diff --git a/ps3/main.c b/ps3/main.c index c4b75378bb..bf96ab0772 100644 --- a/ps3/main.c +++ b/ps3/main.c @@ -344,12 +344,14 @@ static void ingame_menu(void) char msg[512]; bool ret = load_state(g_extern.savestate_name); + msg_queue_clear(g_extern.msg_queue); if(ret) - snprintf(msg, sizeof(msg), "Loaded save state slot #%d", g_extern.state_slot); + snprintf(msg, sizeof(msg), "Loaded state from slot #%d!", g_extern.state_slot); else snprintf(msg, sizeof(msg), "Can't load from save state slot #%d", g_extern.state_slot); + msg_queue_clear(g_extern.msg_queue); + msg_queue_push(g_extern.msg_queue, msg, 1, 180); - set_text_message(msg, 60); ingame_menu_item = 0; g_console.ingame_menu_enable = false; mode_switch = MODE_EMULATION; @@ -383,9 +385,10 @@ static void ingame_menu(void) char msg[512]; bool ret = save_state(g_extern.savestate_name); - snprintf(msg, sizeof(msg), "Saved to save state slot #%d", g_extern.state_slot); + snprintf(msg, sizeof(msg), "Saved state to slot #%d!", g_extern.state_slot); - set_text_message(msg, 60); + msg_queue_clear(g_extern.msg_queue); + msg_queue_push(g_extern.msg_queue, msg, 1, 180); ingame_menu_item = 0; g_console.ingame_menu_enable = false; mode_switch = MODE_EMULATION;