Turn threaded data runloop off for single-core consoles
This commit is contained in:
parent
f323b3ef8c
commit
f70070cd16
|
@ -428,8 +428,13 @@ static unsigned swap_interval = 1;
|
||||||
*/
|
*/
|
||||||
static const bool video_threaded = false;
|
static const bool video_threaded = false;
|
||||||
|
|
||||||
#ifdef HAVE_THREADS
|
#if defined(HAVE_THREADS)
|
||||||
|
#if defined(GEKKO) || defined(PSP) || defined(_3DS) || defined(_XBOX1)
|
||||||
|
/* For single-core consoles right now it's better to have this be disabled. */
|
||||||
|
static const bool threaded_data_runloop_enable = false;
|
||||||
|
#else
|
||||||
static const bool threaded_data_runloop_enable = true;
|
static const bool threaded_data_runloop_enable = true;
|
||||||
|
#endif
|
||||||
#else
|
#else
|
||||||
static const bool threaded_data_runloop_enable = false;
|
static const bool threaded_data_runloop_enable = false;
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue