From f5454cd4462492ecadcd58dda616d7f993b40e39 Mon Sep 17 00:00:00 2001
From: pinumbernumber <1337rz@gmail.com>
Date: Fri, 23 Aug 2013 13:09:59 +0100
Subject: [PATCH 1/6] Initial xinput support, fix msvc build
---
Makefile.win | 10 +-
frontend/frontend_context.c | 3 +
input/dinput.c | 25 +-
input/input_common.c | 3 +
input/input_common.h | 1 +
input/sdl_joypad.c | 29 +-
input/winxinput_joypad.c | 361 ++++++++++++++++++++++
msvc/msvc-2010/RetroArch-msvc2010.vcxproj | 10 +-
8 files changed, 434 insertions(+), 8 deletions(-)
create mode 100644 input/winxinput_joypad.c
diff --git a/Makefile.win b/Makefile.win
index 71036ccf47..df300fb4f7 100644
--- a/Makefile.win
+++ b/Makefile.win
@@ -44,7 +44,8 @@ JOBJ := conf/config_file.o \
compat/compat.o \
file_path.o \
tools/input_common_joyconfig.o \
- input/dinput.o
+ input/dinput.o \
+ input/winxinput_joypad.o
CC = gcc
CXX = g++
@@ -63,6 +64,8 @@ HAVE_THREADS = 1
HAVE_RGUI = 1
DYNAMIC = 1
+USE_WINXINPUT = 1
+
ifeq ($(SLIM),)
HAVE_SDL = 1
HAVE_SDL_IMAGE = 1
@@ -212,6 +215,11 @@ ifeq ($(HAVE_PYTHON), 1)
OBJ += gfx/py_state/py_state.o
endif
+ifeq ($(USE_WINXINPUT), 1)
+ DEFINES += -DUSE_WINXINPUT
+ OBJ += input/winxinput_joypad.o
+endif
+
ifeq ($(HAVE_DINPUT), 1)
LIBS += -ldinput8 -ldxguid -lole32
DEFINES += -DHAVE_DINPUT
diff --git a/frontend/frontend_context.c b/frontend/frontend_context.c
index 24fa1dd161..93fd0260b0 100644
--- a/frontend/frontend_context.c
+++ b/frontend/frontend_context.c
@@ -36,12 +36,15 @@ static const frontend_ctx_driver_t *frontend_ctx_drivers[] = {
#if defined(IOS) || defined(OSX)
&frontend_ctx_apple,
#endif
+ NULL // zero length array is not valid
};
const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
{
for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
{
+ if (!frontend_ctx_drivers[i]) // could be the dummy NULL
+ continue;
if (strcmp(frontend_ctx_drivers[i]->ident, ident) == 0)
return frontend_ctx_drivers[i];
}
diff --git a/input/dinput.c b/input/dinput.c
index 024f323ba9..620d3e645a 100644
--- a/input/dinput.c
+++ b/input/dinput.c
@@ -386,6 +386,8 @@ static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
return DIENUM_CONTINUE;
}
+extern const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[];
+
static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
{
(void)p;
@@ -399,7 +401,28 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
#else
if (FAILED(IDirectInput8_CreateDevice(g_ctx, &inst->guidInstance, pad, NULL)))
#endif
- return DIENUM_CONTINUE;
+ return DIENUM_CONTINUE;
+
+#ifdef USE_WINXINPUT
+ // Reject xbox 360 controllers, the xinput driver will take care of them
+ DIDEVICEINSTANCE info;
+ ZeroMemory(&info, sizeof(DIDEVICEINSTANCE));
+ info.dwSize = sizeof(DIDEVICEINSTANCE);
+ IDirectInputDevice8_GetDeviceInfo(*pad, &info);
+
+ unsigned test_name_index = 0;
+ while(1)
+ {
+ if (XBOX_PAD_NAMES_TO_REJECT[test_name_index] == NULL)
+ break;
+ if (lstrcmpi(info.tszProductName, XBOX_PAD_NAMES_TO_REJECT[test_name_index]) == 0)
+ {
+ RARCH_LOG("dinput: Rejected XInput controller \"%s\"", info.tszProductName);
+ return DIENUM_CONTINUE;
+ }
+ ++test_name_index;
+ }
+#endif
IDirectInputDevice8_SetDataFormat(*pad, &c_dfDIJoystick2);
IDirectInputDevice8_SetCooperativeLevel(*pad, (HWND)driver.video_window,
diff --git a/input/input_common.c b/input/input_common.c
index 12be6eaf76..cc7ab96e80 100644
--- a/input/input_common.c
+++ b/input/input_common.c
@@ -41,6 +41,9 @@
static const rarch_joypad_driver_t *joypad_drivers[] = {
#ifndef IS_RETROLAUNCH
+#ifdef USE_WINXINPUT
+ &winxinput_joypad,
+#endif
#ifdef HAVE_DINPUT
&dinput_joypad,
#endif
diff --git a/input/input_common.h b/input/input_common.h
index 2ce912e98a..dc118ff4e1 100644
--- a/input/input_common.h
+++ b/input/input_common.h
@@ -93,6 +93,7 @@ const char *input_joypad_name(const rarch_joypad_driver_t *driver, unsigned joyp
extern const rarch_joypad_driver_t dinput_joypad;
extern const rarch_joypad_driver_t linuxraw_joypad;
+extern const rarch_joypad_driver_t winxinput_joypad; // Named as such to avoid confusion with xb1/360 port code
extern const rarch_joypad_driver_t sdl_joypad;
diff --git a/input/sdl_joypad.c b/input/sdl_joypad.c
index 812936be56..0ed9411be8 100644
--- a/input/sdl_joypad.c
+++ b/input/sdl_joypad.c
@@ -39,6 +39,8 @@ static void sdl_joypad_destroy(void)
memset(g_pads, 0, sizeof(g_pads));
}
+extern const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[];
+
static bool sdl_joypad_init(void)
{
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
@@ -54,9 +56,32 @@ static bool sdl_joypad_init(void)
pad->joypad = SDL_JoystickOpen(i);
if (!pad->joypad)
{
- RARCH_ERR("Couldn't open SDL joystick #%u.\n", i);
- goto error;
+ RARCH_ERR("Couldn't open SDL joystick #%u.\n", i);
+ goto error;
}
+
+
+ #ifdef USE_WINXINPUT
+ // Reject xbox 360 controllers, the xinput driver will take care of them.
+ unsigned test_name_index = 0;
+ while(1)
+ {
+ if (XBOX_PAD_NAMES_TO_REJECT[test_name_index] == NULL)
+ break;
+ if (lstrcmpi(SDL_JoystickName(i), XBOX_PAD_NAMES_TO_REJECT[test_name_index]) == 0)
+ {
+ RARCH_LOG("sdl joypad: Rejected XInput controller \"%s\"", SDL_JoystickName(i));
+ pad->joypad = NULL; pad->num_axes = 0; pad->num_buttons = 0; pad->num_hats = 0;
+
+ goto continue_after_xinput_rejection;
+ }
+ ++test_name_index;
+ }
+ #endif
+
+ continue_after_xinput_rejection:
+
+ //
RARCH_LOG("Opened Joystick: %s (#%u).\n",
SDL_JoystickName(i), i);
diff --git a/input/winxinput_joypad.c b/input/winxinput_joypad.c
new file mode 100644
index 0000000000..0310b24c5b
--- /dev/null
+++ b/input/winxinput_joypad.c
@@ -0,0 +1,361 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2013 - Hans-Kristian Arntzen
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+// Support 360 controllers on Windows.
