diff --git a/deps/vitaGL/.clang-format b/deps/vitaGL/.clang-format
deleted file mode 100644
index 466a0cff41..0000000000
--- a/deps/vitaGL/.clang-format
+++ /dev/null
@@ -1,99 +0,0 @@
----
-Language: Cpp
-# BasedOnStyle: WebKit
-AccessModifierOffset: -4
-AlignAfterOpenBracket: DontAlign
-AlignConsecutiveAssignments: false
-AlignConsecutiveDeclarations: false
-AlignEscapedNewlines: Right
-AlignOperands: false
-AlignTrailingComments: false
-AllowAllParametersOfDeclarationOnNextLine: true
-AllowShortBlocksOnASingleLine: false
-AllowShortCaseLabelsOnASingleLine: true
-AllowShortFunctionsOnASingleLine: All
-AllowShortIfStatementsOnASingleLine: false
-AllowShortLoopsOnASingleLine: false
-AlwaysBreakAfterDefinitionReturnType: None
-AlwaysBreakAfterReturnType: None
-AlwaysBreakBeforeMultilineStrings: false
-AlwaysBreakTemplateDeclarations: false
-BinPackArguments: true
-BinPackParameters: true
-BraceWrapping:
- AfterClass: false
- AfterControlStatement: false
- AfterEnum: false
- AfterFunction: true
- AfterNamespace: false
- AfterObjCDeclaration: false
- AfterStruct: false
- AfterUnion: false
- BeforeCatch: false
- BeforeElse: false
- IndentBraces: false
-BreakBeforeBinaryOperators: All
-BreakBeforeBraces: Attach
-BreakBeforeInheritanceComma: false
-BreakBeforeTernaryOperators: true
-BreakConstructorInitializersBeforeComma: false
-BreakConstructorInitializers: BeforeComma
-BreakAfterJavaFieldAnnotations: false
-BreakStringLiterals: true
-ColumnLimit: 0
-CommentPragmas: '^ IWYU pragma:'
-CompactNamespaces: false
-ConstructorInitializerAllOnOneLineOrOnePerLine: false
-ConstructorInitializerIndentWidth: 4
-ContinuationIndentWidth: 4
-Cpp11BracedListStyle: false
-DerivePointerAlignment: false
-DisableFormat: false
-ExperimentalAutoDetectBinPacking: false
-FixNamespaceComments: true
-ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
-IncludeCategories:
- - Regex: '^"(llvm|llvm-c|clang|clang-c)/'
- Priority: 2
- - Regex: '^(<|"(gtest|isl|json)/)'
- Priority: 3
- - Regex: '.*'
- Priority: 1
-IncludeIsMainRegex: '$'
-IndentCaseLabels: false
-IndentWidth: 4
-IndentWrappedFunctionNames: false
-JavaScriptQuotes: Leave
-JavaScriptWrapImports: true
-KeepEmptyLinesAtTheStartOfBlocks: false
-MacroBlockBegin: ''
-MacroBlockEnd: ''
-MaxEmptyLinesToKeep: 1
-NamespaceIndentation: None
-ObjCBlockIndentWidth: 4
-ObjCSpaceAfterProperty: true
-ObjCSpaceBeforeProtocolList: true
-PenaltyBreakAssignment: 2
-PenaltyBreakBeforeFirstCallParameter: 19
-PenaltyBreakComment: 300
-PenaltyBreakFirstLessLess: 120
-PenaltyBreakString: 1000
-PenaltyExcessCharacter: 1000000
-PenaltyReturnTypeOnItsOwnLine: 60
-PointerAlignment: Right
-ReflowComments: true
-SortIncludes: true
-SpaceAfterCStyleCast: false
-SpaceAfterTemplateKeyword: true
-SpaceBeforeAssignmentOperators: true
-SpaceBeforeParens: ControlStatements
-SpaceInEmptyParentheses: false
-SpacesBeforeTrailingComments: 1
-SpacesInAngles: false
-SpacesInContainerLiterals: true
-SpacesInCStyleCastParentheses: false
-SpacesInParentheses: false
-SpacesInSquareBrackets: false
-TabWidth: 4
-UseTab: Always
-...
diff --git a/deps/vitaGL/.gitattributes b/deps/vitaGL/.gitattributes
deleted file mode 100644
index bdb0cabc87..0000000000
--- a/deps/vitaGL/.gitattributes
+++ /dev/null
@@ -1,17 +0,0 @@
-# Auto detect text files and perform LF normalization
-* text=auto
-
-# Custom for Visual Studio
-*.cs diff=csharp
-
-# Standard to msysgit
-*.doc diff=astextplain
-*.DOC diff=astextplain
-*.docx diff=astextplain
-*.DOCX diff=astextplain
-*.dot diff=astextplain
-*.DOT diff=astextplain
-*.pdf diff=astextplain
-*.PDF diff=astextplain
-*.rtf diff=astextplain
-*.RTF diff=astextplain
diff --git a/deps/vitaGL/.gitignore b/deps/vitaGL/.gitignore
deleted file mode 100644
index 23410e348b..0000000000
--- a/deps/vitaGL/.gitignore
+++ /dev/null
@@ -1,57 +0,0 @@
-*.vpk
-*.elf
-*.velf
-*.bin
-*.sfo
-
-# Windows image file caches
-Thumbs.db
-ehthumbs.db
-
-# Folder config file
-Desktop.ini
-
-# Recycle Bin used on file shares
-$RECYCLE.BIN/
-
-# Windows Installer files
-*.cab
-*.msi
-*.msm
-*.msp
-
-# Windows shortcuts
-*.lnk
-
-# =========================
-# Operating System Files
-# =========================
-
-# OSX
-# =========================
-
-.DS_Store
-.AppleDouble
-.LSOverride
-
-# Thumbnails
-._*
-
-# Files that might appear in the root of a volume
-.DocumentRevisions-V100
-.fseventsd
-.Spotlight-V100
-.TemporaryItems
-.Trashes
-.VolumeIcon.icns
-
-# Directories potentially created on remote AFP share
-.AppleDB
-.AppleDesktop
-Network Trash Folder
-Temporary Items
-.apdisk
-
-# Vita build stuffs
-*.a
-*.o
diff --git a/deps/vitaGL/LICENSE.txt b/deps/vitaGL/LICENSE.txt
deleted file mode 100644
index 0a041280bd..0000000000
--- a/deps/vitaGL/LICENSE.txt
+++ /dev/null
@@ -1,165 +0,0 @@
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-
- This version of the GNU Lesser General Public License incorporates
-the terms and conditions of version 3 of the GNU General Public
-License, supplemented by the additional permissions listed below.
-
- 0. Additional Definitions.
-
- As used herein, "this License" refers to version 3 of the GNU Lesser
-General Public License, and the "GNU GPL" refers to version 3 of the GNU
-General Public License.
-
- "The Library" refers to a covered work governed by this License,
-other than an Application or a Combined Work as defined below.
-
- An "Application" is any work that makes use of an interface provided
-by the Library, but which is not otherwise based on the Library.
-Defining a subclass of a class defined by the Library is deemed a mode
-of using an interface provided by the Library.
-
- A "Combined Work" is a work produced by combining or linking an
-Application with the Library. The particular version of the Library
-with which the Combined Work was made is also called the "Linked
-Version".
-
- The "Minimal Corresponding Source" for a Combined Work means the
-Corresponding Source for the Combined Work, excluding any source code
-for portions of the Combined Work that, considered in isolation, are
-based on the Application, and not on the Linked Version.
-
- The "Corresponding Application Code" for a Combined Work means the
-object code and/or source code for the Application, including any data
-and utility programs needed for reproducing the Combined Work from the
-Application, but excluding the System Libraries of the Combined Work.
-
- 1. Exception to Section 3 of the GNU GPL.
-
- You may convey a covered work under sections 3 and 4 of this License
-without being bound by section 3 of the GNU GPL.
-
- 2. Conveying Modified Versions.
-
- If you modify a copy of the Library, and, in your modifications, a
-facility refers to a function or data to be supplied by an Application
-that uses the facility (other than as an argument passed when the
-facility is invoked), then you may convey a copy of the modified
-version:
-
- a) under this License, provided that you make a good faith effort to
- ensure that, in the event an Application does not supply the
- function or data, the facility still operates, and performs
- whatever part of its purpose remains meaningful, or
-
- b) under the GNU GPL, with none of the additional permissions of
- this License applicable to that copy.
-
- 3. Object Code Incorporating Material from Library Header Files.
-
- The object code form of an Application may incorporate material from
-a header file that is part of the Library. You may convey such object
-code under terms of your choice, provided that, if the incorporated
-material is not limited to numerical parameters, data structure
-layouts and accessors, or small macros, inline functions and templates
-(ten or fewer lines in length), you do both of the following:
-
- a) Give prominent notice with each copy of the object code that the
- Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the object code with a copy of the GNU GPL and this license
- document.
-
- 4. Combined Works.
-
- You may convey a Combined Work under terms of your choice that,
-taken together, effectively do not restrict modification of the
-portions of the Library contained in the Combined Work and reverse
-engineering for debugging such modifications, if you also do each of
-the following:
-
- a) Give prominent notice with each copy of the Combined Work that
- the Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the Combined Work with a copy of the GNU GPL and this license
- document.
-
- c) For a Combined Work that displays copyright notices during
- execution, include the copyright notice for the Library among
- these notices, as well as a reference directing the user to the
- copies of the GNU GPL and this license document.
-
- d) Do one of the following:
-
- 0) Convey the Minimal Corresponding Source under the terms of this
- License, and the Corresponding Application Code in a form
- suitable for, and under terms that permit, the user to
- recombine or relink the Application with a modified version of
- the Linked Version to produce a modified Combined Work, in the
- manner specified by section 6 of the GNU GPL for conveying
- Corresponding Source.
-
- 1) Use a suitable shared library mechanism for linking with the
- Library. A suitable mechanism is one that (a) uses at run time
- a copy of the Library already present on the user's computer
- system, and (b) will operate properly with a modified version
- of the Library that is interface-compatible with the Linked
- Version.
-
- e) Provide Installation Information, but only if you would otherwise
- be required to provide such information under section 6 of the
- GNU GPL, and only to the extent that such information is
- necessary to install and execute a modified version of the
- Combined Work produced by recombining or relinking the
- Application with a modified version of the Linked Version. (If
- you use option 4d0, the Installation Information must accompany
- the Minimal Corresponding Source and Corresponding Application
- Code. If you use option 4d1, you must provide the Installation
- Information in the manner specified by section 6 of the GNU GPL
- for conveying Corresponding Source.)
-
- 5. Combined Libraries.
-
- You may place library facilities that are a work based on the
-Library side by side in a single library together with other library
-facilities that are not Applications and are not covered by this
-License, and convey such a combined library under terms of your
-choice, if you do both of the following:
-
- a) Accompany the combined library with a copy of the same work based
- on the Library, uncombined with any other library facilities,
- conveyed under the terms of this License.
-
- b) Give prominent notice with the combined library that part of it
- is a work based on the Library, and explaining where to find the
- accompanying uncombined form of the same work.
-
- 6. Revised Versions of the GNU Lesser General Public License.
-
- The Free Software Foundation may publish revised and/or new versions
-of the GNU Lesser General Public License from time to time. Such new
-versions will be similar in spirit to the present version, but may
-differ in detail to address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Library as you received it specifies that a certain numbered version
-of the GNU Lesser General Public License "or any later version"
-applies to it, you have the option of following the terms and
-conditions either of that published version or of any later version
-published by the Free Software Foundation. If the Library as you
-received it does not specify a version number of the GNU Lesser
-General Public License, you may choose any version of the GNU Lesser
-General Public License ever published by the Free Software Foundation.
-
- If the Library as you received it specifies that a proxy can decide
-whether future versions of the GNU Lesser General Public License shall
-apply, that proxy's public statement of acceptance of any version is
-permanent authorization for you to choose that version for the
-Library.
diff --git a/deps/vitaGL/Makefile b/deps/vitaGL/Makefile
deleted file mode 100644
index d19550a1fb..0000000000
--- a/deps/vitaGL/Makefile
+++ /dev/null
@@ -1,69 +0,0 @@
-TARGET := libvitaGL
-SOURCES := source source/utils
-SHADERS := shaders
-
-LIBS = -lc -lm -lSceGxm_stub -lSceDisplay_stub
-
-ifeq ($(HAVE_SBRK),1)
-SOURCES += source/hacks
-endif
-
-CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c))
-CGFILES := $(foreach dir,$(SHADERS), $(wildcard $(dir)/*.cg))
-HEADERS := $(CGFILES:.cg=.h)
-OBJS := $(CFILES:.c=.o)
-
-PREFIX = arm-vita-eabi
-CC = $(PREFIX)-gcc
-AR = $(PREFIX)-gcc-ar
-CFLAGS = -g -Wl,-q -O2 -ffast-math -mtune=cortex-a9 -mfpu=neon -flto -ftree-vectorize -DTRANSPOSE_MATRICES
-ASFLAGS = $(CFLAGS)
-
-all: $(TARGET).a
-
-$(TARGET).a: $(OBJS)
- $(AR) -rc $@ $^
-
-%_f.h:
- psp2cgc -profile sce_fp_psp2 $(@:_f.h=_f.cg) -Wperf -fastprecision -O3 -o $(@:_f.h=_f.gxp)
- bin2c $(@:_f.h=_f.gxp) source/shaders/$(notdir $(@)) $(notdir $(@:_f.h=_f))
- @rm -rf $(@:_f.h=_f.gxp)
-
-%_v.h:
- psp2cgc -profile sce_vp_psp2 $(@:_v.h=_v.cg) -Wperf -fastprecision -O3 -o $(@:_v.h=_v.gxp)
- bin2c $(@:_v.h=_v.gxp) source/shaders/$(notdir $(@:_v.h=_v.h)) $(notdir $(@:_v.h=_v))
- @rm -rf $(@:_v.h=_v.gxp)
-
-shaders: $(HEADERS)
-
-clean:
- @rm -rf $(TARGET).a $(TARGET).elf $(OBJS)
- @make -C samples/sample1 clean
- @make -C samples/sample2 clean
- @make -C samples/sample3 clean
- @make -C samples/sample4 clean
- @make -C samples/sample5 clean
- @make -C samples/sample6 clean
- @make -C samples/sample7 clean
-
-install: $(TARGET).a
- @mkdir -p $(VITASDK)/$(PREFIX)/lib/
- cp $(TARGET).a $(VITASDK)/$(PREFIX)/lib/
- @mkdir -p $(VITASDK)/$(PREFIX)/include/
- cp source/vitaGL.h $(VITASDK)/$(PREFIX)/include/
-
-samples: $(TARGET).a
- @make -C samples/sample1
- cp "samples/sample1/vitaGL-Sample001.vpk" .
- @make -C samples/sample2
- cp "samples/sample2/vitaGL-Sample002.vpk" .
- @make -C samples/sample3
- cp "samples/sample3/vitaGL-Sample003.vpk" .
- @make -C samples/sample4
- cp "samples/sample4/vitaGL-Sample004.vpk" .
- @make -C samples/sample5
- cp "samples/sample5/vitaGL-Sample005.vpk" .
- @make -C samples/sample6
- cp "samples/sample6/vitaGL-Sample006.vpk" .
- @make -C samples/sample7
- cp "samples/sample7/vitaGL-Sample007.vpk" .
diff --git a/deps/vitaGL/README.md b/deps/vitaGL/README.md
deleted file mode 100644
index 1553b77a75..0000000000
--- a/deps/vitaGL/README.md
+++ /dev/null
@@ -1,37 +0,0 @@
-# vitaGL
-vitaGL is a wrapper between openGL and sceGxm. It allows to use a subset of openGL functions with fully hardware acceleration by translating the code to sceGxm equivalent.
-
-# Samples
-
-You can find samples in the *samples* folder in this repository.
