Commit Graph

1197 Commits

Author SHA1 Message Date
OsirizX c0ccb8cda3
(PSL1GHT) Code cleanup (#15006)
* (PSL1GHT) Use RSX_SHADER_STOCK_BLEND and RSX_SHADER_MENU defines

* (PSL1GHT) Cleanup compiler warnings

* (PSL1GHT) Make sure we compile with librt
2023-02-22 08:14:38 +01:00
libretroadmin 35fa25bed6 (PS3) Start turning PS3 input drivers more the same 2023-02-20 18:09:57 +01:00
libretroadmin 2ee501809e (PSL1GHT) turn public functions static 2023-02-20 16:24:32 +01:00
libretroadmin 4620b55476 (RSX/PSL1GHT) Cleanups and getting rid of warnings - array bounds exceeding
was troublesome so bumped up max shaders to 10 for now, some style nits in
RSX video driver, variable center_y could be uninitialized so fixed that
in psl1ght_input.c
2023-02-20 16:13:23 +01:00
libretroadmin 07c073b717 (PSL1GHT) Don't redefine MAX_MICE define 2023-02-20 15:35:00 +01:00
libretroadmin a4dda41739 (PSL1GHT) Buildfixes/warning fixes 2023-02-20 15:33:54 +01:00
libretroadmin b872de4fb1 (PSL1GHT) Fix some warnings 2023-02-20 14:50:54 +01:00
libretroadmin 66aebcabea (input drivers) Cleanups 2023-02-20 12:54:26 +01:00
libretroadmin e1521dd86d (X11 input) Silence warning 2023-02-19 12:44:04 +01:00
libretroadmin 4d305bf3e8 Buildfixes for Android and Wayland 2023-02-19 10:09:50 +01:00
libretroadmin 963bb92f95 (Input) Style nits/code simplifications 2023-02-19 06:30:14 +01:00
OsirizX 0549223677
(PSL1GHT) Add improvements to the RSX driver (#14965)
* remove var error in psl1ght input

* (psl1ght) add modern_alpha_blend and modern_opaque rsx shaders

* (psl1ght) add perf improvements to the rsx driver

* add rsx gfx for psl1ght

* (psl1ght) set rsx as a compatible video driver

* Do xmb menu scaling for psl1ght

* (psl1ght) update Makefile to use latest shaders and more UI menu options
2023-02-10 08:29:45 +01:00
libretroadmin 01c3684b10 Cleanups - try to remove stdio.h include where possible 2023-01-21 22:25:38 +01:00
sonninnos b8bcce98c3
(WIN32) Restore zero key event characters (#14848) 2023-01-15 09:00:47 +01:00
sonninnos 3e599d04d3
(WIN32) Add support for mouse button swap (#14846) 2023-01-14 21:33:26 +01:00
sonninnos 639d367773
(WIN32) Fix keyboard event characters (#14844) 2023-01-14 06:46:24 +01:00
libretroadmin daa9e352cc Remove asserts 2023-01-09 00:51:05 +01:00
libretroadmin 8a3686df58 Revert "Header cleanups - don't include retroarch.h everywhere"
This reverts commit 0e3b478f8c.
2023-01-08 09:05:46 +01:00
libretroadmin 0e3b478f8c Header cleanups - don't include retroarch.h everywhere 2023-01-08 08:56:57 +01:00
libretroadmin 41b069462d (Android) Buildfix 2023-01-07 12:10:17 +01:00
libretroadmin e447a4e8e6 Get rid of RARCH_CTL_SET_{IDLE/PAUSED} 2023-01-07 07:32:16 +01:00
Gonzalo Peche 9efc1f500d In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard.
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
2023-01-05 04:50:37 +01:00
Denis Kopyrin a22bac091c
(macOS) Fixed cocoa keyboard not allowing to map Analog stick (#14701) 2022-12-05 16:12:19 +01:00
libretroadmin 192f4859e0 (GX) More buildfixes for Github CI 2022-11-27 23:46:30 +01:00
libretroadmin 0cf1d86a3a (input_driver.c) Turn bunch of functions static that are never accessed outside
* Turn some variable / parameter names like 'joypad_driver_name' into 'joypad_drv_name'
so they are less likely to conflict with symbol names
2022-11-23 19:14:24 +01:00
sonninnos ce1e59615a
(WinRaw) Fix mouse position when using input overlay with mouse cursor (#14659) 2022-11-22 16:50:17 +01:00
libretroadmin 6a098d37ac Use HAVE_DYLIB instead of HAVE_DYNAMIC when loading shared libraries 2022-11-21 05:37:35 +01:00
Richard c0926ad1a1
feat(iOS13): Pointer Movement Accuracy (#14641)
Co-authored-by: Richard <rf2222222@github.com>
2022-11-18 19:45:36 +01:00
redenvelope2000 47070a64e6
Fixed macOS keyboard bindings in game focus mode. (#14570)
In the game focus mode the keyboard should not be remapped for joypads unless it is used for toggling the game focus mode.
2022-10-31 11:35:17 +01:00
LibretroAdmin 5705ff95cb (Cocoa) Revert this until reported issue with Game Focus is resolved 2022-10-30 23:39:02 +01:00
LibretroAdmin 8a0491b282 (Dinput) Fix Mouse L button behavior 2022-10-26 19:25:38 +02:00
LibretroAdmin 92a2c0f71a (Dinput) Turn boolean variables into flags 2022-10-26 19:22:35 +02:00
redenvelope2000 c161c35738
Fixed Z/X keys not working on the macOS port. (#14539)
Need to check keyboard_mapping_blocked before using apple_key_state[].
2022-10-20 15:59:03 +02:00
neil4 b98c53ddb7
Improve haptic feedback for input overlays (#14517)
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes

- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
2022-10-16 09:58:09 +02:00
LibretroAdmin da68e73f94 Get rid of some RARCH_CTL_ commands 2022-10-10 20:14:54 +02:00
LibretroAdmin d506210fbe
(menu_driver.c) Use flags instead of bools (#14500)
* (menu_driver.c) Use flags instead of bools
2022-10-08 22:52:18 +02:00
LibretroAdmin d0c6dfee0b Cleanup bitmask setting 2022-10-05 18:43:58 +02:00
LibretroAdmin ace21d28f7 Fix C++ comments 2022-10-01 17:56:16 +02:00
LibretroAdmin da13fb0f48 Don't include errno.h in files that don't justify its use 2022-08-25 05:19:30 +02:00
libretroadmin 14afdf0e87 (Android) Backport 2020e9ce6a -
* Gingerbread support
* Touchpads support
* builtin Xperia Play autoconfig profile
2022-07-08 21:03:19 +02:00
libretroadmin 38f6ad95f4 (Winraw) Get rid of some debug logs 2022-06-26 06:12:30 +02:00
sonninnos 1ad9b20b09
(WinRaw) Clear key states when unfocused (#14080) 2022-06-21 18:01:28 +02:00
StormedBubbles 53d0e161e1
Fix lightgun scaling on Y axis 2022-06-16 22:16:32 -04:00
sonninnos 8d9f772dce (WINRAW) Fix pointer device position 2022-06-16 11:34:54 +03:00
libretroadmin 85cd386cb3 (Input) Cleanups 2022-06-04 08:55:35 +02:00
libretroadmin c9149895f5 (GCC12) Get rid of warning: the comparison will always evaluate as 'true' for the pointer operand in 'binds + (sizetype)((long long unsigned int)port * 4032)' must not be NULL [-Waddress] 2022-06-04 08:50:35 +02:00
libretroadmin 9590fdd0d4 Cleanups pt.2 2022-05-22 20:29:53 +02:00
Francisco Javier Trujillo Mata 6366fcf8e3 [ORBIS] Remove legacy implementation and compile with Werror 2022-05-21 17:10:35 +02:00
Antonio Jose Ramos Marquez 9dd060dbc8 [ORBIS] some changes for input 2022-05-21 16:31:10 +02:00
OsirizX c6d51fdb32 [ORBIS] Initial changes for PS4 2022-05-21 16:31:10 +02:00
libretroadmin 49bf60cc90 (Win32) Cleanups 2022-05-17 13:21:56 +02:00
LibretroAdmin 533d746f64
Merge pull request #13649 from phcoder/ctrl
Add a configurable workaround for Android reconnecting devices
2022-05-12 20:56:58 +02:00
Tony 044e1ec655
(WinRaw) Fix multiple light guns (#13840)
* (WinRaw) Fix multiple light guns

* Strip non-ASCII characters from mouse display names
2022-04-08 21:46:00 +02:00
Vladimir Serbinenko 2ef2ff1b36 Add a configurable workaround for Android reconnecting devices
Closes https://github.com/libretro/RetroArch/issues/3414

I have investigated the issue. The crux of the problem is that on Android there
is no way distinguishing 2 scenarios:
1) 2 identical bluetooth controllers A and B and first there are button presses
only on controller A and then on controller B
2) the same controller disconnects and reconnects.
Android doesn't give bluetooth mac address of where the touch came from, only
opaque ID and this opaque ID changes after reconnect. Hence without changes to
android this is infeasible without giving up the ability for 2 users to play on
identical controllers.