+// Said controllers do show under DInput but they have limitations in this mode;
+// The triggers are combined rather than seperate and it is not possible to use
+// the guide button.
+
+// Some wrappers for other controllers also simulate xinput (as it is easier to implement)
+// so this may be useful for those also.
+
+// Note: if rumble is ever added (for psx and n64 cores), add rumble support to this
+// as well as dinput.
+#include "input_common.h"
+
+#include "../general.h"
+#include "../boolean.h"
+
+#include
+#include
+#include
+
+//#include
+
+// There is no need to require the xinput headers and libs since
+// we shall be dynamically loading them anyway. But first check that
+// it hasn't been included anyway.
+// official and mingw xinput headers have different include guards
+#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H))
+
+ #define XINPUT_GAMEPAD_DPAD_UP 0x0001
+ #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
+ #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
+ #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
+ #define XINPUT_GAMEPAD_START 0x0010
+ #define XINPUT_GAMEPAD_BACK 0x0020
+ #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
+ #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
+ #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
+ #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
+ #define XINPUT_GAMEPAD_A 0x1000
+ #define XINPUT_GAMEPAD_B 0x2000
+ #define XINPUT_GAMEPAD_X 0x4000
+ #define XINPUT_GAMEPAD_Y 0x8000
+
+ typedef struct
+ {
+ WORD wButtons;
+ BYTE bLeftTrigger;
+ BYTE bRightTrigger;
+ SHORT sThumbLX;
+ SHORT sThumbLY;
+ SHORT sThumbRX;
+ SHORT sThumbRY;
+ } XINPUT_GAMEPAD;
+
+ typedef struct
+ {
+ DWORD dwPacketNumber;
+ XINPUT_GAMEPAD Gamepad;
+ } XINPUT_STATE;
+
+#endif
+
+// Guide constant is not officially documented
+#define XINPUT_GAMEPAD_GUIDE 0x0400
+
+#ifndef ERROR_DEVICE_NOT_CONNECTED
+ #define ERROR_DEVICE_NOT_CONNECTED 1167
+#endif
+
+// To load xinput1_3.dll
+static HINSTANCE g_winxinput_dll;
+
+// Function pointer, to be assigned with GetProcAddress
+typedef __stdcall DWORD (*XInputGetStateEx_t)(DWORD, XINPUT_STATE*);
+static XInputGetStateEx_t g_XInputGetStateEx;
+
+// Guide button may or may not be available,
+// but if it is available
+static bool g_winxinput_guide_button_supported;
+
+typedef struct
+{
+ XINPUT_STATE xstate;
+ bool connected;
+} winxinput_joypad_state;
+
+static winxinput_joypad_state g_winxinput_states[4];
+
+static bool winxinput_joypad_init(void)
+{
+ g_winxinput_dll = NULL;
+
+ // Find the correct path to load the DLL from.
+ // Usually this will be from the system directory,
+ // but occasionally a user may wish to use a third-party
+ // wrapper DLL (such as x360ce); support these by checking
+ // the working directory first.
+
+ // No need to check for existance as we will be checking LoadLibrary's
+ // success anyway.
+ TCHAR dll_path[MAX_PATH];
+ strcpy(dll_path, "xinput1_3.dll");
+ g_winxinput_dll = LoadLibrary(dll_path);
+ if (!g_winxinput_dll)
+ {
+ // Loading from working dir failed, try to load from system.
+ GetSystemDirectory(dll_path, sizeof(dll_path));
+ strcpy(dll_path, "xinput1_3.dll");
+ g_winxinput_dll = LoadLibrary(dll_path);
+
+ if (!g_winxinput_dll)
+ {
+ RARCH_ERR("Failed to init XInput, ensure DirectX and controller drivers are up to date.\n");
+ return false; // DLL does not exist or is invalid
+ }
+
+ }
+
+ // If we get here then an xinput DLL is correctly loaded.
+ // First try to load ordinal 100 (XInputGetStateEx).
+ // Cast to make C++ happy.
+ g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, (LPCSTR)100);
+ g_winxinput_guide_button_supported = true;
+
+ if (!g_XInputGetStateEx)
+ {
+ // no ordinal 100. (old version of x360ce perhaps). Load the ordinary XInputGetState,
+ // at the cost of losing guide button support.
+ g_winxinput_guide_button_supported = false;
+ g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
+ if (!g_XInputGetStateEx)
+ {
+ RARCH_ERR("Failed to init XInput.\n");
+ return false; // DLL was loaded but did not contain the correct function.
+ }
+ }
+
+ // zero out the states
+ for (unsigned i = 0; i < 4; ++i)
+ ZeroMemory(&g_winxinput_states[i], sizeof(winxinput_joypad_state));
+
+ // Do a dummy poll to check which controllers are connected.
+ XINPUT_STATE dummy_state;
+ for (unsigned i = 0; i < 4; ++i)
+ {
+ g_winxinput_states[i].connected = !(g_XInputGetStateEx(i, &dummy_state) == ERROR_DEVICE_NOT_CONNECTED);
+ if (g_winxinput_states[i].connected)
+ RARCH_LOG("Found XInput controller, player #%u\n", i);
+ }
+
+
+ return true;
+}
+
+static bool winxinput_joypad_query_pad(unsigned pad)
+{
+ if (pad >= 4)
+ return false;
+ else
+ return g_winxinput_states[pad].connected;
+}
+
+static void winxinput_joypad_destroy(void)
+{
+ for (unsigned i = 0; i < 4; ++i)
+ ZeroMemory(&g_winxinput_states[i], sizeof(winxinput_joypad_state));
+
+ FreeLibrary(g_winxinput_dll);
+ g_winxinput_dll = NULL;
+ g_XInputGetStateEx = NULL;
+}
+
+// Buttons are provided by XInput as bits of a uint16.
+// Map from button index (0..10) to mask to AND against.
+// dpad is handled seperately.
+// Order:
+// a, b, x, y, leftbump, rightbump, back, start, leftstick, rightstick, guide.
