(UWP) Turn this back on again - seems to work fine on Xbox
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@ -709,12 +709,8 @@ static bool d3d11_init_swapchain(d3d11_video_t* d3d11,
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desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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#else
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#else
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d3d11->has_flip_model = true;
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d3d11->has_flip_model = true;
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#if 0
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/* TODO/FIXME - disable tear support for now for UWP
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* until we can check for this at runtime */
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d3d11->has_allow_tearing = true;
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d3d11->has_allow_tearing = true;
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desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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#endif
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desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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#endif
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#endif
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