diff --git a/gfx/d3d9/d3d.cpp b/gfx/d3d9/d3d.cpp index f58a1d12f4..4ff4b76af3 100644 --- a/gfx/d3d9/d3d.cpp +++ b/gfx/d3d9/d3d.cpp @@ -51,7 +51,7 @@ static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT // Multi-monitor support. RECT d3d_monitor_rect(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; Monitor::num_mons = 0; EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0); @@ -88,7 +88,7 @@ RECT d3d_monitor_rect(void *data) static void d3d_deinitialize(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (d3d->font_ctx && d3d->font_ctx->deinit) d3d->font_ctx->deinit(d3d); @@ -107,7 +107,7 @@ extern LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, static bool d3d_init_base(void *data, const video_info_t *info) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; D3DPRESENT_PARAMETERS d3dpp; d3d_make_d3dpp(d3d, info, &d3dpp); @@ -150,7 +150,7 @@ static void d3d_calculate_rect(void *data, unsigned width, unsigned height, static bool d3d_initialize(void *data, const video_info_t *info) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; bool ret = true; if (!d3d->g_pD3D) ret = d3d_init_base(d3d, info); @@ -223,7 +223,7 @@ static bool d3d_initialize(void *data, const video_info_t *info) bool d3d_restore(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d_deinitialize(d3d); d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info); @@ -236,7 +236,7 @@ bool d3d_restore(void *data) #ifdef HAVE_OVERLAY static void d3d_overlay_render(void *data, overlay_t *overlay) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (!overlay || !overlay->tex) return; @@ -355,7 +355,7 @@ static void d3d_overlay_render(void *data, overlay_t *overlay) static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; D3DVIEWPORT viewport; // D3D doesn't support negative X/Y viewports ... @@ -379,7 +379,7 @@ static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned static void d3d_calculate_rect(void *data, unsigned width, unsigned height, bool keep, float desired_aspect) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (g_settings.video.scale_integer) { @@ -419,7 +419,7 @@ static bool d3d_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (!frame) return true; @@ -503,14 +503,14 @@ static bool d3d_frame(void *data, const void *frame, static void d3d_set_nonblock_state(void *data, bool state) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d->video_info.vsync = !state; d3d_restore(d3d); } static bool d3d_alive(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; bool quit = false, resize = false; if (d3d->ctx_driver && d3d->ctx_driver->check_window) @@ -525,7 +525,7 @@ static bool d3d_alive(void *data) static bool d3d_focus(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus) return d3d->ctx_driver->has_focus(); return false; @@ -533,14 +533,14 @@ static bool d3d_focus(void *data) static void d3d_set_rotation(void *data, unsigned rot) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d->dev_rotation = rot; } #ifdef HAVE_OVERLAY void d3d_free_overlay(void *data, overlay_t *overlay) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (overlay->tex) overlay->tex->Release(); if (overlay->vert_buf) @@ -549,7 +549,7 @@ void d3d_free_overlay(void *data, overlay_t *overlay) void d3d_free_overlays(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; for (unsigned i = 0; i < d3d->overlays.size(); i++) d3d_free_overlay(d3d, &d3d->overlays[i]); d3d->overlays.clear(); @@ -558,7 +558,7 @@ void d3d_free_overlays(void *data) static void d3d_free(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d_deinitialize(d3d); #ifdef HAVE_OVERLAY d3d_free_overlays(d3d); @@ -576,7 +576,8 @@ static void d3d_free(void *data) #endif DestroyWindow(d3d->hWnd); - delete d3d; + if (d3d) + free(d3d); #ifndef _XBOX