+static const WORD button_index_to_bitmap_code[] = {
+ 0x1000, 0x2000, 0x4000, 0x8000, 0x0100, 0x0200, 0x0020, 0x0010,
+ 0x0040, 0x0080, 0x0400
+};
+
+static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
+{
+ if (joykey == NO_BTN)
+ return false;
+
+ if (!(g_winxinput_states[port_num].connected))
+ return false;
+
+
+
+ uint16_t btn_word = g_winxinput_states[port_num].xstate.Gamepad.wButtons;
+
+
+ if (GET_HAT_DIR(joykey))
+ {
+
+ switch (GET_HAT_DIR(joykey))
+ {
+ case HAT_UP_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_UP;
+ case HAT_DOWN_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_DOWN;
+ case HAT_LEFT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_LEFT;
+ case HAT_RIGHT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_RIGHT;
+ }
+
+ return false; // hat requested and no hat button down
+ }
+ else
+ {
+ // non-hat button
+ unsigned num_buttons = g_winxinput_guide_button_supported ? 11 : 10;
+
+ if (joykey >= num_buttons)
+ return false;
+ else
+ return btn_word & button_index_to_bitmap_code[joykey];
+ }
+
+ return false;
+
+}
+//#include
+static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
+{
+ //printf("Requested axis: %u\n", joyaxis);
+ if (joyaxis == AXIS_NONE)
+ return 0;
+
+ if (!(g_winxinput_states[port_num].connected))
+ return 0;
+
+ /*switch (joyaxis)
+ {
+ case 0: return(g_winxinput_states[port_num].xstate.Gamepad.sThumbLX);
+ case 1: return (g_winxinput_states[port_num].xstate.Gamepad.sThumbLX);
+ case 2: return 0;
+ case 3: return 0; //do axes now
+ case 4: return 0;
+ case 5: return 0;
+ default: return 0;
+ }*/
+
+
+ int16_t val = 0;
+ int axis = -1;
+
+ bool is_neg = false;
+ bool is_pos = false;
+
+ if (AXIS_NEG_GET(joyaxis) <= 3)
+ {
+ axis = AXIS_NEG_GET(joyaxis);
+ is_neg = true;
+ }
+ else if (AXIS_POS_GET(joyaxis) <= 5)
+ {
+ axis = AXIS_POS_GET(joyaxis);
+ is_pos = true;
+ }
+
+ XINPUT_GAMEPAD* pad = &(g_winxinput_states[port_num].xstate.Gamepad);
+ switch (axis)
+ {
+ case 0: val = pad->sThumbLX; break;
+ case 1: val = pad->sThumbLY; break;
+ case 2: val = pad->sThumbRX; break;
+ case 3: val = pad->sThumbRY; break;
+
+ case 4: val = pad->bLeftTrigger * 32767 / 255; break;
+ case 5: val = pad->bRightTrigger * 32767 / 255; break;
+ }
+
+ if (is_neg && val > 0)
+ val = 0;
+ else if (is_pos && val < 0)
+ val = 0;
+
+ return val;
+
+}
+
+static void winxinput_joypad_poll(void)
+{
+ for (unsigned i = 0; i < 4; ++i)
+ if (g_XInputGetStateEx(i, &(g_winxinput_states[i].xstate)) == ERROR_DEVICE_NOT_CONNECTED)
+ g_winxinput_states[i].connected = false;
+}
+
+static const char* const XBOX_CONTROLLER_NAMES[4] =
+{
+ "Xbox 360 Controller (Player 1)",
+ "Xbox 360 Controller (Player 2)",
+ "Xbox 360 Controller (Player 3)",
+ "Xbox 360 Controller (Player 4)"
+};
+
+const char* winxinput_joypad_name (unsigned pad)
+{
+ if (pad > 3)
+ return NULL;
+ else
+ return XBOX_CONTROLLER_NAMES[pad];
+}
+
+
+const rarch_joypad_driver_t winxinput_joypad = {
+ winxinput_joypad_init,
+ winxinput_joypad_query_pad,
+ winxinput_joypad_destroy,
+ winxinput_joypad_button,
+ winxinput_joypad_axis,
+ winxinput_joypad_poll,
+ winxinput_joypad_name,
+ "winxinput",
+};
+
+// A list of names for other (dinput) drivers to reject.
+const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[] =
+{
+ "Controller (Gamepad for Xbox 360)",
+ "Controller (XBOX 360 For Windows)",
+ "Controller (Xbox 360 Wireless Receiver for Windows)",
+ "Controller (Xbox wireless receiver for windows)",
+ "XBOX 360 For Windows (Controller)",
+ "Xbox 360 Wireless Receiver",
+ "Xbox Receiver for Windows (Wireless Controller)",
+ "Xbox wireless receiver for windows (Controller)",
+ NULL
+};
+
+
+/*
+typedef struct rarch_joypad_driver
+{
+ bool (*init)(void);
+ bool (*query_pad)(unsigned);
+ void (*destroy)(void);
+ bool (*button)(unsigned, uint16_t);
+ int16_t (*axis)(unsigned, uint32_t);
+ void (*poll)(void);
+ const char *(*name)(unsigned);
+
+ const char *ident;
+} rarch_joypad_driver_t;
+
+*/
\ No newline at end of file
diff --git a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
index 17c46dec6d..3a7d4085ad 100644
--- a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
+++ b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
@@ -88,7 +88,7 @@
Level3
Disabled
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreadedDebug
CompileAsCpp
@@ -108,7 +108,7 @@
Level3
Disabled
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreadedDebug
CompileAsCpp
@@ -130,7 +130,7 @@
MaxSpeed
true
true
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreaded
CompileAsCpp
@@ -154,7 +154,7 @@
MaxSpeed
true
true
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreaded
CompileAsCpp
@@ -250,6 +250,8 @@
+
+
From 3370684a06a9b9d69ab549110eb522d196a02815 Mon Sep 17 00:00:00 2001
From: pinumbernumber <1337rz@gmail.com>
Date: Sun, 25 Aug 2013 17:17:23 +0100
Subject: [PATCH 2/6] Improved XInput support, misc tweaks
---
frontend/frontend_context.c | 2 +-
input/dinput.c | 57 +++++---
input/sdl_joypad.c | 29 +---
input/winxinput_joypad.c | 188 ++++++++++++--------------
msvc/msvc-2010/RetroArch-msvc2010.sln | 20 +++
5 files changed, 152 insertions(+), 144 deletions(-)
create mode 100644 msvc/msvc-2010/RetroArch-msvc2010.sln
diff --git a/frontend/frontend_context.c b/frontend/frontend_context.c
index 93fd0260b0..fcb03e084f 100644
--- a/frontend/frontend_context.c
+++ b/frontend/frontend_context.c
@@ -43,7 +43,7 @@ const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
{
for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
{
- if (!frontend_ctx_drivers[i]) // could be the dummy NULL
+ if (!frontend_ctx_drivers[i]) // check for dummy NULL
continue;
if (strcmp(frontend_ctx_drivers[i]->ident, ident) == 0)
return frontend_ctx_drivers[i];
diff --git a/input/dinput.c b/input/dinput.c
index 620d3e645a..237a09f9d4 100644
--- a/input/dinput.c
+++ b/input/dinput.c
@@ -68,11 +68,11 @@ static bool dinput_init_context(void)
if (g_ctx)
return true;
- if (driver.display_type != RARCH_DISPLAY_WIN32)
+ /*if (driver.display_type != RARCH_DISPLAY_WIN32)
{
RARCH_ERR("Cannot open DInput as no Win32 window is present.\n");
