From ecbda2497c7e437e6c973dcc83c1e30ca9f5f639 Mon Sep 17 00:00:00 2001 From: Themaister Date: Sun, 28 Apr 2013 01:52:58 +0200 Subject: [PATCH] Fix some casing consistencies. --- frontend/menu/rgui.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/frontend/menu/rgui.c b/frontend/menu/rgui.c index 29b88ad09d..cef755cfba 100644 --- a/frontend/menu/rgui.c +++ b/frontend/menu/rgui.c @@ -1179,10 +1179,8 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui) #ifdef GEKKO rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0); #endif -#ifdef HAVE_SHADER_MANAGER - rgui_list_push(rgui->selection_buf, "Default filter", RGUI_SETTINGS_SHADER_FILTER, 0); -#else - rgui_list_push(rgui->selection_buf, "Default filter", RGUI_SETTINGS_VIDEO_FILTER, 0); +#ifndef HAVE_SHADER_MANAGER + rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_VIDEO_FILTER, 0); #endif #ifdef HW_RVL rgui_list_push(rgui->selection_buf, "VI Trap filtering", RGUI_SETTINGS_VIDEO_SOFT_FILTER, 0); @@ -1196,9 +1194,10 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui) #endif rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0); #ifdef HAVE_SHADER_MANAGER - rgui_list_push(rgui->selection_buf, "Apply shader changes", + rgui_list_push(rgui->selection_buf, "Apply Shader Changes", RGUI_SETTINGS_SHADER_APPLY, 0); - rgui_list_push(rgui->selection_buf, "Load shader preset", + rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_SHADER_FILTER, 0); + rgui_list_push(rgui->selection_buf, "Load Shader Preset", RGUI_SETTINGS_SHADER_PRESET, 0); rgui_list_push(rgui->selection_buf, "Shader passes", RGUI_SETTINGS_SHADER_PASSES, 0); @@ -1211,11 +1210,11 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui) rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0 + 3 * i, 0); - snprintf(buf, sizeof(buf), "Shader #%u filter", i); + snprintf(buf, sizeof(buf), "Shader #%u Filter", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0_FILTER + 3 * i, 0); - snprintf(buf, sizeof(buf), "Shader #%u scale", i); + snprintf(buf, sizeof(buf), "Shader #%u Scale", i); rgui_list_push(rgui->selection_buf, buf, RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0); }