(d3d9/d3d_overlays.cpp) style nits / cleanups
This commit is contained in:
parent
b376edd0ed
commit
ee963d8484
|
@ -1,5 +1,7 @@
|
||||||
static void d3d_overlay_render(void *data, overlay_t *overlay)
|
static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
{
|
{
|
||||||
|
void *verts;
|
||||||
|
unsigned i;
|
||||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||||
|
|
||||||
if (!overlay || !overlay->tex)
|
if (!overlay || !overlay->tex)
|
||||||
|
@ -15,10 +17,12 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
if (!overlay->vert_buf)
|
if (!overlay->vert_buf)
|
||||||
{
|
{
|
||||||
D3DDevice_CreateVertexBuffers(d3d->dev, sizeof(vert),
|
D3DDevice_CreateVertexBuffers(d3d->dev, sizeof(vert),
|
||||||
d3d->dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0, 0, D3DPOOL_MANAGED, &overlay->vert_buf, NULL);
|
d3d->dev->GetSoftwareVertexProcessing() ?
|
||||||
|
D3DUSAGE_SOFTWAREPROCESSING : 0, 0, D3DPOOL_MANAGED,
|
||||||
|
&overlay->vert_buf, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned i = 0; i < 4; i++)
|
for (i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
vert[i].z = 0.5f;
|
vert[i].z = 0.5f;
|
||||||
vert[i].r = vert[i].g = vert[i].b = 1.0f;
|
vert[i].r = vert[i].g = vert[i].b = 1.0f;
|
||||||
|
@ -29,13 +33,17 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
float overlay_height = d3d->final_viewport.Height;
|
float overlay_height = d3d->final_viewport.Height;
|
||||||
|
|
||||||
vert[0].x = overlay->vert_coords.x * overlay_width;
|
vert[0].x = overlay->vert_coords.x * overlay_width;
|
||||||
vert[1].x = (overlay->vert_coords.x + overlay->vert_coords.w) * overlay_width;
|
vert[1].x = (overlay->vert_coords.x + overlay->vert_coords.w)
|
||||||
|
* overlay_width;
|
||||||
vert[2].x = overlay->vert_coords.x * overlay_width;
|
vert[2].x = overlay->vert_coords.x * overlay_width;
|
||||||
vert[3].x = (overlay->vert_coords.x + overlay->vert_coords.w) * overlay_width;
|
vert[3].x = (overlay->vert_coords.x + overlay->vert_coords.w)
|
||||||
|
* overlay_width;
|
||||||
vert[0].y = overlay->vert_coords.y * overlay_height;
|
vert[0].y = overlay->vert_coords.y * overlay_height;
|
||||||
vert[1].y = overlay->vert_coords.y * overlay_height;
|
vert[1].y = overlay->vert_coords.y * overlay_height;
|
||||||
vert[2].y = (overlay->vert_coords.y + overlay->vert_coords.h) * overlay_height;
|
vert[2].y = (overlay->vert_coords.y + overlay->vert_coords.h)
|
||||||
vert[3].y = (overlay->vert_coords.y + overlay->vert_coords.h) * overlay_height;
|
* overlay_height;
|
||||||
|
vert[3].y = (overlay->vert_coords.y + overlay->vert_coords.h)
|
||||||
|
* overlay_height;
|
||||||
|
|
||||||
vert[0].u = overlay->tex_coords.x;
|
vert[0].u = overlay->tex_coords.x;
|
||||||
vert[1].u = overlay->tex_coords.x + overlay->tex_coords.w;
|
vert[1].u = overlay->tex_coords.x + overlay->tex_coords.w;
|
||||||
|
@ -46,14 +54,13 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
vert[2].v = overlay->tex_coords.y + overlay->tex_coords.h;
|
vert[2].v = overlay->tex_coords.y + overlay->tex_coords.h;
|
||||||
vert[3].v = overlay->tex_coords.y + overlay->tex_coords.h;
|
vert[3].v = overlay->tex_coords.y + overlay->tex_coords.h;
|
||||||
|
|
||||||
// Align texels and vertices.
