(D3D) Cleanups
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@ -1594,16 +1594,16 @@ static bool d3d_frame(void *data, const void *frame,
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}
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}
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#ifdef _XBOX
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#ifdef _XBOX
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renderchain_render(d3d, frame, width, height,
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if (!renderchain_render(d3d, frame, width, height,
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pitch, d3d->dev_rotation);
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pitch, d3d->dev_rotation))
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#else
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#else
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if (!renderchain_render(d3d->chain, frame, width,
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if (!renderchain_render(d3d->chain, frame, width,
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height, pitch, d3d->dev_rotation))
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height, pitch, d3d->dev_rotation))
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#endif
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{
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{
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RARCH_ERR("[D3D]: Failed to render scene.\n");
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RARCH_ERR("[D3D]: Failed to render scene.\n");
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return false;
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return false;
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}
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}
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#endif
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if (font_ctx->render_msg && msg)
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if (font_ctx->render_msg && msg)
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{
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{
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@ -1776,11 +1776,6 @@ static bool d3d_set_shader(void *data,
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return !restore_old;
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return !restore_old;
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}
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}
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#ifdef HAVE_MENU
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static void d3d_get_poke_interface(void *data,
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const video_poke_interface_t **iface);
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#endif
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#ifdef HAVE_MENU
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#ifdef HAVE_MENU
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static void d3d_set_menu_texture_frame(void *data,
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static void d3d_set_menu_texture_frame(void *data,
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const void *frame, bool rgb32, unsigned width, unsigned height,
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const void *frame, bool rgb32, unsigned width, unsigned height,
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