Commit Graph

2482 Commits

Author SHA1 Message Date
jdgleaver 14580e5f6f (RS-90) Fix offset of OSD text 2021-07-14 16:44:30 +01:00
Autechre b644a37622
Merge pull request #12647 from jdgleaver/dingux-frameskip-fix
(Dingux) Fix display when cores 'drop' frames
2021-07-13 21:42:02 +02:00
John Parton f6aeb717ba Basic rs90 build
DINGUX_BETA has clock_gettime libogc
Add tinyalsa support to rs90
2021-07-13 11:36:48 -05:00
jdgleaver eb259174b8 (Dingux) Fix display when cores 'drop' frames 2021-07-13 13:11:19 +01:00
CrystalCT 89b46bc246 First basic RSX driver for PSL1GHT 2021-07-12 09:35:44 +02:00
twinaphex b2c7fae912 desc.Flags should also be commented out for now 2021-06-26 05:46:37 +02:00
twinaphex 13e88ebe74 (D3D11) Disable tear control support for UWP for now 2021-06-26 05:40:41 +02:00
twinaphex 55afe18872 Move D3D11Draw call back for now - should make OSK work again and
shaders
2021-06-23 19:34:06 +02:00
Connor McLaughlin 322aeb4e46 (d3d11) Don't pass ALLOW_TEARING to present when unsupported 2021-06-22 14:04:32 +10:00
Connor McLaughlin ed2d6b1730 (d3d11) Don't draw content without a texture bound 2021-06-22 14:04:32 +10:00
Connor McLaughlin 9afa30af5e (d3d11) Disable DXGI's ALT+ENTER handling 2021-06-22 14:04:31 +10:00
twinaphex a30a86a09c (D3D11) Fixes Xbox again, do tear control checks only for non-UWP
- TODO/FIXME still has to be resolved, see comment at line 1362
2021-06-22 00:41:56 +02:00
sonninnos 917fb1f796 D3D12 Updates:
- Relocated 'd3d12_gfx_sync()'
- Fixed swap interval option
- Cleanups
2021-06-18 21:54:36 +03:00
twinaphex 8b6e58eebd Buildfix for D3D11 - courtesy of Stenzek 2021-06-16 16:07:38 +02:00
Connor McLaughlin 946d87cf89
(gfx/d3d11) Don't use allow tearing flag with blit swap chains (#12529) 2021-06-16 15:19:27 +02:00
jdgleaver d40d7c389b
(Dingux) Fix black screens when triggering gfx driver reinitialisation via menu actions (#12521) 2021-06-13 00:37:48 +02:00
Tony 3647bdef0f
(D3D) Logging + dupe code cleanups (#12501) 2021-06-09 06:33:14 +02:00
JustMeDaFaq 462cedb654
Update d3d12.c 2021-06-07 12:04:53 +02:00
JustMeDaFaq f1347829c2
Update d3d11.c 2021-06-07 12:03:58 +02:00
sonninnos 04962e1741 (D3D) Add common window title for D3D9+ 2021-06-06 22:24:47 +03:00
sonninnos 8584b122e1 (D3D11+12) Allow fastforward in fullscreen 2021-06-04 04:31:11 +03:00
Francisco José García García 194de13afb Vita: wait before free texture 2021-05-27 18:41:44 +02:00
Francisco José García García 52af69e6cd Vita: support for 720p in PSTV & Sharpscale plugin 2021-05-22 17:29:03 +02:00
U-LAPTOP-0BS9KNOH\crystal 159602d697 Change default video driver name for PSL1GHT 2021-05-19 22:50:34 +02:00
twinaphex 35543ecd91 Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
Autechre a04fe66032
Merge pull request #12380 from stenzek/vulkan-software-fb
(video/vulkan) Avoid caching stale mapped GPU texture as frame data
2021-05-18 18:01:47 +02:00
LazyFunker 4e0f8bf621 Fix typo 2021-05-16 20:44:31 +02:00
jdgleaver 484c4ad51e Add API extension for cores to override frontend fast-forward state 2021-05-13 13:16:37 +01:00
Autechre 89391ccf9a
Merge pull request #12287 from LazyFunker/master
Some fixes for UWP/XBox
2021-05-12 09:17:53 +02:00
Stenzek c9aaf598bb (video/vulkan) Avoid caching stale mapped GPU texture as frame data
At best, this results in junk on screen, at worst we could crash.

It's not a perfect fix, there's still a scenario where this breaks: when
fast forwarding is enabled, and we swap from vsync-off to vsync-on when
pausing/rendering the menu, the swap chain (and textures) gets
recreated, and the frame data is completely lost.

There isn't much we can do about this without more intrusive changes,
such as preserving the textures inbetween swap chain reinits.
2021-05-11 09:49:39 -07:00
bulzipke 7e7615c97c
(3DS) Load overlay texture images as BGR colors 2021-04-28 19:16:14 +09:00
bulzipke 56a0300db5
Load texture images as BGR colors 2021-04-27 01:58:41 +09:00
MrHuu 1235a7435e (3DS) Enable gfx_widgets / overlays 2021-04-24 15:36:03 +02:00
LazyFunker 8ff0430370 Disable mipmap generation for UWP 2021-04-20 10:29:17 +02:00
jdgleaver c23e32a047 OpenDingux Beta: Add 50Hz support 2021-04-07 10:06:11 +01:00
Autechre 115b08e0e1
Merge pull request #12232 from MrHuu/ctr_overlay
(3DS) Add HAVE_OVERLAY
2021-04-05 11:48:14 +02:00
jdgleaver a81280939e OpenDingux Beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content 2021-04-04 22:50:25 +01:00
MrHuu 8df97a0c75 (3DS) Add HAVE_OVERLAY 2021-04-04 22:50:59 +02:00
jdgleaver 41855bb6d4 OpenDingux Beta: Fix IPU scaling when running GBA-resolution content 2021-03-31 11:17:56 +01:00
jdgleaver fe6e02e9bd OpenDingux: Improve handling of unsupported display resolutions + buffer overflow fix 2021-03-27 14:58:02 +00:00
jdgleaver 0a08437e0a Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
twinaphex 8f79e14d0a Silence LGTM static code analysis warnings 2021-03-24 00:25:47 +01:00
MrHuu b9849f78f7 (3DS) Add HAVE_GFX_WIDGETS 2021-03-23 22:03:44 +01:00
twinaphex 32a6bd021c Prevent 'may be used uninitialized' warning 2021-03-22 15:46:34 +01:00
twinaphex 611efea2bf More CXX_BUILD fixes 2021-03-22 15:20:51 +01:00
twinaphex 15b9bd47b9 (SDL2) Fix jump to label crosses initialization of const char* video_driver 2021-03-22 14:38:10 +01:00
Autechre a2ed065f25
Refactors pt3 (#12124)
* Remove video_pixel_get_alignment - move it to video
drivers that use it

* Rewrite video_driver_pixel_converter_{init/free} - get rid of
p_rarch dependency

* Replace some variables

* (Menu) Get rid of cbs_refresh - was never set to any other
function callback implementation
2021-03-11 02:03:37 +01:00
valadaa48 71cbec9252 oga_gfx: fix messages from not disappearing 2021-03-01 19:25:54 -05:00
sonninnos 6c3c2bea5f Logging cleanups 2021-02-18 18:35:31 +02:00
Francisco José García García 066917ac23
Vita: VitaGL api changes (#11981)
* Vita: VitaGL api changes: vglSwapBuffers

* Vita: VitaGL api change: Remove vglStartRendering
2021-02-04 11:46:00 +01:00