|
/* Align texels and vertices. */
|
||||||
for (unsigned i = 0; i < 4; i++)
|
for (i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
vert[i].x -= 0.5f;
|
vert[i].x -= 0.5f;
|
||||||
vert[i].y += 0.5f;
|
vert[i].y += 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *verts;
|
|
||||||
overlay->vert_buf->Lock(0, sizeof(vert), &verts, 0);
|
overlay->vert_buf->Lock(0, sizeof(vert), &verts, 0);
|
||||||
memcpy(verts, vert, sizeof(vert));
|
memcpy(verts, vert, sizeof(vert));
|
||||||
overlay->vert_buf->Unlock();
|
overlay->vert_buf->Unlock();
|
||||||
|
@ -66,9 +73,12 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
#ifndef _XBOX1
|
#ifndef _XBOX1
|
||||||
// set vertex decl for overlay
|
// set vertex decl for overlay
|
||||||
D3DVERTEXELEMENT vElems[4] = {
|
D3DVERTEXELEMENT vElems[4] = {
|
||||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
|
||||||
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
D3DDECLUSAGE_POSITION, 0},
|
||||||
{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
|
||||||
|
D3DDECLUSAGE_TEXCOORD, 0},
|
||||||
|
{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT,
|
||||||
|
D3DDECLUSAGE_COLOR, 0},
|
||||||
D3DDECL_END()
|
D3DDECL_END()
|
||||||
};
|
};
|
||||||
LPDIRECT3DVERTEXDECLARATION vertex_decl;
|
LPDIRECT3DVERTEXDECLARATION vertex_decl;
|
||||||
|
@ -77,11 +87,12 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
vertex_decl->Release();
|
vertex_decl->Release();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
D3DDevice_SetStreamSources(d3d->dev, 0, overlay->vert_buf, 0, sizeof(overlay_vertex));
|
D3DDevice_SetStreamSources(d3d->dev, 0, overlay->vert_buf,
|
||||||
|
0, sizeof(overlay_vertex));
|
||||||
|
|
||||||
if (overlay->fullscreen)
|
if (overlay->fullscreen)
|
||||||
{
|
{
|
||||||
// set viewport to full window
|
/* Set viewport to full window. */
|
||||||
D3DVIEWPORT vp_full;
|
D3DVIEWPORT vp_full;
|
||||||
vp_full.X = 0;
|
vp_full.X = 0;
|
||||||
vp_full.Y = 0;
|
vp_full.Y = 0;
|
||||||
|
@ -92,7 +103,7 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
d3d->dev->SetViewport(&vp_full);
|
d3d->dev->SetViewport(&vp_full);
|
||||||
}
|
}
|
||||||
|
|
||||||
// render overlay
|
/* Render overlay. */
|
||||||
d3d->dev->SetTexture(0, overlay->tex);
|
d3d->dev->SetTexture(0, overlay->tex);
|
||||||
D3DDevice_SetSamplerState_AddressU(d3d->dev, 0, D3DTADDRESS_BORDER);
|
D3DDevice_SetSamplerState_AddressU(d3d->dev, 0, D3DTADDRESS_BORDER);
|
||||||
D3DDevice_SetSamplerState_AddressV(d3d->dev, 0, D3DTADDRESS_BORDER);
|
D3DDevice_SetSamplerState_AddressV(d3d->dev, 0, D3DTADDRESS_BORDER);
|
||||||
|
@ -100,7 +111,7 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
D3DDevice_SetSamplerState_MagFilter(d3d->dev, 0, D3DTEXF_LINEAR);
|
D3DDevice_SetSamplerState_MagFilter(d3d->dev, 0, D3DTEXF_LINEAR);
|
||||||
D3DDevice_DrawPrimitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
|
D3DDevice_DrawPrimitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
|
||||||
|
|
||||||
// restore previous state
|
/* Restore previous state. */
|
||||||
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||||
d3d->dev->SetViewport(&d3d->final_viewport);
|
d3d->dev->SetViewport(&d3d->final_viewport);
|
||||||
}
|
}
|
||||||
|
@ -108,6 +119,7 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
|
||||||
void d3d_free_overlay(void *data, overlay_t *overlay)
|
void d3d_free_overlay(void *data, overlay_t *overlay)
|
||||||
{
|
{
|
||||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||||
|
|
||||||
if (overlay->tex)
|
if (overlay->tex)
|
||||||
overlay->tex->Release();
|
overlay->tex->Release();
|
||||||
if (overlay->vert_buf)
|
if (overlay->vert_buf)
|
||||||
|
@ -116,8 +128,10 @@ void d3d_free_overlay(void *data, overlay_t *overlay)
|
||||||
|
|
||||||
void d3d_free_overlays(void *data)
|
void d3d_free_overlays(void *data)
|
||||||
{
|
{
|
||||||
|
unsigned i;
|
||||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||||
for (unsigned i = 0; i < d3d->overlays.size(); i++)
|
|
||||||
|
for (i = 0; i < d3d->overlays.size(); i++)
|
||||||
d3d_free_overlay(d3d, &d3d->overlays[i]);
|
d3d_free_overlay(d3d, &d3d->overlays[i]);
|
||||||
d3d->overlays.clear();
|
d3d->overlays.clear();
|
||||||
}
|
}
|
||||||
|
@ -150,18 +164,24 @@ static void d3d_overlay_vertex_geom(void *data,
|
