(menu_cbs_ok.c) Use sizeof(variable) for fill_pathname_join and friends
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@ -938,17 +938,17 @@ static int generic_action_ok_remap_file_save(const char *path,
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core_name = info->info.library_name;
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core_name = info->info.library_name;
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fill_pathname_join(directory, settings->input_remapping_directory,
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fill_pathname_join(directory, settings->input_remapping_directory,
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core_name, PATH_MAX_LENGTH);
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core_name, sizeof(directory));
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switch (action_type)
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switch (action_type)
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{
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{
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case ACTION_OK_REMAP_FILE_SAVE_CORE:
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case ACTION_OK_REMAP_FILE_SAVE_CORE:
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fill_pathname_join(file, core_name, core_name, PATH_MAX_LENGTH);
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fill_pathname_join(file, core_name, core_name, sizeof(file));
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break;
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break;
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case ACTION_OK_REMAP_FILE_SAVE_GAME:
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case ACTION_OK_REMAP_FILE_SAVE_GAME:
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if (global)
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if (global)
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game_name = path_basename(global->name.base);
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game_name = path_basename(global->name.base);
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fill_pathname_join(file, core_name, game_name, PATH_MAX_LENGTH);
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fill_pathname_join(file, core_name, game_name, sizeof(file));
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break;
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break;
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}
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}
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@ -1343,10 +1343,10 @@ static int action_ok_option_create(const char *path,
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* fallback to the location of the current configuration file. */
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* fallback to the location of the current configuration file. */
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if (!string_is_empty(settings->menu_config_directory))
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if (!string_is_empty(settings->menu_config_directory))
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strlcpy(config_directory,
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strlcpy(config_directory,
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settings->menu_config_directory, PATH_MAX_LENGTH);
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settings->menu_config_directory, sizeof(config_directory));
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else if (!string_is_empty(global->path.config))
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else if (!string_is_empty(global->path.config))
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fill_pathname_basedir(config_directory,
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fill_pathname_basedir(config_directory,
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global->path.config, PATH_MAX_LENGTH);
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global->path.config, sizeof(config_directory));
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else
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else
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{
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{
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RARCH_WARN("Per-game Options: no config directory set\n");
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RARCH_WARN("Per-game Options: no config directory set\n");
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@ -1360,10 +1360,10 @@ static int action_ok_option_create(const char *path,
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return false;
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return false;
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/* Concatenate strings into full paths for game_path */
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/* Concatenate strings into full paths for game_path */
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fill_pathname_join(core_path, config_directory, core_name, PATH_MAX_LENGTH);
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fill_pathname_join(core_path, config_directory, core_name, sizeof(core_path));
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fill_pathname_join(game_path, config_directory, core_name, PATH_MAX_LENGTH);
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fill_pathname_join(game_path, config_directory, core_name, sizeof(game_path));
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fill_pathname_join(game_path, game_path, game_name, PATH_MAX_LENGTH);
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fill_pathname_join(game_path, game_path, game_name, sizeof(game_path));
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strlcat(game_path, ".opt", PATH_MAX_LENGTH);
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strlcat(game_path, ".opt", sizeof(game_path));
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if (!path_is_directory(core_path))
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if (!path_is_directory(core_path))
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path_mkdir(core_path);
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path_mkdir(core_path);
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