Don't call win32_check_window twice
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@ -202,8 +202,6 @@ static void gfx_ctx_d3d_check_window(void *data, bool *quit,
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*height = g_d3d_resize_height;
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g_d3d_resized = false;
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}
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win32_check_window();
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}
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#ifdef _XBOX
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