diff --git a/general.h b/general.h index d58b4a1895..61d24d8c29 100644 --- a/general.h +++ b/general.h @@ -377,11 +377,6 @@ struct global void config_load(void); void config_set_defaults(void); -// Callback to be called after config_set_defaults is run -// for platform specific stuff. -typedef void (*config_default_cb_t)(void); -void config_set_defaults_cb(config_default_cb_t cb); - #ifdef HAVE_CONFIGFILE bool config_load_file(const char *path); #endif diff --git a/ps3/main.c b/ps3/main.c index 8aaa16c005..4d388cf6d1 100644 --- a/ps3/main.c +++ b/ps3/main.c @@ -1,20 +1,20 @@ -/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. - * Copyright (C) 2010-2012 - Hans-Kristian Arntzen - * Copyright (C) 2011-2012 - Daniel De Matteis - * - * Some code herein may be based on code found in BSNES. - * - * SSNES is free software: you can redistribute it and/or modify it under the terms - * of the GNU General Public License as published by the Free Software Found- - * ation, either version 3 of the License, or (at your option) any later version. - * - * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; - * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR - * PURPOSE. See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with SSNES. - * If not, see . - */ +/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. +* Copyright (C) 2010-2012 - Hans-Kristian Arntzen +* Copyright (C) 2011-2012 - Daniel De Matteis +* +* Some code herein may be based on code found in BSNES. +* +* SSNES is free software: you can redistribute it and/or modify it under the terms +* of the GNU General Public License as published by the Free Software Found- +* ation, either version 3 of the License, or (at your option) any later version. +* +* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR +* PURPOSE. See the GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License along with SSNES. +* If not, see . +*/ #include #include @@ -32,7 +32,6 @@ #include "ps3_video_psgl.h" #include "../conf/config_file.h" -#include "../conf/config_file_macros.h" #include "../general.h" #include "shared.h" @@ -40,12 +39,38 @@ #include "menu.h" #define MAX_PATH_LENGTH 1024 -#define EMULATOR_CONTENT_DIR "SSNE10000" + +#define EMULATOR_CONTENT_DIR "SSNE10000" + +#define init_setting_uint(charstring, setting, defaultvalue) \ +if(!(config_get_uint(currentconfig, charstring, &setting))) \ +setting = defaultvalue; + +#define init_setting_int(charstring, setting, defaultvalue) \ +if(!(config_get_int(currentconfig, charstring, &setting))) \ +setting = defaultvalue; + +#define init_setting_float(charstring, setting, defaultvalue) \ +if(!(config_get_float(currentconfig, charstring, &setting))) \ +setting = defaultvalue; + +#define init_setting_bool(charstring, setting, defaultvalue) \ +if(!(config_get_bool(currentconfig, charstring, &setting))) \ +setting = defaultvalue; + +#define init_setting_bool(charstring, setting, defaultvalue) \ +if(!(config_get_bool(currentconfig, charstring, &setting))) \ +setting = defaultvalue; + +#define init_setting_char(charstring, setting, defaultvalue) \ +if(!(config_get_array(currentconfig, charstring, setting, sizeof(setting)))) \ +strncpy(setting,defaultvalue, sizeof(setting)); + uint32_t g_emulator_initialized = 0; -char special_action_msg[256]; /* message which should be overlaid on top of the screen*/ -uint32_t special_action_msg_expired; /* time at which the message no longer needs to be overlaid onscreen*/ +char special_action_msg[256]; /* message which should be overlaid on top of the screen*/ +uint32_t special_action_msg_expired; /* time at which the message no longer needs to be overlaid onscreen*/ uint32_t mode_switch = MODE_MENU; bool init_ssnes = false; uint64_t ingame_menu_item = 0; @@ -73,411 +98,393 @@ SYS_PROCESS_PARAM(1001, 0x100000) uint32_t set_text_message_speed(uint32_t value) { - return g_frame_count + value; +return g_frame_count + value; } void set_text_message(const char * message, uint32_t