Commit Graph

287 Commits

Author SHA1 Message Date
Nano f1ba335cb3 Fix issue #2791 black bug 2019-01-09 22:52:45 +01:00
orbea bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
twinaphex 2686cf1498 Fix disable-rgui 2019-01-06 17:04:28 +01:00
twinaphex 88e283f0c1 (D3D10/11/12) Some buildfixes 2018-12-30 04:51:03 +01:00
krzys-h 1cb1ea55b1 Bugfix - creating swap chain twice in d3d11
Not sure what I was thinking when writing this

dd60b5d576 (commitcomment-31801518)
2018-12-29 11:38:09 +01:00
twinaphex dd60b5d576 MSVC2017 Non-UWP buildfixes 2018-12-29 02:54:17 +01:00
twinaphex 8f67cf7384 Some buildfixes 2018-12-29 02:20:25 +01:00
krzys-h b201d669b5 First iteration of UWP support
Enough to kind of run

Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
radius 454efe03dc fix auto shader preset loading in d3d10, d3d11, d3d12 2018-10-10 19:02:36 -05:00
twinaphex a1d5b0fd03 Update MSVC 2012 solution 2018-08-16 20:49:31 +02:00
Brad Parker 12539f310d use strl functions 2018-08-16 13:51:44 -04:00
twinaphex 41d2ebf8b5 Apparently not available 2018-05-08 00:16:20 +02:00
twinaphex 2c409c606e (Winphone) should be _DISCARD 2018-05-07 23:19:42 +02:00
twinaphex 244f167dd5 (D3D11) Start adding D3D feature level 9 and Windows Phone ifdefs 2018-05-07 23:18:59 +02:00
twinaphex 6b31bd8b48 Only show Menu Linear Filter for RGUI and only show it for
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex c4c8699ee3 Only show max swapchain images if supported by video driver and/or
context driver
2018-04-23 13:34:30 +02:00
twinaphex 6f3003554e (D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
is selected
2018-04-23 12:59:28 +02:00
twinaphex 6929db9fb6 (D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0 2018-04-21 05:36:59 +02:00
twinaphex 832cc4e945 (MSVC) Silence warnings 2018-04-21 05:20:22 +02:00
twinaphex 9f2b56a929 Update Direct3D 10 driver 2018-04-21 03:27:41 +02:00
twinaphex b0e62f3ec6 (D3D11) Add more feature levels
(D3D11) If CreateDeviceAndSwapchain fails, error out gracefully
2018-04-17 21:29:02 +02:00
Brandon Wright e049605359 Add refresh rate polling to Win32 >= Windows 7. 2018-04-15 19:33:38 -05:00
Brandon Wright 7a00534378 Add poke interface for get_refresh_rate. 2018-04-15 17:56:11 -05:00
twinaphex 260cd62482 Cleanup some CXX_BUILD warnings 2018-04-09 18:53:26 +02:00
twinaphex 92b46a8275 Some cleanups 2018-03-30 15:50:27 +02:00
Dwedit 2c1cb6cf55 Rename "cached_device" to "cached_device_d3d11" avoid a name conflict on griffin builds 2018-03-28 10:33:37 -05:00
aliaspider 97ecba8575 D3D11: hwrender: add support for cache_context. 2018-03-26 17:44:08 +01:00
aliaspider 3d96cacd71 add experimental D3D11 hwrender support. 2018-03-25 23:14:14 +01:00
aliaspider 88d1c1fdca msvc build fix. 2018-03-25 23:11:31 +01:00
twinaphex 9b8713aebd Fix Coverity defects 2018-03-24 11:59:01 +01:00
twinaphex 4d1b4f905f Start adding OSD statistics - doesn't work yet for SDL2/SDL 2018-03-23 17:43:49 +01:00
aliaspider 72e6909aaa (D3D) better handling of frame duping. 2018-02-12 03:25:37 +01:00
aliaspider 98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
aliaspider 19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
aliaspider 97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
aliaspider 757a9c08de (D3D) refactors. 2018-02-08 00:18:04 +01:00
twinaphex cbd5e87711 Indenting nits 2018-02-04 22:12:53 +01:00
twinaphex 534e5bbf34 Make code compatible when compiled as C++ 2018-02-04 21:50:05 +01:00
twinaphex 028fc18294 Fix more warnings 2018-02-04 21:12:42 +01:00
twinaphex 2b4890220a (D3D) Silence CXX_BUILD warnings 2018-02-04 20:40:28 +01:00
aliaspider 700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
Twinaphex e5610d5ddb
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider 76d07cd6a7 (slang) slang_process: simplify data mappings. 2018-02-03 17:22:47 +01:00