-
-# Help and Troubleshooting
-
-If you plan to use vitaGL for one of your projects, you can find an official channel to get help with it on Vita Nuova discord server: https://discord.gg/PyCaBx9
-
-# Projects actually using vitaGL
-
-Here you can find a list of projects using vitaGL:
-
-Direct OpenGL Usage:
-[vitaQuake](https://vitadb.rinnegatamante.it/#/info/10) - Port of Quake I and mission packs
-[vitaQuakeII](https://vitadb.rinnegatamante.it/#/info/278) -Port of Quake II and mission packs
-[vitaQuakeIII](https://vitadb.rinnegatamante.it/#/info/375) - Port of ioquake3 (Quake III: Arena, Quake III: Team Arena, OpenArena)
-[vitaRTCW](https://vitadb.rinnegatamante.it/#/info/459) - Port of iortcw (Return to Castle Wolfenstein)
-[vitaHexenII](https://vitadb.rinnegatamante.it/#/info/196) - Port of Hexen II
-[vitaXash3D](https://vitadb.rinnegatamante.it/#/info/365) - Port of Xash3D (Half Life, Counter Strike 1.6)
-[Fade to Black](https://vitadb.rinnegatamante.it/#/info/367) - Port of Fade to Black
-[vitaVoyager](https://vitadb.rinnegatamante.it/#/info/367) - Port of lilium-voyager (Star Trek Voyager: Elite Force)
-
-Libraries:
-[sdl12_gl](https://github.com/Rinnegatamante/SDL-Vita/tree/sdl12_gl/src) - SDL 1.2 Vita port adapted to work with vitaGL as renderer
-[imgui_vita](https://github.com/Rinnegatamante/imgui-vita) - Port of dear imGui
-
-sdl12_gl Apps:
-[SuperMarioWar](https://vitadb.rinnegatamante.it/#/info/422) - Port of Super Mario War
-[ZeldaOLB](https://vitadb.rinnegatamante.it/#/info/265) - Port of Zelda: Oni Link Begins
-[ZeldaROTH](https://vitadb.rinnegatamante.it/#/info/109) - Port of Zelda: Return of the Hylian
-[Zelda3T](https://vitadb.rinnegatamante.it/#/info/334) - Port of Zelda: Time to Triumph
-[ZeldaNSQ](https://vitadb.rinnegatamante.it/#/info/350) - Port of Zelda: Navi's Quest
-[vitaWolfen](https://vitadb.rinnegatamante.it/#/info/31) - Port of Wolf4SDL
-[meritous](https://vitadb.rinnegatamante.it/#/info/411) - Port of meritous
diff --git a/deps/vitaGL/format.bat b/deps/vitaGL/format.bat
deleted file mode 100644
index dab6c9f4a1..0000000000
--- a/deps/vitaGL/format.bat
+++ /dev/null
@@ -1,6 +0,0 @@
-@echo off
-cd source
-for /f %%f in ('dir *.c *.h /b/s') do (
- echo.%%f | findstr /C:"\\shaders\\">nul || (clang-format -i %%f)
-)
-cd ..
diff --git a/deps/vitaGL/samples/sample1/Makefile b/deps/vitaGL/samples/sample1/Makefile
deleted file mode 100644
index 006a1677b1..0000000000
--- a/deps/vitaGL/samples/sample1/Makefile
+++ /dev/null
@@ -1,40 +0,0 @@
-SAMPLE_NUM := 001
-TARGET := vitaGL-Sample$(SAMPLE_NUM)
-SOURCES := .
-
-INCLUDES := include
-
-LIBS = -lvitaGL -lSceLibKernel_stub -lScePvf_stub -lmathneon \
- -lSceAppMgr_stub -lSceAppUtil_stub -lScePgf_stub \
- -ljpeg -lfreetype -lc -lSceCommonDialog_stub -lpng16 -lm -lz \
- -lSceGxm_stub -lSceDisplay_stub -lSceSysmodule_stub \
-
-CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c))
-CPPFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.cpp))
-BINFILES := $(foreach dir,$(DATA), $(wildcard $(dir)/*.bin))
-OBJS := $(addsuffix .o,$(BINFILES)) $(CFILES:.c=.o) $(CPPFILES:.cpp=.o)
-
-PREFIX = arm-vita-eabi
-CC = $(PREFIX)-gcc
-CXX = $(PREFIX)-g++
-CFLAGS = -g -Wl,-q -O2 -ftree-vectorize
-CXXFLAGS = $(CFLAGS) -fno-exceptions -std=gnu++11 -fpermissive
-ASFLAGS = $(CFLAGS)
-
-all: $(TARGET).vpk
-
-$(TARGET).vpk: eboot.bin
- vita-mksfoex -s TITLE_ID=VITAGL$(SAMPLE_NUM) "$(TARGET)" param.sfo
- vita-pack-vpk -s param.sfo -b eboot.bin -a texture.bmp=texture.bmp $@
-
-eboot.bin: $(TARGET).velf
- vita-make-fself -s $< eboot.bin
-
-%.velf: %.elf
- vita-elf-create $< $@
-
-$(TARGET).elf: $(OBJS)
- $(CC) $(CFLAGS) $^ $(LIBS) -o $@
-
-clean:
- @rm -rf *.velf *.elf *.vpk $(OBJS) param.sfo eboot.bin
diff --git a/deps/vitaGL/samples/sample1/main.c b/deps/vitaGL/samples/sample1/main.c
deleted file mode 100644
index 45898dd51f..0000000000
--- a/deps/vitaGL/samples/sample1/main.c
+++ /dev/null
@@ -1,67 +0,0 @@
-// Drawing a fullscreen image on screen with glBegin/glEnd
-
-#include
-#include
-#include
-
-GLenum texture_format = GL_RGB;
-GLuint texture = 0;
-
-int main(){
-
- // Initializing graphics device
- vglInit(0x800000);
-
- // Loading BMP image to use as texture
- SceUID fd = sceIoOpen("app0:texture.bmp", SCE_O_RDONLY, 0777);
- uint16_t w, h;
- sceIoLseek(fd, 0x12, SCE_SEEK_SET);
- sceIoRead(fd, &w, sizeof(uint16_t));
- sceIoLseek(fd, 0x16, SCE_SEEK_SET);
- sceIoRead(fd, &h, sizeof(uint16_t));
- sceIoLseek(fd, 0x26, SCE_SEEK_SET);
- uint8_t *buffer = (uint8_t*)malloc(w * h * 3);
- sceIoRead(fd, buffer, w * h * 3);
- sceIoClose(fd);
-
- glClearColor(0.50, 0, 0, 0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 960, 544, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- // Initializing openGL texture
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
-
- glTexImage2D(GL_TEXTURE_2D, 0, texture_format, w, h, 0, texture_format, GL_UNSIGNED_BYTE, buffer);
-
- glEnable(GL_TEXTURE_2D);
-
- for (;;){
- vglStartRendering();
- glClear(GL_COLOR_BUFFER_BIT);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glBegin(GL_QUADS);
-
- // Note: BMP images are vertically flipped
- glTexCoord2i(0, 1);
- glVertex3f(0, 0, 0);
- glTexCoord2i(1, 1);
- glVertex3f(960, 0, 0);
- glTexCoord2i(1, 0);
- glVertex3f(960, 544, 0);
- glTexCoord2i(0, 0);
- glVertex3f(0, 544, 0);
-
- glEnd();
- vglStopRendering();
- glLoadIdentity();
- }
-
- vglEnd();
-
-}
\ No newline at end of file
diff --git a/deps/vitaGL/samples/sample1/texture.bmp b/deps/vitaGL/samples/sample1/texture.bmp
deleted file mode 100644
index cfcc30313b..0000000000
Binary files a/deps/vitaGL/samples/sample1/texture.bmp and /dev/null differ
diff --git a/deps/vitaGL/samples/sample2/Makefile b/deps/vitaGL/samples/sample2/Makefile
deleted file mode 100644
index bdbdbd8e39..0000000000
--- a/deps/vitaGL/samples/sample2/Makefile
+++ /dev/null
@@ -1,42 +0,0 @@
-SAMPLE_NUM := 002
-TARGET := vitaGL-Sample$(SAMPLE_NUM)
-SOURCES := .
-
-INCLUDES := include
-
-LIBS = -lvitaGL -lc -lSceCommonDialog_stub -lm -lSceGxm_stub -lSceDisplay_stub -lmathneon
-
-CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c))
-CPPFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.cpp))
-BINFILES := $(foreach dir,$(DATA), $(wildcard $(dir)/*.bin))
-OBJS := $(addsuffix .o,$(BINFILES)) $(CFILES:.c=.o) $(CPPFILES:.cpp=.o)
-
-PREFIX = arm-vita-eabi
-CC = $(PREFIX)-gcc
-CXX = $(PREFIX)-g++
-CFLAGS = -g -Wl,-q -O2 -ftree-vectorize
-CXXFLAGS = $(CFLAGS) -fno-exceptions -std=gnu++11 -fpermissive
-ASFLAGS = $(CFLAGS)
-
-all: $(TARGET).vpk
-
-debug: CFLAGS += -DDEBUG_BUILD
-debug: all
-
-$(TARGET).vpk: eboot.bin
- vita-mksfoex -s TITLE_ID=VITAGL$(SAMPLE_NUM) "$(TARGET)" param.sfo
- vita-pack-vpk -s param.sfo -b eboot.bin $@
-
-eboot.bin: $(TARGET).velf
- vita-make-fself -s $< eboot.bin
-
-%.velf: %.elf
- cp $< $<.unstripped.elf
- vita-elf-create $< $@
-
-$(TARGET).elf: $(OBJS)
- $(CC) $(CFLAGS) $^ $(LIBS) -o $@
-
-clean:
- @rm -rf *.velf *.elf *.vpk $(OBJS) param.sfo eboot.bin
-
diff --git a/deps/vitaGL/samples/sample2/main.c b/deps/vitaGL/samples/sample2/main.c
deleted file mode 100644
index 79b2746f44..0000000000
--- a/deps/vitaGL/samples/sample2/main.c
+++ /dev/null
@@ -1,39 +0,0 @@
-// Drawing a triangle on screen with vertex array
-
-#include
-
-float colors[] = {1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0};
-float vertices[] = {100, 100, 0, 150, 100, 0, 100, 150, 0};
-
-int main(){
-
- // Initializing graphics device
- vglInit(0x800000);
-
- glClearColor (0.50f, 0.0f, 0.0f, 1.0f);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 960, 544, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- for (;;){
- vglStartRendering();
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vertices);
- glColorPointer(3, GL_FLOAT, 0, colors);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
-
- vglStopRendering();
-
- glLoadIdentity();
- }
-
- vglEnd();
-
-}
\ No newline at end of file
diff --git a/deps/vitaGL/samples/sample3/Makefile b/deps/vitaGL/samples/sample3/Makefile
deleted file mode 100644
index 887e53b8b7..0000000000
--- a/deps/vitaGL/samples/sample3/Makefile
+++ /dev/null
@@ -1,38 +0,0 @@
-SAMPLE_NUM := 003
-TARGET := vitaGL-Sample$(SAMPLE_NUM)
-SOURCES := .
-
-INCLUDES := include
-
-LIBS = -lvitaGL -lSceLibKernel_stub -lSceAppMgr_stub -lSceAppUtil_stub -lmathneon \
- -lc -lSceCommonDialog_stub -lm -lSceGxm_stub -lSceDisplay_stub -lSceSysmodule_stub \
-
-CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c))
-CPPFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.cpp))
-BINFILES := $(foreach dir,$(DATA), $(wildcard $(dir)/*.bin))
-OBJS := $(addsuffix .o,$(BINFILES)) $(CFILES:.c=.o) $(CPPFILES:.cpp=.o)
-
-PREFIX = arm-vita-eabi
-CC = $(PREFIX)-gcc
-CXX = $(PREFIX)-g++
-CFLAGS = -g -Wl,-q -O2 -ftree-vectorize
-CXXFLAGS = $(CFLAGS) -fno-exceptions -std=gnu++11 -fpermissive
-ASFLAGS = $(CFLAGS)
-
-all: $(TARGET).vpk
-
-$(TARGET).vpk: eboot.bin
- vita-mksfoex -s TITLE_ID=VITAGL$(SAMPLE_NUM) "$(TARGET)" param.sfo
- vita-pack-vpk -s param.sfo -b eboot.bin $@
-
-eboot.bin: $(TARGET).velf
- vita-make-fself -s $< eboot.bin
-
-%.velf: %.elf
- vita-elf-create $< $@
-
-$(TARGET).elf: $(OBJS)
- $(CC) $(CFLAGS) $^ $(LIBS) -o $@
-
-clean:
- @rm -rf *.velf *.elf *.vpk $(OBJS) param.sfo eboot.bin
diff --git a/deps/vitaGL/samples/sample3/main.c b/deps/vitaGL/samples/sample3/main.c
deleted file mode 100644
index 97cb9f186e..0000000000
--- a/deps/vitaGL/samples/sample3/main.c
+++ /dev/null
@@ -1,36 +0,0 @@
-// Drawing a colored quad with glBegin/glEnd
-
-#include
-
-int main(){
-
- // Initializing graphics device
- vglInit(0x800000);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 960, 544, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- for (;;){
- vglStartRendering();
- glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_QUADS);
- glColor3f(1.0, 0.0, 0.0);
- glVertex3f(400, 0, 0);
- glColor3f(1.0, 1.0, 0.0);
- glVertex3f(800, 0, 0);
- glColor3f(0.0, 1.0, 0.0);
- glVertex3f(800, 400, 0);
- glColor3f(1.0, 0.0, 1.0);
- glVertex3f(400, 400, 0);
- glEnd();
- vglStopRendering();
- glLoadIdentity();
- }
-
- vglEnd();
-
-}
diff --git a/deps/vitaGL/samples/sample4/Makefile b/deps/vitaGL/samples/sample4/Makefile
deleted file mode 100644
index 5a2d34a73b..0000000000
--- a/deps/vitaGL/samples/sample4/Makefile
+++ /dev/null
@@ -1,37 +0,0 @@
-SAMPLE_NUM := 004
-TARGET := vitaGL-Sample$(SAMPLE_NUM)
-SOURCES := .
-
-INCLUDES := include
-
-LIBS = -lvitaGL -lc -lSceCommonDialog_stub -lm -lSceGxm_stub -lSceDisplay_stub -lmathneon
-
-CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c))
-CPPFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.cpp))
-BINFILES := $(foreach dir,$(DATA), $(wildcard $(dir)/*.bin))
-OBJS := $(addsuffix .o,$(BINFILES)) $(CFILES:.c=.o) $(CPPFILES:.cpp=.o)
-
-PREFIX = arm-vita-eabi
-CC = $(PREFIX)-gcc
-CXX = $(PREFIX)-g++
-CFLAGS = -g -Wl,-q -O2 -ftree-vectorize
-CXXFLAGS = $(CFLAGS) -fno-exceptions -std=gnu++11 -fpermissive
-ASFLAGS = $(CFLAGS)
-
-all: $(TARGET).vpk
-
-$(TARGET).vpk: eboot.bin
- vita-mksfoex -s TITLE_ID=VITAGL$(SAMPLE_NUM) "$(TARGET)" param.sfo
- vita-pack-vpk -s param.sfo -b eboot.bin $@
-
-eboot.bin: $(TARGET).velf
- vita-make-fself -s $< eboot.bin
-
-%.velf: %.elf
- vita-elf-create $< $@
-
-$(TARGET).elf: $(OBJS)
- $(CC) $(CFLAGS) $^ $(LIBS) -o $@
-
-clean:
- @rm -rf *.velf *.elf *.vpk $(OBJS) param.sfo eboot.bin
diff --git a/deps/vitaGL/samples/sample4/main.c b/deps/vitaGL/samples/sample4/main.c
deleted file mode 100644
index c1ff0fda96..0000000000
--- a/deps/vitaGL/samples/sample4/main.c
+++ /dev/null
@@ -1,38 +0,0 @@
-// Drawing a quad on screen with glDrawElements
-
-#include
-
-float colors[] = {1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0};
-float vertices[] = {100, 100, 0, 150, 100, 0, 100, 150, 0, 150, 150, 0};
-uint16_t indices[] = {0, 1, 2, 1, 2, 3};
-
-int main(){
-
- // Initializing graphics device
- vglInit(0x800000);
-
- glClearColor (0.50f, 0.0f, 0.0f, 1.0f);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 960, 544, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- for (;;){
- vglStartRendering();
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vertices);
- glColorPointer(3, GL_FLOAT, 0, colors);
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- vglStopRendering();
- glLoadIdentity();
- }
-
- vglEnd();
-
-}
\ No newline at end of file
diff --git a/deps/vitaGL/samples/sample5/Makefile b/deps/vitaGL/samples/sample5/Makefile
deleted file mode 100644
index 32f94c96c5..0000000000
--- a/deps/vitaGL/samples/sample5/Makefile
+++ /dev/null
@@ -1,37 +0,0 @@
-SAMPLE_NUM := 005
-TARGET := vitaGL-Sample$(SAMPLE_NUM)
-SOURCES := .
