diff --git a/frontend/frontend_ios.c b/frontend/frontend_ios.c
new file mode 100644
index 0000000000..9b80a511b6
--- /dev/null
+++ b/frontend/frontend_ios.c
@@ -0,0 +1,113 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2013 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2013 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include "../general.h"
+#include "../conf/config_file.h"
+#include "../file.h"
+
+#ifdef HAVE_RGUI
+#include "../frontend/menu/rgui.h"
+#endif
+
+void ios_free_main_wrap(struct rarch_main_wrap* wrap)
+{
+ if (wrap)
+ {
+ free((char*)wrap->libretro_path);
+ free((char*)wrap->rom_path);
+ free((char*)wrap->sram_path);
+ free((char*)wrap->state_path);
+ free((char*)wrap->config_path);
+ }
+
+ free(wrap);
+}
+
+void rarch_main_ios(void* args)
+{
+ rarch_init_msg_queue();
+ menu_init();
+
+
+ int init_ret;
+ if ((init_ret = rarch_main_init_wrap((struct rarch_main_wrap*)args))) return;
+ ios_free_main_wrap(args);
+
+#ifdef HAVE_RGUI
+ menu_init();
+ g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
+
+ for (;;)
+ {
+ if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
+ {
+ while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
+ g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
+ }
+ else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT))
+ {
+ if (g_extern.main_is_init)
+ rarch_main_deinit();
+
+ struct rarch_main_wrap args = {0};
+
+ args.verbose = g_extern.verbose;
+ args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
+ args.sram_path = NULL;
+ args.state_path = NULL;
+ args.rom_path = g_extern.fullpath;
+ args.libretro_path = g_settings.libretro;
+
+ int init_ret = rarch_main_init_wrap(&args);
+ if (init_ret == 0)
+ {
+ RARCH_LOG("rarch_main_init() succeeded.\n");
+ g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
+ }
+ else
+ {
+ RARCH_ERR("rarch_main_init() failed.\n");
+ g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
+ }
+
+ g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT);
+ }
+ else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
+ {
+ g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
+ while (menu_iterate());
+ g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
+ }
+ else
+ break;
+ }
+
+ menu_free();
+ if (g_extern.main_is_init)
+ rarch_main_deinit();
+#else
+ while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
+ rarch_main_deinit();
+#endif
+
+ rarch_deinit_msg_queue();
+
+#ifdef PERF_TEST
+ rarch_perf_log();
+#endif
+
+ rarch_main_clear_state();
+}
diff --git a/griffin/griffin.c b/griffin/griffin.c
index e60a9241d0..0c99a06617 100644
--- a/griffin/griffin.c
+++ b/griffin/griffin.c
@@ -393,6 +393,8 @@ MAIN
#include "../frontend/frontend_bbqnx.c"
#elif defined(ANDROID)
#include "../frontend/frontend_android.c"
+#elif defined(IOS)
+#include "../frontend/frontend_ios.c"
#endif
#if !defined(ANDROID) && !defined(IOS)
diff --git a/ios/RetroArch/RAGameView.m b/ios/RetroArch/RAGameView.m
index cf3515285c..2f1c680543 100644
--- a/ios/RetroArch/RAGameView.m
+++ b/ios/RetroArch/RAGameView.m
@@ -79,6 +79,8 @@ static UIView* g_pause_indicator_view;
UISegmentedControl* stateSelect = (UISegmentedControl*)[g_pause_view viewWithTag:1];
stateSelect.selectedSegmentIndex = (g_extern.state_slot < 10) ? g_extern.state_slot : -1;
+ g_extern.is_paused = true;
+
//
[UIView animateWithDuration:0.2
animations:^ { g_pause_view.alpha = 1.0f; }
@@ -91,6 +93,8 @@ static UIView* g_pause_indicator_view;
animations:^ { g_pause_view.alpha = 0.0f; }
completion:^(BOOL finished) { }
];
+
+ g_extern.is_paused = false;
}
- (void)hidePauseButton
@@ -105,34 +109,44 @@ static UIView* g_pause_indicator_view;
bool ios_init_game_view()
{
