(MSVC 2003) Fixup MSVC 2003 solutions; fixup targets that don't have

HAVE_NETPLAY defined
This commit is contained in:
twinaphex 2019-05-27 04:04:27 +02:00
parent 22d762be67
commit f88ec1e54e
4 changed files with 473 additions and 469 deletions

View File

@ -509,9 +509,9 @@ void menu_display_scissor_begin(video_frame_info_t *video_info, int x, int y, un
y = 0;
if (x < 0)
x = 0;
if (y >= menu_display_framebuf_height)
if (y >= (int)menu_display_framebuf_height)
return;
if (x >= menu_display_framebuf_width)
if (x >= (int)menu_display_framebuf_width)
return;
if ((y + height) > menu_display_framebuf_height)
height = menu_display_framebuf_height - y;

View File

@ -21,7 +21,7 @@
Name="VCCLCompilerTool"
Optimization="3"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="_DEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
@ -71,7 +71,7 @@
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -126,7 +126,7 @@
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;PROFILE;FASTCAP;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -187,7 +187,7 @@
OmitFramePointers="TRUE"
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -240,7 +240,7 @@
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -299,7 +299,7 @@
OmitFramePointers="TRUE"
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;inline=_inline;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -352,7 +352,7 @@
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\msvc-71&quot;;&quot;$(SolutionDir)\..\..\deps\zlib&quot;"
PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX1;HAVE_RGUI;HAVE_MENU;HAVE_OVERLAY;RARCH_CONSOLE;HAVE_XINPUT_XBOX1;__STDC_CONSTANT_MACROS;HAVE_ZLIB;LTCG;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_RARCH_EXEC;HAVE_DSOUND;HAVE_CC_RESAMPLER;HAVE_D3D;HAVE_D3D8;RARCH_INTERNAL;WANT_ZLIB;HAVE_THREADS;HAVE_RPNG;HAVE_FILTERS_BUILTIN"
StringPooling="TRUE"
RuntimeLibrary="0"

View File

@ -20,7 +20,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\deps\rcheevos\include&quot;;&quot;$(SolutionDir)\..\..\gfx\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\deps\rcheevos\include&quot;;&quot;$(SolutionDir)\..\..\gfx\include&quot;"
PreprocessorDefinitions="_WIN32;WINVER=0x0400;_WIN32_WINNT=0x0400;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_CHEEVOS;RC_DISABLE_LUA;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;WANT_ZLIB;HAVE_DINPUT;HAVE_DSOUND;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETPLAYDISCOVERY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_OVERLAY;HAVE_RGUI;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT;HAVE_D3D;HAVE_D3D8;HAVE_OPENGL1;HAVE_UPDATE_ASSETS;DEBUG;_DEBUG;__STDC_CONSTANT_MACROS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
@ -69,7 +69,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\deps\rcheevos\include&quot;;&quot;$(SolutionDir)\..\..\gfx\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\deps\rcheevos\include&quot;;&quot;$(SolutionDir)\..\..\gfx\include&quot;"
PreprocessorDefinitions="_WIN32;WINVER=0x0400;_WIN32_WINNT=0x0400;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_CHEEVOS;RC_DISABLE_LUA;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;WANT_ZLIB;HAVE_DINPUT;HAVE_DSOUND;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_OVERLAY;HAVE_RGUI;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT;HAVE_D3D;HAVE_D3D8;HAVE_OPENGL1;HAVE_UPDATE_ASSETS;__STDC_CONSTANT_MACROS"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
@ -117,7 +117,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\deps\rcheevos\include&quot;;&quot;$(SolutionDir)\..\..\gfx\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\deps\rcheevos\include&quot;;&quot;$(SolutionDir)\..\..\gfx\include&quot;"
PreprocessorDefinitions="_WIN32;WINVER=0x0400;_WIN32_WINNT=0x0400;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_CHEEVOS;RC_DISABLE_LUA;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;WANT_ZLIB;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_OVERLAY;HAVE_RGUI;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT;__STDC_CONSTANT_MACROS"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
@ -166,7 +166,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\deps\rcheevos\include&quot;;&quot;$(SolutionDir)\..\..\gfx\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\libretro-common\include&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\msvc&quot;;&quot;$(SolutionDir)\..\..\libretro-common\include\compat\zlib&quot;;&quot;$(SolutionDir)\..\..\deps&quot;;&quot;$(SolutionDir)\..\..\deps\stb&quot;;&quot;$(SolutionDir)\..\..\deps\rcheevos\include&quot;;&quot;$(SolutionDir)\..\..\gfx\include&quot;"
PreprocessorDefinitions="_WIN32;WINVER=0x0400;_WIN32_WINNT=0x0400;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_CHEEVOS;RC_DISABLE_LUA;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;WANT_ZLIB;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_OVERLAY;HAVE_RGUI;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT;DEBUG;_DEBUG;__STDC_CONSTANT_MACROS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"

View File

@ -4520,15 +4520,19 @@ int runloop_iterate(unsigned *sleep_ms)
*sleep_ms = 10;
return 1;
case RUNLOOP_STATE_END:
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL)
&& settings->bools.menu_pause_libretro)
{
runloop_netplay_pause();
}
#endif
goto end;
case RUNLOOP_STATE_MENU_ITERATE:
runloop_netplay_pause();
#ifdef HAVE_NETWORKING
runloop_netplay_pause();
return 0;
#endif
case RUNLOOP_STATE_ITERATE:
break;
}