-
-INCLUDES := include
-
-LIBS = -lvitaGL -lc -lSceCommonDialog_stub -lm -lSceGxm_stub -lSceDisplay_stub -lmathneon
-
-CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c))
-CPPFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.cpp))
-BINFILES := $(foreach dir,$(DATA), $(wildcard $(dir)/*.bin))
-OBJS := $(addsuffix .o,$(BINFILES)) $(CFILES:.c=.o) $(CPPFILES:.cpp=.o)
-
-PREFIX = arm-vita-eabi
-CC = $(PREFIX)-gcc
-CXX = $(PREFIX)-g++
-CFLAGS = -g -Wl,-q -O2 -ftree-vectorize
-CXXFLAGS = $(CFLAGS) -fno-exceptions -std=gnu++11 -fpermissive
-ASFLAGS = $(CFLAGS)
-
-all: $(TARGET).vpk
-
-$(TARGET).vpk: eboot.bin
- vita-mksfoex -s TITLE_ID=VITAGL$(SAMPLE_NUM) "$(TARGET)" param.sfo
- vita-pack-vpk -s param.sfo -b eboot.bin $@
-
-eboot.bin: $(TARGET).velf
- vita-make-fself -s $< eboot.bin
-
-%.velf: %.elf
- vita-elf-create $< $@
-
-$(TARGET).elf: $(OBJS)
- $(CC) $(CFLAGS) $^ $(LIBS) -o $@
-
-clean:
- @rm -rf *.velf *.elf *.vpk $(OBJS) param.sfo eboot.bin
diff --git a/deps/vitaGL/samples/sample5/main.c b/deps/vitaGL/samples/sample5/main.c
deleted file mode 100644
index 5d8f35edc3..0000000000
--- a/deps/vitaGL/samples/sample5/main.c
+++ /dev/null
@@ -1,82 +0,0 @@
-// Drawing a rotating cube
-
-#include
-#include
-
-float colors[] = {1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}; // Colors for a face
-
-float vertices_front[] = {-0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f}; // Front Face
-float vertices_back[] = {-0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f}; // Back Face
-float vertices_left[] = {-0.5f, -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f}; // Left Face
-float vertices_right[] = {0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f}; // Right Face
-float vertices_top[] = {-0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f}; // Top Face
-float vertices_bottom[] = {-0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f}; // Bottom Face
-
-uint16_t indices[] = {
- 0, 1, 2, 1, 2, 3, // Front
- 4, 5, 6, 5, 6, 7, // Back
- 8, 9,10, 9,10,11, // Left
- 12,13,14,13,14,15, // Right
- 16,17,18,17,18,19, // Top
- 20,21,22,21,22,23 // Bottom
-};
-
-void init_perspective(float fov, float aspect, float near, float far){
- float half_height = near * tanf(((fov * M_PI) / 180.0f) * 0.5f);
- float half_width = half_height * aspect;
-
- glFrustum(-half_width, half_width, -half_height, half_height, near, far);
-}
-
-int main(){
-
- // Initializing graphics device
- vglInit(0x800000);
- vglWaitVblankStart(GL_TRUE);
-
- // Creating colors array
- float color_array[12*6];
- int i;
- for (i=0;i<12*6;i++){
- color_array[i] = colors[i % 12];
- }
-
- // Creating vertices array
- float vertex_array[12*6];
- memcpy(&vertex_array[12*0], &vertices_front[0], sizeof(float) * 12);
- memcpy(&vertex_array[12*1], &vertices_back[0], sizeof(float) * 12);
- memcpy(&vertex_array[12*2], &vertices_left[0], sizeof(float) * 12);
- memcpy(&vertex_array[12*3], &vertices_right[0], sizeof(float) * 12);
- memcpy(&vertex_array[12*4], &vertices_top[0], sizeof(float) * 12);
- memcpy(&vertex_array[12*5], &vertices_bottom[0], sizeof(float) * 12);
-
- glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- init_perspective(90.0f, 960.f/544.0f, 0.01f, 100.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -3.0f); // Centering the cube
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
-
- for (;;){
- vglStartRendering();
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vertex_array);
- glColorPointer(3, GL_FLOAT, 0, color_array);
- glRotatef(1.0f, 0.0f, 0.0f, 1.0f);
- glRotatef(0.5f, 0.0f, 1.0f, 0.0f);
- glDrawElements(GL_TRIANGLES, 6*6, GL_UNSIGNED_SHORT, indices);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- vglStopRendering();
- }
-
- vglEnd();
-
-}
\ No newline at end of file
diff --git a/deps/vitaGL/samples/sample6/Makefile b/deps/vitaGL/samples/sample6/Makefile
deleted file mode 100644
index bc0a5fe656..0000000000
--- a/deps/vitaGL/samples/sample6/Makefile
+++ /dev/null
@@ -1,37 +0,0 @@
-SAMPLE_NUM := 006
-TARGET := vitaGL-Sample$(SAMPLE_NUM)
-SOURCES := .
-
-INCLUDES := include
-
-LIBS = -lvitaGL -lc -lSceCommonDialog_stub -lm -lSceGxm_stub -lSceDisplay_stub -lmathneon
-
-CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c))
-CPPFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.cpp))
-BINFILES := $(foreach dir,$(DATA), $(wildcard $(dir)/*.bin))
-OBJS := $(addsuffix .o,$(BINFILES)) $(CFILES:.c=.o) $(CPPFILES:.cpp=.o)
-
-PREFIX = arm-vita-eabi
-CC = $(PREFIX)-gcc
-CXX = $(PREFIX)-g++
-CFLAGS = -g -Wl,-q -O2 -ftree-vectorize
-CXXFLAGS = $(CFLAGS) -fno-exceptions -std=gnu++11 -fpermissive
-ASFLAGS = $(CFLAGS)
-
-all: $(TARGET).vpk
-
-$(TARGET).vpk: eboot.bin
- vita-mksfoex -s TITLE_ID=VITAGL$(SAMPLE_NUM) "$(TARGET)" param.sfo
- vita-pack-vpk -s param.sfo -b eboot.bin $@
-
-eboot.bin: $(TARGET).velf
- vita-make-fself -s $< eboot.bin
-
-%.velf: %.elf
- vita-elf-create $< $@
-
-$(TARGET).elf: $(OBJS)
- $(CC) $(CFLAGS) $^ $(LIBS) -o $@
-
-clean:
- @rm -rf *.velf *.elf *.vpk $(OBJS) param.sfo eboot.bin
diff --git a/deps/vitaGL/samples/sample6/main.c b/deps/vitaGL/samples/sample6/main.c
deleted file mode 100644
index 464c0be430..0000000000
--- a/deps/vitaGL/samples/sample6/main.c
+++ /dev/null
@@ -1,96 +0,0 @@
-// Drawing a rotating cube with VBO
-
-#include
-#include
-
-#define BUF_OFFS(i) ((void*)(i))
-
-float colors[] = {1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}; // Colors for a face
-
-float vertices_front[] = {-0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f}; // Front Face
-float vertices_back[] = {-0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f}; // Back Face
-float vertices_left[] = {-0.5f, -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f}; // Left Face
-float vertices_right[] = {0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f}; // Right Face
-float vertices_top[] = {-0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f}; // Top Face
-float vertices_bottom[] = {-0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f}; // Bottom Face
-
-GLuint buffers[2];
-
-uint16_t indices[] = {
- 0, 1, 2, 1, 2, 3, // Front
- 4, 5, 6, 5, 6, 7, // Back
- 8, 9,10, 9,10,11, // Left
- 12,13,14,13,14,15, // Right
- 16,17,18,17,18,19, // Top
- 20,21,22,21,22,23 // Bottom
-};
-
-void init_perspective(float fov, float aspect, float near, float far){
- float half_height = near * tanf(((fov * M_PI) / 180.0f) * 0.5f);
- float half_width = half_height * aspect;
-
- glFrustum(-half_width, half_width, -half_height, half_height, near, far);
-}
-
-int main(){
-
- // Initializing graphics device
- vglInit(0x80000);
- vglWaitVblankStart(GL_TRUE);
-
- // Creating VBO data with vertices + colors
- float vbo[12*12];
- memcpy(&vbo[12*0], &vertices_front[0], sizeof(float) * 12);
- memcpy(&vbo[12*1], &vertices_back[0], sizeof(float) * 12);
- memcpy(&vbo[12*2], &vertices_left[0], sizeof(float) * 12);
- memcpy(&vbo[12*3], &vertices_right[0], sizeof(float) * 12);
- memcpy(&vbo[12*4], &vertices_top[0], sizeof(float) * 12);
- memcpy(&vbo[12*5], &vertices_bottom[0], sizeof(float) * 12);
- memcpy(&vbo[12*6], &colors[0], sizeof(float) * 12);
- memcpy(&vbo[12*7], &colors[0], sizeof(float) * 12);
- memcpy(&vbo[12*8], &colors[0], sizeof(float) * 12);
- memcpy(&vbo[12*9], &colors[0], sizeof(float) * 12);
- memcpy(&vbo[12*10], &colors[0], sizeof(float) * 12);
- memcpy(&vbo[12*11], &colors[0], sizeof(float) * 12);
-
- // Creating two buffers for colors, vertices and indices
- glGenBuffers(2, buffers);
-
- // Setting up VBO
- glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 12 * 12, vbo, GL_STATIC_DRAW);
-
- // Setting up indices array
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint16_t) * 6 * 6, indices, GL_STATIC_DRAW);
-
- glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- init_perspective(90.0f, 960.f/544.0f, 0.01f, 100.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -3.0f); // Centering the cube
-
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
-
- for (;;){
- vglStartRendering();
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, BUF_OFFS(0));
- glColorPointer(3, GL_FLOAT, 0, BUF_OFFS(12*6*sizeof(float)));
- glRotatef(1.0f, 0.0f, 0.0f, 1.0f);
- glRotatef(0.5f, 1.0f, 0.0f, 0.0f);
- glDrawElements(GL_TRIANGLES, 6*6, GL_UNSIGNED_SHORT, BUF_OFFS(0));
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- vglStopRendering();
- }
-
- vglEnd();
-
-}
\ No newline at end of file
diff --git a/deps/vitaGL/samples/sample7/Makefile b/deps/vitaGL/samples/sample7/Makefile
deleted file mode 100644
index 8b33dfa4f8..0000000000
--- a/deps/vitaGL/samples/sample7/Makefile
+++ /dev/null
@@ -1,40 +0,0 @@
-SAMPLE_NUM := 007
-TARGET := vitaGL-Sample$(SAMPLE_NUM)
-SOURCES := .
-
-INCLUDES := include
-
-LIBS = -lvitaGL -lSceLibKernel_stub -lScePvf_stub \
- -lSceAppMgr_stub -lSceAppUtil_stub -lScePgf_stub \
- -ljpeg -lfreetype -lc -lSceCommonDialog_stub -lpng16 -lm -lz \
- -lSceGxm_stub -lSceDisplay_stub -lSceSysmodule_stub -lmathneon
-
-CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c))
-CPPFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.cpp))
-BINFILES := $(foreach dir,$(DATA), $(wildcard $(dir)/*.bin))
-OBJS := $(addsuffix .o,$(BINFILES)) $(CFILES:.c=.o) $(CPPFILES:.cpp=.o)
-
-PREFIX = arm-vita-eabi
-CC = $(PREFIX)-gcc
-CXX = $(PREFIX)-g++
-CFLAGS = -g -Wl,-q -O2 -ftree-vectorize
-CXXFLAGS = $(CFLAGS) -fno-exceptions -std=gnu++11 -fpermissive
-ASFLAGS = $(CFLAGS)
-
-all: $(TARGET).vpk
-
-$(TARGET).vpk: eboot.bin
- vita-mksfoex -s TITLE_ID=VITAGL$(SAMPLE_NUM) "$(TARGET)" param.sfo
- vita-pack-vpk -s param.sfo -b eboot.bin -a texture.bmp=texture.bmp $@
-
-eboot.bin: $(TARGET).velf
- vita-make-fself -s $< eboot.bin
-
-%.velf: %.elf
- vita-elf-create $< $@
-
-$(TARGET).elf: $(OBJS)
- $(CC) $(CFLAGS) $^ $(LIBS) -o $@
-
-clean:
- @rm -rf *.velf *.elf *.vpk $(OBJS) param.sfo eboot.bin
diff --git a/deps/vitaGL/samples/sample7/main.c b/deps/vitaGL/samples/sample7/main.c
deleted file mode 100644
index 556bdad738..0000000000
--- a/deps/vitaGL/samples/sample7/main.c
+++ /dev/null
@@ -1,91 +0,0 @@
-// Drawing a fullscreen image on screen with glBegin/glEnd
-
-#include
-#include
-#include
-
-GLenum texture_format = GL_RGB;
-GLuint texture = 0;
-
-float colors[] = {0.4, 0.1, 0.3, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0};
-float vertices[] = {100, 100, 0, 150, 100, 0, 100, 150, 0};
-
-int main(){
-
- // Initializing graphics device
- vglInit(0x800000);
-
- // Loading BMP image to use as texture
- SceUID fd = sceIoOpen("app0:texture.bmp", SCE_O_RDONLY, 0777);
- uint16_t w, h;
- sceIoLseek(fd, 0x12, SCE_SEEK_SET);
- sceIoRead(fd, &w, sizeof(uint16_t));
- sceIoLseek(fd, 0x16, SCE_SEEK_SET);
- sceIoRead(fd, &h, sizeof(uint16_t));
- sceIoLseek(fd, 0x26, SCE_SEEK_SET);
- uint8_t *buffer = (uint8_t*)malloc(w * h * 3);
- sceIoRead(fd, buffer, w * h * 3);
- sceIoClose(fd);
-
- glClearColor(0.50, 0, 0, 0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 960, 544, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- // Initializing openGL texture
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, texture_format, w, h, 0, texture_format, GL_UNSIGNED_BYTE, buffer);
- glEnable(GL_TEXTURE_2D);
-
- // Initializing framebuffer
- GLuint fb;
- glGenFramebuffers(1, &fb);
- glBindFramebuffer(GL_FRAMEBUFFER, fb);
-
- // Binding texture to framebuffer
- glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0);
-
- // Drawing on texture
- vglStartRendering();
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vertices);
- glColorPointer(3, GL_FLOAT, 0, colors);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- vglStopRendering();
- glFinish();
- glLoadIdentity();
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- for (;;){
- vglStartRendering();
- glClear(GL_COLOR_BUFFER_BIT);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glBegin(GL_QUADS);
-
- // Note: BMP images are vertically flipped
- glTexCoord2i(0, 1);
- glVertex3f(0, 0, 0);
- glTexCoord2i(1, 1);
- glVertex3f(960, 0, 0);
- glTexCoord2i(1, 0);
- glVertex3f(960, 544, 0);
- glTexCoord2i(0, 0);
- glVertex3f(0, 544, 0);
-
- glEnd();
- vglStopRendering();
- glLoadIdentity();
- }
-
- vglEnd();
-
-}
\ No newline at end of file
diff --git a/deps/vitaGL/samples/sample7/texture.bmp b/deps/vitaGL/samples/sample7/texture.bmp
deleted file mode 100644
index cfcc30313b..0000000000
Binary files a/deps/vitaGL/samples/sample7/texture.bmp and /dev/null differ
diff --git a/deps/vitaGL/shaders/clear_f.cg b/deps/vitaGL/shaders/clear_f.cg
deleted file mode 100644
index aa28edf821..0000000000
--- a/deps/vitaGL/shaders/clear_f.cg
+++ /dev/null
@@ -1,4 +0,0 @@
-float4 main(uniform float4 u_clear_color) : COLOR
-{
- return u_clear_color;
-}
diff --git a/deps/vitaGL/shaders/clear_v.cg b/deps/vitaGL/shaders/clear_v.cg
deleted file mode 100644
index c4b09c8647..0000000000
--- a/deps/vitaGL/shaders/clear_v.cg
+++ /dev/null
@@ -1,5 +0,0 @@
-float4 main(float2 position) : POSITION
-{
- return float4(position, 1.f, 1.f);
-}
-
diff --git a/deps/vitaGL/shaders/disable_color_buffer_f.cg b/deps/vitaGL/shaders/disable_color_buffer_f.cg
deleted file mode 100644
index 0202ff51c2..0000000000
--- a/deps/vitaGL/shaders/disable_color_buffer_f.cg
+++ /dev/null
@@ -1,5 +0,0 @@
-float main(
- uniform float depth_clear) : DEPTH
-{
- return depth_clear;
-}
diff --git a/deps/vitaGL/shaders/rgb_v.cg b/deps/vitaGL/shaders/rgb_v.cg
deleted file mode 100644
index ee1495b727..0000000000
--- a/deps/vitaGL/shaders/rgb_v.cg
+++ /dev/null
@@ -1,11 +0,0 @@
-void main(
- float3 aPosition,
- float3 aColor,
- column_major uniform float4x4 wvp,
- float4 out vPosition: POSITION,
- float4 out vColor: COLOR)
-{
- vPosition = mul(float4(aPosition, 1.f), wvp);
- vColor = float4(aColor, 1.0);
-}
-
diff --git a/deps/vitaGL/shaders/rgba_f.cg b/deps/vitaGL/shaders/rgba_f.cg
deleted file mode 100644
index 39ef1af00c..0000000000
--- a/deps/vitaGL/shaders/rgba_f.cg
+++ /dev/null
@@ -1,4 +0,0 @@
-float4 main(float4 vColor : COLOR) : COLOR
-{
- return vColor;
-}
diff --git a/deps/vitaGL/shaders/rgba_v.cg b/deps/vitaGL/shaders/rgba_v.cg
deleted file mode 100644
index 93786fd01e..0000000000
--- a/deps/vitaGL/shaders/rgba_v.cg
+++ /dev/null
@@ -1,11 +0,0 @@
-void main(
- float3 aPosition,
- float4 aColor,
- column_major uniform float4x4 wvp,
- float4 out vPosition: POSITION,
- float4 out vColor: COLOR)
-{
- vPosition = mul(float4(aPosition, 1.f), wvp);
- vColor = aColor;
-}
-
diff --git a/deps/vitaGL/shaders/texture2d_f.cg b/deps/vitaGL/shaders/texture2d_f.cg
deleted file mode 100644
index b8e7bbe736..0000000000
--- a/deps/vitaGL/shaders/texture2d_f.cg
+++ /dev/null
@@ -1,69 +0,0 @@
-float4 main(
- float2 vTexcoord : TEXCOORD0,
- float vFog : FOG,
- uniform sampler2D tex,
- uniform float alphaCut,
- uniform int alphaOp,
- uniform float4 tintColor,
- uniform int texEnv,
- uniform int fog_mode,
- uniform float4 fogColor,
- uniform float4 texEnvColor
- )
-{
- float4 texColor = tex2D(tex, vTexcoord);
