diff --git a/general.h b/general.h index aff038ba5d..2c4c68eebc 100644 --- a/general.h +++ b/general.h @@ -392,7 +392,7 @@ void config_set_defaults(void); bool config_load_file(const char *path); #endif -void perform_reset(void); +void ssnes_game_reset(void); void ssnes_main_clear_state(void); int ssnes_main_init(int argc, char *argv[]); bool ssnes_main_iterate(void); diff --git a/ps3/main.c b/ps3/main.c index a1e5113325..d0e0030bed 100644 --- a/ps3/main.c +++ b/ps3/main.c @@ -588,7 +588,7 @@ static void ingame_menu(void) ingame_menu_item = 0; g_console.ingame_menu_enable = false; g_console.mode_switch = MODE_EMULATION; - perform_reset(); + ssnes_game_reset(); } ingame_menu_reset_entry_colors (ingame_menu_item); strcpy(comment, "Press 'CROSS' to reset the game."); diff --git a/ssnes.c b/ssnes.c index d04ff0af12..9d76f44f17 100644 --- a/ssnes.c +++ b/ssnes.c @@ -1847,7 +1847,7 @@ static void check_oneshot(void) old_rewind_state = new_rewind_state; } -void perform_reset(void) +void ssnes_game_reset(void) { SSNES_LOG("Resetting game!\n"); msg_queue_clear(g_extern.msg_queue); @@ -1861,7 +1861,7 @@ static void check_reset(void) static bool old_state = false; bool new_state = driver.input->key_pressed(driver.input_data, SSNES_RESET); if (new_state && !old_state) - perform_reset(); + ssnes_game_reset(); old_state = new_state; }