diff --git a/gfx/common/d3d_common.c b/gfx/common/d3d_common.c index f828e4fbd7..1d71c3efb7 100644 --- a/gfx/common/d3d_common.c +++ b/gfx/common/d3d_common.c @@ -381,9 +381,7 @@ bool d3d_get_adapter_display_mode(LPDIRECT3D d3d, bool d3d_swap(void *data, LPDIRECT3DDEVICE dev) { -#if defined(_XBOX360) - D3DDevice_Present(dev); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST) return false; #elif defined(HAVE_D3D8) && !defined(__cplusplus) @@ -676,9 +674,7 @@ void d3d_vertex_buffer_unlock(void *vertbuf_ptr) { LPDIRECT3DVERTEXBUFFER vertbuf = (LPDIRECT3DVERTEXBUFFER)vertbuf_ptr; -#ifdef _XBOX360 - D3DVertexBuffer_Unlock(vertbuf); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DVertexBuffer9_Unlock(vertbuf); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DVertexBuffer8_Unlock(vertbuf); @@ -692,9 +688,7 @@ void *d3d_vertex_buffer_lock(void *vertbuf_ptr) void *buf = NULL; LPDIRECT3DVERTEXBUFFER vertbuf = (LPDIRECT3DVERTEXBUFFER)vertbuf_ptr; -#if defined(_XBOX360) - buf = D3DVertexBuffer_Lock(vertbuf, 0, 0, 0); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0); @@ -738,10 +732,7 @@ void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no, unsigned stride) { LPDIRECT3DVERTEXBUFFER stream_vertbuf = (LPDIRECT3DVERTEXBUFFER)stream_vertbuf_ptr; -#if defined(_XBOX360) - D3DDevice_SetStreamSource_Inline(dev, stream_no, stream_vertbuf, - offset_bytes, stride); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf, offset_bytes, stride); @@ -801,9 +792,7 @@ static void d3d_set_texture_stage_state(LPDIRECT3DDEVICE dev, void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { -#if defined(_XBOX360) - D3DDevice_SetSamplerState_AddressU_Inline(dev, sampler, value); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value); #elif defined(HAVE_D3D8) d3d_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value); @@ -815,9 +804,7 @@ void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev, void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { -#if defined(_XBOX360) - D3DDevice_SetSamplerState_AddressV_Inline(dev, sampler, value); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value); #elif defined(HAVE_D3D8) d3d_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value); @@ -829,9 +816,7 @@ void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev, void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { -#if defined(_XBOX360) - D3DDevice_SetSamplerState_MinFilter(dev, sampler, value); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value); #elif defined(HAVE_D3D8) d3d_set_texture_stage_state(dev, sampler, D3DTSS_MINFILTER, value); @@ -843,9 +828,7 @@ void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev, void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { -#if defined(_XBOX360) - D3DDevice_SetSamplerState_MagFilter(dev, sampler, value); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value); #elif defined(HAVE_D3D8) d3d_set_texture_stage_state(dev, sampler, D3DTSS_MAGFILTER, value); @@ -910,25 +893,18 @@ static void d3d_draw_primitive_internal(LPDIRECT3DDEVICE dev, void d3d_draw_primitive(LPDIRECT3DDEVICE dev, D3DPRIMITIVETYPE type, unsigned start, unsigned count) { -#if defined(_XBOX360) - D3DDevice_DrawVertices(dev, type, start, D3DVERTEXCOUNT(type, count)); -#else - if (d3d_begin_scene(dev)) - { - d3d_draw_primitive_internal(dev, type, start, count); - d3d_end_scene(dev); - } -#endif + if (!d3d_begin_scene(dev)) + return; + + d3d_draw_primitive_internal(dev, type, start, count); + d3d_end_scene(dev); } void d3d_clear(LPDIRECT3DDEVICE dev, unsigned count, const D3DRECT *rects, unsigned flags, D3DCOLOR color, float z, unsigned stencil) { -#if defined(_XBOX360) - D3DDevice_Clear(dev, count, rects, flags, color, z, - stencil, false); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_Clear(dev, count, rects, flags, color, z, stencil); #elif defined(HAVE_D3D8) && !defined(__cplusplus) @@ -1034,9 +1010,7 @@ void d3d_lock_rectangle_clear(LPDIRECT3DTEXTURE tex, void d3d_set_viewports(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp) { -#if defined(_XBOX360) - D3DDevice_SetViewport(dev, vp); -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetViewport(dev, vp); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_SetViewport(dev, vp); @@ -1049,19 +1023,7 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler, void *tex_data) { LPDIRECT3DTEXTURE tex = (LPDIRECT3DTEXTURE)tex_data; -#if defined(_XBOX360) - unsigned fetchConstant = - GPU_CONVERT_D3D_TO_HARDWARE_TEXTUREFETCHCONSTANT(sampler); - uint64_t pendingMask3 = - D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS) - + fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS) - + fetchConstant); -#if defined(__cplusplus) - D3DDevice_SetTexture(dev, sampler, tex, pendingMask3); -#else - D3DDevice_SetTexture(dev, sampler, (D3DBaseTexture*)tex, pendingMask3); -#endif -#elif defined(HAVE_D3D9) && !defined(__cplusplus) +#if defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetTexture(dev, sampler, (IDirect3DBaseTexture9*)tex); #elif defined(HAVE_D3D8) && !defined(__cplusplus) IDirect3DDevice8_SetTexture(dev, sampler, (IDirect3DBaseTexture8*)tex); @@ -1162,10 +1124,7 @@ bool d3d_set_pixel_shader(LPDIRECT3DDEVICE dev, void *data) bool d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index, void *data) { -#if defined(_XBOX360) - LPDIRECT3DVERTEXSHADER shader = (LPDIRECT3DVERTEXSHADER)data; - D3DDevice_SetVertexShader(dev, shader); -#elif defined(HAVE_D3D8) && !defined(__cplusplus) +#if defined(HAVE_D3D8) && !defined(__cplusplus) if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK) return false; #elif defined(HAVE_D3D9) && !defined(__cplusplus) @@ -1207,12 +1166,6 @@ void d3d_texture_blit(unsigned pixel_size, D3DLOCKED_RECT *lr, const void *frame, unsigned width, unsigned height, unsigned pitch) { -#if defined(_XBOX360) - D3DSURFACE_DESC desc; - d3d_texture_get_level_desc(tex, 0, &desc); - XGCopySurface(lr->pBits, lr->Pitch, width, height, desc.Format, NULL, - frame, pitch, desc.Format, NULL, 0, 0); -#else unsigned y; for (y = 0; y < height; y++) { @@ -1220,7 +1173,6 @@ void d3d_texture_blit(unsigned pixel_size, uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch; memcpy(out, in, width * pixel_size); } -#endif } bool d3d_get_render_state(void *data, D3DRENDERSTATETYPE state, DWORD *value)