-
- // Texture Environment
- if (texEnv < 4){
- if (texEnv == 0){ // GL_MODULATE
- texColor = texColor * tintColor;
- }else if (texEnv == 1){ // GL_DECAL
- texColor.rgb = lerp(tintColor.rgb, texColor.rgb, texColor.a);
- texColor.a = tintColor.a;
- }else if (texEnv == 2){ // GL_BLEND
- texColor.rgb = lerp(tintColor.rgb, texEnvColor.rgb, texColor.rgb);
- texColor.a = texColor.a * tintColor.a;
- }else{ // GL_ADD
- texColor.rgb = clamp(texColor.rgb + tintColor.rgb, 0.0, 1.0);
- texColor.a = texColor.a * tintColor.a;
- }
- }
-
- // Alpha Test
- if (alphaOp < 7){
- if (alphaOp == 0){
- if (texColor.a < alphaCut){
- discard;
- }
- }else if (alphaOp == 1){
- if (texColor.a <= alphaCut){
- discard;
- }
- }else if (alphaOp == 2){
- if (texColor.a == alphaCut){
- discard;
- }
- }else if (alphaOp == 3){
- if (texColor.a != alphaCut){
- discard;
- }
- }else if (alphaOp == 4){
- if (texColor.a > alphaCut){
- discard;
- }
- }else if (alphaOp == 5){
- if (texColor.a >= alphaCut){
- discard;
- }
- }else{
- discard;
- }
- }
-
- // Fogging
- if (fog_mode < 3){
- texColor.rgb = lerp(fogColor.rgb, texColor.rgb, vFog);
- }
-
- return texColor;
-}
diff --git a/deps/vitaGL/shaders/texture2d_rgba_f.cg b/deps/vitaGL/shaders/texture2d_rgba_f.cg
deleted file mode 100644
index 27dcea63f6..0000000000
--- a/deps/vitaGL/shaders/texture2d_rgba_f.cg
+++ /dev/null
@@ -1,69 +0,0 @@
-float4 main(
- float2 vTexcoord : TEXCOORD0,
- float4 vColor : COLOR,
- float vFog : FOG,
- uniform sampler2D tex,
- uniform float alphaCut,
- uniform int alphaOp,
- uniform int texEnv,
- uniform int fog_mode,
- uniform float4 fogColor,
- uniform float4 texEnvColor
- )
-{
- float4 texColor = tex2D(tex, vTexcoord);
-
- // Texture Environment
- if (texEnv < 4){
- if (texEnv == 0){ // GL_MODULATE
- texColor = texColor * vColor;
- }else if (texEnv == 1){ // GL_DECAL
- texColor.rgb = lerp(vColor.rgb, texColor.rgb, texColor.a);
- texColor.a = vColor.a;
- }else if (texEnv == 2){ // GL_BLEND
- texColor.rgb = lerp(vColor.rgb, texEnvColor.rgb, texColor.rgb);
- texColor.a = texColor.a * vColor.a;
- }else{ // GL_ADD
- texColor.rgb = clamp(texColor.rgb + vColor.rgb, 0.0, 1.0);
- texColor.a = texColor.a * vColor.a;
- }
- }
-
- // Alpha Test
- if (alphaOp < 7){
- if (alphaOp == 0){
- if (texColor.a < alphaCut){
- discard;
- }
- }else if (alphaOp == 1){
- if (texColor.a <= alphaCut){
- discard;
- }
- }else if (alphaOp == 2){
- if (texColor.a == alphaCut){
- discard;
- }
- }else if (alphaOp == 3){
- if (texColor.a != alphaCut){
- discard;
- }
- }else if (alphaOp == 4){
- if (texColor.a > alphaCut){
- discard;
- }
- }else if (alphaOp == 5){
- if (texColor.a >= alphaCut){
- discard;
- }
- }else{
- discard;
- }
- }
-
- // Fogging
- if (fog_mode < 3){
- texColor.rgb = lerp(fogColor.rgb, texColor.rgb, vFog);
- }
-
- return texColor;
-}
diff --git a/deps/vitaGL/shaders/texture2d_rgba_v.cg b/deps/vitaGL/shaders/texture2d_rgba_v.cg
deleted file mode 100644
index 51d454b025..0000000000
--- a/deps/vitaGL/shaders/texture2d_rgba_v.cg
+++ /dev/null
@@ -1,47 +0,0 @@
-void main(
- float3 position,
- float2 texcoord,
- float4 color,
- column_major uniform float4x4 wvp,
- uniform int fog_mode,
- uniform int clip_plane0, // In the future this can turn into an array to support other planes
- uniform float4 clip_plane0_eq, // In the future this can turn into an array to support other planes
- uniform float4x4 modelview,
- uniform float fog_near,
- uniform float fog_far,
- uniform float fog_density,
- float4 out vPosition : POSITION,
- float out vFog : FOG,
- float2 out vTexcoord : TEXCOORD0,
- float4 out vColor : COLOR,
- float out vClip : CLP0)
-{
- float4 pos4 = float4(position, 1.f);
-
- // User clip planes
- if (clip_plane0 < 1) {
- vClip = 1.f;
- } else {
- float4 modelpos = mul(modelview, pos4);
- vClip = dot(modelpos, clip_plane0_eq);
- }
-
- vPosition = mul(pos4, wvp);
- if (fog_mode > 2) { // Fogging disabled
- vFog = 1.0f;
- } else {
- float dist = length(vPosition.xyz);
- if (fog_mode == 0) { // GL_LINEAR
- vFog = (fog_far - dist) / (fog_far - fog_near);
- } else if (fog_mode == 1) { // GL_EXP
- vFog = exp(-fog_density * dist);
- } else { // GL_EXP2
- const float LOG2 = -1.442695;
- float d = fog_density * dist;
- vFog = exp(d * d * LOG2);
- }
- vFog = clamp(vFog, 0.0, 1.0);
- }
- vTexcoord = texcoord;
- vColor = color;
-}
diff --git a/deps/vitaGL/shaders/texture2d_v.cg b/deps/vitaGL/shaders/texture2d_v.cg
deleted file mode 100644
index 3dc7a2d999..0000000000
--- a/deps/vitaGL/shaders/texture2d_v.cg
+++ /dev/null
@@ -1,44 +0,0 @@
-void main(
- float3 position,
- float2 texcoord,
- column_major uniform float4x4 wvp,
- uniform int fog_mode,
- uniform int clip_plane0, // In the future this can turn into an array to support other planes
- uniform float4 clip_plane0_eq, // In the future this can turn into an array to support other planes
- uniform float4x4 modelview,
- uniform float fog_near,
- uniform float fog_far,
- uniform float fog_density,
- float4 out vPosition : POSITION,
- float out vFog : FOG,
- float2 out vTexcoord : TEXCOORD0,
- float out vClip : CLP0)
-{
- float4 pos4 = float4(position, 1.f);
-
- // User clip planes
- if (clip_plane0 < 1) {
- vClip = 1.f;
- } else {
- float4 modelpos = mul(modelview, pos4);
- vClip = dot(modelpos, clip_plane0_eq);
- }
-
- vPosition = mul(pos4, wvp);
- if (fog_mode > 2){ // Fogging disabled
- vFog = 1.0f;
- }else{
- float dist = length(vPosition.xyz);
- if (fog_mode == 0){ // GL_LINEAR
- vFog = (fog_far - dist) / (fog_far - fog_near);
- }else if (fog_mode == 1){ // GL_EXP
- vFog = exp(-fog_density * dist);
- }else{ // GL_EXP2
- const float LOG2 = -1.442695;
- float d = fog_density * dist;
- vFog = exp(d * d * LOG2);
- }
- vFog = clamp(vFog, 0.0, 1.0);
- }
- vTexcoord = texcoord;
-}
diff --git a/deps/vitaGL/source/custom_shaders.c b/deps/vitaGL/source/custom_shaders.c
deleted file mode 100644
index 3590e0139c..0000000000
--- a/deps/vitaGL/source/custom_shaders.c
+++ /dev/null
@@ -1,429 +0,0 @@
-/*
- * custom_shaders.c:
- * Implementation for custom shaders feature
- */
-
-#include "shared.h"
-
-#define MAX_CUSTOM_SHADERS 32 // Maximum number of linkable custom shaders
-#define MAX_SHADER_PARAMS 16 // Maximum number of parameters per custom shader
-
-// Internal stuffs
-void *frag_uniforms = NULL;
-void *vert_uniforms = NULL;
-
-GLuint cur_program = 0; // Current in use custom program (0 = No custom program)
-
-// Uniform struct
-typedef struct uniform {
- GLboolean isVertex;
- const SceGxmProgramParameter *ptr;
- void *chain;
-} uniform;
-
-// Generic shader struct
-typedef struct shader {
- GLenum type;
- GLboolean valid;
- SceGxmShaderPatcherId id;
- const SceGxmProgram *prog;
-} shader;
-
-// Program struct holding vertex/fragment shader info
-typedef struct program {
- shader *vshader;
- shader *fshader;
- GLboolean valid;
- SceGxmVertexAttribute attr[16];
- SceGxmVertexStream stream[16];
- SceGxmVertexProgram *vprog;
- SceGxmFragmentProgram *fprog;
- GLuint attr_num;
- const SceGxmProgramParameter *wvp;
- uniform *uniforms;
- uniform *last_uniform;
-} program;
-
-// Internal shaders array
-static shader shaders[MAX_CUSTOM_SHADERS];
-
-// Internal programs array
-static program progs[MAX_CUSTOM_SHADERS / 2];
-
-void resetCustomShaders(void) {
- // Init custom shaders
- int i;
- for (i = 0; i < MAX_CUSTOM_SHADERS; i++) {
- shaders[i].valid = 0;
- progs[i >> 1].valid = 0;
- }
-}
-
-void changeCustomShadersBlend(SceGxmBlendInfo *blend_info) {
- int j;
- for (j = 0; j < MAX_CUSTOM_SHADERS / 2; j++) {
- program *p = &progs[j];
- if (p->valid) {
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- p->fshader->id,
- SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa_mode,
- blend_info,
- p->vshader->prog,
- &p->fprog);
- }
- }
-}
-
-void reloadCustomShader(void) {
- if (cur_program == 0)
- return;
- program *p = &progs[cur_program - 1];
- sceGxmSetVertexProgram(gxm_context, p->vprog);
- sceGxmSetFragmentProgram(gxm_context, p->fprog);
-}
-
-void _vglDrawObjects_CustomShadersIMPL(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
- program *p = &progs[cur_program - 1];
- if (implicit_wvp) {
- if (mvp_modified) {
- matrix4x4_multiply(mvp_matrix, projection_matrix, modelview_matrix);
- mvp_modified = GL_FALSE;
- }
- if (vert_uniforms == NULL)
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vert_uniforms);
- if (p->wvp == NULL)
- p->wvp = sceGxmProgramFindParameterByName(p->vshader->prog, "wvp");
- sceGxmSetUniformDataF(vert_uniforms, p->wvp, 0, 16, (const float *)mvp_matrix);
- }
-}
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-GLuint glCreateShader(GLenum shaderType) {
- // Looking for a free shader slot
- GLuint i, res = 0;
- for (i = 1; i <= MAX_CUSTOM_SHADERS; i++) {
- if (!(shaders[i - 1].valid)) {
- res = i;
- break;
- }
- }
-
- // All shader slots are busy, exiting call
- if (res == 0)
- return res;
-
- // Reserving and initializing shader slot
- switch (shaderType) {
- case GL_FRAGMENT_SHADER:
- shaders[res - 1].type = GL_FRAGMENT_SHADER;
- break;
- case GL_VERTEX_SHADER:
- shaders[res - 1].type = GL_VERTEX_SHADER;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- shaders[res - 1].valid = GL_TRUE;
-
- return res;
-}
-
-void glShaderBinary(GLsizei count, const GLuint *handles, GLenum binaryFormat, const void *binary, GLsizei length) {
- // Grabbing passed shader
- shader *s = &shaders[handles[0] - 1];
-
- // Allocating compiled shader on RAM and registering it into sceGxmShaderPatcher
- s->prog = (SceGxmProgram *)malloc(length);
- memcpy((void *)s->prog, binary, length);
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, s->prog, &s->id);
- s->prog = sceGxmShaderPatcherGetProgramFromId(s->id);
-}
-
-void glDeleteShader(GLuint shad) {
- // Grabbing passed shader
- shader *s = &shaders[shad - 1];
-
- // Deallocating shader and unregistering it from sceGxmShaderPatcher
- if (s->valid) {
- sceGxmShaderPatcherForceUnregisterProgram(gxm_shader_patcher, s->id);
- free((void *)s->prog);
- }
- s->valid = GL_FALSE;
-}
-
-void glAttachShader(GLuint prog, GLuint shad) {
- // Grabbing passed shader and program
- shader *s = &shaders[shad - 1];
- program *p = &progs[prog - 1];
-
- // Attaching shader to desired program
- if (p->valid && s->valid) {
- switch (s->type) {
- case GL_VERTEX_SHADER:
- p->vshader = s;
- break;
- case GL_FRAGMENT_SHADER:
- p->fshader = s;
- break;
- default:
- break;
- }
- } else
- _vitagl_error = GL_INVALID_VALUE;
-}
-
-GLuint glCreateProgram(void) {
- // Looking for a free program slot
- GLuint i, res = 0;
- for (i = 1; i <= (MAX_CUSTOM_SHADERS / 2); i++) {
- // Program slot found, reserving and initializing it
- if (!(progs[i - 1].valid)) {
- res = i;
- progs[i - 1].valid = GL_TRUE;
- progs[i - 1].attr_num = 0;
- progs[i - 1].wvp = NULL;
- progs[i - 1].uniforms = NULL;
- progs[i - 1].last_uniform = NULL;
- break;
- }
- }
- return res;
-}
-
-void glDeleteProgram(GLuint prog) {
- // Grabbing passed program
- program *p = &progs[prog - 1];
-
- // Releasing both vertex and fragment programs from sceGxmShaderPatcher
- if (p->valid) {
- unsigned int count, i;
- sceGxmShaderPatcherGetFragmentProgramRefCount(gxm_shader_patcher, p->fprog, &count);
- for (i = 0; i < count; i++) {
- sceGxmShaderPatcherReleaseFragmentProgram(gxm_shader_patcher, p->fprog);
- sceGxmShaderPatcherReleaseVertexProgram(gxm_shader_patcher, p->vprog);
- }
- while (p->uniforms != NULL) {
- uniform *old = p->uniforms;
- p->uniforms = (uniform *)p->uniforms->chain;
- free(old);
- }
- }
- p->valid = GL_FALSE;
-}
-
-void glLinkProgram(GLuint progr) {
- // Grabbing passed program
- program *p = &progs[progr - 1];
-
- // Creating fragment and vertex program via sceGxmShaderPatcher
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- p->vshader->id, p->attr, p->attr_num,
- p->stream, p->attr_num, &p->vprog);
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- p->fshader->id, SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa_mode, NULL, p->vshader->prog,
- &p->fprog);
-}
-
-void glUseProgram(GLuint prog) {
- // Setting current custom program to passed program
- cur_program = prog;
-
- // Setting in-use vertex and fragment program in sceGxm
- reloadCustomShader();
-}
-
-GLint glGetUniformLocation(GLuint prog, const GLchar *name) {
- // Grabbing passed program
- program *p = &progs[prog - 1];
-
- uniform *res = (uniform *)malloc(sizeof(uniform));
- res->chain = NULL;
- if (p->last_uniform != NULL)
- p->last_uniform->chain = (void *)res;
- p->last_uniform = res;
-
- // Checking if parameter is a vertex or fragment related one
- res->ptr = sceGxmProgramFindParameterByName(p->vshader->prog, name);
- res->isVertex = GL_TRUE;
- if (res->ptr == NULL) {
- res->ptr = sceGxmProgramFindParameterByName(p->fshader->prog, name);
- res->isVertex = GL_FALSE;
- }
-
- return (GLint)res;
-}
-
-void glUniform1f(GLint location, GLfloat v0) {
- // Grabbing passed uniform
- uniform *u = (uniform *)location;
- if (u->ptr == NULL)
- return;
-
- // Setting passed value to desired uniform
- if (u->isVertex) {
- if (vert_uniforms == NULL)
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vert_uniforms);
- sceGxmSetUniformDataF(vert_uniforms, u->ptr, 0, 1, &v0);
- } else {
- if (frag_uniforms == NULL)
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &frag_uniforms);
- sceGxmSetUniformDataF(frag_uniforms, u->ptr, 0, 1, &v0);
- }
-}
-
-void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) {
- // Grabbing passed uniform
- uniform *u = (uniform *)location;
- if (u->ptr == NULL)
- return;
-
- // Setting passed value to desired uniform
- if (u->isVertex) {
- if (vert_uniforms == NULL)
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vert_uniforms);
- sceGxmSetUniformDataF(vert_uniforms, u->ptr, 0, 2 * count, value);
- } else {
- if (frag_uniforms == NULL)
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &frag_uniforms);
- sceGxmSetUniformDataF(frag_uniforms, u->ptr, 0, 2 * count, value);
- }
-}
-
-void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {
- // Grabbing passed uniform
- uniform *u = (uniform *)location;
- if (u->ptr == NULL)
- return;
-
- // Setting passed value to desired uniform
- if (u->isVertex) {
- if (vert_uniforms == NULL)
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vert_uniforms);
- sceGxmSetUniformDataF(vert_uniforms, u->ptr, 0, 4 * count, value);
- } else {
- if (frag_uniforms == NULL)
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &frag_uniforms);
- sceGxmSetUniformDataF(frag_uniforms, u->ptr, 0, 4 * count, value);
- }
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
- // Grabbing passed uniform
- uniform *u = (uniform *)location;
- if (u->ptr == NULL)
- return;
-
- // Setting passed value to desired uniform
- if (u->isVertex) {
- if (vert_uniforms == NULL)
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vert_uniforms);
- sceGxmSetUniformDataF(vert_uniforms, u->ptr, 0, 16 * count, value);
