twinaphex
8f1aa8c2c3
(shader_gl_core.cpp) Cleanups
2020-01-22 13:52:14 +01:00
twinaphex
376ad6d61d
move more C functions over to gl_core.c
2020-01-22 13:12:00 +01:00
twinaphex
90874b434e
(shader_vulkan.cpp) Move more C code to vulkan_common.c
2020-01-22 12:09:08 +01:00
twinaphex
bcf8ff3d0a
(shader_gl_core) Get rid of ConfigDeleter - move C code to gl_core.c
2020-01-22 11:57:06 +01:00
twinaphex
c8227c95dd
(shader_gl_core) get rid of ConfigDeleter
2020-01-22 11:35:00 +01:00
twinaphex
b8cd37aef7
(shader_vulkan.cpp) Get rid of ConfigDeleter
2020-01-22 11:29:40 +01:00
twinaphex
f853632260
Move framebuffer generate_mips function to vulkan_common.c
2020-01-22 10:52:20 +01:00
twinaphex
e9c73bd9a6
(Vulkan) Move more C code to vulkan_common.c
2020-01-22 10:41:38 +01:00
twinaphex
ef27a660a7
(shader vulkan) Cleanups - moving C code out of the C++ file
2020-01-22 10:11:42 +01:00
twinaphex
1fd6d024eb
More buildfixes for ANGLE
2019-12-07 07:24:20 +01:00
twinaphex
a0486c3cd7
Revert "Simplify slang_process.cpp"
...
This reverts commit 25a417cdd7
.
2019-11-12 01:34:03 +01:00
twinaphex
25a417cdd7
Simplify slang_process.cpp
2019-11-11 18:55:33 +01:00
twinaphex
b94b9e2adb
Go back to plain strlcpy/strlcat - probably best to look at
...
opportunities to reduce these calls vs. replacing them with
unsafe macros
2019-09-23 00:19:01 +02:00
twinaphex
3b057d9605
Start using STRLCAT_CONST_INCR and STRLCPY_CONST
2019-09-20 23:33:17 +02:00
twinaphex
db624a7c99
Start cleaning up the rather messy manual assignment
2019-09-20 02:03:26 +02:00
twinaphex
3fbeb0617b
(glslang_util_cxx.cpp) Get rid of this strlcpy too
2019-09-18 08:03:49 +02:00
twinaphex
306d7f6f8a
glsl_find_uniforms_frame - get rid of the remaining strlcats
2019-09-18 07:53:59 +02:00
twinaphex
ab60005cdc
(GLSL) Avoid snprintf, prefer strlcpy/strlcat where possible
2019-09-18 07:32:06 +02:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
...
- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
d52c573e13
Merge slang_preprocess.cpp into slang_process.cpp
2019-08-18 18:55:22 +02:00
twinaphex
0905c8d2ed
(shader_gl_core.cpp) Simplify some code
2019-08-18 18:32:01 +02:00
twinaphex
d48b5b78f8
Cleanups
2019-08-18 18:05:26 +02:00
twinaphex
aaeff6c888
Move C code over to glslang_util.c
2019-08-18 18:01:21 +02:00
twinaphex
3aa1a03a08
glslang_util cleanups
2019-08-18 14:40:26 +02:00
Themaister
f957bf0d16
Validate non-causal filter chain for texture inputs.
...
We only validated for UBO inputs apparently.
2019-08-13 13:57:20 +02:00
twinaphex
69a195fc5c
Cleanups
2019-08-12 19:35:36 +02:00
twinaphex
3ae447420e
Cleanups
2019-08-12 19:33:50 +02:00
jdgleaver
5ac152a5f3
(glslang_util) Remove C++ 'isms' (where possible)
2019-08-12 13:10:50 +01:00
twinaphex
ecbd58d3af
Small cleanup
2019-08-08 17:04:45 +02:00
twinaphex
faa55b4dff
glslang_read_shader_file - potential leak here
2019-08-08 16:55:39 +02:00
twinaphex
b282125107
Revert "Refactor code for glslang shader presets - buffer entire file"
...
This reverts commit 0fee6a9ef4
.