return false;
- }
+ }*/ // Not needed, interferes with joyconfig
CoInitialize(NULL);
@@ -386,7 +386,35 @@ static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
return DIENUM_CONTINUE;
}
-extern const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[];
+static const LPCTSTR XBOX_PAD_NAMES[] =
+{
+ "Controller (Gamepad for Xbox 360)",
+ "Controller (XBOX 360 For Windows)",
+ "Controller (Xbox 360 Wireless Receiver for Windows)",
+ "Controller (Xbox wireless receiver for windows)",
+ "XBOX 360 For Windows (Controller)",
+ "Xbox 360 Wireless Receiver",
+ "Xbox Receiver for Windows (Wireless Controller)",
+ "Xbox wireless receiver for windows (Controller)",
+ NULL
+};
+
+static bool name_is_360_pad(LPCSTR name)
+{
+ for (unsigned i = 0; ; ++i)
+ {
+ LPCSTR t = XBOX_PAD_NAMES[i];
+ if (t == NULL)
+ return false;
+ else if (lstrcmpi(name, t) == 0)
+ return true;
+ }
+}
+
+// Keep track of which pad indexes are 360 controllers
+// not static, will be read in winxinput_joypad.c
+// -1 = not xbox pad, otherwise 0..3
+int g_xbox_pad_indexes[MAX_PLAYERS];
static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
{
@@ -404,23 +432,13 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
return DIENUM_CONTINUE;
#ifdef USE_WINXINPUT
- // Reject xbox 360 controllers, the xinput driver will take care of them
- DIDEVICEINSTANCE info;
- ZeroMemory(&info, sizeof(DIDEVICEINSTANCE));
- info.dwSize = sizeof(DIDEVICEINSTANCE);
- IDirectInputDevice8_GetDeviceInfo(*pad, &info);
+ int last_xbox_pad_index = 0;
- unsigned test_name_index = 0;
- while(1)
+ if (name_is_360_pad(inst->tszProductName))
{
- if (XBOX_PAD_NAMES_TO_REJECT[test_name_index] == NULL)
- break;
- if (lstrcmpi(info.tszProductName, XBOX_PAD_NAMES_TO_REJECT[test_name_index]) == 0)
- {
- RARCH_LOG("dinput: Rejected XInput controller \"%s\"", info.tszProductName);
- return DIENUM_CONTINUE;
- }
- ++test_name_index;
+ if (last_xbox_pad_index < 4)
+ g_xbox_pad_indexes[g_joypad_cnt] = last_xbox_pad_index;
+ ++last_xbox_pad_index;
}
#endif
@@ -440,6 +458,9 @@ static bool dinput_joypad_init(void)
{
if (!dinput_init_context())
return false;
+
+ for (unsigned i = 0; i < MAX_PLAYERS; ++i)
+ g_xbox_pad_indexes[i] = -1;
RARCH_LOG("Enumerating DInput joypads ...\n");
IDirectInput8_EnumDevices(g_ctx, DI8DEVCLASS_GAMECTRL,
diff --git a/input/sdl_joypad.c b/input/sdl_joypad.c
index 0ed9411be8..812936be56 100644
--- a/input/sdl_joypad.c
+++ b/input/sdl_joypad.c
@@ -39,8 +39,6 @@ static void sdl_joypad_destroy(void)
memset(g_pads, 0, sizeof(g_pads));
}
-extern const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[];
-
static bool sdl_joypad_init(void)
{
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
@@ -56,32 +54,9 @@ static bool sdl_joypad_init(void)
pad->joypad = SDL_JoystickOpen(i);
if (!pad->joypad)
{
- RARCH_ERR("Couldn't open SDL joystick #%u.\n", i);
- goto error;
+ RARCH_ERR("Couldn't open SDL joystick #%u.\n", i);
+ goto error;
}
-
-
- #ifdef USE_WINXINPUT
- // Reject xbox 360 controllers, the xinput driver will take care of them.
- unsigned test_name_index = 0;
- while(1)
- {
- if (XBOX_PAD_NAMES_TO_REJECT[test_name_index] == NULL)
- break;
- if (lstrcmpi(SDL_JoystickName(i), XBOX_PAD_NAMES_TO_REJECT[test_name_index]) == 0)
- {
- RARCH_LOG("sdl joypad: Rejected XInput controller \"%s\"", SDL_JoystickName(i));
- pad->joypad = NULL; pad->num_axes = 0; pad->num_buttons = 0; pad->num_hats = 0;
-
- goto continue_after_xinput_rejection;
- }
- ++test_name_index;
- }
- #endif
-
- continue_after_xinput_rejection:
-
- //
RARCH_LOG("Opened Joystick: %s (#%u).\n",
SDL_JoystickName(i), i);
diff --git a/input/winxinput_joypad.c b/input/winxinput_joypad.c
index 0310b24c5b..234e57ac53 100644
--- a/input/winxinput_joypad.c
+++ b/input/winxinput_joypad.c
@@ -20,9 +20,6 @@
// Some wrappers for other controllers also simulate xinput (as it is easier to implement)
// so this may be useful for those also.
-
-// Note: if rumble is ever added (for psx and n64 cores), add rumble support to this
-// as well as dinput.
#include "input_common.h"
#include "../general.h"
@@ -32,12 +29,8 @@
#include
#include
-//#include
-
-// There is no need to require the xinput headers and libs since
-// we shall be dynamically loading them anyway. But first check that
-// it hasn't been included anyway.
-// official and mingw xinput headers have different include guards
+// Check the definitions do not already exist.
+// Official and mingw xinput headers have different include guards
#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H))
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
@@ -81,25 +74,40 @@
#define ERROR_DEVICE_NOT_CONNECTED 1167
#endif
-// To load xinput1_3.dll
+#ifndef HAVE_DINPUT
+ #error Cannot compile xinput without dinput.
+#endif
+
+// Due to 360 pads showing up under both XI and DI, and since we are going
+// to have to pass through unhandled joypad numbers to DI, a slightly ugly
+// hack is required here. dinput_joypad_init will fill this.
+// For each pad index, the appropriate entry will be set to -1 if it is not
+// a 360 pad, or the correct XInput player number (0..3 inclusive) if it is.
+extern int g_xbox_pad_indexes[MAX_PLAYERS];
+
+// For xinput1_3.dll
static HINSTANCE g_winxinput_dll;
// Function pointer, to be assigned with GetProcAddress
-typedef __stdcall DWORD (*XInputGetStateEx_t)(DWORD, XINPUT_STATE*);
+typedef DWORD (__stdcall *XInputGetStateEx_t)(DWORD, XINPUT_STATE*);
static XInputGetStateEx_t g_XInputGetStateEx;
-// Guide button may or may not be available,
-// but if it is available
+// Guide button may or may not be available
static bool g_winxinput_guide_button_supported;
typedef struct
{
XINPUT_STATE xstate;
- bool connected;
+ bool connected;
} winxinput_joypad_state;
static winxinput_joypad_state g_winxinput_states[4];
+static int pad_index_to_xplayer_index(unsigned pad)
+{
+ return g_xbox_pad_indexes[pad];
+}
+
static bool winxinput_joypad_init(void)
{
g_winxinput_dll = NULL;
@@ -119,12 +127,13 @@ static bool winxinput_joypad_init(void)
{
// Loading from working dir failed, try to load from system.
