diff --git a/input/drivers_hid/mfi_hid.h b/input/drivers_hid/mfi_hid.h
index 7ec76493eb..890065fb43 100644
--- a/input/drivers_hid/mfi_hid.h
+++ b/input/drivers_hid/mfi_hid.h
@@ -20,7 +20,4 @@
joypad_connection_t *slots;
-void apple_gamecontroller_init(void);
-void apple_gamecontroller_poll_all(void);
-
#endif
diff --git a/input/drivers_hid/mfi_hid.m b/input/drivers_hid/mfi_hid.m
deleted file mode 100644
index 0c4dc90471..0000000000
--- a/input/drivers_hid/mfi_hid.m
+++ /dev/null
@@ -1,187 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2013-2014 - Jason Fetters
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#include
-
-#include
-#import
-
-#include "mfi_hid.h"
-#include "../../input/drivers/cocoa_input.h"
-
-enum
-{
- GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
-};
-
-static bool apple_gamecontroller_available(void)
-{
- int major, minor;
- get_ios_version(&major, &minor);
-
- if (major <= 6)
- return false;
-
- return true;
-}
-
-static void apple_gamecontroller_poll(GCController *controller)
-{
- uint32_t slot, pause;
- uint32_t *buttons;
- driver_t *driver = driver_get_ptr();
- cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
- if (!apple || !controller)
- return;
-
- slot = (uint32_t)controller.playerIndex;
- /* retain the start (pause) value */
- pause = apple->mfi_buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START);
-
- apple->mfi_buttons[slot] = 0;
- memset(apple->axes[slot], 0, sizeof(apple->axes[0]));
-
- apple->mfi_buttons[slot] |= pause;
-
- buttons = &apple->mfi_buttons[slot];
-
- if (controller.extendedGamepad)
- {
- GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
-
- *buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
- *buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
- *buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
- *buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
- *buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
- *buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
- *buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
- *buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
- *buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
- *buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
- *buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
- *buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
- apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
- apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
- apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
- apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
- apple->axes[slot][4] = gp.rightThumbstick.yAxis.value * 32767.0f;
- apple->axes[slot][5] = gp.rightThumbstick.yAxis.value * 32767.0f;
-
- }
- else if (controller.gamepad)
- {
- GCGamepad *gp = (GCGamepad *)controller.gamepad;
-
- *buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
- *buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
- *buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
- *buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
- *buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
- *buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
- *buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
- *buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
- *buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
- *buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
- }
-}
-
-void apple_gamecontroller_poll_all(void)
-{
- if (!apple_gamecontroller_available())
- return;
-
- for (GCController *controller in [GCController controllers])
- apple_gamecontroller_poll(controller);
-}
-
-static void apple_gamecontroller_register(GCGamepad *gamepad)
-{
- driver_t *driver = driver_get_ptr();
- cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
- gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
- apple_gamecontroller_poll(updateGamepad.controller);
- };
-
- gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
-
- uint32_t slot = (uint32_t)controller.playerIndex;
-
- apple->mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
-
- dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
- apple->mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
- });
-
- };
-
-}
-
-static int32_t apple_joypad_connect_gcapi(joypad_connection_t *joyconn)
-{
- int pad = pad_connection_find_vacant_pad(joyconn);
-
- if (pad >= 0 && pad < MAX_USERS)
- {
- joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad];
-
- if (s)
- s->connected = true;
- }
-
- return pad;
-}
-
-static void apple_gamecontroller_connect(GCController *controller)
-{
- int32_t slot = apple_joypad_connect_gcapi(slots);
-
- controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET;
-
- if (controller.playerIndex == GCControllerPlayerIndexUnset)
- return;
-
- apple_gamecontroller_register(controller.gamepad);
-}
-
-static void apple_gamecontroller_disconnect(GCController* controller)
-{
- unsigned pad = (uint32_t)controller.playerIndex;
- if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
- return;
-
- pad_connection_pad_deinit(&slots[pad], pad);
-}
-
-void apple_gamecontroller_init(void)
-{
- if (!apple_gamecontroller_available())
- return;
-#ifdef __IPHONE_7_0
- [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
- object:nil
- queue:[NSOperationQueue mainQueue]
- usingBlock:^(NSNotification *note) {
- apple_gamecontroller_connect([note object]);
- }];
-
- [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
- object:nil
- queue:[NSOperationQueue mainQueue]
- usingBlock:^(NSNotification *note) {
- apple_gamecontroller_disconnect([note object]);
- } ];
-#endif
-}