(WiiU/wpad) Allow hotplugging Gamepad, support >1 channel
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@ -25,16 +25,80 @@
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#define PANIC_BUTTON_MASK (VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_STICK_L)
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#define PANIC_BUTTON_MASK (VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_STICK_L)
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static bool wpad_ready = false;
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typedef struct _drc_state drc_state;
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static uint64_t button_state = 0;
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struct _drc_state
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static int16_t analog_state[3][2];
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{
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uint64_t button_state;
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int16_t analog_state[3][2];
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};
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static drc_state gamepads[WIIU_GAMEPAD_CHANNELS] = { 0 };
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#define WPAD_INVALID_CHANNEL -1
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static int channel_slot_map[WIIU_GAMEPAD_CHANNELS] = { WPAD_INVALID_CHANNEL, WPAD_INVALID_CHANNEL };
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static VPADChan to_gamepad_channel(unsigned pad) {
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unsigned i;
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for (i = 0; i < WIIU_GAMEPAD_CHANNELS; i++) {
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if (channel_slot_map[i] == pad) {
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return i;
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}
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}
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return WPAD_INVALID_CHANNEL;
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}
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static void wpad_deregister(unsigned channel) {
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unsigned slot;
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if (channel >= WIIU_GAMEPAD_CHANNELS)
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return;
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/* See if Gamepad is already disconnected */
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if (channel_slot_map[channel] == WPAD_INVALID_CHANNEL)
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return;
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/* Sanity check, about to use as unsigned */
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if (channel_slot_map[channel] < 0) {
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channel_slot_map[channel] = WPAD_INVALID_CHANNEL;
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return;
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}
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slot = (unsigned)channel_slot_map[channel];
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if (slot >= MAX_USERS)
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return;
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input_autoconfigure_disconnect(slot, wpad_driver.ident);
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hid_instance.pad_list[slot].connected = false;
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channel_slot_map[channel] = WPAD_INVALID_CHANNEL;
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}
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static void wpad_register(unsigned channel) {
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int slot;
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if (channel >= WIIU_GAMEPAD_CHANNELS)
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return;
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/* Check if gamepad is already handled
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Other checks not needed here - about to overwrite channel_slot_map entry*/
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if (channel_slot_map[channel] != WPAD_INVALID_CHANNEL)
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return;
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slot = pad_connection_find_vacant_pad(hid_instance.pad_list);
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if(slot < 0)
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return;
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hid_instance.pad_list[slot].connected = true;
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input_pad_connect(slot, &wpad_driver);
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channel_slot_map[channel] = slot;
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}
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static void update_button_state(uint64_t *state, uint32_t held_buttons)
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static void update_button_state(uint64_t *state, uint32_t held_buttons)
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{
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{
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*state = held_buttons & VPAD_MASK_BUTTONS;
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*state = held_buttons & VPAD_MASK_BUTTONS;
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}
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}
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static void update_analog_state(int16_t state[3][2], VPADStatus *vpad)
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static void update_analog_state(int16_t state[3][2], VPADStatus *vpad)
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{
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{
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state[RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = WIIU_READ_STICK(vpad->leftStick.x);
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state[RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = WIIU_READ_STICK(vpad->leftStick.x);
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state[RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = WIIU_READ_STICK(vpad->leftStick.y);
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state[RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = WIIU_READ_STICK(vpad->leftStick.y);
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@ -51,11 +115,12 @@ static int16_t scale_touchpad(int16_t from_min, int16_t from_max,
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return (((value - from_min) * to_range) / from_range) + to_min;
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return (((value - from_min) * to_range) / from_range) + to_min;
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}
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}
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static void get_calibrated_point(VPADTouchData *point, struct video_viewport *viewport, VPADStatus *vpad)
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static void get_calibrated_point(VPADTouchData *point,
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struct video_viewport *viewport, VPADStatus *vpad, unsigned channel)
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{
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{
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VPADTouchData calibrated720p = {0};
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VPADTouchData calibrated720p = {0};
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VPADGetTPCalibratedPoint(PAD_GAMEPAD, &calibrated720p, &(vpad->tpNormal));