UnregisterClass("RetroArch", GetModuleHandle(NULL)); @@ -585,7 +586,7 @@ static void d3d_free(void *data) static void d3d_viewport_info(void *data, struct rarch_viewport *vp) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; vp->x = d3d->final_viewport.X; vp->y = d3d->final_viewport.Y; @@ -598,7 +599,7 @@ static void d3d_viewport_info(void *data, struct rarch_viewport *vp) static bool d3d_read_viewport(void *data, uint8_t *buffer) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = d3d->dev; RARCH_PERFORMANCE_INIT(d3d_read_viewport); @@ -663,7 +664,7 @@ end: static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *path) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; std::string shader = ""; if (path && type == RARCH_SHADER_CG) shader = path; @@ -698,7 +699,7 @@ static void d3d_overlay_tex_geom(void *data, float x, float y, float w, float h) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d->overlays[index].tex_coords.x = x; d3d->overlays[index].tex_coords.y = y; @@ -711,7 +712,7 @@ static void d3d_overlay_vertex_geom(void *data, float x, float y, float w, float h) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; y = 1.0f - y; h = -h; @@ -723,7 +724,7 @@ static void d3d_overlay_vertex_geom(void *data, static bool d3d_overlay_load(void *data, const texture_image *images, unsigned num_images) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d_free_overlays(data); d3d->overlays.resize(num_images); @@ -764,7 +765,7 @@ static bool d3d_overlay_load(void *data, const texture_image *images, unsigned n static void d3d_overlay_enable(void *data, bool state) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; for (unsigned i = 0; i < d3d->overlays.size(); i++) d3d->overlays_enabled = state; @@ -775,7 +776,7 @@ static void d3d_overlay_enable(void *data, bool state) static void d3d_overlay_full_screen(void *data, bool enable) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; for (unsigned i = 0; i < d3d->overlays.size(); i++) d3d->overlays[i].fullscreen = enable; @@ -783,7 +784,7 @@ static void d3d_overlay_full_screen(void *data, bool enable) static void d3d_overlay_set_alpha(void *data, unsigned index, float mod) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d->overlays[index].alpha_mod = mod; } @@ -805,7 +806,7 @@ static void d3d_get_overlay_interface(void *data, const video_overlay_interface_ static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; switch (aspect_ratio_idx) { @@ -833,14 +834,14 @@ static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) static void d3d_apply_state_changes(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d->should_resize = true; } static void d3d_set_osd_msg(void *data, const char *msg, void *userdata) { font_params_t *params = (font_params_t*)userdata; - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (params) d3d_set_font_rect(d3d, params); @@ -851,7 +852,7 @@ static void d3d_set_osd_msg(void *data, const char *msg, void *userdata) static void d3d_show_mouse(void *data, bool state) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse) d3d->ctx_driver->show_mouse(state); @@ -862,7 +863,7 @@ static void d3d_set_rgui_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d->rgui->tex || d3d->rgui->tex_w != width || d3d->rgui->tex_h != height) { @@ -925,7 +926,7 @@ static void d3d_set_rgui_texture_frame(void *data, static void d3d_set_rgui_texture_enable(void *data, bool state, bool full_screen) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d || !d3d->rgui) return; @@ -962,7 +963,7 @@ static void d3d_get_poke_interface(void *data, const video_poke_interface_t **if static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input, void **input_data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d->should_resize = false; #ifndef _XBOX gfx_set_dwm(); @@ -1094,14 +1095,14 @@ static const gfx_ctx_driver_t *d3d_get_context(void) static void *d3d_init(const video_info_t *info, const input_driver_t **input, void **input_data) { - D3DVideo *vid = new D3DVideo; + d3d_video_t *vid = (d3d_video_t*)calloc(1, sizeof(d3d_video_t)); if (!vid) return NULL; vid->ctx_driver = d3d_get_context(); if (!vid->ctx_driver) { - delete vid; + free(vid); return NULL; } @@ -1122,7 +1123,7 @@ static void *d3d_init(const video_info_t *info, const input_driver_t **input, if (!d3d_construct(vid, info, input, input_data)) { RARCH_ERR("[D3D]: Failed to init D3D.\n"); - delete vid; + free(vid); return NULL; } diff --git a/gfx/d3d9/d3d9.hpp b/gfx/d3d9/d3d9.hpp index d3227fb040..4db9de2beb 100644 --- a/gfx/d3d9/d3d9.hpp +++ b/gfx/d3d9/d3d9.hpp @@ -86,7 +86,7 @@ void d3d_show_cursor(void *data, bool state); void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp); bool d3d_alive_func(void *data); -struct D3DVideo +typedef struct d3d_video { const d3d_font_renderer_t *font_ctx; const gfx_ctx_driver_t *ctx_driver; @@ -133,7 +133,7 @@ struct D3DVideo overlay_t *rgui; #endif void *chain; -}; +} d3d_video_t; #ifndef _XBOX extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam); diff --git a/gfx/d3d9/d3d9_pc.cpp b/gfx/d3d9/d3d9_pc.cpp index d0340c1040..212d2a86c3 100644 --- a/gfx/d3d9/d3d9_pc.cpp +++ b/gfx/d3d9/d3d9_pc.cpp @@ -29,7 +29,7 @@ #endif #endif -static D3DVideo *curD3D = NULL; +static d3d_video_t *curD3D = NULL; static bool d3d_quit = false; static void *dinput; @@ -37,8 +37,8 @@ extern bool d3d_restore(void *data); static void d3d_resize(unsigned new_width, unsigned new_height) { - D3DVideo *d3d = reinterpret_cast(curD3D); - LPDIRECT3DDEVICE d3dr = d3d->dev; + d3d_video_t *d3d = (d3d_video_t*)curD3D; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; if (!d3dr) return; @@ -61,7 +61,7 @@ LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, case WM_CREATE: LPCREATESTRUCT p_cs; p_cs = (LPCREATESTRUCT)lParam; - curD3D = (D3DVideo*)p_cs->lpCreateParams; + curD3D = (d3d_video_t*)p_cs->lpCreateParams; break; case WM_CHAR: @@ -91,7 +91,7 @@ LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, bool d3d_process_shader(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; #ifdef HAVE_FBO if (strcmp(path_get_extension(d3d->cg_shader.c_str()), "cgp") == 0) return d3d_init_multipass(d3d); @@ -102,8 +102,8 @@ bool d3d_process_shader(void *data) static void gfx_ctx_d3d_swap_buffers(void) { - D3DVideo *d3d = reinterpret_cast(driver.video_data); - LPDIRECT3DDEVICE d3dr = d3d->dev; + d3d_video_t *d3d = (d3d_video_t*)driver.video_data; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK) { d3d->needs_restore = true; @@ -113,7 +113,7 @@ static void gfx_ctx_d3d_swap_buffers(void) static void gfx_ctx_d3d_update_title(void) { - D3DVideo *d3d = reinterpret_cast(driver.video_data); + d3d_video_t *d3d = (d3d_video_t*)driver.video_data; char buffer[128], buffer_fps[128]; bool fps_draw = g_settings.fps_show; if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps))) @@ -131,7 +131,7 @@ static void gfx_ctx_d3d_update_title(void) void d3d_set_font_rect(void *data, font_params_t *params) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; float pos_x = g_settings.video.msg_pos_x; float pos_y = g_settings.video.msg_pos_y; float font_size = g_settings.video.font_size; @@ -157,7 +157,7 @@ void d3d_set_font_rect(void *data, font_params_t *params) void d3d_recompute_pass_sizes(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; LinkInfo link_info = {0}; link_info.pass = &d3d->shader.pass[0]; link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE; @@ -197,7 +197,7 @@ void d3d_recompute_pass_sizes(void *data) bool