diff --git a/gfx/drivers_renderchain/d3d9_cg_renderchain.c b/gfx/drivers_renderchain/d3d9_cg_renderchain.c index e6ec806353..b33c6c81a9 100644 --- a/gfx/drivers_renderchain/d3d9_cg_renderchain.c +++ b/gfx/drivers_renderchain/d3d9_cg_renderchain.c @@ -42,9 +42,14 @@ #pragma comment(lib, "cgd3d9") #endif -#define d3d9_cg_set_param_1f(param, x) if (param) cgD3D9SetUniform(param, x) +static INLINE void d3d9_cg_set_param_1f(void *data, const void *value) +{ + CGparameter param = (CGparameter)data; + if (param) + cgD3D9SetUniform(param, value); +} -static void set_cg_param(void *data, const char *name, const void *values) +static INLINE void set_cg_param(void *data, const char *name, const void *values) { CGprogram prog = (CGprogram)data; CGparameter cgp = cgGetNamedParameter(prog, name); @@ -623,10 +628,8 @@ static void d3d9_cg_destroy_resources(cg_renderchain_t *chain) cgD3D9SetDevice(NULL); } -static void d3d9_cg_deinit_context_state(void *data) +static void d3d9_cg_deinit_context_state(cg_renderchain_t *chain) { - cg_renderchain_t *chain = (cg_renderchain_t*)data; - if (chain->cgCtx) { RARCH_LOG("[D3D9 Cg]: Destroying context.\n"); @@ -681,7 +684,8 @@ static bool d3d9_cg_renderchain_init_shader(d3d9_video_t *d3d, static bool d3d9_cg_renderchain_create_first_pass( LPDIRECT3DDEVICE9 dev, - cg_renderchain_t *chain, + cg_renderchain_t *cg_chain, + d3d9_renderchain_t *chain, const struct LinkInfo *info, unsigned _fmt) { unsigned i; @@ -701,44 +705,44 @@ static bool d3d9_cg_renderchain_create_first_pass( pass.attrib_map = (struct unsigned_vector_list*) unsigned_vector_list_new(); - chain->chain.prev.ptr = 0; + chain->prev.ptr = 0; for (i = 0; i < TEXTURES; i++) { - chain->chain.prev.last_width[i] = 0; - chain->chain.prev.last_height[i] = 0; - chain->chain.prev.vertex_buf[i] = (LPDIRECT3DVERTEXBUFFER9) + chain->prev.last_width[i] = 0; + chain->prev.last_height[i] = 0; + chain->prev.vertex_buf[i] = (LPDIRECT3DVERTEXBUFFER9) d3d9_vertex_buffer_new( - chain->chain.dev, 4 * sizeof(struct D3D9Vertex), + chain->dev, 4 * sizeof(struct D3D9Vertex), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, NULL); - if (!chain->chain.prev.vertex_buf[i]) + if (!chain->prev.vertex_buf[i]) return false; - chain->chain.prev.tex[i] = (LPDIRECT3DTEXTURE9) - d3d9_texture_new(chain->chain.dev, NULL, + chain->prev.tex[i] = (LPDIRECT3DTEXTURE9) + d3d9_texture_new(chain->dev, NULL, info->tex_w, info->tex_h, 1, 0, fmt, D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false); - if (!chain->chain.prev.tex[i]) + if (!chain->prev.tex[i]) return false; - d3d9_set_texture(chain->chain.dev, 0, chain->chain.prev.tex[i]); + d3d9_set_texture(chain->dev, 0, chain->prev.tex[i]); d3d9_set_sampler_minfilter(dev, 0, d3d_translate_filter(info->pass->filter)); d3d9_set_sampler_magfilter(dev, 0, d3d_translate_filter(info->pass->filter)); d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_BORDER); d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_BORDER); - d3d9_set_texture(chain->chain.dev, 0, NULL); + d3d9_set_texture(chain->dev, 0, NULL); } - d3d9_cg_load_program(chain, &pass.fprg, + d3d9_cg_load_program(cg_chain, &pass.fprg, &pass.vprg, info->pass->source.path, true); - if (!d3d9_cg_renderchain_init_shader_fvf(&chain->chain, &pass)) + if (!d3d9_cg_renderchain_init_shader_fvf(chain, &pass)) return false; - shader_pass_vector_list_append(chain->chain.passes, pass); + shader_pass_vector_list_append(chain->passes, pass); return true; } @@ -766,7 +770,7 @@ static bool d3d9_cg_renderchain_init( chain->chain.frame_count = 0; chain->chain.pixel_size = (fmt == RETRO_PIXEL_FORMAT_RGB565) ? 