- } else {
- if (frag_uniforms == NULL)
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &frag_uniforms);
- sceGxmSetUniformDataF(frag_uniforms, u->ptr, 0, 16 * count, value);
- }
-}
-
-/*
- * ------------------------------
- * - VGL_EXT_gxp_shaders -
- * ------------------------------
- */
-
-// Equivalent of glBindAttribLocation but for sceGxm architecture
-void vglBindAttribLocation(GLuint prog, GLuint index, const GLchar *name, const GLuint num, const GLenum type) {
- // Grabbing passed program
- program *p = &progs[prog - 1];
- SceGxmVertexAttribute *attributes = &p->attr[index];
- SceGxmVertexStream *streams = &p->stream[index];
-
- // Looking for desired parameter in requested program
- const SceGxmProgramParameter *param = sceGxmProgramFindParameterByName(p->vshader->prog, name);
-
- // Setting stream index and offset values
- attributes->streamIndex = index;
- attributes->offset = 0;
-
- // Detecting attribute format and size
- int bpe;
- switch (type) {
- case GL_FLOAT:
- attributes->format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- bpe = sizeof(float);
- break;
- case GL_UNSIGNED_BYTE:
- attributes->format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
- bpe = sizeof(uint8_t);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- // Setting various info about the stream
- attributes->componentCount = num;
- attributes->regIndex = sceGxmProgramParameterGetResourceIndex(param);
- streams->stride = bpe * num;
- streams->indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
- if (index >= p->attr_num)
- p->attr_num = index + 1;
-}
-
-// Equivalent of glVertexAttribLocation but for sceGxm architecture
-void vglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint count, const GLvoid *pointer) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (stride < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Detecting type size
- int bpe;
- switch (type) {
- case GL_FLOAT:
- bpe = sizeof(GLfloat);
- break;
- case GL_SHORT:
- bpe = sizeof(GLshort);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- // Allocating enough memory on vitaGL mempool
- void *ptr = gpu_pool_memalign(count * bpe * size, bpe * size);
-
- // Copying passed data to vitaGL mempool
- if (stride == 0)
- memcpy(ptr, pointer, count * bpe * size); // Faster if stride == 0
- else {
- int i;
- uint8_t *dst = (uint8_t *)ptr;
- uint8_t *src = (uint8_t *)pointer;
- for (i = 0; i < count; i++) {
- memcpy(dst, src, bpe * size);
- dst += (bpe * size);
- src += stride;
- }
- }
-
- // Setting vertex stream to passed index in sceGxm
- sceGxmSetVertexStream(gxm_context, index, ptr);
-}
-
-void vglVertexAttribPointerMapped(GLuint index, const GLvoid *pointer) {
- // Setting vertex stream to passed index in sceGxm
- sceGxmSetVertexStream(gxm_context, index, pointer);
-}
diff --git a/deps/vitaGL/source/framebuffers.c b/deps/vitaGL/source/framebuffers.c
deleted file mode 100644
index 93655a40dc..0000000000
--- a/deps/vitaGL/source/framebuffers.c
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- * framebuffers.c:
- * Implementation for framebuffers related functions
- */
-
-#include "shared.h"
-
-static framebuffer framebuffers[BUFFERS_NUM]; // Framebuffers array
-
-framebuffer *active_read_fb = NULL; // Current readback framebuffer in use
-framebuffer *active_write_fb = NULL; // Current write framebuffer in use
-
-uint32_t get_color_from_texture(uint32_t type) {
- uint32_t res = 0;
- switch (type) {
- case GL_RGB:
- res = SCE_GXM_COLOR_FORMAT_U8U8U8_BGR;
- break;
- case GL_RGBA:
- res = SCE_GXM_COLOR_FORMAT_U8U8U8U8_ABGR;
- break;
- case GL_LUMINANCE:
- res = SCE_GXM_COLOR_FORMAT_U8_R;
- break;
- case GL_LUMINANCE_ALPHA:
- res = SCE_GXM_COLOR_FORMAT_U8U8_GR;
- break;
- case GL_INTENSITY:
- res = SCE_GXM_COLOR_FORMAT_U8_R;
- break;
- case GL_ALPHA:
- res = SCE_GXM_COLOR_FORMAT_U8_A;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- return res;
-}
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-void glGenFramebuffers(GLsizei n, GLuint *ids) {
- int i = 0, j = 0;
-#ifndef SKIP_ERROR_HANDLING
- if (n < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- for (i = 0; i < BUFFERS_NUM; i++) {
- if (!framebuffers[i].active) {
- ids[j++] = (GLuint)&framebuffers[i];
- framebuffers[i].active = 1;
- framebuffers[i].depth_buffer_addr = NULL;
- framebuffers[i].stencil_buffer_addr = NULL;
- }
- if (j >= n)
- break;
- }
-}
-
-void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) {
-#ifndef SKIP_ERROR_HANDLING
- if (n < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- while (n > 0) {
- framebuffer *fb = (framebuffer *)framebuffers[n--];
- fb->active = 0;
- if (fb->target) {
- sceGxmDestroyRenderTarget(fb->target);
- fb->target = NULL;
- }
- if (fb->depth_buffer_addr) {
- vitagl_mempool_free(fb->depth_buffer_addr, fb->depth_buffer_mem_type);
- vitagl_mempool_free(fb->stencil_buffer_addr, fb->stencil_buffer_mem_type);
- fb->depth_buffer_addr = NULL;
- fb->stencil_buffer_addr = NULL;
- }
- }
-}
-
-void glBindFramebuffer(GLenum target, GLuint fb) {
- switch (target) {
- case GL_DRAW_FRAMEBUFFER:
- active_write_fb = (framebuffer *)fb;
- break;
- case GL_READ_FRAMEBUFFER:
- active_read_fb = (framebuffer *)fb;
- break;
- case GL_FRAMEBUFFER:
- active_write_fb = active_read_fb = (framebuffer *)fb;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glFramebufferTexture(GLenum target, GLenum attachment, GLuint tex_id, GLint level) {
- // Detecting requested framebuffer
- framebuffer *fb = NULL;
- switch (target) {
- case GL_DRAW_FRAMEBUFFER:
- case GL_FRAMEBUFFER:
- fb = active_write_fb;
- break;
- case GL_READ_FRAMEBUFFER:
- fb = active_read_fb;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- // Aliasing to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
- texture *tex = &tex_unit->textures[tex_id];
-
- // Extracting texture sizes
- int tex_w = sceGxmTextureGetWidth(&tex->gxm_tex);
- int tex_h = sceGxmTextureGetHeight(&tex->gxm_tex);
-
- // Detecting requested attachment
- switch (attachment) {
- case GL_COLOR_ATTACHMENT0:
-
- // Allocating colorbuffer
- sceGxmColorSurfaceInit(
- &fb->colorbuffer,
- get_color_from_texture(tex->type),
- SCE_GXM_COLOR_SURFACE_LINEAR,
- msaa_mode == SCE_GXM_MULTISAMPLE_NONE ? SCE_GXM_COLOR_SURFACE_SCALE_NONE : SCE_GXM_COLOR_SURFACE_SCALE_MSAA_DOWNSCALE,
- SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,
- tex_w,
- tex_h,
- tex_w,
- sceGxmTextureGetData(&tex->gxm_tex));
-
- // Allocating depth and stencil buffer (FIXME: This probably shouldn't be here)
- initDepthStencilBuffer(tex_w, tex_h, &fb->depthbuffer, &fb->depth_buffer_addr, &fb->stencil_buffer_addr, &fb->depth_buffer_mem_type, &fb->stencil_buffer_mem_type);
-
- // Creating rendertarget
- SceGxmRenderTargetParams renderTargetParams;
- memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
- renderTargetParams.flags = 0;
- renderTargetParams.width = sceGxmTextureGetWidth(&tex->gxm_tex);
- renderTargetParams.height = sceGxmTextureGetHeight(&tex->gxm_tex);
- renderTargetParams.scenesPerFrame = 1;
- renderTargetParams.multisampleMode = msaa_mode;
- renderTargetParams.multisampleLocations = 0;
- renderTargetParams.driverMemBlock = -1;
- sceGxmCreateRenderTarget(&renderTargetParams, &fb->target);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
diff --git a/deps/vitaGL/source/get_info.c b/deps/vitaGL/source/get_info.c
deleted file mode 100644
index 612a0e7daa..0000000000
--- a/deps/vitaGL/source/get_info.c
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
- * get_info.c:
- * Implementation for functions returning info to end user
- */
-
-#include "shared.h"
-
-// Constants returned by glGetString
-static const GLubyte *vendor = "Rinnegatamante";
-static const GLubyte *renderer = "SGX543MP4+";
-static const GLubyte *version = "VitaGL 1.0";
-static const GLubyte *extensions = "VGL_EXT_gpu_objects_array VGL_EXT_gxp_shaders";
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-const GLubyte *glGetString(GLenum name) {
- switch (name) {
- case GL_VENDOR: // Vendor
- return vendor;
- break;
- case GL_RENDERER: // Renderer
- return renderer;
- break;
- case GL_VERSION: // openGL Version
- return version;
- break;
- case GL_EXTENSIONS: // Supported extensions
- return extensions;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- return NULL;
- break;
- }
-}
-
-void glGetBooleanv(GLenum pname, GLboolean *params) {
- switch (pname) {
- case GL_BLEND: // Blending feature state
- *params = blend_state;
- break;
- case GL_BLEND_DST_ALPHA: // Blend Alpha Factor for Destination
- *params = (blend_dfactor_a == SCE_GXM_BLEND_FACTOR_ZERO) ? GL_FALSE : GL_TRUE;
- break;
- case GL_BLEND_DST_RGB: // Blend RGB Factor for Destination
- *params = (blend_dfactor_rgb == SCE_GXM_BLEND_FACTOR_ZERO) ? GL_FALSE : GL_TRUE;
- break;
- case GL_BLEND_SRC_ALPHA: // Blend Alpha Factor for Source
- *params = (blend_sfactor_a == SCE_GXM_BLEND_FACTOR_ZERO) ? GL_FALSE : GL_TRUE;
- break;
- case GL_BLEND_SRC_RGB: // Blend RGB Factor for Source
- *params = (blend_sfactor_rgb == SCE_GXM_BLEND_FACTOR_ZERO) ? GL_FALSE : GL_TRUE;
- break;
- case GL_DEPTH_TEST: // Depth test state
- *params = depth_test_state;
- break;
- case GL_ACTIVE_TEXTURE: // Active texture
- *params = GL_FALSE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glGetFloatv(GLenum pname, GLfloat *data) {
- switch (pname) {
- case GL_POLYGON_OFFSET_FACTOR: // Polygon offset factor
- *data = pol_factor;
- break;
- case GL_POLYGON_OFFSET_UNITS: // Polygon offset units
- *data = pol_units;
- break;
- case GL_MODELVIEW_MATRIX: // Modelview matrix
- memcpy(data, &modelview_matrix, sizeof(matrix4x4));
- break;
- case GL_ACTIVE_TEXTURE: // Active texture
- *data = (1.0f * (server_texture_unit + GL_TEXTURE0));
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH: // Max modelview stack depth
- *data = MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH: // Max projection stack depth
- *data = GENERIC_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH: // Max texture stack depth
- *data = GENERIC_STACK_DEPTH;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glGetIntegerv(GLenum pname, GLint *data) {
- // Aliasing to make code more readable
- texture_unit *server_tex_unit = &texture_units[server_texture_unit];
-
- switch (pname) {
- case GL_POLYGON_MODE:
- data[0] = gl_polygon_mode_front;
- data[1] = gl_polygon_mode_back;
- break;
- case GL_SCISSOR_BOX:
- data[0] = region.x;
- data[1] = region.y;
- data[2] = region.w;
- data[3] = region.h;
- break;
- case GL_TEXTURE_BINDING_2D:
- *data = server_tex_unit->tex_id;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *data = 1024;
- break;
- case GL_VIEWPORT:
- data[0] = gl_viewport.x;
- data[1] = gl_viewport.y;
- data[2] = gl_viewport.w;
- data[3] = gl_viewport.h;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-GLboolean glIsEnabled(GLenum cap) {
- GLboolean ret = GL_FALSE;
- switch (cap) {
- case GL_DEPTH_TEST:
- ret = depth_test_state;
- break;
- case GL_STENCIL_TEST:
- ret = stencil_test_state;
- break;
- case GL_BLEND:
- ret = blend_state;
- break;
- case GL_SCISSOR_TEST:
- ret = scissor_test_state;
- break;
- case GL_CULL_FACE:
- ret = cull_face_state;
- break;
- case GL_POLYGON_OFFSET_FILL:
- ret = pol_offset_fill;
- break;
- case GL_POLYGON_OFFSET_LINE:
- ret = pol_offset_line;
- break;
- case GL_POLYGON_OFFSET_POINT:
- ret = pol_offset_point;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- return ret;
-}
-
-GLenum glGetError(void) {
- GLenum ret = _vitagl_error;
- _vitagl_error = GL_NO_ERROR;
- return ret;
-}
diff --git a/deps/vitaGL/source/gxm.c b/deps/vitaGL/source/gxm.c
deleted file mode 100644
index 52ee89289d..0000000000
--- a/deps/vitaGL/source/gxm.c
+++ /dev/null
@@ -1,384 +0,0 @@
-/*
- * gxm.c:
- * Implementation for setup and cleanup for sceGxm specific stuffs
- */
-
-#include "shared.h"
-
-static void *vdm_ring_buffer_addr; // VDM ring buffer memblock starting address
-static void *vertex_ring_buffer_addr; // vertex ring buffer memblock starting address
-static void *fragment_ring_buffer_addr; // fragment ring buffer memblock starting address
-static void *fragment_usse_ring_buffer_addr; // fragment USSE ring buffer memblock starting address
-
-static SceGxmRenderTarget *gxm_render_target; // Display render target
-static SceGxmColorSurface gxm_color_surfaces[DISPLAY_BUFFER_COUNT]; // Display color surfaces
-static void *gxm_color_surfaces_addr[DISPLAY_BUFFER_COUNT]; // Display color surfaces memblock starting addresses
-static SceGxmSyncObject *gxm_sync_objects[DISPLAY_BUFFER_COUNT]; // Display sync objects
-static unsigned int gxm_front_buffer_index; // Display front buffer id
-static unsigned int gxm_back_buffer_index; // Display back buffer id
-static unsigned int gxm_scene_flags = 0; // Current gxm scene flags
-
-static void *gxm_shader_patcher_buffer_addr; // Shader PAtcher buffer memblock starting address
-static void *gxm_shader_patcher_vertex_usse_addr; // Shader Patcher vertex USSE memblock starting address
-static void *gxm_shader_patcher_fragment_usse_addr; // Shader Patcher fragment USSE memblock starting address
-
-static void *gxm_depth_surface_addr; // Depth surface memblock starting address
-static void *gxm_stencil_surface_addr; // Stencil surface memblock starting address
-static SceGxmDepthStencilSurface gxm_depth_stencil_surface; // Depth/Stencil surfaces setup for sceGxm
-
-SceGxmContext *gxm_context; // sceGxm context instance
-GLenum _vitagl_error = GL_NO_ERROR; // Error returned by glGetError
-SceGxmShaderPatcher *gxm_shader_patcher; // sceGxmShaderPatcher shader patcher instance
-
-matrix4x4 mvp_matrix; // ModelViewProjection Matrix
-matrix4x4 projection_matrix; // Projection Matrix
-matrix4x4 modelview_matrix; // ModelView Matrix
-
-int DISPLAY_WIDTH; // Display width in pixels
-int DISPLAY_HEIGHT; // Display height in pixels
-int DISPLAY_STRIDE; // Display stride in pixels
-float DISPLAY_WIDTH_FLOAT; // Display width in pixels (float)
-float DISPLAY_HEIGHT_FLOAT; // Display height in pixels (float)
-
-// sceDisplay callback data
-struct display_queue_callback_data {
- void *addr;
-};
-
-// sceGxmShaderPatcher custom allocator
-static void *shader_patcher_host_alloc_cb(void *user_data, unsigned int size) {
- return malloc(size);
-}
-
-// sceGxmShaderPatcher custom deallocator
-static void shader_patcher_host_free_cb(void *user_data, void *mem) {
- return free(mem);
-}
-
-// sceDisplay callback
-static void display_queue_callback(const void *callbackData) {
- // Populating sceDisplay framebuffer parameters
- SceDisplayFrameBuf display_fb;
- const struct display_queue_callback_data *cb_data = callbackData;
- memset(&display_fb, 0, sizeof(SceDisplayFrameBuf));
- display_fb.size = sizeof(SceDisplayFrameBuf);
- display_fb.base = cb_data->addr;
- display_fb.pitch = DISPLAY_STRIDE;
- display_fb.pixelformat = SCE_DISPLAY_PIXELFORMAT_A8B8G8R8;
- display_fb.width = DISPLAY_WIDTH;
- display_fb.height = DISPLAY_HEIGHT;
