(Android) Don't do FPS reporting - might be more costly than it's worth
for regular usage
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gfx/gl.c
2
gfx/gl.c
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@ -1139,7 +1139,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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if (msg)
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if (msg)
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gl_render_msg(gl, msg);
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gl_render_msg(gl, msg);
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#ifndef RARCH_CONSOLE
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#if !defined(RARCH_CONSOLE) && !defined(ANDROID)
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gl->ctx_driver->update_window_title(false);
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gl->ctx_driver->update_window_title(false);
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#endif
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#endif
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