(PS3) Remove fixed shader slots

This commit is contained in:
twinaphex 2013-04-05 23:58:30 +02:00
parent 5172168143
commit f58a038a5f
2 changed files with 2 additions and 78 deletions

View File

@ -304,12 +304,6 @@ static void populate_setting_item(void *data, unsigned input)
strlcpy(current_item->setting_text, fname, sizeof(current_item->setting_text));
strlcpy(current_item->comment, "INFO - Select a shader as [Shader #1].", sizeof(current_item->comment));
break;
case SETTING_SHADER_2:
fill_pathname_base(fname, g_settings.video.second_pass_shader, sizeof(fname));
strlcpy(current_item->text, "Shader #2", sizeof(current_item->text));
strlcpy(current_item->setting_text, fname, sizeof(current_item->setting_text));
strlcpy(current_item->comment, "INFO - Select a shader as [Shader #2].", sizeof(current_item->comment));
break;
#endif
case SETTING_EMU_SKIN:
fill_pathname_base(fname, g_extern.console.menu_texture_path, sizeof(fname));
@ -357,21 +351,6 @@ static void populate_setting_item(void *data, unsigned input)
}
break;
#ifdef HAVE_FBO
case SETTING_HW_TEXTURE_FILTER_2:
strlcpy(current_item->text, "Hardware filtering #2", sizeof(current_item->text));
if (g_settings.video.second_pass_smooth)
{
strlcpy(current_item->setting_text, "Bilinear", sizeof(current_item->setting_text));
strlcpy(current_item->comment, "INFO - Hardware filtering #2 is set to Bilinear.",
sizeof(current_item->comment));
}
else
{
strlcpy(current_item->setting_text, "Point", sizeof(current_item->setting_text));
strlcpy(current_item->comment, "INFO - Hardware filtering #2 is set to Point.",
sizeof(current_item->comment));
}
break;
case SETTING_SCALE_ENABLED:
strlcpy(current_item->text, "FBO Mode", sizeof(current_item->text));
if (g_settings.video.render_to_texture)
@ -1104,22 +1083,6 @@ static int select_file(uint8_t menu_type, uint64_t input)
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_FIRST_SHADER);
}
if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_SECOND_SHADER))
{
strlcpy(g_settings.video.second_pass_shader, path, sizeof(g_settings.video.second_pass_shader));
if (g_settings.video.shader_type != RARCH_SHADER_NONE)
{
driver.video->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, path, RARCH_SHADER_INDEX_PASS1);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - Shader successfully loaded.", 1, 180);
}
else
RARCH_ERR("Shaders are unsupported on this platform.\n");
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_SECOND_SHADER);
}
break;
case PRESET_CHOICE:
strlcpy(g_extern.file_state.cgp_path, path, sizeof(g_extern.file_state.cgp_path));
@ -1416,15 +1379,15 @@ static bool osk_callback_enter_filename(void *data)
snprintf(filepath, sizeof(filepath), "%s/%s.cgp", default_paths.cgp_dir, tmp_str);
RARCH_LOG("[osk_callback_enter_filename]: filepath is: %s.\n", filepath);
/*
struct gl_cg_cgp_info current_settings;
memset(&current_settings, 0, sizeof(current_settings));
current_settings.shader[0] = g_settings.video.cg_shader_path;
current_settings.shader[1] = g_settings.video.second_pass_shader;
current_settings.filter_linear[0] = g_settings.video.smooth;
current_settings.filter_linear[1] = g_settings.video.second_pass_smooth;
current_settings.render_to_texture = true;
current_settings.fbo_scale = g_settings.video.fbo.scale_x; //fbo.scale_x and y are the same anyway
gl_cg_save_cgp(filepath, &current_settings);
*/
break;
case INPUT_PRESET_FILE:
snprintf(filepath, sizeof(filepath), "%s/%s.cfg", default_paths.input_presets_dir, tmp_str);
@ -1551,26 +1514,6 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
RARCH_ERR("Shaders are unsupported on this platform.\n");
}
break;
case SETTING_SHADER_2:
if ((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
{
menu_stack_push(SHADER_CHOICE);
filebrowser_set_root_and_ext(filebrowser, EXT_SHADERS, default_paths.shader_dir);
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_SECOND_SHADER);
}
if (input & (1ULL << RMENU_DEVICE_NAV_START))
{
strlcpy(g_settings.video.second_pass_shader, default_paths.shader_file, sizeof(g_settings.video.second_pass_shader));
if (g_settings.video.shader_type != RARCH_SHADER_NONE)
{
driver.video->set_shader(driver.video_data, (enum rarch_shader_type)g_settings.video.shader_type, NULL, RARCH_SHADER_INDEX_PASS1);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INFO_DRAW))
msg_queue_push(g_extern.msg_queue, "INFO - Shader successfully loaded.", 1, 180);
}
else
RARCH_ERR("Shaders are unsupported on this platform.\n");
}
break;
case SETTING_EMU_SKIN:
if ((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
{
@ -1671,22 +1614,6 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
}
break;
#ifdef HAVE_FBO
case SETTING_HW_TEXTURE_FILTER_2:
if ((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
{
settings_set(1ULL << S_HW_TEXTURE_FILTER_2);
if (driver.video_poke->set_filtering)
driver.video_poke->set_filtering(driver.video_data, 2, g_settings.video.second_pass_smooth);
}
if (input & (1ULL << RMENU_DEVICE_NAV_START))
{
settings_set(1ULL << S_DEF_HW_TEXTURE_FILTER_2);
if (driver.video_poke->set_filtering)
driver.video_poke->set_filtering(driver.video_data, 2, g_settings.video.second_pass_smooth);
}
break;
case SETTING_SCALE_ENABLED:
if ((input & (1ULL << RMENU_DEVICE_NAV_LEFT)) || (input & (1ULL << RMENU_DEVICE_NAV_RIGHT)) || (input & (1ULL << RMENU_DEVICE_NAV_B)))
{
@ -1884,7 +1811,6 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t
{
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
set_setting_action(NULL, SETTING_SHADER, 1ULL << RMENU_DEVICE_NAV_START);
set_setting_action(NULL, SETTING_SHADER_2, 1ULL << RMENU_DEVICE_NAV_START);
#endif
}
break;

View File

@ -99,13 +99,11 @@ enum
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
SETTING_SHADER_PRESETS,
SETTING_SHADER,
SETTING_SHADER_2,
#endif
SETTING_FONT_SIZE,
SETTING_KEEP_ASPECT_RATIO,
SETTING_HW_TEXTURE_FILTER,
#ifdef HAVE_FBO
SETTING_HW_TEXTURE_FILTER_2,
SETTING_SCALE_ENABLED,
SETTING_SCALE_FACTOR,
#endif