-
- // Setting sceDisplay framebuffer
- sceDisplaySetFrameBuf(&display_fb, SCE_DISPLAY_SETBUF_NEXTFRAME);
-
- // Performing VSync if enabled
- if (vblank)
- sceDisplayWaitVblankStart();
-}
-
-void initGxm(void) {
- // Initializing sceGxm init parameters
- SceGxmInitializeParams gxm_init_params;
- memset(&gxm_init_params, 0, sizeof(SceGxmInitializeParams));
- gxm_init_params.flags = 0;
- gxm_init_params.displayQueueMaxPendingCount = DISPLAY_BUFFER_COUNT - 1;
- gxm_init_params.displayQueueCallback = display_queue_callback;
- gxm_init_params.displayQueueCallbackDataSize = sizeof(struct display_queue_callback_data);
- gxm_init_params.parameterBufferSize = SCE_GXM_DEFAULT_PARAMETER_BUFFER_SIZE;
-
- // Initializing sceGxm
- sceGxmInitialize(&gxm_init_params);
-}
-
-void initGxmContext(void) {
- vglMemType type = VGL_MEM_VRAM;
-
- // Allocating VDM ring buffer
- vdm_ring_buffer_addr = gpu_alloc_mapped(SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE, &type);
-
- // Allocating vertex ring buffer
- vertex_ring_buffer_addr = gpu_alloc_mapped(SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE, &type);
-
- // Allocating fragment ring buffer
- fragment_ring_buffer_addr = gpu_alloc_mapped(SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE, &type);
-
- // Allocating fragment USSE ring buffer
- unsigned int fragment_usse_offset;
- fragment_usse_ring_buffer_addr = gpu_fragment_usse_alloc_mapped(
- SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE, &fragment_usse_offset);
-
- // Setting sceGxm context parameters
- SceGxmContextParams gxm_context_params;
- memset(&gxm_context_params, 0, sizeof(SceGxmContextParams));
- gxm_context_params.hostMem = malloc(SCE_GXM_MINIMUM_CONTEXT_HOST_MEM_SIZE);
- gxm_context_params.hostMemSize = SCE_GXM_MINIMUM_CONTEXT_HOST_MEM_SIZE;
- gxm_context_params.vdmRingBufferMem = vdm_ring_buffer_addr;
- gxm_context_params.vdmRingBufferMemSize = SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE;
- gxm_context_params.vertexRingBufferMem = vertex_ring_buffer_addr;
- gxm_context_params.vertexRingBufferMemSize = SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE;
- gxm_context_params.fragmentRingBufferMem = fragment_ring_buffer_addr;
- gxm_context_params.fragmentRingBufferMemSize = SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE;
- gxm_context_params.fragmentUsseRingBufferMem = fragment_usse_ring_buffer_addr;
- gxm_context_params.fragmentUsseRingBufferMemSize = SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE;
- gxm_context_params.fragmentUsseRingBufferOffset = fragment_usse_offset;
-
- // Initializing sceGxm context
- sceGxmCreateContext(&gxm_context_params, &gxm_context);
-}
-
-void termGxmContext(void) {
- // Deallocating ring buffers
- vitagl_mempool_free(vdm_ring_buffer_addr, VGL_MEM_VRAM);
- vitagl_mempool_free(vertex_ring_buffer_addr, VGL_MEM_VRAM);
- vitagl_mempool_free(fragment_ring_buffer_addr, VGL_MEM_VRAM);
- gpu_fragment_usse_free_mapped(fragment_usse_ring_buffer_addr);
-
- // Destroying sceGxm context
- sceGxmDestroyContext(gxm_context);
-}
-
-void createDisplayRenderTarget(void) {
- // Populating sceGxmRenderTarget parameters
- SceGxmRenderTargetParams render_target_params;
- memset(&render_target_params, 0, sizeof(SceGxmRenderTargetParams));
- render_target_params.flags = 0;
- render_target_params.width = DISPLAY_WIDTH;
- render_target_params.height = DISPLAY_HEIGHT;
- render_target_params.scenesPerFrame = 1;
- render_target_params.multisampleMode = msaa_mode;
- render_target_params.multisampleLocations = 0;
- render_target_params.driverMemBlock = -1;
-
- // Creating render target for the display
- sceGxmCreateRenderTarget(&render_target_params, &gxm_render_target);
-}
-
-void destroyDisplayRenderTarget(void) {
- // Destroying render target for the display
- sceGxmDestroyRenderTarget(gxm_render_target);
-}
-
-void initDisplayColorSurfaces(void) {
- vglMemType type = VGL_MEM_VRAM;
- int i;
- for (i = 0; i < DISPLAY_BUFFER_COUNT; i++) {
- // Allocating color surface memblock
- gxm_color_surfaces_addr[i] = gpu_alloc_mapped(
- ALIGN(4 * DISPLAY_STRIDE * DISPLAY_HEIGHT, 1 * 1024 * 1024),
- &type);
-
- // Initializing allocated color surface
- memset(gxm_color_surfaces_addr[i], 0, DISPLAY_STRIDE * DISPLAY_HEIGHT);
- sceGxmColorSurfaceInit(&gxm_color_surfaces[i],
- SCE_GXM_COLOR_FORMAT_A8B8G8R8,
- SCE_GXM_COLOR_SURFACE_LINEAR,
- msaa_mode == SCE_GXM_MULTISAMPLE_NONE ? SCE_GXM_COLOR_SURFACE_SCALE_NONE : SCE_GXM_COLOR_SURFACE_SCALE_MSAA_DOWNSCALE,
- SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,
- DISPLAY_WIDTH,
- DISPLAY_HEIGHT,
- DISPLAY_STRIDE,
- gxm_color_surfaces_addr[i]);
-
- // Creating a display sync object for the allocated color surface
- sceGxmSyncObjectCreate(&gxm_sync_objects[i]);
- }
-}
-
-void termDisplayColorSurfaces(void) {
- // Deallocating display's color surfaces and destroying sync objects
- int i;
- for (i = 0; i < DISPLAY_BUFFER_COUNT; i++) {
- vitagl_mempool_free(gxm_color_surfaces_addr[i], VGL_MEM_VRAM);
- sceGxmSyncObjectDestroy(gxm_sync_objects[i]);
- }
-}
-
-void initDepthStencilBuffer(uint32_t w, uint32_t h, SceGxmDepthStencilSurface *surface, void **depth_buffer, void **stencil_buffer, vglMemType *depth_type, vglMemType *stencil_type) {
- // Calculating sizes for depth and stencil surfaces
- unsigned int depth_stencil_width = ALIGN(w, SCE_GXM_TILE_SIZEX);
- unsigned int depth_stencil_height = ALIGN(h, SCE_GXM_TILE_SIZEY);
- unsigned int depth_stencil_samples = depth_stencil_width * depth_stencil_height;
- if (msaa_mode == SCE_GXM_MULTISAMPLE_2X)
- depth_stencil_samples = depth_stencil_samples * 2;
- else if (msaa_mode == SCE_GXM_MULTISAMPLE_4X)
- depth_stencil_samples = depth_stencil_samples * 4;
-
- // Allocating depth surface
- *depth_type = VGL_MEM_VRAM;
- *depth_buffer = gpu_alloc_mapped(4 * depth_stencil_samples, depth_type);
-
- // Allocating stencil surface
- *stencil_type = VGL_MEM_VRAM;
- *stencil_buffer = gpu_alloc_mapped(1 * depth_stencil_samples, stencil_type);
-
- // Initializing depth and stencil surfaces
- sceGxmDepthStencilSurfaceInit(surface,
- SCE_GXM_DEPTH_STENCIL_FORMAT_DF32M_S8,
- SCE_GXM_DEPTH_STENCIL_SURFACE_TILED,
- msaa_mode == SCE_GXM_MULTISAMPLE_4X ? depth_stencil_width * 2 : depth_stencil_width,
- *depth_buffer,
- *stencil_buffer);
-}
-
-void initDepthStencilSurfaces(void) {
- vglMemType t1, t2;
- initDepthStencilBuffer(DISPLAY_WIDTH, DISPLAY_HEIGHT, &gxm_depth_stencil_surface, &gxm_depth_surface_addr, &gxm_stencil_surface_addr, &t1, &t2);
-}
-
-void termDepthStencilSurfaces(void) {
- // Deallocating depth and stencil surfaces memblocks
- vitagl_mempool_free(gxm_depth_surface_addr, VGL_MEM_VRAM);
- vitagl_mempool_free(gxm_stencil_surface_addr, VGL_MEM_VRAM);
-}
-
-void startShaderPatcher(void) {
- // Constants for shader patcher buffers
- static const unsigned int shader_patcher_buffer_size = 1024 * 1024;
- static const unsigned int shader_patcher_vertex_usse_size = 1024 * 1024;
- static const unsigned int shader_patcher_fragment_usse_size = 1024 * 1024;
- vglMemType type = VGL_MEM_VRAM;
-
- // Allocating Shader Patcher buffer
- gxm_shader_patcher_buffer_addr = gpu_alloc_mapped(
- shader_patcher_buffer_size, &type);
-
- // Allocating Shader Patcher vertex USSE buffer
- unsigned int shader_patcher_vertex_usse_offset;
- gxm_shader_patcher_vertex_usse_addr = gpu_vertex_usse_alloc_mapped(
- shader_patcher_vertex_usse_size, &shader_patcher_vertex_usse_offset);
-
- // Allocating Shader Patcher fragment USSE buffer
- unsigned int shader_patcher_fragment_usse_offset;
- gxm_shader_patcher_fragment_usse_addr = gpu_fragment_usse_alloc_mapped(
- shader_patcher_fragment_usse_size, &shader_patcher_fragment_usse_offset);
-
- // Populating shader patcher parameters
- SceGxmShaderPatcherParams shader_patcher_params;
- memset(&shader_patcher_params, 0, sizeof(SceGxmShaderPatcherParams));
- shader_patcher_params.userData = NULL;
- shader_patcher_params.hostAllocCallback = shader_patcher_host_alloc_cb;
- shader_patcher_params.hostFreeCallback = shader_patcher_host_free_cb;
- shader_patcher_params.bufferAllocCallback = NULL;
- shader_patcher_params.bufferFreeCallback = NULL;
- shader_patcher_params.bufferMem = gxm_shader_patcher_buffer_addr;
- shader_patcher_params.bufferMemSize = shader_patcher_buffer_size;
- shader_patcher_params.vertexUsseAllocCallback = NULL;
- shader_patcher_params.vertexUsseFreeCallback = NULL;
- shader_patcher_params.vertexUsseMem = gxm_shader_patcher_vertex_usse_addr;
- shader_patcher_params.vertexUsseMemSize = shader_patcher_vertex_usse_size;
- shader_patcher_params.vertexUsseOffset = shader_patcher_vertex_usse_offset;
- shader_patcher_params.fragmentUsseAllocCallback = NULL;
- shader_patcher_params.fragmentUsseFreeCallback = NULL;
- shader_patcher_params.fragmentUsseMem = gxm_shader_patcher_fragment_usse_addr;
- shader_patcher_params.fragmentUsseMemSize = shader_patcher_fragment_usse_size;
- shader_patcher_params.fragmentUsseOffset = shader_patcher_fragment_usse_offset;
-
- // Creating shader patcher instance
- sceGxmShaderPatcherCreate(&shader_patcher_params, &gxm_shader_patcher);
-}
-
-void stopShaderPatcher(void) {
- // Destroying shader patcher instance
- sceGxmShaderPatcherDestroy(gxm_shader_patcher);
-
- // Freeing shader patcher buffers
- vitagl_mempool_free(gxm_shader_patcher_buffer_addr, VGL_MEM_VRAM);
- gpu_vertex_usse_free_mapped(gxm_shader_patcher_vertex_usse_addr);
- gpu_fragment_usse_free_mapped(gxm_shader_patcher_fragment_usse_addr);
-}
-
-void waitRenderingDone(void) {
- // Wait for rendering to be finished
- sceGxmDisplayQueueFinish();
- sceGxmFinish(gxm_context);
-}
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-void vglStartRendering(void) {
- // Starting drawing scene
- if (active_write_fb == NULL) { // Default framebuffer is used
- sceGxmBeginScene(gxm_context, gxm_scene_flags, gxm_render_target,
- NULL, NULL,
- gxm_sync_objects[gxm_back_buffer_index],
- &gxm_color_surfaces[gxm_back_buffer_index],
- &gxm_depth_stencil_surface);
- gxm_scene_flags &= ~SCE_GXM_SCENE_VERTEX_WAIT_FOR_DEPENDENCY;
- } else {
- gxm_scene_flags |= SCE_GXM_SCENE_FRAGMENT_SET_DEPENDENCY;
- sceGxmBeginScene(gxm_context, gxm_scene_flags, active_write_fb->target,
- NULL, NULL, NULL,
- &active_write_fb->colorbuffer,
- &active_write_fb->depthbuffer);
- gxm_scene_flags |= SCE_GXM_SCENE_VERTEX_WAIT_FOR_DEPENDENCY;
- gxm_scene_flags &= ~SCE_GXM_SCENE_FRAGMENT_SET_DEPENDENCY;
- }
-
- // Setting back current viewport if enabled cause sceGxm will reset it at sceGxmEndScene call
- if (scissor_test_state) {
- if (viewport_mode)
- sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
- sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, region.x, region.y, region.x + region.w, region.y + region.h);
- } else if (viewport_mode) {
- sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
- sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, gl_viewport.x, DISPLAY_HEIGHT - gl_viewport.y - gl_viewport.h, gl_viewport.x + gl_viewport.w, gl_viewport.y + gl_viewport.h);
- }
-}
-
-void vglStopRenderingInit(void) {
- // Ending drawing scene
- sceGxmEndScene(gxm_context, NULL, NULL);
-}
-
-void vglStopRenderingTerm(void) {
- // Waiting GPU to complete its work
- sceGxmFinish(gxm_context);
-
- if (active_write_fb == NULL) { // Default framebuffer is used
-
- // Properly requesting a display update
- struct display_queue_callback_data queue_cb_data;
- queue_cb_data.addr = gxm_color_surfaces_addr[gxm_back_buffer_index];
- sceGxmDisplayQueueAddEntry(gxm_sync_objects[gxm_front_buffer_index],
- gxm_sync_objects[gxm_back_buffer_index], &queue_cb_data);
- gxm_front_buffer_index = gxm_back_buffer_index;
- gxm_back_buffer_index = (gxm_back_buffer_index + 1) % DISPLAY_BUFFER_COUNT;
- }
-
- // Resetting vitaGL mempool
- gpu_pool_reset();
-}
-
-void vglStopRendering() {
- // Ending drawing scene
- vglStopRenderingInit();
-
- // Updating display and resetting vitaGL mempool
- vglStopRenderingTerm();
-}
-
-void vglUpdateCommonDialog() {
- // Populating SceCommonDialog parameters
- SceCommonDialogUpdateParam updateParam;
- memset(&updateParam, 0, sizeof(updateParam));
- updateParam.renderTarget.colorFormat = SCE_GXM_COLOR_FORMAT_A8B8G8R8;
- updateParam.renderTarget.surfaceType = SCE_GXM_COLOR_SURFACE_LINEAR;
- updateParam.renderTarget.width = DISPLAY_WIDTH;
- updateParam.renderTarget.height = DISPLAY_HEIGHT;
- updateParam.renderTarget.strideInPixels = DISPLAY_STRIDE;
- updateParam.renderTarget.colorSurfaceData = gxm_color_surfaces_addr[gxm_back_buffer_index];
- updateParam.renderTarget.depthSurfaceData = gxm_depth_surface_addr;
- updateParam.displaySyncObject = gxm_sync_objects[gxm_back_buffer_index];
-
- // Updating sceCommonDialog
- sceCommonDialogUpdate(&updateParam);
-}
-
-void glFinish(void) {
- // Waiting for GPU to finish drawing jobs
- sceGxmFinish(gxm_context);
-}
diff --git a/deps/vitaGL/source/hacks/sbrk.c b/deps/vitaGL/source/hacks/sbrk.c
deleted file mode 100644
index d9e187b48a..0000000000
--- a/deps/vitaGL/source/hacks/sbrk.c
+++ /dev/null
@@ -1,67 +0,0 @@
-#include
-#include
-#include
-
-extern unsigned int _newlib_heap_size_user __attribute__((weak));
-
-int _newlib_heap_memblock;
-unsigned _newlib_heap_size;
-static char *_newlib_heap_base, *_newlib_heap_end, *_newlib_heap_cur;
-static char _newlib_sbrk_mutex[32] __attribute__((aligned(8)));
-
-void *_sbrk_r(struct _reent *reent, ptrdiff_t incr) {
- if (sceKernelLockLwMutex((SceKernelLwMutexWork *)_newlib_sbrk_mutex, 1, 0) < 0)
- goto fail;
- if (!_newlib_heap_base || _newlib_heap_cur + incr >= _newlib_heap_end) {
- sceKernelUnlockLwMutex((SceKernelLwMutexWork *)_newlib_sbrk_mutex, 1);
- fail:
- reent->_errno = ENOMEM;
- return (void *)-1;
- }
-
- char *prev_heap_end = _newlib_heap_cur;
- _newlib_heap_cur += incr;
-
- sceKernelUnlockLwMutex((SceKernelLwMutexWork *)_newlib_sbrk_mutex, 1);
- return (void *)prev_heap_end;
-}
-
-void _init_vita_heap(void) {
- // Create a mutex to use inside _sbrk_r
- if (sceKernelCreateLwMutex((SceKernelLwMutexWork *)_newlib_sbrk_mutex, "sbrk mutex", 0, 0, 0) < 0) {
- goto failure;
- }
- if (&_newlib_heap_size_user != NULL) {
- _newlib_heap_size = _newlib_heap_size_user;
- } else {
- // Create a memblock for the heap memory, 32MB
- _newlib_heap_size = 32 * 1024 * 1024;
- }
- _newlib_heap_memblock = sceKernelAllocMemBlock("Newlib heap", 0x0c20d060, _newlib_heap_size, 0);
- if (_newlib_heap_memblock < 0) {
- goto failure;
- }
- if (sceKernelGetMemBlockBase(_newlib_heap_memblock, (void *)&_newlib_heap_base) < 0) {
- goto failure;
- }
- _newlib_heap_end = _newlib_heap_base + _newlib_heap_size;
- _newlib_heap_cur = _newlib_heap_base;
-
- return;
-failure:
- _newlib_heap_memblock = 0;
- _newlib_heap_base = 0;
- _newlib_heap_cur = 0;
-}
-
-void _free_vita_heap(void) {
- // Destroy the sbrk mutex
- sceKernelDeleteLwMutex((SceKernelLwMutexWork *)_newlib_sbrk_mutex);
-
- // Free the heap memblock to avoid memory leakage.