- // Make sure the view was created
- [RAGameView get];
+ dispatch_sync(dispatch_get_main_queue(), ^{
+ // Make sure the view was created
+ [RAGameView get];
+
+ g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
+ [EAGLContext setCurrentContext:g_context];
+ g_view.context = g_context;
+
+ // Show pause button for a few seconds, so people know it's there
+ g_pause_indicator_view.alpha = 1.0f;
+ [g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
+ });
- g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
[EAGLContext setCurrentContext:g_context];
- g_view.context = g_context;
-
- // Show pause button for a few seconds, so people know it's there
- g_pause_indicator_view.alpha = 1.0f;
- [g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
return true;
}
void ios_destroy_game_view()
{
- glFinish();
+ dispatch_sync(dispatch_get_main_queue(), ^{
+ glFinish();
- g_view.context = nil;
+ g_view.context = nil;
+ [EAGLContext setCurrentContext:nil];
+ g_context = nil;
+ });
+
[EAGLContext setCurrentContext:nil];
- g_context = nil;
}
void ios_flip_game_view()
-{
+{
if (--g_fast_forward_skips < 0)
{
- [g_view display];
+ dispatch_sync(dispatch_get_main_queue(), ^{
+ [g_view display];
+ });
g_fast_forward_skips = g_is_syncing ? 0 : 3;
}
}
@@ -154,6 +168,8 @@ void ios_get_game_view_size(unsigned *width, unsigned *height)
void ios_bind_game_view_fbo()
{
- [g_view bindDrawable];
+ dispatch_sync(dispatch_get_main_queue(), ^{
+ [g_view bindDrawable];
+ });
}
diff --git a/ios/RetroArch/RetroArch_iOS.m b/ios/RetroArch/RetroArch_iOS.m
index 4126bc3c15..539dc9e56c 100644
--- a/ios/RetroArch/RetroArch_iOS.m
+++ b/ios/RetroArch/RetroArch_iOS.m
@@ -14,6 +14,8 @@
*/
#include
+#include
+
#include "rarch_wrapper.h"
#include "general.h"
#include "frontend/menu/rmenu.h"
@@ -26,13 +28,14 @@
#define kDOCSFOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]
+// From frontend/frontend_ios.c
+extern void rarch_main_ios(void* args);
+extern void ios_free_main_wrap(struct rarch_main_wrap* wrap);
@implementation RetroArch_iOS
{
UIWindow* _window;
-
- bool _isIterating;
- bool _isScheduled;
+
bool _isGameTop;
bool _isPaused;
bool _isRunning;
@@ -72,17 +75,6 @@
menu_init();
}
-- (void)applicationDidBecomeActive:(UIApplication*)application
-{
- [self schedule];
-}
-
-- (void)applicationWillResignActive:(UIApplication*)application
-{
- [self lapse];
-}
-
-
- (void)applicationWillEnterForeground:(UIApplication *)application
{
if (_isRunning)
@@ -101,9 +93,6 @@
_isGameTop = [viewController isKindOfClass:[RAGameView class]];
[[UIApplication sharedApplication] setStatusBarHidden:_isGameTop withAnimation:UIStatusBarAnimationNone];
self.navigationBarHidden = _isGameTop;
-
- if (_isGameTop)
- [self schedule];
self.topViewController.navigationItem.rightBarButtonItem = [self createBluetoothButton];
}
@@ -122,38 +111,40 @@
#pragma mark EMULATION
- (void)runGame:(NSString*)path
{
+ if (_isRunning)
+ return;
+
assert(self.moduleInfo);
[RASettingsList refreshConfigFile];
+
+ [self pushViewController:RAGameView.get animated:NO];
+ _isRunning = true;
const char* const sd = [[RetroArch_iOS get].system_directory UTF8String];
const char* const cf = (ra_ios_is_file(self.moduleInfo.configPath)) ? [self.moduleInfo.configPath UTF8String] : 0;
const char* const libretro = [self.moduleInfo.path UTF8String];
- struct rarch_main_wrap main_wrapper = {[path UTF8String], sd, sd, cf, libretro};
- if (rarch_main_init_wrap(&main_wrapper) == 0)
- {
- rarch_init_msg_queue();
+ struct rarch_main_wrap* load_data = malloc(sizeof(struct rarch_main_wrap));
+ load_data->libretro_path = strdup(libretro);
+ load_data->rom_path = strdup([path UTF8String]);
+ load_data->sram_path = strdup(sd);