2 : 4; - if (!d3d9_cg_renderchain_create_first_pass(dev, chain, info, fmt)) + if (!d3d9_cg_renderchain_create_first_pass(dev, chain, &chain->chain, info, fmt)) return false; if (!d3d9_cg_load_program(chain, &chain->fStock, &chain->vStock, NULL, false)) return false; @@ -811,37 +815,8 @@ static bool d3d9_cg_renderchain_add_pass( if (!d3d9_cg_renderchain_init_shader_fvf(&chain->chain, &pass)) return false; - pass.vertex_buf = (LPDIRECT3DVERTEXBUFFER9) - d3d9_vertex_buffer_new(chain->chain.dev, - 4 * sizeof(struct D3D9Vertex), - D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, NULL); - - if (!pass.vertex_buf) - return false; - - pass.tex = (LPDIRECT3DTEXTURE9)d3d9_texture_new( - chain->chain.dev, - NULL, - info->tex_w, - info->tex_h, - 1, - D3DUSAGE_RENDERTARGET, - chain->chain.passes->data[ - chain->chain.passes->count - 1].info.pass->fbo.fp_fbo - ? D3DFMT_A32B32G32R32F : d3d9_get_argb8888_format(), - D3DPOOL_DEFAULT, 0, 0, 0, NULL, NULL, false); - - if (!pass.tex) - return false; - - d3d9_set_texture(chain->chain.dev, 0, pass.tex); - d3d9_set_sampler_address_u(chain->chain.dev, 0, D3DTADDRESS_BORDER); - d3d9_set_sampler_address_v(chain->chain.dev, 0, D3DTADDRESS_BORDER); - d3d9_set_texture(chain->chain.dev, 0, NULL); - - shader_pass_vector_list_append(chain->chain.passes, pass); - - return true; + return d3d9_renderchain_add_pass(&chain->chain, &pass, + info); } static bool d3d9_cg_renderchain_add_lut(void *data, diff --git a/gfx/drivers_renderchain/d3d9_renderchain.h b/gfx/drivers_renderchain/d3d9_renderchain.h index dfdfde4d86..36e668cb05 100644 --- a/gfx/drivers_renderchain/d3d9_renderchain.h +++ b/gfx/drivers_renderchain/d3d9_renderchain.h @@ -100,6 +100,48 @@ typedef struct d3d9_renderchain struct lut_info_vector_list *luts; } d3d9_renderchain_t; +static INLINE bool d3d9_renderchain_add_pass(d3d9_renderchain_t *chain, + struct shader_pass *pass, + const struct LinkInfo *info) +{ + LPDIRECT3DTEXTURE9 tex; + LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9) + d3d9_vertex_buffer_new(chain->dev, + 4 * sizeof(struct D3D9Vertex), + D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, NULL); + + if (!vertbuf) + return false; + + pass->vertex_buf = vertbuf; + + tex = (LPDIRECT3DTEXTURE9)d3d9_texture_new( + chain->dev, + NULL, + info->tex_w, + info->tex_h, + 1, + D3DUSAGE_RENDERTARGET, + chain->passes->data[ + chain->passes->count - 1].info.pass->fbo.fp_fbo + ? D3DFMT_A32B32G32R32F : d3d9_get_argb8888_format(), + D3DPOOL_DEFAULT, 0, 0, 0, NULL, NULL, false); + + if (!tex) + return false; + + pass->tex = tex; + + d3d9_set_texture(chain->dev, 0, pass->tex); + d3d9_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER); + d3d9_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER); + d3d9_set_texture(chain->dev, 0, NULL); + + shader_pass_vector_list_append(chain->passes, *pass); + + return true; +} + static INLINE bool d3d9_renderchain_add_lut(d3d9_renderchain_t *chain, const char *id, const char *path, bool smooth) {