twinaphex df632814e6 Add appropriate HAVE_SPIRV_CROSS ifdefs 2018-02-03 17:13:36 +01:00
twinaphex 1464995fdc (D3D11) ability to compile without HAVE_SLANG 2018-02-03 17:01:47 +01:00
twinaphex dac1f10708 C89_BUILD fixes 2018-02-03 15:16:04 +01:00
aliaspider e225e96025 (D3D11) multi-pass shaders: add support for history frames. 2018-02-03 13:29:00 +01:00
aliaspider e30c7edd8d (D3D11) multi-pass shaders: add support for feed-back textures. 2018-02-02 19:57:45 +01:00
aliaspider 6fe3a31617 (D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
2018-02-02 17:18:41 +01:00
aliaspider 2a25e284af (D3D11) better handling of FBO scale. 2018-02-02 14:39:53 +01:00
aliaspider 461a936eb4 (D3D11) correct the size data of the last pass. 2018-02-01 20:56:40 +01:00
aliaspider 0aa1164a6f (D3D11) fix fbo size when no scale factor is specified. 2018-02-01 16:29:40 +01:00
aliaspider 3865856aa2 (D3D11) add support for `#pragma format` in slang shaders. 2018-02-01 15:07:12 +01:00
aliaspider 91298255ad (D3D11) resize fbos when the viewport size changes. 2018-02-01 12:45:35 +01:00
aliaspider 4dd8fb4df9 (D3D11) make sure the stock shader is set before drawing the menu
texture.
2018-02-01 12:31:24 +01:00
aliaspider e6c455d2c6 (D3D11) move format support checks to d3d11_init_texture(); 2018-02-01 11:21:51 +01:00
aliaspider d8924d6fbb (D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider f7b5baccb6 (D3D11) always save emitted hlsl code when debugging. 2018-01-31 16:12:55 +01:00
aliaspider f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider 5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider 5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider b228775b0d (D3D10/11/12) allow building without HAVE_D3D9 2018-01-30 21:33:25 +01:00
twinaphex 03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
Twinaphex f97ebfbf1f
Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
aliaspider c0117f077b (D3D11) add the remaining menu shaders. 2018-01-25 17:07:23 +01:00
aliaspider a2cddb27e5 (D3D11) refactors. 2018-01-25 15:48:53 +01:00
twinaphex a18e7767f3 Fix some unreferenced local variable warnings 2018-01-25 10:25:50 +01:00
aliaspider 427003fa3b (D3D11) add ribbon shader.
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
aliaspider 17aa49004f (D3D10/11/12) prevent some crashes on driver re-init. 2018-01-25 06:24:39 +01:00
aliaspider da3a90a025 (D3D11) misc. 2018-01-25 05:47:19 +01:00
aliaspider 2a54cbca75 (D3D11) autogen mipmaps when needed. 2018-01-25 04:57:49 +01:00
aliaspider 0cd2310a6f (D3D11) forgot to update the included shader. 2018-01-25 01:46:30 +01:00
aliaspider 8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider 45541a0d44 (D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider 68a6b7f402 (D3D11) change the sampler adressing mode to clamp. fixes the background
in xmb.
2018-01-25 00:45:06 +01:00
aliaspider 812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
aliaspider 840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
aliaspider 30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider a6b24ce995 (d3d10/11/12) reformat some files. 2018-01-24 07:45:45 +01:00
twinaphex 80b17668b6 Add initial VS2013 solution 2018-01-24 01:29:45 +01:00
aliaspider 956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
aliaspider a5bf9d8dc6 (D3D10/11/12)
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex 6ee8ddb496 (D3D11) Some minor style nits 2018-01-22 07:35:36 +01:00
aliaspider 80df049f41 (D3D11/12) refactors/fixes. add blending and selectable samplers for
d3d12.
2018-01-21 23:46:50 +01:00
twinaphex e601190ecb (D3D11/12) Fix warnings 2018-01-21 07:57:25 +01:00
twinaphex 8d7e9b31a4 Cleanups 2018-01-21 06:34:33 +01:00
aliaspider 094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00