d3d_init_singlepass(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; memset(&d3d->shader, 0, sizeof(d3d->shader)); d3d->shader.passes = 1; gfx_shader_pass &pass = d3d->shader.pass[0]; @@ -211,7 +211,7 @@ bool d3d_init_singlepass(void *data) bool d3d_init_imports(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d->shader.variables) return true; @@ -244,7 +244,7 @@ bool d3d_init_imports(void *data) bool d3d_init_luts(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; for (unsigned i = 0; i < d3d->shader.luts; i++) { bool ret = renderchain_add_lut(d3d->chain, d3d->shader.lut[i].id, d3d->shader.lut[i].path, @@ -262,7 +262,7 @@ bool d3d_init_luts(void *data) #ifdef HAVE_FBO bool d3d_init_multipass(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; config_file_t *conf = config_file_new(d3d->cg_shader.c_str()); if (!conf) { @@ -316,8 +316,8 @@ bool d3d_init_multipass(void *data) bool d3d_init_chain(void *data, const video_info_t *video_info) { - D3DVideo *d3d = reinterpret_cast(data); - LPDIRECT3DDEVICE d3dr = d3d->dev; + d3d_video_t *d3d = (d3d_video_t*)data; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; // Setup information for first pass. LinkInfo link_info = {0}; @@ -379,8 +379,9 @@ bool d3d_init_chain(void *data, const video_info_t *video_info) void d3d_deinit_chain(void *data) { - D3DVideo *d3d = reinterpret_cast(data); - delete d3d->chain; + d3d_video_t *d3d = (d3d_video_t*)data; + if (d3d->chain) + free(d3d->chain); d3d->chain = NULL; } @@ -396,7 +397,7 @@ static void gfx_ctx_d3d_show_mouse(bool state) void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; memset(d3dpp, 0, sizeof(*d3dpp)); d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen; @@ -430,7 +431,7 @@ void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS static void gfx_ctx_d3d_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { - D3DVideo *d3d = reinterpret_cast(driver.video_data); + d3d_video_t *d3d = (d3d_video_t*)driver.video_data; *quit = false; *resize = false; @@ -452,7 +453,7 @@ static bool gfx_ctx_d3d_has_focus(void) #ifdef _XBOX return true; #else - D3DVideo *d3d = reinterpret_cast(driver.video_data); + d3d_video_t *d3d = (d3d_video_t*)driver.video_data; return GetFocus() == d3d->hWnd; #endif } diff --git a/gfx/d3d9/render_chain_cg.h b/gfx/d3d9/render_chain_cg.h index 0a1113d834..856ffc188a 100644 --- a/gfx/d3d9/render_chain_cg.h +++ b/gfx/d3d9/render_chain_cg.h @@ -542,7 +542,7 @@ void renderchain_bind_pass(void *data, Pass &pass, unsigned pass_index) bool d3d_init_shader(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; d3d->cgCtx = cgCreateContext(); if (!d3d->cgCtx) return false; @@ -558,7 +558,7 @@ bool d3d_init_shader(void *data) void d3d_deinit_shader(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (!d3d->cgCtx) return; diff --git a/gfx/fonts/d3d_w32_font.cpp b/gfx/fonts/d3d_w32_font.cpp index 7021c0cade..5ba602b12f 100644 --- a/gfx/fonts/d3d_w32_font.cpp +++ b/gfx/fonts/d3d_w32_font.cpp @@ -23,7 +23,7 @@ static bool d3dfonts_w32_init_font(void *data, const char *font_path, unsigned f { (void)font_path; - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; D3DXFONT_DESC desc = { static_cast(font_size), 0, 400, 0, false, DEFAULT_CHARSET, @@ -43,7 +43,7 @@ static bool d3dfonts_w32_init_font(void *data, const char *font_path, unsigned f static void d3dfonts_w32_deinit_font(void *data) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; if (d3d->font) d3d->font->Release(); d3d->font = NULL; @@ -51,7 +51,7 @@ static void d3dfonts_w32_deinit_font(void *data) static void d3dfonts_w32_render_msg(void *data, const char *msg, void *userdata) { - D3DVideo *d3d = reinterpret_cast(data); + d3d_video_t *d3d = (d3d_video_t*)data; font_params_t *params = (font_params_t*)userdata; if (msg && SUCCEEDED(d3d->dev->BeginScene()))