Commit Graph

313 Commits

Author SHA1 Message Date
Eric Warmenhoven 280dcb32f9 Fix several warnings 2023-07-02 05:46:45 +02:00
libretroadmin 7ebab640d7 Cleanups/style nits 2023-02-23 13:15:14 +01:00
serakeri 347ea8157c
Various memory access fixes to prevent crashes (#14459) (#15000)
Prevent double free and null dereference when the controller is quickly reconnected.
Handle error when controller device query returns null instead of crashing.
2023-02-21 06:09:36 +01:00
libretroadmin da51b441f4 (wiiu_hid) More buildfixes 2023-02-19 13:20:09 +01:00
libretroadmin 94745eaf31 (WiiU) wiiu_hid - buildfixes 2023-02-19 13:01:11 +01:00
reallibretroadmin 78e935b7a9 (IOHIDManager) Buildfix 2023-02-19 12:20:11 +01:00
libretroadmin 6728d5a2fa (Subsystem) Cleanups 2023-02-19 12:15:45 +01:00
warmenhoven 2946e6704b
Fix a crash in for BT HID devices. (#14922)
pad_connection_destroy() frees slots, no need to free it again.
2023-01-29 14:51:36 +01:00
reallibretroadmin 3ae8e35d0e (iOS) Buildfix and cleanup some unused variables 2023-01-09 01:54:45 +01:00
libretroadmin 6a098d37ac Use HAVE_DYLIB instead of HAVE_DYNAMIC when loading shared libraries 2022-11-21 05:37:35 +01:00
LibretroAdmin ace21d28f7 Fix C++ comments 2022-10-01 17:56:16 +02:00
gblues a4b934b71a
Fix some HID bugs (#14435)
* Fix Sixaxis gamepad operation

== DETAILS
It looks like commit 78e7d23c14 broke
the DualShock. Sorry, @revvv, but this is probably going to break the
Retrode driver. We'll need to figure out a different solution.

* Fix a bunch of HID implementations

== DETAILS
As mentioned in the previous commit, the thing that broke the DS3
driver was a change to the wiiu HID handler, which did some pointer
math on the data buffer.

The thing is.. there's no reason to do that pointer math. Yet, I found
the same thing on almost every other HID driver: OSX, libusb, wiiusb.
The only other HID driver that did not do this was the Bluetooth
HID driver.

It doesn't make any sense. The only reason it doesn't crash is because
the memory right before the buffer is valid memory.

Change summary:
- remove the weird pointer math from all HID controllers
- remove the `#ifdef apple ...` in the ds3 and gamecube adapter
  drivers, because it's no longer needed.
- in the pad packet handlers, decrement data buffer offset references
  to account for the removal of the buffer manipulation.

* Fix DualShock 4

== DETAILS
Should've only subtracted 1, not 2; and now the pad works.

Also, added a PID to cover newer model DS4s. I picked "R2" out of the air
for the constant.

Tested on Mac OS

* Really really fix iohidmanager_set_report

A huge apology to @23rd for insulting your fix. I was wrong to call you
wrong.

That left the question: why did that change break the DS3?

Well, it's because `IOHIDDeviceSetReport` expects the report buffer to be
just the report. All of RA's HID SetReport calls include the report number
in the first byte, so we have to trim that off.

We actually do this in a different invocation of `IOHIDDeviceSetReport`
elsewhere in the file! This commit applies that same logic to
`iohidmanager_set_report`

This has two benefits:

1. The DS3 works
2. The DS3 no longer requres the user to press the PS button to activate
   it the first time. You plug it in and it Just Works, just like on Wii U.
2022-09-26 14:32:49 +02:00
23rd 171a79e879
Fixed sending of report id to HID device on macOS. (#14430) 2022-09-19 18:01:27 +02:00
revvv 1cd6413e24 Wii U: Fix USB get_device_name(), don't truncate to three chars 2022-03-29 18:25:27 +01:00
revvv 78e7d23c14 Fix USB gamepad support
1. get_axis() didn't use AXIS_NEG_GET() / AXIS_POS_GET()
2. packet_handler() needs byte shift
3. log messages need SWAP_IF_BIG()
2022-03-27 04:35:06 +01:00
twinaphex 03ce03eb81 Remove unused variable 2022-03-25 16:19:39 +01:00
revvv 9b00a932d5 Remove special treatment for Retrode gamepad adapter 2022-03-22 18:17:50 +01:00
gblues bf9706395d
Fix gamepad disconnect on unrecognized HID device (#13321)
== DETAILS
So, the reason the gamepad was getting deregistered was
because adapter free code wasn't properly handling null-interface
adapters, causing the gamepad to match erroneously and get
deregistered.

This doesn't fix the weird "Generic SNES USB" detection issue,
but it should make it non-fatal.

Co-authored-by: Nathan Strong <nstrong@tripwire.com>
2021-12-04 12:43:58 +01:00
gblues 1dd15ac516
WIIU: Fix keyboard support (#13308)
== DETAILS
The problem was caused by changing the driver lookup point. The deferred
lookup resulted in the WIIU trying to treat the keyboard as a gamepad which ...
didn't work.

