diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index 38f6b81f1a..e7b3ac687e 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -1153,7 +1153,10 @@ static void gl_glsl_set_params(void *data, void *shader_data, orig_uniforms[1].enabled = true; for (j = 0; j < 2; j++) - gl_glsl_set_uniform_parameter(glsl, &orig_uniforms[j], NULL); + { + if (orig_uniforms[j].enabled) + gl_glsl_set_uniform_parameter(glsl, &orig_uniforms[j], NULL); + } /* Pass texture coordinates. */ if (uni->orig.tex_coord >= 0) @@ -1204,7 +1207,10 @@ static void gl_glsl_set_params(void *data, void *shader_data, feedback_uniforms[1].enabled = true; for (j = 0; j < 2; j++) - gl_glsl_set_uniform_parameter(glsl, &feedback_uniforms[j], NULL); + { + if (feedback_uniforms[j].enabled) + gl_glsl_set_uniform_parameter(glsl, &feedback_uniforms[j], NULL); + } /* Pass texture coordinates. */ if (uni->feedback.tex_coord >= 0) @@ -1255,7 +1261,10 @@ static void gl_glsl_set_params(void *data, void *shader_data, fbo_tex_params[2].enabled = true; for (j = 0; j < 3; j++) - gl_glsl_set_uniform_parameter(glsl, &fbo_tex_params[j], NULL); + { + if (fbo_tex_params[j].enabled) + gl_glsl_set_uniform_parameter(glsl, &fbo_tex_params[j], NULL); + } if (uni->pass[i].tex_coord >= 0) { @@ -1307,7 +1316,10 @@ static void gl_glsl_set_params(void *data, void *shader_data, prev_tex_params[2].enabled = true; for (j = 0; j < 3; j++) - gl_glsl_set_uniform_parameter(glsl, &prev_tex_params[j], NULL); + { + if (prev_tex_params[j].enabled) + gl_glsl_set_uniform_parameter(glsl, &prev_tex_params[j], NULL); + } /* Pass texture coordinates. */ if (uni->prev[i].tex_coord >= 0)