GetSystemDirectory(dll_path, sizeof(dll_path));
- strcpy(dll_path, "xinput1_3.dll");
+ strcat(dll_path, "\\xinput1_3.dll");
g_winxinput_dll = LoadLibrary(dll_path);
if (!g_winxinput_dll)
{
RARCH_ERR("Failed to init XInput, ensure DirectX and controller drivers are up to date.\n");
+ //g_dinput_should_filter_xinput_controllers = false;
return false; // DLL does not exist or is invalid
}
@@ -132,21 +141,22 @@ static bool winxinput_joypad_init(void)
// If we get here then an xinput DLL is correctly loaded.
// First try to load ordinal 100 (XInputGetStateEx).
- // Cast to make C++ happy.
g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, (LPCSTR)100);
g_winxinput_guide_button_supported = true;
if (!g_XInputGetStateEx)
{
- // no ordinal 100. (old version of x360ce perhaps). Load the ordinary XInputGetState,
+ // no ordinal 100. (old version of x360ce perhaps?) Load the ordinary XInputGetState,
// at the cost of losing guide button support.
g_winxinput_guide_button_supported = false;
g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
if (!g_XInputGetStateEx)
{
- RARCH_ERR("Failed to init XInput.\n");
+ RARCH_ERR("Failed to init XInput: Found an XInput DLL but it is invalid or corrupt.\n");
+ //g_dinput_should_filter_xinput_controllers = false;
return false; // DLL was loaded but did not contain the correct function.
}
+ RARCH_WARN("XInput: No guide button support.\n");
}
// zero out the states
@@ -161,17 +171,26 @@ static bool winxinput_joypad_init(void)
if (g_winxinput_states[i].connected)
RARCH_LOG("Found XInput controller, player #%u\n", i);
}
-
- return true;
+ if ((!g_winxinput_states[0].connected) &&
+ (!g_winxinput_states[1].connected) &&
+ (!g_winxinput_states[2].connected) &&
+ (!g_winxinput_states[3].connected))
+ return false;
+
+
+ // We're going to have to be buddies with dinput if we want to be able
+ // to use XI and non-XI controllers together.
+ return dinput_joypad.init();
}
static bool winxinput_joypad_query_pad(unsigned pad)
{
- if (pad >= 4)
- return false;
+ int xplayer = pad_index_to_xplayer_index(pad);
+ if (xplayer > -1)
+ return g_winxinput_states[0].connected;
else
- return g_winxinput_states[pad].connected;
+ return dinput_joypad.query_pad(pad);
}
static void winxinput_joypad_destroy(void)
@@ -180,36 +199,45 @@ static void winxinput_joypad_destroy(void)
ZeroMemory(&g_winxinput_states[i], sizeof(winxinput_joypad_state));
FreeLibrary(g_winxinput_dll);
- g_winxinput_dll = NULL;
+ g_winxinput_dll = NULL;
g_XInputGetStateEx = NULL;
+
+ dinput_joypad.destroy();
}
// Buttons are provided by XInput as bits of a uint16.
-// Map from button index (0..10) to mask to AND against.
+// Map from rarch button index (0..10) to a mask to bitwise-& the buttons against.
// dpad is handled seperately.
-// Order:
-// a, b, x, y, leftbump, rightbump, back, start, leftstick, rightstick, guide.
static const WORD button_index_to_bitmap_code[] = {
- 0x1000, 0x2000, 0x4000, 0x8000, 0x0100, 0x0200, 0x0020, 0x0010,
- 0x0040, 0x0080, 0x0400
+ XINPUT_GAMEPAD_A ,
+ XINPUT_GAMEPAD_B ,
+ XINPUT_GAMEPAD_X ,
+ XINPUT_GAMEPAD_Y ,
+ XINPUT_GAMEPAD_LEFT_SHOULDER ,
+ XINPUT_GAMEPAD_RIGHT_SHOULDER,
+ XINPUT_GAMEPAD_START ,
+ XINPUT_GAMEPAD_BACK ,
+ XINPUT_GAMEPAD_LEFT_THUMB ,
+ XINPUT_GAMEPAD_RIGHT_THUMB ,
+ XINPUT_GAMEPAD_GUIDE
};
static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
{
if (joykey == NO_BTN)
return false;
-
- if (!(g_winxinput_states[port_num].connected))
+
+ int xplayer = pad_index_to_xplayer_index(port_num);
+ if (xplayer == -1)
+ return dinput_joypad.button(port_num, joykey);
+
+ if (!(g_winxinput_states[xplayer].connected))
return false;
-
-
-
- uint16_t btn_word = g_winxinput_states[port_num].xstate.Gamepad.wButtons;
-
+
+ uint16_t btn_word = g_winxinput_states[xplayer].xstate.Gamepad.wButtons;
if (GET_HAT_DIR(joykey))
{
-
switch (GET_HAT_DIR(joykey))
{
case HAT_UP_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_UP;
@@ -217,7 +245,6 @@ static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
case HAT_LEFT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_LEFT;
case HAT_RIGHT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_RIGHT;
}
-
return false; // hat requested and no hat button down
}
else
@@ -225,44 +252,32 @@ static bool winxinput_joypad_button (unsigned port_num, uint16_t joykey)
// non-hat button
unsigned num_buttons = g_winxinput_guide_button_supported ? 11 : 10;
- if (joykey >= num_buttons)
- return false;
- else
+ if (joykey < num_buttons)
return btn_word & button_index_to_bitmap_code[joykey];
}
-
return false;
-
}
-//#include
+
static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
{
- //printf("Requested axis: %u\n", joyaxis);
if (joyaxis == AXIS_NONE)
return 0;
- if (!(g_winxinput_states[port_num].connected))
- return 0;
-
- /*switch (joyaxis)
- {
- case 0: return(g_winxinput_states[port_num].xstate.Gamepad.sThumbLX);
- case 1: return (g_winxinput_states[port_num].xstate.Gamepad.sThumbLX);
- case 2: return 0;
- case 3: return 0; //do axes now
- case 4: return 0;
- case 5: return 0;
- default: return 0;
- }*/
+ int xplayer = pad_index_to_xplayer_index(port_num);
+ if (xplayer == -1)
+ return dinput_joypad.axis(port_num, joyaxis);
+
+ if (!(g_winxinput_states[xplayer].connected))
+ return false;
int16_t val = 0;
- int axis = -1;
+ int axis = -1;
bool is_neg = false;
bool is_pos = false;
- if (AXIS_NEG_GET(joyaxis) <= 3)
+ if (AXIS_NEG_GET(joyaxis) <= 3) // triggers (axes 4,5) cannot be negative
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
@@ -273,7 +288,8 @@ static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
is_pos = true;
}
- XINPUT_GAMEPAD* pad = &(g_winxinput_states[port_num].xstate.Gamepad);
+ XINPUT_GAMEPAD* pad = &(g_winxinput_states[xplayer].xstate.Gamepad);
+
switch (axis)
{
case 0: val = pad->sThumbLX; break;
@@ -281,7 +297,7 @@ static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
case 2: val = pad->sThumbRX; break;
case 3: val = pad->sThumbRY; break;
- case 4: val = pad->bLeftTrigger * 32767 / 255; break;
+ case 4: val = pad->bLeftTrigger * 32767 / 255; break; // map 0..255 to 0..32767
case 5: val = pad->bRightTrigger * 32767 / 255; break;
}
@@ -289,9 +305,12 @@ static int16_t winxinput_joypad_axis (unsigned port_num, uint32_t joyaxis)
val = 0;
else if (is_pos && val < 0)
val = 0;
+
+ // Clamp to avoid overflow error
+ if (val == -32768)
+ val = -32767;
return val;
-
}
static void winxinput_joypad_poll(void)
@@ -299,6 +318,8 @@ static void winxinput_joypad_poll(void)
for (unsigned i = 0; i < 4; ++i)
if (g_XInputGetStateEx(i, &(g_winxinput_states[i].xstate)) == ERROR_DEVICE_NOT_CONNECTED)
g_winxinput_states[i].connected = false;
+
+ dinput_joypad.poll();
}
static const char* const XBOX_CONTROLLER_NAMES[4] =
@@ -311,13 +332,15 @@ static const char* const XBOX_CONTROLLER_NAMES[4] =
const char* winxinput_joypad_name (unsigned pad)
{
- if (pad > 3)
- return NULL;
+ int xplayer = pad_index_to_xplayer_index(pad);
+
+ if (xplayer < 0)
+ return dinput_joypad.name(pad);
else
- return XBOX_CONTROLLER_NAMES[pad];
+ // TODO: Different name if disconnected?
