- Run aptMainLoop in the audio driver to react correctly to sleep events
Other changes for 2.0:
- Remove ninjhax1 -- requires outdated APIs that have been removed
- Switch from __sync_arbiter to syncArbitrateAddress
- Use implicit gxCmdBuf
- Use gpuPresentBuffer for double buffering
NOTE: I do not have the 3ds version of devkitARM installed so I could
not test it if moving the assets to pkg/ctr broke compiling but I did
change the assets paths in Makefile.ctr and Makefile.ctr.salimander so
it should compile.