Enable pause_nonactive by default
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@ -653,7 +653,7 @@ static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */
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static const unsigned rewind_granularity = 1;
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/* Pause gameplay when gameplay loses focus. */
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static const bool pause_nonactive = false;
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static const bool pause_nonactive = true;
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/* Saves non-volatile SRAM at a regular interval.
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* It is measured in seconds. A value of 0 disables autosave. */
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