+ return XBOX_CONTROLLER_NAMES[xplayer];
}
-
const rarch_joypad_driver_t winxinput_joypad = {
winxinput_joypad_init,
winxinput_joypad_query_pad,
@@ -328,34 +351,3 @@ const rarch_joypad_driver_t winxinput_joypad = {
winxinput_joypad_name,
"winxinput",
};
-
-// A list of names for other (dinput) drivers to reject.
-const LPCTSTR XBOX_PAD_NAMES_TO_REJECT[] =
-{
- "Controller (Gamepad for Xbox 360)",
- "Controller (XBOX 360 For Windows)",
- "Controller (Xbox 360 Wireless Receiver for Windows)",
- "Controller (Xbox wireless receiver for windows)",
- "XBOX 360 For Windows (Controller)",
- "Xbox 360 Wireless Receiver",
- "Xbox Receiver for Windows (Wireless Controller)",
- "Xbox wireless receiver for windows (Controller)",
- NULL
-};
-
-
-/*
-typedef struct rarch_joypad_driver
-{
- bool (*init)(void);
- bool (*query_pad)(unsigned);
- void (*destroy)(void);
- bool (*button)(unsigned, uint16_t);
- int16_t (*axis)(unsigned, uint32_t);
- void (*poll)(void);
- const char *(*name)(unsigned);
-
- const char *ident;
-} rarch_joypad_driver_t;
-
-*/
\ No newline at end of file
diff --git a/msvc/msvc-2010/RetroArch-msvc2010.sln b/msvc/msvc-2010/RetroArch-msvc2010.sln
new file mode 100644
index 0000000000..6bb4b9c199
--- /dev/null
+++ b/msvc/msvc-2010/RetroArch-msvc2010.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual C++ Express 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RetroArch-msvc2010", "RetroArch-msvc2010.vcxproj", "{27FF7CE1-4059-4AA1-8062-FD529560FA54}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {27FF7CE1-4059-4AA1-8062-FD529560FA54}.Debug|Win32.ActiveCfg = Debug|Win32
+ {27FF7CE1-4059-4AA1-8062-FD529560FA54}.Debug|Win32.Build.0 = Debug|Win32
+ {27FF7CE1-4059-4AA1-8062-FD529560FA54}.Release|Win32.ActiveCfg = Release|Win32
+ {27FF7CE1-4059-4AA1-8062-FD529560FA54}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
From f3de828444328cc9ae16c7088fc39e27bf80487d Mon Sep 17 00:00:00 2001
From: pinumbernumber <1337rz@gmail.com>
Date: Sun, 25 Aug 2013 18:54:20 +0100
Subject: [PATCH 3/6] Eradicated some win32 macros/typedefs
---
input/dinput.c | 4 ++--
input/winxinput_joypad.c | 28 ++++++++++++++--------------
2 files changed, 16 insertions(+), 16 deletions(-)
diff --git a/input/dinput.c b/input/dinput.c
index 237a09f9d4..cb10f3b788 100644
--- a/input/dinput.c
+++ b/input/dinput.c
@@ -399,11 +399,11 @@ static const LPCTSTR XBOX_PAD_NAMES[] =
NULL
};
-static bool name_is_360_pad(LPCSTR name)
+static bool name_is_360_pad(const char* name)
{
for (unsigned i = 0; ; ++i)
{
- LPCSTR t = XBOX_PAD_NAMES[i];
+ const char* t = XBOX_PAD_NAMES[i];
if (t == NULL)
return false;
else if (lstrcmpi(name, t) == 0)
diff --git a/input/winxinput_joypad.c b/input/winxinput_joypad.c
index 234e57ac53..d7666140e9 100644
--- a/input/winxinput_joypad.c
+++ b/input/winxinput_joypad.c
@@ -50,18 +50,18 @@
typedef struct
{
- WORD wButtons;
- BYTE bLeftTrigger;
- BYTE bRightTrigger;
- SHORT sThumbLX;
- SHORT sThumbLY;
- SHORT sThumbRX;
- SHORT sThumbRY;
+ uint16_t wButtons;
+ uint8_t bLeftTrigger;
+ uint8_t bRightTrigger;
+ int16_t sThumbLX;
+ int16_t sThumbLY;
+ int16_t sThumbRX;
+ int16_t sThumbRY;
} XINPUT_GAMEPAD;
typedef struct
{
- DWORD dwPacketNumber;
+ uint32_t dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE;
@@ -89,7 +89,7 @@ extern int g_xbox_pad_indexes[MAX_PLAYERS];
static HINSTANCE g_winxinput_dll;
// Function pointer, to be assigned with GetProcAddress
-typedef DWORD (__stdcall *XInputGetStateEx_t)(DWORD, XINPUT_STATE*);
+typedef uint32_t (__stdcall *XInputGetStateEx_t)(uint32_t, XINPUT_STATE*);
static XInputGetStateEx_t g_XInputGetStateEx;
// Guide button may or may not be available
@@ -120,7 +120,7 @@ static bool winxinput_joypad_init(void)
// No need to check for existance as we will be checking LoadLibrary's
// success anyway.
- TCHAR dll_path[MAX_PATH];
+ char dll_path[MAX_PATH];
strcpy(dll_path, "xinput1_3.dll");
g_winxinput_dll = LoadLibrary(dll_path);
if (!g_winxinput_dll)
@@ -141,7 +141,7 @@ static bool winxinput_joypad_init(void)
// If we get here then an xinput DLL is correctly loaded.