I guess that this sacrifice makes sense for affected users
2022-04-05 18:40:27 +02:00
OsirizX 80b06c37fe [PSL1GHT] Add experimental PSMove support for ps3 2022-03-27 18:03:40 +02:00
Vladimir Serbinenko c11a798467
Series of djgpp fixes (#13705)
* features_cpu: Fix clock for djgpp

* frontend_dos_set_fork: Fix wrong id names

* dos_input: Fix missing indexing

* dos_joypad: Fix wrong id name

* Fix menu drawing

Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions

* Change dos compilation from griffin to common

* Set vga menu size to 320x200

* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
Tony e8e8404741
(WinRaw) Enable mouse overlay control (#13688) 2022-03-01 09:45:07 +01:00
Tony f0d9add1b2
(DInput/WinRaw) Ignore 'unknown/undefined' key (#13660) 2022-02-24 07:10:47 +01:00
yoshisuga bc02f8319e
[iOS] New iOS 13 project to support Swift; Custom keyboard and touch mouse support (#13435)
* Support for Swift, added emulator keyboard

* fixed toggle key handling using magic number hack for now

* fixed keyboard transparency slider for now with suboptimal fix; add gesture recognizer to hide/show keyboard

* Support CocoaView extensions in Swift; move keyboard delegate impl and setup to swift extension

* moved keyboard view model creation out of EmulatorKeyboard

* implement key pressed delegate in swift extension

* added input method for directly sending RETROK_* codes to support a touchscreen keyboard; assign keyboard model delegates; updated keyboard layout (added F1-F12 keys); change shift, control and alt keys to be modifiers

* enable focus mode when custom keyboard is shown; enable/disable overlay when custom keyboard is toggled

* Specify -DHAVE_OPENGLES2 instead of -DHAVE_OPENGLES3 since glsym_es3.h does not compile in iOS 14.5
Fix tvOS build using compiler flags

* Create new project for iOS 13 deploy target; add check for deploy target to conditionally compile for new iOS 13 specific feature (custom keyboard)

* force disable core info caching for iOS, use opengl es2 for debug

* Add flag for iOS custom keyboard - 3-finger swipe up to show, 3-finger swipe down to hide

* use OpenGLES2 instead; using ES3 results in compile time errors on iOS 14.5

* code cleanup

* Updated references to -DDONT_WANT_ARM_ASM_OPTIMIZATIONS flag

* Add JIT support for non-jailbroken devices

* iOS: Add support for touch mouse handler

* Added a HAVE_IOS_TOUCHMOUSE preprocessor macro so that it builds under the iOS11_Metal xcode project

* Changed click-and-drag behavior to double tap hold and drag

* Visual improvements to the emulator keyboard: updated colors, improved key-press effect
2022-02-22 08:21:34 +01:00
Dystopian 0afdb2a0cf
Improve udev logging (#13549) 2022-01-29 10:57:38 +01:00
Francisco Javier Trujillo Mata 86b47b4859
[PSP] Update Retroarch to latest PSPDev status (#13544)
* Added newlib changes

* Add action to launch PPSSPP simulator

* Remove legacy config for the stack and heap

* Add pthread

* Simplify kernel_functions and improve references to HAVE_KERNEL_PRX

* Add some flags

* Improve audio init/deinit

* Improve exit by clicking home

* Add CI for PSP1

* Update PSP.yml
2022-01-25 03:50:18 +01:00
Keith Bowes 38e74ee3cf
Restores mouse-grab toggling in Wayland. (#13537)
* Fixes mouse-grab toggling in Wayland.

Fixes #13536

* Indicate that input_wl_grab_mouse is a necessary function.

It might prevent it from being removed again in future cleanups.
2022-01-24 16:22:21 +01:00
Dystopian 2095fc53f8
Fix webOS build and run (#13480) 2022-01-12 07:12:34 +01:00
twinaphex 393e42a497 (Wayland) Buildfix 2021-12-24 05:25:30 +01:00
Colin Kinloch c48d533950
(Wayland) Add scroll wheel support (#13398) 2021-12-24 03:42:33 +01:00
arpruss e5e6f343ac
convert abs mouse from screen to viewport coordinates; fix relative m… (#13258)
* convert abs mouse from screen to viewport coordinates; fix relative mouse code to work in screen mode

* C89 compatibility

* revert accidental include
2021-12-18 17:52:27 +01:00
Tony 8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
Aaron Ramirez 97f3fca139
Fixes a bug where the Gyroscope and Accelerometer would not be re-enabled when the app regains focus or is resumed. (#13298) 2021-11-29 16:53:13 +01:00
Jean-André Santoni 6a99832a4d
Lakka: Patch to fix keyboard typing
Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-01-xkb-fix.patch
2021-11-18 00:36:11 +01:00
twinaphex 619398bbe4 Backport parts of 73c0760236 2021-11-09 23:12:57 +01:00
twinaphex c0585fed60 (winraw_input.c) Cleanups 2021-11-06 15:07:35 +01:00
grant2258 1ae36ee9a7
udev fix dolphinbar and safeguard against not adding devices with no mouse or touch buttons detected (#13143)
* udev fixes

* updates

* small updates

* fix condition

Co-authored-by: grant2258 <you@example.com>
2021-11-05 23:59:17 +01:00
Jamiras 088aa7dcb9
add github action for c89 build (#13186)
* add retroarch.yml

* fix c89 errors

* attempt to add dependencies

* update comments
2021-11-05 00:05:13 +01:00
gblues 1ef78d3e3d
Any pad can control the menu (#13173)
* Any pad can control the menu

== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.

- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
  bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
  ran it through `dos2unix` so it has consistent line endings
  again.
- verified that this change did not impact actual cores

* optimize out cumulative_bits

* Incorporate PR feedback

Many thanks to @jdgleaver for providing these optimizations.

* apply one more optimization
2021-11-03 16:32:15 +01:00
grant2258 6e8a3945d5 add extra abs check for dolphinbar 2021-10-18 03:43:49 +01:00
Autechre c1b002e454
Merge pull request #13125 from grant2258/mouse
Udev pointer pressed update to support relative devices pointer pressed
2021-10-16 22:10:36 +02:00
grant2258 1fca7507dc cleanup 2021-10-16 19:36:35 +01:00
grant2258 a68e5205bd add relative left mouse button when pointer device is not abs 2021-10-16 19:26:40 +01:00
Kirby Kevinson 177d05144a
Fix keyboard input on Wayland (#13102)
Fixes #13036
2021-10-11 13:20:41 +02:00
twinaphex e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
grant2258 a327fdb6fe
add mouse relative check and set appropiatley to fix issue (#12994)
* re add this after failed rebase

* update

* temp fix for device friendly naming as it is for testing

* add device friendly names in the appropiate place

* add/remove hotplug dev to ra input mouse port list

Co-authored-by: grant2258 <you@example.com>
2021-09-24 18:31:20 +02:00
jdgleaver 12f787547c
Add workaround to fix keyboard input when using x11+udev (#12981) 2021-09-13 18:02:40 +02:00
grant2258 88b15c1b1d this function is called more than once dont use static 2021-09-12 20:58:49 +01:00
Michael Burgardt 303d17e2e6 Rebase 'Add generic rumble gain to input settings' by davidgfnet 2021-09-08 19:52:32 +02:00
Autechre dbb74ba5ab
Merge pull request #12823 from markwkidd/input-drivers
input_driver refactor
2021-08-24 18:45:20 +02:00
Autechre 4e188c0f26
Merge pull request #12830 from icculus/udev_keyboard_detect_fix
udev_input.c: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"
2021-08-24 18:42:38 +02:00
sonninnos 957b71cfdc (WINRAW) Fix crash when overlay is enabled 2021-08-24 17:03:28 +03:00
sonninnos 26d6c8243a (WINRAW) Add missing analog keybinds 2021-08-21 22:01:12 +03:00
Mark W. Kidd 5f834a8cb3 input_driver refactor 2021-08-19 20:02:39 -04:00
Ryan C. Gordon 9a6faa3ddd
udev_input.c: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"
This fixes programs using /dev/uinput to create a virtual keyboard failing
to be detected on startup. Usual symptom is some sort of GPIO-based
controller that looks like a keyboard to the OS and can control
EmulationStation, but fails to work in-game unless you restart the program
while the game is running (in which case udev_input.c's hotplug code, which
was using the correct key, would pick it up).
2021-08-19 16:00:57 -04:00
Autechre ae327a769b
Revert "input refactoring: create input_driver.c" 2021-08-18 18:45:53 +02:00
Autechre a66b1b3e48
Merge pull request #12703 from markwkidd/input-drivers
input refactoring: create input_driver.c
2021-08-18 18:17:43 +02:00
Mark W. Kidd 5a8920c862 input_driver refactor 2021-08-17 08:56:29 -04:00
twinaphex 20ef0667b0 Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
twinaphex 013dd30bde We have to uniquely name pointer_status struct for both dinput
and winraw because otherwise Griffin builds will fail
2021-08-11 03:44:34 +02:00
twinaphex 13a2d2419f (PSL1GHT) Fix function prototype for 'button' pad driver
(Task save) Fix warning in platform port
2021-08-09 20:25:27 +02:00
Autechre 390f914357
Merge pull request #12573 from markwkidd/wayland-input
wayland input driver multimouse/multigun fixup
2021-08-07 20:25:23 +02:00
sonninnos 6170fc45ae (WINRAW) Cleanups 2021-08-07 04:31:32 +03:00
sonninnos 079070daf7 (WINRAW) Prevent Alt getting stuck when Alt-Tabbing 2021-08-07 04:24:20 +03:00
sonninnos 2178f9d36f (WINRAW) Add pointer status 2021-08-06 23:12:38 +03:00