From f1b9df4fafc04ee7b835f986ec8fe640ff3410f2 Mon Sep 17 00:00:00 2001 From: Joe Osborn Date: Tue, 25 Jun 2024 13:48:18 -0700 Subject: [PATCH] Flip default y positive direction for viewport calc This should fix metal and maybe some directx resizes --- gfx/video_driver.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/gfx/video_driver.c b/gfx/video_driver.c index 048991e70f..efddc75a71 100644 --- a/gfx/video_driver.c +++ b/gfx/video_driver.c @@ -2128,11 +2128,9 @@ void video_driver_update_viewport( vp, vp->full_width, vp->full_height, - video_driver_aspect_ratio, keep_aspect, false); + video_driver_aspect_ratio, keep_aspect, true); else if (keep_aspect && !force_full) - { - video_viewport_get_scaled_aspect(vp, vp->full_width, vp->full_height, false); - } + video_viewport_get_scaled_aspect(vp, vp->full_width, vp->full_height, true); } void video_driver_restore_cached(void *settings_data)