// First try to load ordinal 100 (XInputGetStateEx).
- g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, (LPCSTR)100);
+ g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, (const char*)100);
g_winxinput_guide_button_supported = true;
if (!g_XInputGetStateEx)
@@ -161,7 +161,7 @@ static bool winxinput_joypad_init(void)
// zero out the states
for (unsigned i = 0; i < 4; ++i)
- ZeroMemory(&g_winxinput_states[i], sizeof(winxinput_joypad_state));
+ memset(&g_winxinput_states[i], 0, sizeof(winxinput_joypad_state));
// Do a dummy poll to check which controllers are connected.
XINPUT_STATE dummy_state;
@@ -196,7 +196,7 @@ static bool winxinput_joypad_query_pad(unsigned pad)
static void winxinput_joypad_destroy(void)
{
for (unsigned i = 0; i < 4; ++i)
- ZeroMemory(&g_winxinput_states[i], sizeof(winxinput_joypad_state));
+ memset(&g_winxinput_states[i], 0, sizeof(winxinput_joypad_state));
FreeLibrary(g_winxinput_dll);
g_winxinput_dll = NULL;
@@ -208,7 +208,7 @@ static void winxinput_joypad_destroy(void)
// Buttons are provided by XInput as bits of a uint16.
// Map from rarch button index (0..10) to a mask to bitwise-& the buttons against.
// dpad is handled seperately.
-static const WORD button_index_to_bitmap_code[] = {
+static const uint16_t button_index_to_bitmap_code[] = {
XINPUT_GAMEPAD_A ,
XINPUT_GAMEPAD_B ,
XINPUT_GAMEPAD_X ,
From ef8a86e794e40a451f0cfb654aa62ae8e2cc142d Mon Sep 17 00:00:00 2001
From: pinumbernumber <1337rz@gmail.com>
Date: Sun, 25 Aug 2013 18:57:23 +0100
Subject: [PATCH 4/6] more win32 typedef removal
---
input/dinput.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/input/dinput.c b/input/dinput.c
index cb10f3b788..9df0386b52 100644
--- a/input/dinput.c
+++ b/input/dinput.c
@@ -386,7 +386,7 @@ static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
return DIENUM_CONTINUE;
}
-static const LPCTSTR XBOX_PAD_NAMES[] =
+static const char* const XBOX_PAD_NAMES[] =
{
"Controller (Gamepad for Xbox 360)",
"Controller (XBOX 360 For Windows)",
From 333ae68163e95c1dc2cccda56450ad99cf42938a Mon Sep 17 00:00:00 2001
From: pinumbernumber <1337rz@gmail.com>
Date: Mon, 26 Aug 2013 12:13:41 +0100
Subject: [PATCH 5/6] more small style tweaks
---
Makefile.win | 6 +-
frontend/frontend_context.c | 6 +-
input/dinput.c | 8 +-
input/input_common.c | 2 +-
input/winxinput_joypad.c | 109 +++++++++++-----------
msvc/msvc-2010/RetroArch-msvc2010.vcxproj | 8 +-
6 files changed, 64 insertions(+), 75 deletions(-)
diff --git a/Makefile.win b/Makefile.win
index df300fb4f7..27cdb3cc11 100644
--- a/Makefile.win
+++ b/Makefile.win
@@ -64,7 +64,7 @@ HAVE_THREADS = 1
HAVE_RGUI = 1
DYNAMIC = 1
-USE_WINXINPUT = 1
+HAVE_WINXINPUT = 1
ifeq ($(SLIM),)
HAVE_SDL = 1
@@ -215,8 +215,8 @@ ifeq ($(HAVE_PYTHON), 1)
OBJ += gfx/py_state/py_state.o
endif
-ifeq ($(USE_WINXINPUT), 1)
- DEFINES += -DUSE_WINXINPUT
+ifeq ($(HAVE_WINXINPUT), 1)
+ DEFINES += -DHAVE_WINXINPUT
OBJ += input/winxinput_joypad.o
endif
diff --git a/frontend/frontend_context.c b/frontend/frontend_context.c
index fcb03e084f..3072732b4c 100644
--- a/frontend/frontend_context.c
+++ b/frontend/frontend_context.c
@@ -41,10 +41,8 @@ static const frontend_ctx_driver_t *frontend_ctx_drivers[] = {
const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
{
- for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
+ for (unsigned i = 0; frontend_ctx_drivers[i]; i++)
{
- if (!frontend_ctx_drivers[i]) // check for dummy NULL
- continue;
if (strcmp(frontend_ctx_drivers[i]->ident, ident) == 0)
return frontend_ctx_drivers[i];
}
@@ -54,7 +52,7 @@ const frontend_ctx_driver_t *frontend_ctx_find_driver(const char *ident)
const frontend_ctx_driver_t *frontend_ctx_init_first(void)
{
- for (unsigned i = 0; i < sizeof(frontend_ctx_drivers) / sizeof(frontend_ctx_drivers[0]); i++)
+ for (unsigned i = 0; frontend_ctx_drivers[i]; i++)
return frontend_ctx_drivers[i];
return NULL;
diff --git a/input/dinput.c b/input/dinput.c
index 9df0386b52..972772da75 100644
--- a/input/dinput.c
+++ b/input/dinput.c
@@ -68,12 +68,6 @@ static bool dinput_init_context(void)
if (g_ctx)
return true;
- /*if (driver.display_type != RARCH_DISPLAY_WIN32)
- {
- RARCH_ERR("Cannot open DInput as no Win32 window is present.\n");
- return false;
- }*/ // Not needed, interferes with joyconfig
-
CoInitialize(NULL);
// Who said we shouldn't have same call signature in a COM API? <_<
@@ -431,7 +425,7 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
#endif
return DIENUM_CONTINUE;
-#ifdef USE_WINXINPUT
+#ifdef HAVE_WINXINPUT
int last_xbox_pad_index = 0;
if (name_is_360_pad(inst->tszProductName))
diff --git a/input/input_common.c b/input/input_common.c
index cc7ab96e80..fb799e3884 100644
--- a/input/input_common.c
+++ b/input/input_common.c
@@ -41,7 +41,7 @@
static const rarch_joypad_driver_t *joypad_drivers[] = {
#ifndef IS_RETROLAUNCH
-#ifdef USE_WINXINPUT
+#ifdef HAVE_WINXINPUT
&winxinput_joypad,
#endif
#ifdef HAVE_DINPUT
diff --git a/input/winxinput_joypad.c b/input/winxinput_joypad.c
index d7666140e9..d07af3a1cb 100644
--- a/input/winxinput_joypad.c
+++ b/input/winxinput_joypad.c
@@ -1,6 +1,5 @@
/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2013 - Hans-Kristian Arntzen
- *
+ *
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@@ -33,37 +32,37 @@
// Official and mingw xinput headers have different include guards
#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H))
- #define XINPUT_GAMEPAD_DPAD_UP 0x0001
- #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
- #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
- #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
- #define XINPUT_GAMEPAD_START 0x0010
- #define XINPUT_GAMEPAD_BACK 0x0020
- #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
- #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
- #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
- #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
- #define XINPUT_GAMEPAD_A 0x1000
- #define XINPUT_GAMEPAD_B 0x2000
- #define XINPUT_GAMEPAD_X 0x4000
- #define XINPUT_GAMEPAD_Y 0x8000
-
- typedef struct
- {
- uint16_t wButtons;
- uint8_t bLeftTrigger;
- uint8_t bRightTrigger;
- int16_t sThumbLX;
- int16_t sThumbLY;
- int16_t sThumbRX;
- int16_t sThumbRY;
- } XINPUT_GAMEPAD;
+#define XINPUT_GAMEPAD_DPAD_UP 0x0001
+#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
+#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
+#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
+#define XINPUT_GAMEPAD_START 0x0010
+#define XINPUT_GAMEPAD_BACK 0x0020
+#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
+#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
+#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
+#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
+#define XINPUT_GAMEPAD_A 0x1000
+#define XINPUT_GAMEPAD_B 0x2000
+#define XINPUT_GAMEPAD_X 0x4000
+#define XINPUT_GAMEPAD_Y 0x8000
- typedef struct
- {
- uint32_t dwPacketNumber;
- XINPUT_GAMEPAD Gamepad;
- } XINPUT_STATE;
+typedef struct
+{
+ uint16_t wButtons;
+ uint8_t bLeftTrigger;
+ uint8_t bRightTrigger;
+ int16_t sThumbLX;
+ int16_t sThumbLY;
+ int16_t sThumbRX;
+ int16_t sThumbRY;
+} XINPUT_GAMEPAD;
+
+typedef struct
+{
+ uint32_t dwPacketNumber;
+ XINPUT_GAMEPAD Gamepad;
+} XINPUT_STATE;
#endif
@@ -71,11 +70,11 @@
#define XINPUT_GAMEPAD_GUIDE 0x0400
#ifndef ERROR_DEVICE_NOT_CONNECTED
- #define ERROR_DEVICE_NOT_CONNECTED 1167
+#define ERROR_DEVICE_NOT_CONNECTED 1167
#endif
#ifndef HAVE_DINPUT
- #error Cannot compile xinput without dinput.