speed) { - snprintf(special_action_msg, sizeof(special_action_msg), message); - special_action_msg_expired = set_text_message_speed(speed); +snprintf(special_action_msg, sizeof(special_action_msg), message); +special_action_msg_expired = set_text_message_speed(speed); } static bool file_exists(const char * filename) { - CellFsStat sb; - if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED) - return true; - else - return false; -} - -static void default_settings(void) -{ - g_settings.video.smooth = 1; - g_settings.video.second_pass_smooth = 1; - strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path)); - strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader)); - g_settings.video.fbo_scale_x = 2.0f; - g_settings.video.fbo_scale_y = 2.0f; - g_settings.video.render_to_texture = 1; - g_settings.video.vsync = 1; - g_extern.state_slot = 0; - g_console.screenshots_enable = 0; - strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database)); - g_settings.rewind_enable = false; +CellFsStat sb; +if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED) +return true; +else +return false; } static void init_settings(void) { - if(!file_exists(SYS_CONFIG_FILE)) - { - FILE * f; - f = fopen(SYS_CONFIG_FILE, "w"); - fclose(f); - } +if(!file_exists(SYS_CONFIG_FILE)) +{ +FILE * f; +f = fopen(SYS_CONFIG_FILE, "w"); +fclose(f); +} - config_file_t * conf = config_file_new(SYS_CONFIG_FILE); +config_file_t * currentconfig = config_file_new(SYS_CONFIG_FILE); - CONFIG_GET_BOOL(video.smooth, "video_smooth"); - CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth"); - CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader"); - CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader"); - CONFIG_GET_DOUBLE(video.fbo_scale_x, "video_fbo_scale_x"); - CONFIG_GET_DOUBLE(video.fbo_scale_y, "video_fbo_scale_y"); - CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture"); - CONFIG_GET_BOOL(video.vsync, "video_vsync"); - CONFIG_GET_INT_EXTERN(state_slot, "state_slot"); - CONFIG_GET_INT_CONSOLE(screenshots_enable, "screenshots_enabled"); - CONFIG_GET_STRING(cheat_database, "cheat_database_path"); - CONFIG_GET_BOOL(rewind_enable, "rewind_enable"); - - config_file_free(conf); +init_setting_bool("video_smooth", g_settings.video.smooth, 1); +init_setting_bool("video_second_pass_smooth", g_settings.video.second_pass_smooth, 1); +init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE); +init_setting_char("video_second_pass_shader", g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE); +init_setting_float("video_fbo_scale_x", g_settings.video.fbo_scale_x, 2.0f); +init_setting_float("video_fbo_scale_y", g_settings.video.fbo_scale_y, 2.0f); +init_setting_bool("video_render_to_texture", g_settings.video.render_to_texture, 1); +init_setting_bool("video_vsync", g_settings.video.vsync, 1); +init_setting_uint("state_slot", g_extern.state_slot, 0); +init_setting_uint("screenshots_enabled", g_console.screenshots_enable, 0); +init_setting_char("cheat_database_path", g_settings.cheat_database, usrDirPath); +init_setting_bool("rewind_enable", g_settings.rewind_enable, false); } static void get_path_settings(bool multiman_support) { - unsigned int get_type; - unsigned int get_attributes; - CellGameContentSize size; - char dirName[CELL_GAME_DIRNAME_SIZE]; +unsigned int get_type; +unsigned int get_attributes; +CellGameContentSize size; +char dirName[CELL_GAME_DIRNAME_SIZE]; - memset(&size, 0x00, sizeof(CellGameContentSize)); +memset(&size, 0x00, sizeof(CellGameContentSize)); - int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName); - if(ret < 0) - { - printf("cellGameBootCheck() Error: 0x%x\n", ret); - } - else - { - printf("cellGameBootCheck() OK\n"); - printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName); - printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB); +int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName); +if(ret < 0) +{ +printf("cellGameBootCheck() Error: 0x%x\n", ret); +} +else +{ +printf("cellGameBootCheck() OK\n"); +printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName); +printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB); - ret = cellGameContentPermit(contentInfoPath, usrDirPath); +ret = cellGameContentPermit(contentInfoPath, usrDirPath); - if(multiman_support) - { - snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR); - snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR); - } +if(multiman_support) +{ +snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR); +snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR); +} - if(ret < 0) - { - printf("cellGameContentPermit() Error: 0x%x\n", ret); - } - else - { - printf("cellGameContentPermit() OK\n"); - printf("contentInfoPath:[%s]\n", contentInfoPath); - printf("usrDirPath:[%s]\n", usrDirPath); - } +if(ret < 0) +{ +printf("cellGameContentPermit() Error: 0x%x\n", ret); +} +else +{ +printf("cellGameContentPermit() OK\n"); +printf("contentInfoPath:[%s]\n", contentInfoPath); +printf("usrDirPath:[%s]\n", usrDirPath); +} - /* now we fill in all the variables */ - snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath); - snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath); - snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.jpg", usrDirPath); - snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath); - snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath); - snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath); - snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath); - snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath); - snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath); - snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath); - snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath); - } +/* now we fill in all the variables */ +snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath); +snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath); +snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.jpg", usrDirPath); +snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath); +snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath); +snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath); +snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath); +snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath); +snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath); +snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath); +snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath); +} } static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata) { - (void) param; - (void) userdata; +(void) param; +(void) userdata; - switch (status) - { - case CELL_SYSUTIL_REQUEST_EXITGAME: - menu_is_running = 0; - g_quitting = true; - g_console.in_game_menu = false; - mode_switch = MODE_EXIT; - if(g_emulator_initialized) - ssnes_main_deinit(); - break; - } +switch (status) +{ +case CELL_SYSUTIL_REQUEST_EXITGAME: +menu_is_running = 0; +g_quitting = true; +g_console.in_game_menu = false; +mode_switch = MODE_EXIT; +if(g_emulator_initialized) +ssnes_main_deinit(); +break; +} } #define ingame_menu_reset_entry_colors(ingame_menu_item) \ { \ - for(int i = 0; i < MENU_ITEM_LAST; i++) \ - menuitem_colors[i] = GREEN; \ - menuitem_colors[ingame_menu_item] = RED; \ +for(int i = 0; i < MENU_ITEM_LAST; i++) \ +menuitem_colors[i] = GREEN; \ +menuitem_colors[ingame_menu_item] = RED; \ } static void ingame_menu(void) { - uint32_t menuitem_colors[MENU_ITEM_LAST]; - char comment[256], msg_temp[256]; +uint32_t menuitem_colors[MENU_ITEM_LAST]; +char comment[256], msg_temp[256]; - ps3_block_swap(); +ps3_block_swap(); - do - { - uint64_t state = cell_pad_input_poll_device(0); - static uint64_t old_state = 0; - uint64_t stuck_in_loop = 1; - const uint64_t button_was_pressed = old_state & (old_state ^ state); - const uint64_t button_was_held = old_state & state; - static uint64_t blocking = 0; - - ssnes_render_cached_frame(); +do +{ +uint64_t state = cell_pad_input_poll_device(0); +static uint64_t old_state = 0; +uint64_t stuck_in_loop = 1; +const uint64_t button_was_pressed = old_state & (old_state ^ state); +const uint64_t button_was_held = old_state & state; +static uint64_t blocking = 0; - if(g_frame_count < special_action_msg_expired && blocking) - { - } - else - { - if(CTRL_CIRCLE(state)) - { - ingame_menu_item = 0; - g_console.in_game_menu = false; - mode_switch = MODE_EMULATION; - } +ssnes_render_cached_frame(); - switch(ingame_menu_item) - { - case MENU_ITEM_LOAD_STATE: - if(CTRL_CROSS(button_was_pressed)) - { - } - if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) - { - } - if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) - { - } +if(g_frame_count < special_action_msg_expired && blocking) +{ +} +else +{ +if(CTRL_CIRCLE(state)) +{ +ingame_menu_item = 0; +g_console.in_game_menu = false; +mode_switch = MODE_EMULATION; +} - ingame_menu_reset_entry_colors(ingame_menu_item); - strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to load the state from the currently selected save state slot."); - break; - case MENU_ITEM_SAVE_STATE: - if(CTRL_CROSS(button_was_pressed)) - { - } - if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) - { - } - if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) - { - } +switch(ingame_menu_item) +{ +case MENU_ITEM_LOAD_STATE: +if(CTRL_CROSS(button_was_pressed)) +{ +} +if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) +{ +} +if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) +{ +} - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to save the state to the currently selected save state slot."); - break; - case MENU_ITEM_KEEP_ASPECT_RATIO: - if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) - { - } - if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) - { - } - if(CTRL_START(button_was_pressed)) - { - } - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values."); - break; - case MENU_ITEM_OVERSCAN_AMOUNT: - if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held)) - { - } - if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held)) - { - } - if(CTRL_START(button_was_pressed)) - { - } - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values."); - break; - case MENU_ITEM_ORIENTATION: - if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held)) - { - } +ingame_menu_reset_entry_colors(ingame_menu_item); +strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to load the state from the currently selected save state slot."); +break; +case MENU_ITEM_SAVE_STATE: +if(CTRL_CROSS(button_was_pressed)) +{ +} +if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) +{ +} +if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) +{ +} - if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held)) - { - } +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press LEFT or RIGHT to change the current save state slot.\nPress CROSS to save the state to the currently selected save state slot."); +break; +case MENU_ITEM_KEEP_ASPECT_RATIO: +if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed)) +{ +} +if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed)) +{ +} +if(CTRL_START(button_was_pressed)) +{ +} +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press LEFT or RIGHT to change the [Aspect Ratio].\nPress START to reset back to default values."); +break; +case MENU_ITEM_OVERSCAN_AMOUNT: +if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held)) +{ +} +if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held)) +{ +} +if(CTRL_START(button_was_pressed)) +{ +} +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press LEFT or RIGHT to change the [Overscan] settings.\nPress START to reset back to default values."); +break; +case MENU_ITEM_ORIENTATION: +if(CTRL_LEFT(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_LEFT(button_was_held)) +{ +} - if(CTRL_START(button_was_pressed)) - { - } - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press LEFT or RIGHT to change the [Orientation] settings.