(glslang) Buildfix
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#ifndef _MACHINE_INDEPENDENT_COMPARE_H
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#ifndef _MACHINE_INDEPENDENT_COMPARE_H
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#define _MACHINE_INDEPENDENT_COMPARE_H
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#define _MACHINE_INDEPENDENT_COMPARE_H
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#include "../../../hlsl/hlslTokens.h"
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namespace {
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namespace {
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struct str_eq
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struct str_eq
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//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#include "InitializeDll.h"
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#define STRICT
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#define VC_EXTRALEAN 1
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#include <windows.h>
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#include <assert.h>
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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switch (fdwReason)
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{
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case DLL_PROCESS_ATTACH:
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if (! glslang::InitProcess())
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return FALSE;
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break;
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case DLL_THREAD_ATTACH:
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if (! glslang::InitThread())
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return FALSE;
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break;
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case DLL_THREAD_DETACH:
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if (! glslang::DetachThread())
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return FALSE;
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break;
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case DLL_PROCESS_DETACH:
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glslang::DetachProcess();
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break;
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default:
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assert(0 && "DllMain(): Reason for calling DLL Main is unknown");
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return FALSE;
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}
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return TRUE;
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}
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