This change short-circuits at the connection event by ignoring mouse &
keyboard connection events.

Tested this with a dev build.

Co-authored-by: Nathan Strong <nstrong@tripwire.com>
2021-12-02 12:43:19 +01:00
twinaphex 619398bbe4 Backport parts of 73c0760236 2021-11-09 23:12:57 +01:00
twinaphex 5ec93d2493 (HID) Fix some warnings 2021-10-20 02:23:01 +02:00
Nathan Strong 81c6d3809a Finish up the OSX DS3 driver
== DETAILS
Put the finishing touches on getting the DS3 to work on Mac OSX.

Basically, there's some differences in the HID interface bewtween
wiiu and osx where OSX expects the first byte of the report to be
the report ID, while wiiu expects that byte to be trimmed off.

I was able to put this behavior in the respective HID
implementations, which eliminated the confusing packet offset
ifdefs.

And, I was able to get the LEDs working again.
2021-10-16 14:52:56 -07:00
Nathan Strong 729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00
gblues dd6c70a083
Fix a couple regressions (#13101)
== DETAILS

- rewrote the HID deregistration algorithm; it should no longer
  cause issues when dealing with multiple pads of the same HID/VID
  combo
- fix initialization bug that caused wiimotes to fail to register
  without an accessory attached
2021-10-11 09:39:13 +02:00
Nathan Strong ea249b3827 Get the WIIU GCA working on Mac OSX
== DETAILS
The GCA uses a weird HID class that our current filters don't
catch, so we add it.

Needed to do a small amount of tweaking on the GCA driver to
account for iohidmanager weirdness.
2021-10-06 23:11:22 -07:00
Nathan Strong 2715b4c9c0 get gamecube adapter working 2021-10-05 09:23:08 -07:00
Nathan Strong a4d8ce7753 Try to support multi-pad HID devices
== DETAILS
I tried to modify the joypad connection interface to support
multi-pad HID devices ... it doesn't work. I'm not sure why.
2021-10-05 09:23:08 -07:00
Nathan Strong 5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
Nathan Strong 9edb449471 wip commit 2021-10-05 09:10:41 -07:00
ComradeEcho 35c2ec993b
Remove code that duplicates controllers 2021-08-07 11:43:50 -05:00
Adie ce4fce12c0 Implement changes to fix macOS controller duplication bug 2021-08-06 22:02:43 -05:00
twinaphex f459472f6d Fix leaks - we were not honoring the ownership policy/create rule
for various CoreFoundation functions with 'Copy' or 'Create' in the title
2021-08-07 03:46:08 +02:00
twinaphex c1ed271a12 (Mac/IOHIDManager) Fix leak of elements_raw and elements in iohidmanager_hid_device_add_device 2021-08-07 03:30:17 +02:00
twinaphex 3607d03ff8 Get rid of warning on older OSX SDK versions 2021-02-09 16:20:40 +01:00
twinaphex bf806f09ac kIOHIDElementTypeInput_NULL is apparently not available on previous OSX SDK versions 2021-02-09 16:14:20 +01:00
Autechre e282cfe2fe
(IOHIDManager) Fix enumeration value 'kIOHIDElementTypeInput_NULL' (#11944)
not handled in switch warning
2021-01-26 19:39:36 +01:00
James Montgomerie f83f706565 Make style of if statment conform to the one already in use in the file/ 2020-09-06 18:36:32 -07:00
James Montgomerie 5c58c6969e Allow controllers with no/empty names to work. 2020-09-06 18:24:32 -07:00
twinaphex 708a029665 (HID) Hardcode 'hid' name for passing to input_autoconfig_connect 2020-08-28 19:01:24 +02:00
twinaphex 5166eebcaf for loop cleanups - use space after 'for' 2020-08-19 03:06:22 +02:00
twinaphex 454338c4f3 (BTStack) Buildfix 2020-08-15 17:14:27 +02:00
twinaphex 501165af0b (BTStack) Buildfix attempt two 2020-08-15 02:26:43 +02:00
twinaphex bf85a658ba (BTStack) Attempt build fix 2020-08-14 23:46:31 +02:00
twinaphex ed3ee2511f Cleanups - add local variable 2020-07-29 05:31:23 +02:00
rsn8887 78c9dbbd20 Fix input port assignments 2020-07-28 16:35:16 -05:00
twinaphex d2c3a6d71e (Wiiu) Buildfix 2020-07-24 04:40:39 +02:00
twinaphex 2efb1600a8 (BTStack) Cleanup 2020-07-20 01:32:45 +02:00
twinaphex 005a9c005e (IOHIDManager) Cleanup 2020-07-20 01:30:42 +02:00
twinaphex 174675ee71 (Wii) Buildfix 2020-07-20 00:57:16 +02:00
twinaphex 18dcda09d0 (IOHIDManager) Another buildfix 2020-07-19 03:39:32 +02:00