Buildfix
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@ -1245,7 +1245,8 @@ ifeq ($(HAVE_D3D9), 1)
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ifeq ($(HAVE_HLSL), 1)
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ifeq ($(HAVE_HLSL), 1)
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LIBS += -lcgD3D9
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LIBS += -lcgD3D9
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OBJ += gfx/drivers_renderchain/d3d9_hlsl_renderchain.o
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OBJ += gfx/drivers_renderchain/d3d9_hlsl_renderchain.o \
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gfx/drivers_shader/shader_hlsl.o
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endif
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endif
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endif
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endif
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@ -457,11 +457,7 @@ static void hlsl_use(void *data, void *shader_data, unsigned idx, bool set_activ
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hlsl_data->active_idx = idx;
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hlsl_data->active_idx = idx;
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d3d_set_vertex_shader(d3dr, idx, hlsl_data->prg[idx].vprg);
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d3d_set_vertex_shader(d3dr, idx, hlsl_data->prg[idx].vprg);
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#ifdef _XBOX
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D3DDevice_SetPixelShader(d3dr, hlsl_data->prg[idx].fprg);
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#else
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d3dr->SetPixelShader(hlsl_data->prg[idx].fprg);
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d3dr->SetPixelShader(hlsl_data->prg[idx].fprg);
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#endif
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}
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}
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}
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}
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@ -397,6 +397,7 @@ static const renderchain_driver_t *renderchain_drivers[] = {
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#endif
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#endif
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#if defined(_WIN32) && defined(HAVE_D3D9) && defined(HAVE_HLSL)
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#if defined(_WIN32) && defined(HAVE_D3D9) && defined(HAVE_HLSL)
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&hlsl_d3d9_renderchain,
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&hlsl_d3d9_renderchain,
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#endif
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#if defined(_WIN32) && defined(HAVE_D3D8)
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#if defined(_WIN32) && defined(HAVE_D3D8)
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&d3d8_renderchain,
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&d3d8_renderchain,
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#endif
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#endif
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