||||||
d3d->overlays[index].vert_coords.h = h;
|
d3d->overlays[index].vert_coords.h = h;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool d3d_overlay_load(void *data, const texture_image *images, unsigned num_images)
|
static bool d3d_overlay_load(void *data,
|
||||||
|
const texture_image *images, unsigned num_images)
|
||||||
{
|
{
|
||||||
|
unsigned i, y;
|
||||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||||
d3d_free_overlays(data);
|
d3d_free_overlays(data);
|
||||||
d3d->overlays.resize(num_images);
|
d3d->overlays.resize(num_images);
|
||||||
|
|
||||||
for (unsigned i = 0; i < num_images; i++)
|
for (i = 0; i < num_images; i++)
|
||||||
{
|
{
|
||||||
unsigned width = images[i].width;
|
unsigned width = images[i].width;
|
||||||
unsigned height = images[i].height;
|
unsigned height = images[i].height;
|
||||||
overlay_t &overlay = d3d->overlays[i];
|
overlay_t &overlay = d3d->overlays[i];
|
||||||
if (FAILED(d3d->dev->CreateTexture(width, height, 1,
|
|
||||||
|
if (FAILED(d3d->dev->CreateTexture(
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
1,
|
||||||
0,
|
0,
|
||||||
D3DFMT_A8R8G8B8,
|
D3DFMT_A8R8G8B8,
|
||||||
D3DPOOL_MANAGED,
|
D3DPOOL_MANAGED,
|
||||||
|
@ -172,19 +192,23 @@ static bool d3d_overlay_load(void *data, const texture_image *images, unsigned n
|
||||||
}
|
}
|
||||||
|
|
||||||
D3DLOCKED_RECT d3dlr;
|
D3DLOCKED_RECT d3dlr;
|
||||||
if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
|
if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr,
|
||||||
|
NULL, D3DLOCK_NOSYSLOCK)))
|
||||||
{
|
{
|
||||||
uint32_t *dst = static_cast<uint32_t*>(d3dlr.pBits);
|
uint32_t *dst = static_cast<uint32_t*>(d3dlr.pBits);
|
||||||
const uint32_t *src = images[i].pixels;
|
const uint32_t *src = images[i].pixels;
|
||||||
unsigned pitch = d3dlr.Pitch >> 2;
|
unsigned pitch = d3dlr.Pitch >> 2;
|
||||||
for (unsigned y = 0; y < height; y++, dst += pitch, src += width)
|
for (y = 0; y < height; y++, dst += pitch, src += width)
|
||||||
memcpy(dst, src, width << 2);
|
memcpy(dst, src, width << 2);
|
||||||
overlay.tex->UnlockRect(0);
|
overlay.tex->UnlockRect(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
overlay.tex_w = width;
|
overlay.tex_w = width;
|
||||||
overlay.tex_h = height;
|
overlay.tex_h = height;
|
||||||
d3d_overlay_tex_geom(d3d, i, 0, 0, 1, 1); // Default. Stretch to whole screen.
|
|
||||||
|
/* Default. Stretch to whole screen. */
|
||||||
|
d3d_overlay_tex_geom(d3d, i, 0, 0, 1, 1);
|
||||||
|
|
||||||
d3d_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
|
d3d_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -193,9 +217,10 @@ static bool d3d_overlay_load(void *data, const texture_image *images, unsigned n
|
||||||
|
|
||||||
static void d3d_overlay_enable(void *data, bool state)
|
static void d3d_overlay_enable(void *data, bool state)
|
||||||
{
|
{
|
||||||
|
unsigned i;
|
||||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||||
|
|
||||||
for (unsigned i = 0; i < d3d->overlays.size(); i++)
|
for (i = 0; i < d3d->overlays.size(); i++)
|
||||||
d3d->overlays_enabled = state;
|
d3d->overlays_enabled = state;
|
||||||
|
|
||||||
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
||||||
|
@ -204,9 +229,10 @@ static void d3d_overlay_enable(void *data, bool state)
|
||||||
|
|
||||||
static void d3d_overlay_full_screen(void *data, bool enable)
|
static void d3d_overlay_full_screen(void *data, bool enable)
|
||||||
{
|
{
|
||||||
|
unsigned i;
|
||||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||||
|
|
||||||
for (unsigned i = 0; i < d3d->overlays.size(); i++)
|
for (i = 0; i < d3d->overlays.size(); i++)
|
||||||
d3d->overlays[i].fullscreen = enable;
|
d3d->overlays[i].fullscreen = enable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -225,7 +251,8 @@ static const video_overlay_interface_t d3d_overlay_interface = {
|
||||||
d3d_overlay_set_alpha,
|
d3d_overlay_set_alpha,
|
||||||
};
|
};
|
||||||
|
|
||||||
static void d3d_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
|
static void d3d_get_overlay_interface(void *data,
|
||||||
|
const video_overlay_interface_t **iface)
|
||||||
{
|
{
|
||||||
(void)data;
|
(void)data;
|
||||||
*iface = &d3d_overlay_interface;
|
*iface = &d3d_overlay_interface;
|
||||||
|
|
Loading…
Reference in New Issue