+#error Cannot compile xinput without dinput.
#endif
// Due to 360 pads showing up under both XI and DI, and since we are going
@@ -120,20 +119,20 @@ static bool winxinput_joypad_init(void)
// No need to check for existance as we will be checking LoadLibrary's
// success anyway.
- char dll_path[MAX_PATH];
- strcpy(dll_path, "xinput1_3.dll");
- g_winxinput_dll = LoadLibrary(dll_path);
+ const char* DLL_NAME = "xinput1_3.dll";
+ g_winxinput_dll = LoadLibrary(DLL_NAME); // Using dylib_* complicates building joyconfig.
if (!g_winxinput_dll)
{
// Loading from working dir failed, try to load from system.
+ char dll_path[MAX_PATH];
GetSystemDirectory(dll_path, sizeof(dll_path));
- strcat(dll_path, "\\xinput1_3.dll");
+ strlcat(dll_path, "\\", 1);
+ strlcat(dll_path, DLL_NAME, sizeof(DLL_NAME));
g_winxinput_dll = LoadLibrary(dll_path);
if (!g_winxinput_dll)
{
- RARCH_ERR("Failed to init XInput, ensure DirectX and controller drivers are up to date.\n");
- //g_dinput_should_filter_xinput_controllers = false;
+ RARCH_ERR("Failed to load xinput1_3.dll, ensure DirectX and controller drivers are up to date.\n");
return false; // DLL does not exist or is invalid
}
@@ -152,8 +151,7 @@ static bool winxinput_joypad_init(void)
g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
if (!g_XInputGetStateEx)
{
- RARCH_ERR("Failed to init XInput: Found an XInput DLL but it is invalid or corrupt.\n");
- //g_dinput_should_filter_xinput_controllers = false;
+ RARCH_ERR("Failed to init XInput: xinput1_3.dll is invalid or corrupt.\n");
return false; // DLL was loaded but did not contain the correct function.
}
RARCH_WARN("XInput: No guide button support.\n");
@@ -173,12 +171,11 @@ static bool winxinput_joypad_init(void)
}
if ((!g_winxinput_states[0].connected) &&
- (!g_winxinput_states[1].connected) &&
- (!g_winxinput_states[2].connected) &&
- (!g_winxinput_states[3].connected))
- return false;
+ (!g_winxinput_states[1].connected) &&
+ (!g_winxinput_states[2].connected) &&
+ (!g_winxinput_states[3].connected))
+ return false;
-
// We're going to have to be buddies with dinput if we want to be able
// to use XI and non-XI controllers together.
return dinput_joypad.init();
@@ -209,16 +206,16 @@ static void winxinput_joypad_destroy(void)
// Map from rarch button index (0..10) to a mask to bitwise-& the buttons against.
// dpad is handled seperately.
static const uint16_t button_index_to_bitmap_code[] = {
- XINPUT_GAMEPAD_A ,
- XINPUT_GAMEPAD_B ,
- XINPUT_GAMEPAD_X ,
- XINPUT_GAMEPAD_Y ,
- XINPUT_GAMEPAD_LEFT_SHOULDER ,
+ XINPUT_GAMEPAD_A,
+ XINPUT_GAMEPAD_B,
+ XINPUT_GAMEPAD_X,
+ XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
- XINPUT_GAMEPAD_START ,
- XINPUT_GAMEPAD_BACK ,
- XINPUT_GAMEPAD_LEFT_THUMB ,
- XINPUT_GAMEPAD_RIGHT_THUMB ,
+ XINPUT_GAMEPAD_START,
+ XINPUT_GAMEPAD_BACK,
+ XINPUT_GAMEPAD_LEFT_THUMB,
+ XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_GUIDE
};
diff --git a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
index 3a7d4085ad..45bbb6b6cd 100644
--- a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
+++ b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
@@ -88,7 +88,7 @@
Level3
Disabled
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreadedDebug
CompileAsCpp
@@ -108,7 +108,7 @@
Level3
Disabled
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreadedDebug
CompileAsCpp
@@ -130,7 +130,7 @@
MaxSpeed
true
true
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreaded
CompileAsCpp
@@ -154,7 +154,7 @@
MaxSpeed
true
true
- WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;USE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
+ WIN32;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_ZLIB;WANT_MINIZ;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC
$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)
MultiThreaded
CompileAsCpp
From d5eea1e575dcf2840a827a6cf4ca5b9aa4a14b7d Mon Sep 17 00:00:00 2001
From: pinumbernumber <1337rz@gmail.com>
Date: Mon, 26 Aug 2013 15:37:01 +0100
Subject: [PATCH 6/6] fixed attribution
---
input/winxinput_joypad.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/input/winxinput_joypad.c b/input/winxinput_joypad.c
index d07af3a1cb..00ab50c60b 100644
--- a/input/winxinput_joypad.c
+++ b/input/winxinput_joypad.c
@@ -1,5 +1,6 @@
/* RetroArch - A frontend for libretro.
- *
+ * Copyright (C) 2013 - pinumbernumber
+ *
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.