Rename overlays-convert-glsl to shaders-convert-glsl -
To convert shaders to GLSL: make -f Makefile.griffin shaders-convert-glsl
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@ -241,6 +241,9 @@ else ifeq ($(platform), ps3-cobra)
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@echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory."
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@echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory."
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endif
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endif
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shaders-convert-glsl:
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$(PYTHON3) tools/cg2glsl.py $(SHADER_DIR) $(SHADER_GLSL_DIR)
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overlays-checkout:
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overlays-checkout:
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@if test -d $(OVERLAY_DIR); then \
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@if test -d $(OVERLAY_DIR); then \
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echo "[OVERLAY CHECKOUT::] Git pulling common-overlays..."; \
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echo "[OVERLAY CHECKOUT::] Git pulling common-overlays..."; \
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@ -252,8 +255,6 @@ overlays-checkout:
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$(GIT) clone git://github.com/libretro/common-overlays.git $(OVERLAY_DIR); \
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$(GIT) clone git://github.com/libretro/common-overlays.git $(OVERLAY_DIR); \
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fi
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fi
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overlays-convert-glsl:
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$(PYTHON3) tools/cg2glsl.py $(SHADER_DIR) $(SHADER_GLSL_DIR)
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clean:
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clean:
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rm -f $(EXT_TARGET)
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rm -f $(EXT_TARGET)
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