2019-08-08 16:36:34 +02:00
twinaphex
0fee6a9ef4
Refactor code for glslang shader presets - buffer entire file
...
into memory before passing it on
2019-08-08 04:55:22 +02:00
LazyBumHorse
5e0aba0589
Revert "(UWP) UWP cannot deal with relative paths, turn them into absolute"
...
This reverts commit 8b0f083a4e
.
2019-07-25 14:31:18 +02:00
LazyBumHorse
6285c05948
add resolve_symlinks parameter to path_resolve_realpath() and cleanup playlist_resolve_path()
2019-07-22 13:44:35 +02:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
Twinaphex
388c4857d3
Merge pull request #9140 from LazyBumHorse/shader_paths
...
much improved handling of relative shader paths
2019-07-20 21:54:58 +02:00
twinaphex
14dfb91a60
Buildfix for C89
2019-07-20 21:33:09 +02:00
LazyBumHorse
2245af23e9
much improved handling of relative shader paths
...
- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
da29fd61bb
(shader_vulkan.cpp) Fix another 'declaration hides parameter' warning
2019-07-18 19:25:25 +02:00
twinaphex
18e67c12c7
(GLSL) Set prg ID to 0 after running glDeleteProgram
2019-07-18 18:31:37 +02:00
twinaphex
c0787accc3
Use config_file_new_from_path_to_string
2019-07-18 12:13:09 +02:00
twinaphex
41a2fabb4e
Create config_file_new_from_path_to_string
2019-07-18 12:03:50 +02:00
twinaphex
f0f5c32b51
Remove state tracker - legacy code - we can revisit this later
...
and integrate it in a way so that it scales across all drivers
2019-07-09 07:39:38 +02:00
Hans-Kristian Arntzen
135ff5e7a5
Fixup resource remapping in MSL/HLSL.
...
Seemed rather sketchy, but this must be tested a bit.
2019-06-24 14:25:04 +02:00
Hans-Kristian Arntzen
50ea084385
Update SPIRV-Cross.
2019-06-24 13:42:46 +02:00
Twinaphex
a9a1ff0047
Merge pull request #8979 from LazyBumHorse/fix_dolphin_crash
...
workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-18 20:18:14 +02:00
LazyBumHorse
692dc9f6a9
refactor shader checks affected by last commit and more:
...
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
LazyBumHorse
42e35c825f
refactor some video_shader_parse functions
...
- video_shader_parse_type()'s fallback only worked for NULL paths and was wrongly used, now returns RARCH_SHADER_NONE like video_shader_get_type_from_ext().
- video_shader_get_type_from_ext() should not be checking video driver flags, this is instead done by video_shader_is_supported()
- video_driver_get_all_flags() did not actually 'get' flags, changed to video_driver_test_all_flags()
workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-18 13:12:56 +02:00
LazyBumHorse
76438fa098
workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-17 18:28:04 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
twinaphex
b26a5badfd
Fix typo
2019-06-15 10:00:20 +02:00
twinaphex
fc62f7afaa
Update
2019-06-15 09:58:34 +02:00
twinaphex
f60306b232
Rename read_conf_cgp/write_conf_cgp to
...
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse
4c272973f1
fix frame_direction type for vulkan
2019-05-29 15:29:37 +02:00
LazyBumHorse
d12dba6db4
(hotfix) Don't poll vendor specific 'patch' version
2019-05-25 17:51:03 +02:00
LazyBumHorse
9894f48fb0
added paranoid NULL check
2019-05-25 13:10:13 +02:00
LazyBumHorse
662b473e9f
don't hardcode shader cross compilation target version but poll it
2019-05-25 12:32:34 +02:00
LazyBumHorse
ee3cda8abf
added "FrameDirection" slang semantic and implementation for glcore and vulkan
2019-05-24 22:11:12 +02:00
twinaphex
74388d8490
Remove string_concat
2019-05-10 18:05:58 +02:00
twinaphex
8b0f083a4e
(UWP) UWP cannot deal with relative paths, turn them into absolute
...
paths first before reading shader pass files
2019-05-02 18:24:54 +02:00
twinaphex
39eadbab6f
Use string_concat in more performance critical areas
2019-04-30 21:17:51 +02:00
twinaphex
bc2bdd5734
config_file_read not needed anymore
2019-04-30 13:37:10 +02:00
twinaphex
4c3e0d44b8
Revert "Start using string_is_equal_memcmp and"
...