\nPress START to reset back to default values."); - break; - case MENU_ITEM_FRAME_ADVANCE: - if(CTRL_CROSS(state) || CTRL_R2(state) || CTRL_L2(state)) - { - } - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input."); - break; - case MENU_ITEM_RESIZE_MODE: - if(CTRL_CROSS(state)) - { - } - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the\nin-game menu."); - break; - case MENU_ITEM_SCREENSHOT_MODE: - if(CTRL_CROSS(state)) - { - } +if(CTRL_RIGHT(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_pressed) || CTRL_CROSS(button_was_pressed) || CTRL_LSTICK_RIGHT(button_was_held)) +{ +} - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Allows you to take a screenshot without any text clutter.\nPress CIRCLE to go back to the in-game menu while in 'Screenshot Mode'."); - break; - case MENU_ITEM_RETURN_TO_GAME: - if(CTRL_CROSS(button_was_pressed)) - { - ingame_menu_item = 0; - g_console.in_game_menu = false; - mode_switch = MODE_EMULATION; - } - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press 'CROSS' to return back to the game."); - break; - case MENU_ITEM_RESET: - if(CTRL_CROSS(button_was_pressed)) - { - ingame_menu_item = 0; - g_console.in_game_menu = false; - mode_switch = MODE_EMULATION; - } - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press 'CROSS' to reset the game."); - break; - case MENU_ITEM_RETURN_TO_MENU: - if(CTRL_CROSS(button_was_pressed)) - { - ingame_menu_item = 0; - g_console.in_game_menu = false; - menu_is_running = 0; - mode_switch = MODE_MENU; - } +if(CTRL_START(button_was_pressed)) +{ +} +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press LEFT or RIGHT to change the [Orientation] settings.\nPress START to reset back to default values."); +break; +case MENU_ITEM_FRAME_ADVANCE: +if(CTRL_CROSS(state) || CTRL_R2(state) || CTRL_L2(state)) +{ +} +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press 'CROSS', 'L2' or 'R2' button to step one frame.\nNOTE: Pressing the button rapidly will advance the frame more slowly\nand prevent buttons from being input."); +break; +case MENU_ITEM_RESIZE_MODE: +if(CTRL_CROSS(state)) +{ +} +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the\nin-game menu."); +break; +case MENU_ITEM_SCREENSHOT_MODE: +if(CTRL_CROSS(state)) +{ +} - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press 'CROSS' to return to the ROM Browser menu."); - break; +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Allows you to take a screenshot without any text clutter.\nPress CIRCLE to go back to the in-game menu while in 'Screenshot Mode'."); +break; +case MENU_ITEM_RETURN_TO_GAME: +if(CTRL_CROSS(button_was_pressed)) +{ +ingame_menu_item = 0; +g_console.in_game_menu = false; +mode_switch = MODE_EMULATION; +} +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press 'CROSS' to return back to the game."); +break; +case MENU_ITEM_RESET: +if(CTRL_CROSS(button_was_pressed)) +{ +ingame_menu_item = 0; +g_console.in_game_menu = false; +mode_switch = MODE_EMULATION; +} +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press 'CROSS' to reset the game."); +break; +case MENU_ITEM_RETURN_TO_MENU: +if(CTRL_CROSS(button_was_pressed)) +{ +ingame_menu_item = 0; +g_console.in_game_menu = false; +menu_is_running = 0; +mode_switch = MODE_MENU; +} + +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press 'CROSS' to return to the ROM Browser menu."); +break; #ifdef MULTIMAN_SUPPORT - case MENU_ITEM_RETURN_TO_MULTIMAN: - if(CTRL_CROSS(button_was_pressed)) - { - g_console.in_game_menu = false; - mode_switch = MODE_EXIT; - } +case MENU_ITEM_RETURN_TO_MULTIMAN: +if(CTRL_CROSS(button_was_pressed)) +{ +g_console.in_game_menu = false; +mode_switch = MODE_EXIT; +} - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press 'CROSS' to quit the emulator and return to multiMAN."); - break; +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press 'CROSS' to quit the emulator and return to multiMAN."); +break; #endif - case MENU_ITEM_RETURN_TO_XMB: - if(CTRL_CROSS(button_was_pressed)) - { - g_console.in_game_menu = false; +case MENU_ITEM_RETURN_TO_XMB: +if(CTRL_CROSS(button_was_pressed)) +{ +g_console.in_game_menu = false; #ifdef MULTIMAN_SUPPORT - return_to_MM = false; +return_to_MM = false; #endif - mode_switch = MODE_EXIT; - } +mode_switch = MODE_EXIT; +} - ingame_menu_reset_entry_colors (ingame_menu_item); - strcpy(comment, "Press 'CROSS' to quit the emulator and return to the XMB."); - break; - } +ingame_menu_reset_entry_colors (ingame_menu_item); +strcpy(comment, "Press 'CROSS' to quit the emulator and return to the XMB."); +break; +} - if(CTRL_UP(button_was_pressed) || CTRL_LSTICK_UP(button_was_pressed)) - { - if(ingame_menu_item > 0) - ingame_menu_item--; - } +if(CTRL_UP(button_was_pressed) || CTRL_LSTICK_UP(button_was_pressed)) +{ +if(ingame_menu_item > 0) +ingame_menu_item--; +} - if(CTRL_DOWN(button_was_pressed) || CTRL_LSTICK_DOWN(button_was_pressed)) - { - if(ingame_menu_item < MENU_ITEM_LAST) - ingame_menu_item++; - } - } +if(CTRL_DOWN(button_was_pressed) || CTRL_LSTICK_DOWN(button_was_pressed)) +{ +if(ingame_menu_item < MENU_ITEM_LAST) +ingame_menu_item++; +} +} - float x_position = 0.3f; - float font_size = 1.1f; - float ypos = 0.19f; - float ypos_increment = 0.04f; +float x_position = 0.3f; +float font_size = 1.1f; +float ypos = 0.19f; +float ypos_increment = 0.04f; - cellDbgFontPrintf (x_position, 0.10f, 1.4f+0.01f, BLUE, "Quick Menu"); - cellDbgFontPrintf(x_position, 0.10f, 1.4f, WHITE, "Quick Menu"); +cellDbgFontPrintf (x_position, 0.10f, 1.4f+0.01f, BLUE, "Quick Menu"); +cellDbgFontPrintf(x_position, 0.10f, 1.4f, WHITE, "Quick Menu"); - cellDbgFontPrintf (x_position, ypos, font_size+0.01f, BLUE, "Load State #%d", g_extern.state_slot); - cellDbgFontPrintf(x_position, ypos, font_size, menuitem_colors[MENU_ITEM_LOAD_STATE], "Load State #%d", g_extern.state_slot); +cellDbgFontPrintf (x_position, ypos, font_size+0.01f, BLUE, "Load State #%d", g_extern.state_slot); +cellDbgFontPrintf(x_position, ypos, font_size, menuitem_colors[MENU_ITEM_LOAD_STATE], "Load State #%d", g_extern.state_slot); - cellDbgFontPrintf (x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size+0.01f, BLUE, "Save State #%d", g_extern.state_slot); - cellDbgFontPrintf(x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size, menuitem_colors[MENU_ITEM_SAVE_STATE], "Save State #%d", g_extern.state_slot); - cellDbgFontDraw(); +cellDbgFontPrintf (x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size+0.01f, BLUE, "Save State #%d", g_extern.state_slot); +cellDbgFontPrintf(x_position, ypos+(ypos_increment*MENU_ITEM_SAVE_STATE), font_size, menuitem_colors[MENU_ITEM_SAVE_STATE], "Save State #%d", g_extern.state_slot); +cellDbgFontDraw(); - cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size+0.01f, BLUE, "Aspect Ratio: "); - cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size, menuitem_colors[MENU_ITEM_KEEP_ASPECT_RATIO], "Aspect Ratio:"); +cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size+0.01f, BLUE, "Aspect Ratio: "); +cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_KEEP_ASPECT_RATIO)), font_size, menuitem_colors[MENU_ITEM_KEEP_ASPECT_RATIO], "Aspect Ratio:"); - cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_OVERSCAN_AMOUNT)), font_size, menuitem_colors[MENU_ITEM_OVERSCAN_AMOUNT], "Overscan: "); +cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_OVERSCAN_AMOUNT)), font_size, menuitem_colors[MENU_ITEM_OVERSCAN_AMOUNT], "Overscan: "); - cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size+0.01f, BLUE, "Orientation: "); - cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size, menuitem_colors[MENU_ITEM_ORIENTATION], "Orientation:"); +cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size+0.01f, BLUE, "Orientation: "); +cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_ORIENTATION)), font_size, menuitem_colors[MENU_ITEM_ORIENTATION], "Orientation:"); - cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size+0.01f, BLUE, "Resize Mode"); - cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size, menuitem_colors[MENU_ITEM_RESIZE_MODE], "Resize Mode"); +cellDbgFontPrintf (x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size+0.01f, BLUE, "Resize Mode"); +cellDbgFontPrintf(x_position, (ypos+(ypos_increment*MENU_ITEM_RESIZE_MODE)), font_size, menuitem_colors[MENU_ITEM_RESIZE_MODE], "Resize Mode"); - cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size+0.01f, BLUE, "Frame Advance"); - cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size, menuitem_colors[MENU_ITEM_FRAME_ADVANCE], "Frame Advance"); +cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size+0.01f, BLUE, "Frame Advance"); +cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_FRAME_ADVANCE)), font_size, menuitem_colors[MENU_ITEM_FRAME_ADVANCE], "Frame Advance"); - cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size+0.01f, BLUE, "Screenshot Mode"); - cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size, menuitem_colors[MENU_ITEM_SCREENSHOT_MODE], "Screenshot Mode"); +cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size+0.01f, BLUE, "Screenshot Mode"); +cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_SCREENSHOT_MODE)), font_size, menuitem_colors[MENU_ITEM_SCREENSHOT_MODE], "Screenshot Mode"); - cellDbgFontDraw(); +cellDbgFontDraw(); - cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size+0.01f, BLUE, "Reset"); - cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size, menuitem_colors[MENU_ITEM_RESET], "Reset"); +cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size+0.01f, BLUE, "Reset"); +cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RESET)), font_size, menuitem_colors[MENU_ITEM_RESET], "Reset"); - cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size+0.01f, BLUE, "Return to Game"); - cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_GAME], "Return to Game"); +cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size+0.01f, BLUE, "Return to Game"); +cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_GAME)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_GAME], "Return to Game"); - cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size+0.01f, BLUE, "Return to Menu"); - cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MENU], "Return to Menu"); +cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size+0.01f, BLUE, "Return to Menu"); +cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MENU)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MENU], "Return to Menu"); #ifdef MULTIMAN_SUPPORT - cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size+0.01f, BLUE, "Return to multiMAN"); - cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MULTIMAN], "Return to multiMAN"); +cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size+0.01f, BLUE, "Return to multiMAN"); +cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_MULTIMAN)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_MULTIMAN], "Return to multiMAN"); #endif - cellDbgFontDraw(); +cellDbgFontDraw(); - cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size+0.01f, BLUE, "Return to XMB"); - cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_XMB], "Return to XMB"); +cellDbgFontPuts (x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size+0.01f, BLUE, "Return to XMB"); +cellDbgFontPuts(x_position, (ypos+(ypos_increment*MENU_ITEM_RETURN_TO_XMB)), font_size, menuitem_colors[MENU_ITEM_RETURN_TO_XMB], "Return to XMB"); - if(g_frame_count < special_action_msg_expired) - { - cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, special_action_msg); - cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, special_action_msg); - cellDbgFontDraw(); - } - else - { - special_action_msg_expired = 0; - cellDbgFontPrintf (0.09f, 0.90f, 0.98f+0.01f, BLUE, comment); - cellDbgFontPrintf (0.09f, 0.90f, 0.98f, LIGHTBLUE, comment); - } - cellDbgFontDraw(); - psglSwap(); - old_state = state; - cellSysutilCheckCallback(); - }while(g_console.in_game_menu); +if(g_frame_count < special_action_msg_expired) +{ +cellDbgFontPrintf (0.09f, 0.90f, 1.51f, BLUE, special_action_msg); +cellDbgFontPrintf (0.09f, 