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VPADGetTPCalibratedPoint(channel, &calibrated720p, &(vpad->tpNormal));
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point->x = scale_touchpad(12, 1268, 0, viewport->full_width, calibrated720p.x);
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point->x = scale_touchpad(12, 1268, 0, viewport->full_width, calibrated720p.x);
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point->y = scale_touchpad(12, 708, 0, viewport->full_height, calibrated720p.y);
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point->y = scale_touchpad(12, 708, 0, viewport->full_height, calibrated720p.y);
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}
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}
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@ -88,9 +153,9 @@ static void apply_clamping(VPADTouchData *point, struct video_viewport *viewport
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}
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}
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static void get_touch_coordinates(VPADTouchData *point, VPADStatus *vpad,
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static void get_touch_coordinates(VPADTouchData *point, VPADStatus *vpad,
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struct video_viewport *viewport, bool *clamped)
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VPADChan channel, struct video_viewport *viewport, bool *clamped)
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{
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{
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get_calibrated_point(point, viewport, vpad);
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get_calibrated_point(point, viewport, vpad, channel);
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apply_clamping(point, viewport, clamped);
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apply_clamping(point, viewport, clamped);
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}
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}
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@ -127,7 +192,7 @@ static void log_coords(int16_t x, int16_t y)
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}
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}
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#endif
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#endif
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static void update_touch_state(int16_t state[3][2], uint64_t *buttons, VPADStatus *vpad)
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static void update_touch_state(int16_t state[3][2], uint64_t *buttons, VPADStatus *vpad, VPADChan channel)
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{
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{
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VPADTouchData point = {0};
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VPADTouchData point = {0};
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struct video_viewport viewport = {0};
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struct video_viewport viewport = {0};
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@ -140,7 +205,7 @@ static void update_touch_state(int16_t state[3][2], uint64_t *buttons, VPADStatu
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}
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}
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video_driver_get_viewport_info(&viewport);
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video_driver_get_viewport_info(&viewport);
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get_touch_coordinates(&point, vpad, &viewport, &touch_clamped);
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get_touch_coordinates(&point, vpad, channel, &viewport, &touch_clamped);
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state[WIIU_DEVICE_INDEX_TOUCHPAD][RETRO_DEVICE_ID_ANALOG_X] = scale_touchpad(
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state[WIIU_DEVICE_INDEX_TOUCHPAD][RETRO_DEVICE_ID_ANALOG_X] = scale_touchpad(
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viewport.x, viewport.x + viewport.width, -0x7fff, 0x7fff, point.x);
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viewport.x, viewport.x + viewport.width, -0x7fff, 0x7fff, point.x);
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@ -168,67 +233,90 @@ static void wpad_poll(void)
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{
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{
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VPADStatus vpad;
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VPADStatus vpad;
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VPADReadError error;
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VPADReadError error;
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VPADChan channel;
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VPADRead(PAD_GAMEPAD, &vpad, 1, &error);
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for (channel = VPAD_CHAN_0; channel < WIIU_GAMEPAD_CHANNELS; channel++) {
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VPADRead(channel, &vpad, 1, &error);
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if (error)
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if (error == VPAD_READ_SUCCESS || error == VPAD_READ_NO_SAMPLES) {
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return;
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/* Gamepad is connected! */
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wpad_register(channel);
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} else if (error == VPAD_READ_INVALID_CONTROLLER) {
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wpad_deregister(channel);
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}
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update_button_state(&button_state, vpad.hold);
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if (error == VPAD_READ_SUCCESS) {
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update_analog_state(analog_state, &vpad);
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update_button_state(&gamepads[channel].button_state, vpad.hold);
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update_touch_state(analog_state, &button_state, &vpad);
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update_analog_state(gamepads[channel].analog_state, &vpad);
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check_panic_button(vpad.hold);
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update_touch_state(gamepads[channel].analog_state, &gamepads[channel].button_state, &vpad, channel);
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check_panic_button(vpad.hold);
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}
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}
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}
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}
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static bool wpad_init(void *data)
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static bool wpad_init(void *data)
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{
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{
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int slot = pad_connection_find_vacant_pad(hid_instance.pad_list);
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if(slot < 0)
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return false;
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hid_instance.pad_list[slot].connected = true;
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input_pad_connect(slot, &wpad_driver);
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wpad_poll();
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wpad_poll();
