Remove useless variable.
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parent
6e5cfa433d
commit
f898709b1c
5
gfx/gl.c
5
gfx/gl.c
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@ -515,7 +515,6 @@ void gl_deinit_fbo(gl_t *gl)
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memset(gl->fbo_texture, 0, sizeof(gl->fbo_texture));
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memset(gl->fbo_texture, 0, sizeof(gl->fbo_texture));
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memset(gl->fbo, 0, sizeof(gl->fbo));
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memset(gl->fbo, 0, sizeof(gl->fbo));
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gl->fbo_inited = false;
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gl->fbo_inited = false;
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gl->render_to_tex = false;
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gl->fbo_pass = 0;
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gl->fbo_pass = 0;
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}
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}
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}
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}
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@ -700,7 +699,6 @@ static inline void gl_start_frame_fbo(gl_t *gl)
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{
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{
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[0]);
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pglBindFramebuffer(GL_FRAMEBUFFER, gl->fbo[0]);
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gl->render_to_tex = true;
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gl_set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true, false);
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gl_set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true, false);
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// Need to preserve the "flipped" state when in FBO as well to have
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// Need to preserve the "flipped" state when in FBO as well to have
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@ -810,7 +808,6 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[gl->fbo_pass - 1]);
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glBindTexture(GL_TEXTURE_2D, gl->fbo_texture[gl->fbo_pass - 1]);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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gl->render_to_tex = false;
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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gl_shader_set_params(gl, prev_rect->img_width, prev_rect->img_height,
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gl_shader_set_params(gl, prev_rect->img_width, prev_rect->img_height,
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prev_rect->width, prev_rect->height,
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prev_rect->width, prev_rect->height,
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@ -829,7 +826,7 @@ static void gl_frame_fbo(gl_t *gl, const struct gl_tex_info *tex_info)
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static void gl_update_resize(gl_t *gl)
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static void gl_update_resize(gl_t *gl)
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{
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{
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#ifdef HAVE_FBO
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#ifdef HAVE_FBO
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if (!gl->render_to_tex)
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if (!gl->fbo_inited)
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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else
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else
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{
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{
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@ -222,7 +222,6 @@ typedef struct gl
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GLuint fbo_texture[MAX_SHADERS];
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GLuint fbo_texture[MAX_SHADERS];
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struct gl_fbo_rect fbo_rect[MAX_SHADERS];
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struct gl_fbo_rect fbo_rect[MAX_SHADERS];
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struct gl_fbo_scale fbo_scale[MAX_SHADERS];
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struct gl_fbo_scale fbo_scale[MAX_SHADERS];
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bool render_to_tex;
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int fbo_pass;
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int fbo_pass;
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bool fbo_inited;
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bool fbo_inited;
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#endif
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#endif
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