0.90f, 1.50f, WHITE, special_action_msg); +cellDbgFontDraw(); +} +else +{ +special_action_msg_expired = 0; +cellDbgFontPrintf (0.09f, 0.90f, 0.98f+0.01f, BLUE, comment); +cellDbgFontPrintf (0.09f, 0.90f, 0.98f, LIGHTBLUE, comment); +} +cellDbgFontDraw(); +psglSwap(); +old_state = state; +cellSysutilCheckCallback(); +}while(g_console.in_game_menu); - ps3_unblock_swap(); +ps3_unblock_swap(); } int main(int argc, char *argv[]) @@ -496,7 +503,6 @@ int main(int argc, char *argv[]) g_console.block_config_read = true; g_extern.verbose = true; - config_set_defaults_cb(default_settings); config_set_defaults(); SSNES_LOG("Registering Callback\n"); @@ -507,7 +513,7 @@ int main(int argc, char *argv[]) if(argc > 1) { - strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT)); +strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT)); } #else g_console.return_to_multiman_enable = false; @@ -517,16 +523,16 @@ int main(int argc, char *argv[]) init_settings(); #if(CELL_SDK_VERSION > 0x340000) - if (g_console.screenshots_enable) - { - cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT); - CellScreenShotSetParam screenshot_param = {0, 0, 0, 0}; +if (g_console.screenshots_enable) +{ +cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT); +CellScreenShotSetParam screenshot_param = {0, 0, 0, 0}; - screenshot_param.photo_title = "SSNES PS3"; - screenshot_param.game_title = "SSNES PS3"; - cellScreenShotSetParameter (&screenshot_param); - cellScreenShotEnable(); - } +screenshot_param.photo_title = "SSNES PS3"; +screenshot_param.game_title = "SSNES PS3"; +cellScreenShotSetParameter (&screenshot_param); +cellScreenShotEnable(); +} #endif ps3_video_init(); @@ -537,37 +543,37 @@ int main(int argc, char *argv[]) begin_loop: if(mode_switch == MODE_EMULATION) { - g_extern.is_paused = false; - input_ps3.poll(NULL); - while(ssnes_main_iterate()); - g_extern.is_paused = true; - if(g_console.in_game_menu) - ingame_menu(); +g_extern.is_paused = false; +input_ps3.poll(NULL); + while(ssnes_main_iterate()); +g_extern.is_paused = true; +if(g_console.in_game_menu) +ingame_menu(); } else if(mode_switch == MODE_MENU) { - menu_loop(); - if(init_ssnes) - { - if(g_emulator_initialized) - ssnes_main_deinit(); +menu_loop(); +if(init_ssnes) +{ +if(g_emulator_initialized) +ssnes_main_deinit(); - char arg1[] = "ssnes"; - char arg2[PATH_MAX]; +char arg1[] = "ssnes"; +char arg2[PATH_MAX]; - snprintf(arg2, sizeof(arg2), g_console.rom_path); - char arg3[] = "-v"; - char arg4[] = "-c"; - char arg5[MAX_PATH_LENGTH]; +snprintf(arg2, sizeof(arg2), g_console.rom_path); +char arg3[] = "-v"; +char arg4[] = "-c"; +char arg5[MAX_PATH_LENGTH]; - snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE); - char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL }; +snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE); +char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL }; - int argc = sizeof(argv_) / sizeof(argv_[0]) - 1; - int init_ret = ssnes_main_init(argc, argv_); - g_emulator_initialized = 1; - init_ssnes = 0; - } +int argc = sizeof(argv_) / sizeof(argv_[0]) - 1; +int init_ret = ssnes_main_init(argc, argv_); +g_emulator_initialized = 1; +init_ssnes = 0; +} } #ifdef MULTIMAN_SUPPORT else if(mode_switch == MODE_MULTIMAN_STARTUP) @@ -575,7 +581,7 @@ begin_loop: } #endif else - goto begin_shutdown; +goto begin_shutdown; goto begin_loop; diff --git a/settings.c b/settings.c index 81fc6556f5..d9542b77fc 100644 --- a/settings.c +++ b/settings.c @@ -36,12 +36,6 @@ struct global g_extern; struct console_settings g_console; #endif -static config_default_cb_t g_default_cb; -void config_set_defaults_cb(config_default_cb_t cb) -{ - g_default_cb = cb; -} - #ifdef HAVE_CONFIGFILE static void read_keybinds(config_file_t *conf); #endif @@ -225,9 +219,6 @@ void config_set_defaults(void) g_settings.input.netplay_client_swap_input = netplay_client_swap_input; for (int i = 0; i < MAX_PLAYERS; i++) g_settings.input.joypad_map[i] = i; - - if (g_default_cb) - g_default_cb(); } #ifdef HAVE_CONFIGFILE