- sceKernelFreeMemBlock(_newlib_heap_memblock);
-
- _newlib_heap_memblock = 0;
- _newlib_heap_base = 0;
- _newlib_heap_cur = 0;
-}
diff --git a/deps/vitaGL/source/legacy.c b/deps/vitaGL/source/legacy.c
deleted file mode 100644
index 6b01e79699..0000000000
--- a/deps/vitaGL/source/legacy.c
+++ /dev/null
@@ -1,584 +0,0 @@
-/*
- * legacy.c:
- * Implementation for legacy openGL 1.0 rendering method
- */
-
-#include "shared.h"
-
-// Vertex list struct
-typedef struct vertexList {
- vector3f v;
- void *next;
-} vertexList;
-
-// Color vertex list struct
-typedef struct rgbaList {
- vector4f v;
- void *next;
-} rgbaList;
-
-// Texture coord list struct
-typedef struct uvList {
- vector2f v;
- void *next;
-} uvList;
-
-static vertexList *model_vertices = NULL; // Pointer to vertex list
-static vertexList *last_vert = NULL; // Pointer to last element in vertex list
-static rgbaList *model_color = NULL; // Pointer to color vertex list
-static rgbaList *last_clr = NULL; // Pointer to last element in color vertex list
-static uvList *model_uv = NULL; // Pointer to texcoord list
-static uvList *last_uv = NULL; // Pointer to last element in texcoord list
-static uint64_t vertex_count = 0; // Vertex counter for vertex list
-static SceGxmPrimitiveType prim; // Current in use primitive for rendering
-static SceGxmPrimitiveTypeExtra prim_extra = SCE_GXM_PRIMITIVE_NONE; // Current in use non native primitive for rendering
-static uint8_t np = 0xFF; // Number of expected vertices per element for current in use primitive
-
-vector4f current_color = { 1.0f, 1.0f, 1.0f, 1.0f }; // Current in use color
-
-static void purge_vertex_list() {
- vertexList *old;
- rgbaList *old2;
- uvList *old3;
-
- // Purging color and vertex lists
- while (model_vertices != NULL) {
- old = model_vertices;
- old2 = model_color;
- model_vertices = model_vertices->next;
- model_color = model_color->next;
- free(old);
- free(old2);
- }
-
- // Purging texcoord list
- while (model_uv != NULL) {
- old3 = model_uv;
- model_uv = model_uv->next;
- free(old3);
- }
-}
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-void glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase != MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Adding a new element to color and vertex lists
- if (model_vertices == NULL) {
- model_vertices = last_vert = (vertexList *)malloc(sizeof(vertexList));
- model_color = last_clr = (rgbaList *)malloc(sizeof(rgbaList));
- } else {
- last_vert->next = (vertexList *)malloc(sizeof(vertexList));
- last_clr->next = (rgbaList *)malloc(sizeof(rgbaList));
- last_vert = last_vert->next;
- last_clr = last_clr->next;
- }
-
- // Properly populating the new element
- last_vert->v.x = x;
- last_vert->v.y = y;
- last_vert->v.z = z;
- memcpy(&last_clr->v, ¤t_color.r, sizeof(vector4f));
- last_clr->next = last_vert->next = NULL;
-
- // Increasing vertex counter
- vertex_count++;
-}
-
-void glVertex3fv(const GLfloat *v) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase != MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Adding a new element to color and vertex lists
- if (model_vertices == NULL) {
- model_vertices = last_vert = (vertexList *)malloc(sizeof(vertexList));
- model_color = last_clr = (rgbaList *)malloc(sizeof(rgbaList));
- } else {
- last_vert->next = (vertexList *)malloc(sizeof(vertexList));
- last_clr->next = (rgbaList *)malloc(sizeof(rgbaList));
- last_vert = last_vert->next;
- last_clr = last_clr->next;
- }
-
- // Properly populating the new element
- memcpy(&last_vert->v, v, sizeof(vector3f));
- memcpy(&last_clr->v, ¤t_color.r, sizeof(vector4f));
- last_clr->next = last_vert->next = NULL;
-
- // Increasing vertex counter
- vertex_count++;
-}
-
-void glVertex2f(GLfloat x, GLfloat y) {
- glVertex3f(x, y, 0.0f);
-}
-
-void glColor3f(GLfloat red, GLfloat green, GLfloat blue) {
- // Setting current color value
- current_color.r = red;
- current_color.g = green;
- current_color.b = blue;
- current_color.a = 1.0f;
-}
-
-void glColor3fv(const GLfloat *v) {
- // Setting current color value
- memcpy(¤t_color.r, v, sizeof(vector3f));
- current_color.a = 1.0f;
-}
-
-void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) {
- // Setting current color value
- current_color.r = (1.0f * red) / 255.0f;
- current_color.g = (1.0f * green) / 255.0f;
- current_color.b = (1.0f * blue) / 255.0f;
- current_color.a = 1.0f;
-}
-
-void glColor3ubv(const GLubyte *c) {
- // Setting current color value
- current_color.r = (1.0f * c[0]) / 255.0f;
- current_color.g = (1.0f * c[1]) / 255.0f;
- current_color.b = (1.0f * c[2]) / 255.0f;
- current_color.a = 1.0f;
-}
-
-void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- // Setting current color value
- current_color.r = red;
- current_color.g = green;
- current_color.b = blue;
- current_color.a = alpha;
-}
-
-void glColor4fv(const GLfloat *v) {
- // Setting current color value
- memcpy(¤t_color.r, v, sizeof(vector4f));
-}
-
-void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
- current_color.r = (1.0f * red) / 255.0f;
- current_color.g = (1.0f * green) / 255.0f;
- current_color.b = (1.0f * blue) / 255.0f;
- current_color.a = (1.0f * alpha) / 255.0f;
-}
-
-void glColor4ubv(const GLubyte *c) {
- // Setting current color value
- current_color.r = (1.0f * c[0]) / 255.0f;
- current_color.g = (1.0f * c[1]) / 255.0f;
- current_color.b = (1.0f * c[2]) / 255.0f;
- current_color.a = (1.0f * c[3]) / 255.0f;
-}
-
-void glTexCoord2fv(GLfloat *f) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase != MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Adding a new element to texcoord list
- if (model_uv == NULL) {
- model_uv = last_uv = (uvList *)malloc(sizeof(uvList));
- } else {
- last_uv->next = (uvList *)malloc(sizeof(uvList));
- last_uv = last_uv->next;
- }
-
- // Properly populating the new element
- last_uv->v.x = f[0];
- last_uv->v.y = f[1];
- last_uv->next = NULL;
-}
-
-void glTexCoord2f(GLfloat s, GLfloat t) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase != MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Adding a new element to texcoord list
- if (model_uv == NULL) {
- model_uv = last_uv = (uvList *)malloc(sizeof(uvList));
- } else {
- last_uv->next = (uvList *)malloc(sizeof(uvList));
- last_uv = last_uv->next;
- }
-
- // Properly populating the new element
- last_uv->v.x = s;
- last_uv->v.y = t;
- last_uv->next = NULL;
-}
-
-void glTexCoord2i(GLint s, GLint t) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase != MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Adding a new element to texcoord list
- if (model_uv == NULL) {
- model_uv = last_uv = (uvList *)malloc(sizeof(uvList));
- } else {
- last_uv->next = (uvList *)malloc(sizeof(uvList));
- last_uv = last_uv->next;
- }
-
- // Properly populating the new element
- last_uv->v.x = s;
- last_uv->v.y = t;
- last_uv->next = NULL;
-}
-
-void glArrayElement(GLint i) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (i < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Aliasing client texture unit and client texture id for better code readability
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
-
- // Checking if current texture unit has GL_VERTEX_ARRAY enabled
- if (tex_unit->vertex_array_state) {
- // Calculating offset of requested element
- uint8_t *ptr;
- if (tex_unit->vertex_array.stride == 0)
- ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (i * (tex_unit->vertex_array.num * tex_unit->vertex_array.size));
- else
- ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (i * tex_unit->vertex_array.stride);
-
- // Adding a new element to vertex and color lists
- if (model_vertices == NULL) {
- model_vertices = last_vert = (vertexList *)malloc(sizeof(vertexList));
- model_color = last_clr = (rgbaList *)malloc(sizeof(rgbaList));
- } else {
- last_vert->next = (vertexList *)malloc(sizeof(vertexList));
- last_clr->next = (rgbaList *)malloc(sizeof(rgbaList));
- last_vert = last_vert->next;
- last_clr = last_clr->next;
- }
- last_vert->next = NULL;
- last_clr->next = NULL;
-
- // Populating new vertex element
- memcpy(&last_vert->v, ptr, tex_unit->vertex_array.size * tex_unit->vertex_array.num);
-
- // Checking if current texture unit has GL_COLOR_ARRAY enabled
- if (tex_unit->color_array_state) {
- // Calculating offset of requested element
- uint8_t *ptr_clr;
- if (tex_unit->color_array.stride == 0)
- ptr_clr = ((uint8_t *)tex_unit->color_array.pointer) + (i * (tex_unit->color_array.num * tex_unit->color_array.size));
- else
- ptr_clr = ((uint8_t *)tex_unit->color_array.pointer) + (i * tex_unit->color_array.stride);
-
- // Populating new color element
- last_clr->v.a = 1.0f;
- memcpy(&last_clr->v, ptr_clr, tex_unit->color_array.size * tex_unit->color_array.num);
-
- } else {
- // Populating new color element with current color
- memcpy(&last_clr->v, ¤t_color.r, sizeof(vector4f));
- }
-
- // Checking if current texture unit has GL_TEXTURE_COORD_ARRAY enabled
- if (tex_unit->texture_array_state) {
- // Calculating offset of requested element
- uint8_t *ptr_tex;
- if (tex_unit->texture_array.stride == 0)
- ptr_tex = ((uint8_t *)tex_unit->texture_array.pointer) + (i * (tex_unit->texture_array.num * tex_unit->texture_array.size));
- else
- ptr_tex = ((uint8_t *)tex_unit->texture_array.pointer) + (i * tex_unit->texture_array.stride);
-
- // Adding a new element to texcoord list
- if (model_uv == NULL) {
- model_uv = last_uv = (uvList *)malloc(sizeof(uvList));
- } else {
- last_uv->next = (uvList *)malloc(sizeof(uvList));
- last_uv = last_uv->next;
- }
-
- // Populating new texcoord element
- memcpy(&last_uv->v, ptr_tex, tex_unit->vertex_array.size * 2);
- last_uv->next = NULL;
- }
- }
-}
-
-void glBegin(GLenum mode) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Changing current openGL machine state
- phase = MODEL_CREATION;
-
- // Translating primitive to sceGxm one
- prim_extra = SCE_GXM_PRIMITIVE_NONE;
- switch (mode) {
- case GL_POINTS:
- prim = SCE_GXM_PRIMITIVE_POINTS;
- np = 1;
- break;
- case GL_LINES:
- prim = SCE_GXM_PRIMITIVE_LINES;
- np = 2;
- break;
- case GL_TRIANGLES:
- prim = SCE_GXM_PRIMITIVE_TRIANGLES;
- np = 3;
- break;
- case GL_TRIANGLE_STRIP:
- prim = SCE_GXM_PRIMITIVE_TRIANGLE_STRIP;
- np = 1;
- break;
- case GL_TRIANGLE_FAN:
- prim = SCE_GXM_PRIMITIVE_TRIANGLE_FAN;
- np = 1;
- break;
- case GL_QUADS:
- prim = SCE_GXM_PRIMITIVE_TRIANGLES;
- prim_extra = SCE_GXM_PRIMITIVE_QUADS;
- np = 4;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- // Resetting vertex count
- vertex_count = 0;
-}
-
-void glEnd(void) {
-#ifndef SKIP_ERROR_HANDLING
- // Integrity checks
- if (vertex_count == 0 || ((vertex_count % np) != 0))
- return;
-
- // Error handling
- if (phase != MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Changing current openGL machine state
- phase = NONE;
-
- // Checking if we can totally skip drawing cause of culling mode
- if (no_polygons_mode && ((prim == SCE_GXM_PRIMITIVE_TRIANGLES) || (prim >= SCE_GXM_PRIMITIVE_TRIANGLE_STRIP))) {
- purge_vertex_list();
- vertex_count = 0;
- return;
- }
-
- // Aliasing server texture unit and texture id for better code readability
- texture_unit *tex_unit = &texture_units[server_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
-
- // Calculating mvp matrix
- if (mvp_modified) {
- matrix4x4_multiply(mvp_matrix, projection_matrix, modelview_matrix);
- mvp_modified = GL_FALSE;
- }
-
- // Checking if we have to write a texture
- if ((server_texture_unit >= 0) && (tex_unit->enabled) && (model_uv != NULL) && (tex_unit->textures[texture2d_idx].valid)) {
- // Setting proper vertex and fragment programs
- sceGxmSetVertexProgram(gxm_context, texture2d_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, texture2d_fragment_program_patched);
-
- // Setting fragment uniforms for alpha test and texture environment
- void *alpha_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &alpha_buffer);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_alpha_cut, 0, 1, &alpha_ref);
- float alpha_operation = (float)alpha_op;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_alpha_op, 0, 1, &alpha_operation);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tint_color, 0, 4, ¤t_color.r);
- float tex_env = (float)tex_unit->env_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env, 0, 1, &tex_env);
- float fogmode = (float)internal_fog_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_mode, 0, 1, &fogmode);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_color, 0, 4, &fog_color.r);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env_color, 0, 4, &texenv_color.r);
-
- } else {
- // Setting proper vertex and fragment programs
- sceGxmSetVertexProgram(gxm_context, rgba_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, rgba_fragment_program_patched);
- }
-
- // Reserving default uniform buffer for wvp
- int i, j;
- void *vertex_wvp_buffer;
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_wvp_buffer);
-
- // Checking if we have to write a texture
- if (model_uv != NULL) {
- // Setting wvp matrix
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_wvp, 0, 16, (const float *)mvp_matrix);
-
- // Setting fogging uniforms
- float fogmode = (float)internal_fog_mode;
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_mode2, 0, 1, (const float *)&fogmode);
- float clipplane0 = (float)clip_plane0;
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0, 0, 1, &clipplane0);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_mv, 0, 16, (const float *)modelview_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
-
- // Setting in use texture
- sceGxmSetFragmentTexture(gxm_context, 0, &tex_unit->textures[texture2d_idx].gxm_tex);
-
- // Properly generating vertices, uv map and indices buffers
- vector3f *vertices;
- vector2f *uv_map;
- uint16_t *indices;
- int n = 0, quad_n = 0;
- vertexList *object = model_vertices;
- uvList *object_uv = model_uv;
- uint64_t idx_count = vertex_count;
- switch (prim_extra) {
- case SCE_GXM_PRIMITIVE_NONE:
- vertices = (vector3f *)gpu_pool_memalign(vertex_count * sizeof(vector3f), sizeof(vector3f));
- uv_map = (vector2f *)gpu_pool_memalign(vertex_count * sizeof(vector2f), sizeof(vector2f));
- memset(vertices, 0, (vertex_count * sizeof(vector3f)));
- indices = (uint16_t *)gpu_pool_memalign(idx_count * sizeof(uint16_t), sizeof(uint16_t));
- for (i = 0; i < vertex_count; i++) {
- memcpy(&vertices[n], &object->v, sizeof(vector3f));
- memcpy(&uv_map[n], &object_uv->v, sizeof(vector2f));