This reverts commit 26d6aee1eb
.
2019-04-29 04:04:33 +02:00
twinaphex
26d6aee1eb
Start using string_is_equal_memcmp and
...
string_is_equal_memcmp_fast
2019-04-28 17:23:11 +02:00
twinaphex
3e72c502a8
strlen optimizations :
...
- use STRLEN_CONST for constant strings, translates to sizeof
which should be computed at compile-time
- found some places where we are needlessly calling strlen two
times instead of just once
2019-04-27 04:21:10 +02:00
twinaphex
ff40ae2486
Refactor slang_preprocess.cpp - try to remove auto variables
2019-04-25 04:07:18 +02:00
twinaphex
a42b8f616f
(slang reflection) Cleanups - start getting rid of most auto
...
variables
2019-04-25 03:54:04 +02:00
twinaphex
0bae77d199
(Shaders Vulkan/GLcore) Cleanups
2019-04-25 02:37:13 +02:00
twinaphex
15afaedaa8
(Shaders vulkan/GLcore) Simplify
2019-04-25 02:34:26 +02:00
twinaphex
e40c3ec07b
(Shader Vulkan/GL core) Make code more the same
2019-04-25 01:42:56 +02:00
twinaphex
55b53929db
(shader GL/Vulkan) Cleanups
2019-04-24 23:45:57 +02:00
twinaphex
604403fe90
(shader_vulkan) Simplifications - start making shader_gl_Core
...
and shader_vulkan more alike
2019-04-24 23:13:42 +02:00
twinaphex
e42dae928e
(gl shader core) Simplifications
2019-04-24 22:20:48 +02:00
twinaphex
51a69dff44
(gl core shaders) Simplification
2019-04-24 22:10:21 +02:00
twinaphex
3225876f0b
(shader_gl_core.cpp) Simplify
2019-04-24 20:25:37 +02:00
twinaphex
a60844897f
(Shader GL core) Simplify some code
2019-04-24 04:24:48 +02:00
twinaphex
955a149ce9
Use config_file_read where we can assume we are reading a file
2019-04-22 01:56:24 +02:00
twinaphex
3619fae2d9
(LGTM) Silence some warnings
2019-04-13 02:15:26 +02:00
twinaphex
27928081cf
Cleanups
2019-03-18 15:27:37 +01:00
Themaister
beff1144f6
Fix uniform override mistake in glcore shader stack.
...
glGetUniformLocation returned -1 after 0, and dropped uniforms on the
floor.
2019-03-13 18:28:05 +01:00
twinaphex
cd77093588
Reimplement gl2_get_flags to no longer be reliant on shader driver's
...
get flags implementation
2019-03-13 12:12:02 +01:00
twinaphex
191d0c0309
Add get_flags to GL shader interface
2019-03-13 11:21:00 +01:00
Themaister
1ba8c626ed
Minor build fixes.
2019-03-09 12:42:23 +01:00
Themaister
3029f96511
Add a new "glcore" driver with slang support.
...
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.
Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.
This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
twinaphex
5102eff399
(GL) Move GL-only shader code to gl.c
2019-02-05 01:13:39 +01:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
orbea
4c56167446
Convert to linux line endings.
2019-02-03 15:43:42 -08:00
twinaphex
dd366cd5c5
Revert "Simplify set_coords"
...
This reverts commit e10eb51f71
.
2019-02-03 18:05:14 +01:00
twinaphex
e10eb51f71
Simplify set_coords
2019-02-03 18:03:07 +01:00
twinaphex
62bea6ad11
SOme header cleanups
2019-02-02 22:02:24 +01:00
twinaphex
90f1317498
Cut down on code duplication - create gl_load_luts
2019-02-02 21:32:37 +01:00
twinaphex
6b3fad0f53
This can be removed now
2019-02-02 17:26:12 +01:00
twinaphex
7c74f0abe8
Create gl_add_lut
2019-02-02 17:25:27 +01:00
twinaphex
0abe271909
Take out some header includes
2019-01-19 23:15:48 +01:00
twinaphex
1a0d5030f9
shader_vulkan.cpp - doesn't need math.h
2019-01-19 23:02:48 +01:00
orbea
e062b98088
Remove trailing blank lines.
...
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
twinaphex
6ca9afbd57
Silence more warnings with CXX_BUILD
2019-01-12 18:51:06 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
...
Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
orbea
4bc0aacd8b
Fix clang -Wreorder warnings.
...
gfx/drivers_shader/shader_vulkan.cpp:1109:6: warning: field 'id' will be initialized after field 'device' [-Wreorder]
: id(move(id)),
^
gfx/drivers_shader/shader_vulkan.cpp:2107:4: warning: field 'device' will be initialized after field 'memory_properties' [-Wreorder]
device(device),
^
2 warnings generated.
2018-12-16 16:16:07 -08:00
Themaister
124d9b57d6
Vulkan: Fix blue/red flip when using HW rendered cores with history.
...
Was using frontend format of BGRA8 when core was RGBA8, with blind
vkCmdCopyImage. Fix is to use the same format as core is pushing to
history buffer.
2018-12-06 11:38:30 +01:00
twinaphex
c5b9352c34
Revert "Rename some files"
...
This reverts commit 03a8bc9875
.
2018-11-24 01:26:05 +01:00
twinaphex
03a8bc9875
Rename some files
2018-11-24 00:30:46 +01:00
twinaphex
747bf136f2
Simplify strip_parameter_pragmas
2018-11-23 23:42:33 +01:00
Twinaphex
8514d6ccc8
Revert "Fix shader warnings"
2018-11-23 04:18:38 +01:00
Alfrix
3e7328b00a
Fix shader warnings
2018-11-22 16:18:11 -03:00
Themaister
3f344660c0
Remove Windows \r line endings in glslang parser.
2018-11-08 21:34:21 +01:00
Themaister
1d7dfc5f47
Fix glslang_format LUT.
...
Was logging wrong format names.
2018-09-01 22:46:47 +02:00
twinaphex
75a388cd67
Use strlcpy instead of strncpy in slang_process.cpp
2018-08-16 10:14:42 +02:00
Brad Parker
6de4384350
glsl: don't clear the shader source
2018-08-14 18:42:23 -04:00
twinaphex
a6941fb4ed
Initial work done on VS2017 solution for Android
2018-08-14 16:02:31 +02:00
twinaphex
9c0ed0f2c4
Don't use core profile GLSL shaders for OpenGLES
2018-07-18 10:06:30 +02:00
twinaphex
6b5ade4ac3
Should be no more deprecated warnings with core context GL for menu
...
shaders
2018-07-12 22:03:37 +02:00
twinaphex
60d7d1c793
Add xmb ribbon simple core shader
2018-07-12 21:34:17 +02:00
twinaphex
140e657d51
(GLSL) Add logging for compiling menu shaders
2018-07-12 21:25:39 +02:00
twinaphex
8a1c0be83c
(Android) Another potential buildfix; define ENABLE_HLSL
...
(slang_process) Put HLSL/Cg code around ENABLE_HLSL ifdef
(SPIRV-Cross) Make sure macros no longer need to be redefined; make them
unique in both glsl and hlsl files; needed for Griffin builds
2018-06-26 13:18:17 +02:00
twinaphex
d967cbc879
Add another ENABLE_HLSL ifdef
2018-06-25 21:51:23 +02:00
twinaphex
b05026b69f
Buildfix
2018-06-21 07:56:40 +02:00
Twinaphex
fd11b205da
Silence bunch of warnings
2018-06-21 07:52:01 +02:00
Twinaphex
2bdffff435
Silence more warnings
2018-06-21 07:34:27 +02:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
...
* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
twinaphex
3aba080434
Integrate HLSL code into d3d9_hlsl_renderchain.c
2018-05-16 15:52:11 +02:00
twinaphex
6a9b39da3f
Get rid of d3d.h and xdk_defines.h
2018-05-14 03:57:27 +02:00
twinaphex
82ebb9576f
Create d3d9_video_t and d3d8_video_t
2018-05-03 22:03:12 +02:00
twinaphex
268baca939
(MSVC 2013) Add /bigobj for griffin_glslang.cpp
2018-05-03 14:52:37 +02:00
twinaphex
714f7b7b13
Cleanups
2018-04-27 23:21:44 +02:00
twinaphex
72428a23c5
(shader_vulkan.cpp) Move some functions to vulkan_common.c
2018-04-24 07:07:58 +02:00
twinaphex
ebfa4bdcdc
Implement two stub functions
2018-04-23 18:34:23 +02:00
twinaphex
d6c17178a3
Add some logging for shader backend setup
2018-04-23 18:25:41 +02:00
twinaphex
c90c98dcaa
Silence warnings
2018-04-23 17:37:37 +02:00
twinaphex
830068e5bd
Create d3d9x_constant_table_set_float_array
2018-04-23 17:20:08 +02:00
twinaphex
a6fcd9dae0
Create d3d9x_constant_table_set_defaults
2018-04-23 17:09:11 +02:00
twinaphex
bd3f39b005
Remove SetMatrix macro
2018-04-23 17:04:59 +02:00
twinaphex
0e5ccd7c15
Create d3d9x_constant_table_set_matrix
2018-04-23 17:04:30 +02:00
twinaphex
dbb9a43abe
(HLSL) Cleanups
2018-04-23 15:59:09 +02:00
twinaphex
8d02343b53
(HLSL) Cleanups
2018-04-23 15:58:00 +02:00
twinaphex
d7fa70927c
(HLSL) Cleanups
2018-04-23 15:55:26 +02:00
twinaphex
d03ff06cf3
(HLSL) Cleanups
2018-04-23 15:51:24 +02:00
twinaphex
af734939ee
More HLSL work
2018-04-23 15:26:35 +02:00
twinaphex
32c92a9a22
Rename d3dxbuffer_release
2018-04-23 15:04:19 +02:00
twinaphex
871f04e19a
(slang) Cleanups
2018-04-23 14:56:02 +02:00
twinaphex
2a655116a6
Set #define CINTERFACE in these files
2018-04-22 14:27:39 +02:00
twinaphex
c52f53aada
Some minor refactors
2018-04-21 08:47:09 +02:00
Twinaphex
bd2b913bc6
Silence more warnings
2018-04-13 00:52:52 +02:00
twinaphex
1751f4a0af
Make it possible to read bigger files by replacing ssize_t with int64_t
...
and size_t with uint64_t
2018-04-13 00:18:11 +02:00
twinaphex
97cf6613da
(XMB/Shaders) Reimplement menu shader loading for GLSL/Cg/HLSL backends - if
...
XMB is selected, it will compile the shader pipelines in
advance
2018-04-12 02:20:17 +02:00
Twinaphex
08a54e45f2
Get rid of a lot of implicit conversions
2018-04-09 15:56:45 +02:00
Twinaphex
0be2b76892
Update slang_process.cpp
2018-03-22 15:24:03 +01:00
aliaspider
bb972a6dab
(spirv) set flip_vert_y to true when emitting HLSL.
2018-03-06 04:12:58 +01:00
twinaphex
59dae251b0
Change to system dir include
2018-03-02 18:34:29 +01:00
twinaphex
9f33ba8607
(Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
...
should work now
2018-03-02 02:14:29 +01:00
Twinaphex
ae6e410de1
Remove unused variables
2018-03-01 22:28:26 +01:00
twinaphex
5b79d2b942
Refactor video_shader_driver_set_parameters
2018-02-26 17:51:52 +01:00
twinaphex
938f6cc26e
Get rid of hashes in shader_gl_cg
2018-02-25 01:13:34 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
...
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
8771171f63
(glslang) Compatibility tweaks for MSVC 2010 compatibility
2018-02-04 15:49:53 +01:00
Twinaphex
31a30f1496
Merge pull request #6229 from aliaspider/master
...