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wpad_ready = true;
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return true;
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return true;
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}
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}
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static bool wpad_query_pad(unsigned pad)
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static bool wpad_query_pad(unsigned pad)
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{
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{
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return wpad_ready && pad < MAX_USERS;
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return pad < MAX_USERS && (to_gamepad_channel(pad) != WPAD_INVALID_CHANNEL);
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}
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}
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static void wpad_destroy(void)
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static void wpad_destroy(void)
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{
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{
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wpad_ready = false;
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}
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}
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static bool wpad_button(unsigned pad, uint16_t button_bit)
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static bool wpad_button(unsigned pad, uint16_t button_bit)
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{
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{
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VPADChan channel;
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if (!wpad_query_pad(pad))
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if (!wpad_query_pad(pad))
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return false;
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return false;
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return button_state & (UINT64_C(1) << button_bit);
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channel = to_gamepad_channel(pad);
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if (channel < 0)
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return false;
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return gamepads[channel].button_state & (UINT64_C(1) << button_bit);
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}
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}
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static void wpad_get_buttons(unsigned pad, input_bits_t *state)
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static void wpad_get_buttons(unsigned pad, input_bits_t *state)
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{
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{
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if (!wpad_query_pad(pad))
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VPADChan channel;
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if (!wpad_query_pad(pad)) {
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BIT256_CLEAR_ALL_PTR(state);
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BIT256_CLEAR_ALL_PTR(state);
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else
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return;
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BITS_COPY32_PTR(state, button_state);
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}
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channel = to_gamepad_channel(pad);
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if (channel < 0) {
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BIT256_CLEAR_ALL_PTR(state);
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return;
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}
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BITS_COPY32_PTR(state, gamepads[channel].button_state);
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}
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}
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static int16_t wpad_axis(unsigned pad, uint32_t axis)
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static int16_t wpad_axis(unsigned pad, uint32_t axis)
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{
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{
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axis_data data;
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axis_data data;
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VPADChan channel;
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if (!wpad_query_pad(pad) || axis == AXIS_NONE)
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if (!wpad_query_pad(pad) || axis == AXIS_NONE)
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return 0;
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return 0;
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channel = to_gamepad_channel(pad);
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if (channel < 0)
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return 0;
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pad_functions.read_axis_data(axis, &data);
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pad_functions.read_axis_data(axis, &data);
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return pad_functions.get_axis_value(data.axis, analog_state, data.is_negative);
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return pad_functions.get_axis_value(data.axis, gamepads[channel].analog_state, data.is_negative);
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}
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}
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static const char *wpad_name(unsigned pad)
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static const char *wpad_name(unsigned pad)
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@ -51,7 +51,7 @@
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#define WIIU_DEVICE_INDEX_TOUCHPAD 2
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#define WIIU_DEVICE_INDEX_TOUCHPAD 2
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#define PAD_GAMEPAD 0
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#define WIIU_GAMEPAD_CHANNELS 2
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#define WIIU_WIIMOTE_CHANNELS 4
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#define WIIU_WIIMOTE_CHANNELS 4
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#define WIIU_ANALOG_FACTOR 0x7ff0
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#define WIIU_ANALOG_FACTOR 0x7ff0
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@ -103,6 +103,11 @@ typedef enum VPADReadError
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VPAD_READ_INVALID_CONTROLLER = -2,
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VPAD_READ_INVALID_CONTROLLER = -2,
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} VPADReadError;
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} VPADReadError;
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typedef enum VPADChan
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{
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VPAD_CHAN_0 = 0,
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} VPADChan;
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typedef struct VPADVec2D
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typedef struct VPADVec2D
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{
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{
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float x;
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float x;
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