+ load_data->state_path = strdup(sd);
+ load_data->verbose = false;
+ load_data->config_path = strdup(cf);
+ dispatch_async_f(dispatch_get_global_queue(0, 0), load_data, rarch_main_ios);
+ _isRunning = true;
- // Read load time settings
- config_file_t* conf = config_file_new([self.moduleInfo.configPath UTF8String]);
- bool autoStartBluetooth = false;
- if (conf && config_get_bool(conf, "ios_auto_bluetooth", &autoStartBluetooth) && autoStartBluetooth)
- [self startBluetooth];
- config_file_free(conf);
-
- //
- [self pushViewController:RAGameView.get animated:NO];
- _isRunning = true;
- g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
- }
- else
- {
- _isRunning = false;
- [RetroArch_iOS displayErrorMessage:@"Failed to load game."];
- }
+ // Read load time settings
+ // TODO: Do this better
+ config_file_t* conf = config_file_new([self.moduleInfo.configPath UTF8String]);
+ bool autoStartBluetooth = false;
+ if (conf && config_get_bool(conf, "ios_auto_bluetooth", &autoStartBluetooth) && autoStartBluetooth)
+ [self startBluetooth];
+ config_file_free(conf);
}
+#if 0
- (void)closeGame
{
if (_isRunning)
@@ -172,6 +163,7 @@
[self popViewControllerAnimated:NO];
}
}
+#endif
- (void)refreshConfig
{
@@ -179,92 +171,14 @@
memset(g_settings.input.overlay, 0, sizeof(g_settings.input.overlay));
memset(g_settings.video.xml_shader_path, 0, sizeof(g_settings.video.xml_shader_path));
+#if 0
if (_isRunning)
{
uninit_drivers();
config_load();
init_drivers();
}
-}
-
-- (void)iterate
-{
- RARCH_LOG("Iterate Began\n");
-
- if (_isIterating)
- {
- RARCH_LOG("Recursive Iterate");
- return;
- }
-
- _isIterating = true;
-
- while (!_isPaused && _isRunning && _isGameTop && _isScheduled)
- {
- if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
- {
- if (((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()))
- while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true) == kCFRunLoopRunHandledSource);
- else
- {
- g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
-
- if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
- g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT);
- }
- }
- else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT))
- {
- if (g_extern.main_is_init)
- rarch_main_deinit();
-
- struct rarch_main_wrap args = {0};
-
- args.verbose = g_extern.verbose;
- args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
- args.sram_path = NULL;
- args.state_path = NULL;
- args.rom_path = g_extern.fullpath;
- args.libretro_path = g_settings.libretro;
-
- int init_ret = rarch_main_init_wrap(&args);
- if (init_ret == 0)
- {
- RARCH_LOG("rarch_main_init() succeeded.\n");
- g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
- }
- else
- {
- RARCH_ERR("rarch_main_init() failed.\n");
- g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
- }
-
- g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT);
- }
- else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
- {
- if (menu_iterate())
- while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true) == kCFRunLoopRunHandledSource);
- else
- g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
- }
- else
- [self closeGame];
- }
-
- RARCH_LOG("Iterate Ended\n");
- _isIterating = false;
-}
-
-- (void)schedule
-{
- _isScheduled = true;
- [self performSelector:@selector(iterate) withObject:self afterDelay:.01f];
-}
-
-- (void)lapse
-{
- _isScheduled = false;
+#endif
}
#pragma mark PAUSE MENU
@@ -304,13 +218,12 @@
{
[[RAGameView get] closePauseMenu];
_isPaused = false;
- [self schedule];
}
- (IBAction)closeGamePressed:(id)sender
{
[self closePauseMenu:sender];
- [self closeGame];
+// [self closeGame];
}
- (IBAction)showSettings