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:36:59 +01:00
aliaspider
0e159a0ec0
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:35:04 +01:00
twinaphex
c60f706f1e
(MSVC 2013) Update solution
...
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
...
(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7
(slang) slang_process: simplify data mappings.
2018-02-03 17:22:47 +01:00
twinaphex
311de8138e
(Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision
2018-02-03 17:20:23 +01:00
twinaphex
94022f0599
(MSVC 2013) Add HAVE_SLANG
...
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
7f75e9f4cf
build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0.
2018-02-02 13:35:31 +01:00
aliaspider
1fd1426388
(slang) no need for this anymore.
2018-02-02 12:32:31 +01:00
aliaspider
caad590d04
(slang) slang_process: fix compatibility with more shaders.
2018-02-02 01:50:18 +01:00
aliaspider
189ea0578d
(slang) slang_process: change the type of FragCoord only when it is a
...
pixel shader input.
2018-02-01 22:22:56 +01:00
aliaspider
b8e3933fe0
(slang) slang_process: 'linear' and 'point' are also reserved keywords
...
in HLSL.
2018-02-01 22:11:11 +01:00
aliaspider
80880ec857
(slang) slang_process.cpp: enforce the binding of the uniform and push
...
constant blocks.
2018-02-01 21:45:36 +01:00
aliaspider
8db625dd59
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 20:10:07 +01:00
aliaspider
d0b997a414
(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
...
the size uniforms.
2018-02-01 17:48:27 +01:00
aliaspider
11a7171b51
(slang) set enum value SLANG_FORMAT_UNKNOWN to 0.
2018-02-01 15:13:58 +01:00
aliaspider
3865856aa2
(D3D11) add support for `#pragma format` in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
f34dbdff8b
(slang) cleanups.
2018-01-31 19:36:31 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
...
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
...
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
...
(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex
891d8741db
(HLSL shader driver) Cleanups
2018-01-29 12:01:52 +01:00
twinaphex
ee813ab76b
Create new functions for d3d_common.c
2018-01-29 11:44:55 +01:00
twinaphex
204f9aa484
(360) More buildfixes
2018-01-25 15:35:07 +01:00
twinaphex
282853873b
(360) Some buildfixes
2018-01-25 12:35:46 +01:00
twinaphex
bc81a9dc88
Dehardcode LPDIRECT3DDEVICE usage
2018-01-25 01:45:03 +01:00
aliaspider
d0d8a98046
(msvc) fix glslang build.
...
glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
54fd72fb24
Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
...
glslang stripped out for now
2018-01-11 02:53:40 +01:00
twinaphex
5eb5ecac77
Update shader_hlsl.c
2018-01-07 21:34:39 +01:00
twinaphex
23ace06ca1
Cleanups
2018-01-07 20:55:00 +01:00
twinaphex
acf9e41aae
Start using d3dx_compile_shader
2018-01-07 20:47:35 +01:00
twinaphex
fce097b892
(360) Buildfixes
2018-01-07 12:00:09 +01:00
twinaphex
e90a71d9f5
Create d3dx_compile_shader_from_file
2018-01-07 11:52:32 +01:00
twinaphex
df2a31b0e9
Create d3d pixel shader/vertex shader functions
2018-01-06 23:10:27 +01:00
twinaphex
d7df6b3729
Create d3d_free_vertex_shader/d3d_free_pixel_shader
2018-01-06 22:57:44 +01:00
twinaphex
e03e578212
Add d3d_set_pixel_shader
2018-01-06 22:49:36 +01:00
twinaphex
9fe3271900
Add d3dxbuffer_release
2018-01-06 21:30:50 +01:00
twinaphex
942fd7102d
Start getting HLSL compiling for PC
2018-01-06 20:48:17 +01:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
...
can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
8908d9983b
(360) Some more buildfixes
2018-01-01 15:11:06 +01:00
twinaphex
2884ad2d73
(360) Some buildfixes
2017-12-31 06:09:39 +01:00
twinaphex
20bb653f1e
(Xbox 360) Buildfixes
2017-12-30 12:36:00 +01:00