- indices[n] = n;
- object = object->next;
- object_uv = object_uv->next;
- n++;
- }
- break;
- case SCE_GXM_PRIMITIVE_QUADS:
- quad_n = vertex_count >> 2;
- idx_count = quad_n * 6;
- vertices = (vector3f *)gpu_pool_memalign(vertex_count * sizeof(vector3f), sizeof(vector3f));
- uv_map = (vector2f *)gpu_pool_memalign(vertex_count * sizeof(vector2f), sizeof(vector2f));
- memset(vertices, 0, (vertex_count * sizeof(vector3f)));
- indices = (uint16_t *)gpu_pool_memalign(idx_count * sizeof(uint16_t), sizeof(uint16_t));
- for (i = 0; i < quad_n; i++) {
- indices[i * 6] = i * 4;
- indices[i * 6 + 1] = i * 4 + 1;
- indices[i * 6 + 2] = i * 4 + 3;
- indices[i * 6 + 3] = i * 4 + 1;
- indices[i * 6 + 4] = i * 4 + 2;
- indices[i * 6 + 5] = i * 4 + 3;
- }
- for (j = 0; j < vertex_count; j++) {
- memcpy(&vertices[j], &object->v, sizeof(vector3f));
- memcpy(&uv_map[j], &object_uv->v, sizeof(vector2f));
- object = object->next;
- object_uv = object_uv->next;
- }
- break;
- }
-
- // Performing the requested draw call
- sceGxmSetVertexStream(gxm_context, 0, vertices);
- sceGxmSetVertexStream(gxm_context, 1, uv_map);
- sceGxmDraw(gxm_context, prim, SCE_GXM_INDEX_FORMAT_U16, indices, idx_count);
-
- } else {
- // Setting wvp matrix
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgba_wvp, 0, 16, (const float *)mvp_matrix);
-
- // Properly generating vertices, colors and indices buffers
- vector3f *vertices;
- vector4f *colors;
- uint16_t *indices;
- int n = 0, quad_n = 0;
- vertexList *object = model_vertices;
- rgbaList *object_clr = model_color;
- uint64_t idx_count = vertex_count;
- switch (prim_extra) {
- case SCE_GXM_PRIMITIVE_NONE:
- vertices = (vector3f *)gpu_pool_memalign(vertex_count * sizeof(vector3f), sizeof(vector3f));
- colors = (vector4f *)gpu_pool_memalign(vertex_count * sizeof(vector4f), sizeof(vector4f));
- memset(vertices, 0, (vertex_count * sizeof(vector3f)));
- indices = (uint16_t *)gpu_pool_memalign(idx_count * sizeof(uint16_t), sizeof(uint16_t));
- for (i = 0; i < vertex_count; i++) {
- memcpy(&vertices[n], &object->v, sizeof(vector3f));
- memcpy(&colors[n], &object_clr->v, sizeof(vector4f));
- indices[n] = n;
- object = object->next;
- object_clr = object_clr->next;
- n++;
- }
- break;
- case SCE_GXM_PRIMITIVE_QUADS:
- quad_n = vertex_count >> 2;
- idx_count = quad_n * 6;
- vertices = (vector3f *)gpu_pool_memalign(vertex_count * sizeof(vector3f), sizeof(vector3f));
- colors = (vector4f *)gpu_pool_memalign(vertex_count * sizeof(vector4f), sizeof(vector4f));
- memset(vertices, 0, (vertex_count * sizeof(vector3f)));
- indices = (uint16_t *)gpu_pool_memalign(idx_count * sizeof(uint16_t), sizeof(uint16_t));
- int i, j;
- for (i = 0; i < quad_n; i++) {
- indices[i * 6] = i * 4;
- indices[i * 6 + 1] = i * 4 + 1;
- indices[i * 6 + 2] = i * 4 + 3;
- indices[i * 6 + 3] = i * 4 + 1;
- indices[i * 6 + 4] = i * 4 + 2;
- indices[i * 6 + 5] = i * 4 + 3;
- }
- for (j = 0; j < vertex_count; j++) {
- memcpy(&vertices[j], &object->v, sizeof(vector3f));
- memcpy(&colors[j], &object_clr->v, sizeof(vector4f));
- object = object->next;
- object_clr = object_clr->next;
- }
- break;
- }
-
- // Performing the requested draw call
- sceGxmSetVertexStream(gxm_context, 0, vertices);
- sceGxmSetVertexStream(gxm_context, 1, colors);
- sceGxmDraw(gxm_context, prim, SCE_GXM_INDEX_FORMAT_U16, indices, idx_count);
- }
-
- // Purging vertex, colors and texcoord lists
- purge_vertex_list();
- vertex_count = 0;
-}
diff --git a/deps/vitaGL/source/matrices.c b/deps/vitaGL/source/matrices.c
deleted file mode 100644
index 618e48d8dc..0000000000
--- a/deps/vitaGL/source/matrices.c
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
- * matrices.c:
- * Implementation for matrices related functions
- */
-
-#include "shared.h"
-
-matrix4x4 *matrix = NULL; // Current in-use matrix mode
-static matrix4x4 modelview_matrix_stack[MODELVIEW_STACK_DEPTH]; // Modelview matrices stack
-static uint8_t modelview_stack_counter = 0; // Modelview matrices stack counter
-static matrix4x4 projection_matrix_stack[GENERIC_STACK_DEPTH]; // Projection matrices stack
-static uint8_t projection_stack_counter = 0; // Projection matrices stack counter
-GLboolean mvp_modified = GL_TRUE; // Check if ModelViewProjection matrix needs to be recreated
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-void glMatrixMode(GLenum mode) {
- // Changing current in use matrix
- switch (mode) {
- case GL_MODELVIEW: // Modelview matrix
- matrix = &modelview_matrix;
- break;
- case GL_PROJECTION: // Projection matrix
- matrix = &projection_matrix;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- } else if ((left == right) || (bottom == top) || (nearVal == farVal)) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Initializing ortho matrix with requested parameters
- matrix4x4_init_orthographic(*matrix, left, right, bottom, top, nearVal, farVal);
- mvp_modified = GL_TRUE;
-}
-
-void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- } else if ((left == right) || (bottom == top) || (nearVal < 0) || (farVal < 0)) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Initializing frustum matrix with requested parameters
- matrix4x4_init_frustum(*matrix, left, right, bottom, top, nearVal, farVal);
- mvp_modified = GL_TRUE;
-}
-
-void glLoadIdentity(void) {
- // Set current in use matrix to identity one
- matrix4x4_identity(*matrix);
- mvp_modified = GL_TRUE;
-}
-
-void glMultMatrixf(const GLfloat *m) {
- matrix4x4 res;
-
-#ifdef TRANSPOSE_MATRICES
- // Properly ordering matrix to perform multiplication
- matrix4x4 tmp;
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- tmp[i][j] = m[j * 4 + i];
-
- }
- }
-
- // Multiplicating passed matrix with in use one
- matrix4x4_multiply(res, *matrix, tmp);
-#else
- // Multiplicating passed matrix with in use one
- matrix4x4_multiply(res, *matrix, m);
-#endif
- // Copying result to in use matrix
- matrix4x4_copy(*matrix, res);
- mvp_modified = GL_TRUE;
-}
-
-void glLoadMatrixf(const GLfloat *m) {
-#ifdef TRANSPOSE_MATRICES
- // Properly ordering matrix
- matrix4x4 tmp;
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- (*matrix)[i][j] = m[j * 4 + i];
- }
- }
-#else
- memcpy(*matrix, m, sizeof(matrix4x4));
-#endif
- mvp_modified = GL_TRUE;
-}
-
-void glTranslatef(GLfloat x, GLfloat y, GLfloat z) {
- // Translating in use matrix
- matrix4x4_translate(*matrix, x, y, z);
- mvp_modified = GL_TRUE;
-}
-
-void glScalef(GLfloat x, GLfloat y, GLfloat z) {
- // Scaling in use matrix
- matrix4x4_scale(*matrix, x, y, z);
- mvp_modified = GL_TRUE;
-}
-
-void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Performing rotation on in use matrix depending on user call
- float rad = DEG_TO_RAD(angle);
- if (x == 1.0f) {
- matrix4x4_rotate_x(*matrix, rad);
- }
- if (y == 1.0f) {
- matrix4x4_rotate_y(*matrix, rad);
- }
- if (z == 1.0f) {
- matrix4x4_rotate_z(*matrix, rad);
- }
- mvp_modified = GL_TRUE;
-}
-
-void glPushMatrix(void) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- if (matrix == &modelview_matrix) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (modelview_stack_counter >= MODELVIEW_STACK_DEPTH) {
- _vitagl_error = GL_STACK_OVERFLOW;
- } else
-#endif
- // Copying current matrix into the matrix stack and increasing stack counter
- matrix4x4_copy(modelview_matrix_stack[modelview_stack_counter++], *matrix);
-
- } else if (matrix == &projection_matrix) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (projection_stack_counter >= GENERIC_STACK_DEPTH) {
- _vitagl_error = GL_STACK_OVERFLOW;
- } else
-#endif
- // Copying current matrix into the matrix stack and increasing stack counter
- matrix4x4_copy(projection_matrix_stack[projection_stack_counter++], *matrix);
- }
-}
-
-void glPopMatrix(void) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- if (matrix == &modelview_matrix) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (modelview_stack_counter == 0)
- _vitagl_error = GL_STACK_UNDERFLOW;
- else
-#endif
- // Copying last matrix on stack into current matrix and decreasing stack counter
- matrix4x4_copy(*matrix, modelview_matrix_stack[--modelview_stack_counter]);
-
- } else if (matrix == &projection_matrix) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (projection_stack_counter == 0)
- _vitagl_error = GL_STACK_UNDERFLOW;
- else
-#endif
- // Copying last matrix on stack into current matrix and decreasing stack counter
- matrix4x4_copy(*matrix, projection_matrix_stack[--projection_stack_counter]);
- }
- mvp_modified = GL_TRUE;
-}
diff --git a/deps/vitaGL/source/misc.c b/deps/vitaGL/source/misc.c
deleted file mode 100644
index aa1c89dd93..0000000000
--- a/deps/vitaGL/source/misc.c
+++ /dev/null
@@ -1,536 +0,0 @@
-/*
- * misc.c:
- * Implementation for miscellaneous functions
- */
-
-#include "shared.h"
-
-static void update_fogging_state() {
- if (fogging) {
- switch (fog_mode) {
- case GL_LINEAR:
- internal_fog_mode = LINEAR;
- break;
- case GL_EXP:
- internal_fog_mode = EXP;
- break;
- default:
- internal_fog_mode = EXP2;
- break;
- }
- } else
- internal_fog_mode = DISABLED;
-}
-
-static void update_polygon_offset() {
- switch (polygon_mode_front) {
- case SCE_GXM_POLYGON_MODE_TRIANGLE_LINE:
- if (pol_offset_line)
- sceGxmSetFrontDepthBias(gxm_context, (int)pol_factor, (int)pol_units);
- else
- sceGxmSetFrontDepthBias(gxm_context, 0, 0);
- break;
- case SCE_GXM_POLYGON_MODE_TRIANGLE_POINT:
- if (pol_offset_point)
- sceGxmSetFrontDepthBias(gxm_context, (int)pol_factor, (int)pol_units);
- else
- sceGxmSetFrontDepthBias(gxm_context, 0, 0);
- break;
- case SCE_GXM_POLYGON_MODE_TRIANGLE_FILL:
- if (pol_offset_fill)
- sceGxmSetFrontDepthBias(gxm_context, (int)pol_factor, (int)pol_units);
- else
- sceGxmSetFrontDepthBias(gxm_context, 0, 0);
- break;
- }
- switch (polygon_mode_back) {
- case SCE_GXM_POLYGON_MODE_TRIANGLE_LINE:
- if (pol_offset_line)
- sceGxmSetBackDepthBias(gxm_context, (int)pol_factor, (int)pol_units);
- else
- sceGxmSetBackDepthBias(gxm_context, 0, 0);
- break;
- case SCE_GXM_POLYGON_MODE_TRIANGLE_POINT:
- if (pol_offset_point)
- sceGxmSetBackDepthBias(gxm_context, (int)pol_factor, (int)pol_units);
- else
- sceGxmSetBackDepthBias(gxm_context, 0, 0);
- break;
- case SCE_GXM_POLYGON_MODE_TRIANGLE_FILL:
- if (pol_offset_fill)
- sceGxmSetBackDepthBias(gxm_context, (int)pol_factor, (int)pol_units);
- else
- sceGxmSetBackDepthBias(gxm_context, 0, 0);
- break;
- }
-}
-
-static void change_cull_mode() {
- // Setting proper cull mode in sceGxm depending to current openGL machine state
- if (cull_face_state) {
- if ((gl_front_face == GL_CW) && (gl_cull_mode == GL_BACK))
- sceGxmSetCullMode(gxm_context, SCE_GXM_CULL_CCW);
- else if ((gl_front_face == GL_CCW) && (gl_cull_mode == GL_BACK))
- sceGxmSetCullMode(gxm_context, SCE_GXM_CULL_CW);
- else if ((gl_front_face == GL_CCW) && (gl_cull_mode == GL_FRONT))
- sceGxmSetCullMode(gxm_context, SCE_GXM_CULL_CCW);
- else if ((gl_front_face == GL_CW) && (gl_cull_mode == GL_FRONT))
- sceGxmSetCullMode(gxm_context, SCE_GXM_CULL_CW);
- else if (gl_cull_mode == GL_FRONT_AND_BACK)
- no_polygons_mode = GL_TRUE;
- } else
- sceGxmSetCullMode(gxm_context, SCE_GXM_CULL_NONE);
-}
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-void glPolygonMode(GLenum face, GLenum mode) {
- SceGxmPolygonMode new_mode;
- switch (mode) {
- case GL_POINT:
- new_mode = SCE_GXM_POLYGON_MODE_TRIANGLE_POINT;
- break;
- case GL_LINE:
- new_mode = SCE_GXM_POLYGON_MODE_TRIANGLE_LINE;
- break;
- case GL_FILL:
- new_mode = SCE_GXM_POLYGON_MODE_TRIANGLE_FILL;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- switch (face) {
- case GL_FRONT:
- polygon_mode_front = new_mode;
- gl_polygon_mode_front = mode;
- sceGxmSetFrontPolygonMode(gxm_context, new_mode);
- break;
- case GL_BACK:
- polygon_mode_back = new_mode;
- gl_polygon_mode_back = mode;
- sceGxmSetBackPolygonMode(gxm_context, new_mode);
- break;
- case GL_FRONT_AND_BACK:
- polygon_mode_front = polygon_mode_back = new_mode;
- gl_polygon_mode_front = gl_polygon_mode_back = mode;
- sceGxmSetFrontPolygonMode(gxm_context, new_mode);
- sceGxmSetBackPolygonMode(gxm_context, new_mode);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- return;
- }
- update_polygon_offset();
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units) {
- pol_factor = factor;
- pol_units = units;
- update_polygon_offset();
-}
-
-void glCullFace(GLenum mode) {
- gl_cull_mode = mode;
- if (cull_face_state)
- change_cull_mode();
-}
-
-void glFrontFace(GLenum mode) {
- gl_front_face = mode;
- if (cull_face_state)
- change_cull_mode();
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
-#ifndef SKIP_ERROR_HANDLING
- if ((width < 0) || (height < 0)) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- x_scale = width >> 1;
- x_port = x + x_scale;
- y_scale = -(height >> 1);
- y_port = DISPLAY_HEIGHT - y + y_scale;
- sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
- gl_viewport.x = x;
- gl_viewport.y = y;
- gl_viewport.w = width;
- gl_viewport.h = height;
- viewport_mode = 1;
-}
-
-void glDepthRange(GLdouble nearVal, GLdouble farVal) {
- z_port = (farVal + nearVal) / 2.0f;
- z_scale = (farVal - nearVal) / 2.0f;
- sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
- viewport_mode = 1;
-}
-
-void glDepthRangef(GLfloat nearVal, GLfloat farVal) {
- z_port = (farVal + nearVal) / 2.0f;
- z_scale = (farVal - nearVal) / 2.0f;
- sceGxmSetViewport(gxm_context, x_port, x_scale, y_port, y_scale, z_port, z_scale);
- viewport_mode = 1;
-}
-
-void glEnable(GLenum cap) {
-#ifndef SKIP_ERROR_HANDLING
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
- switch (cap) {
- case GL_DEPTH_TEST:
- depth_test_state = GL_TRUE;
- change_depth_func();
- break;
- case GL_STENCIL_TEST:
- stencil_test_state = GL_TRUE;
- change_stencil_settings();
- break;
- case GL_BLEND:
- if (!blend_state)
- change_blend_factor();
- blend_state = GL_TRUE;
- break;
- case GL_SCISSOR_TEST:
- scissor_test_state = GL_TRUE;
- update_scissor_test();
- break;
- case GL_CULL_FACE:
- cull_face_state = GL_TRUE;
- change_cull_mode();
- break;
- case GL_POLYGON_OFFSET_FILL:
- pol_offset_fill = GL_TRUE;
- update_polygon_offset();
- break;
- case GL_POLYGON_OFFSET_LINE:
- pol_offset_line = GL_TRUE;
- update_polygon_offset();
- break;
- case GL_POLYGON_OFFSET_POINT:
- pol_offset_point = GL_TRUE;
- update_polygon_offset();
- break;
- case GL_TEXTURE_2D:
- texture_units[server_texture_unit].enabled = GL_TRUE;
- break;
- case GL_ALPHA_TEST:
- alpha_test_state = GL_TRUE;
- update_alpha_test_settings();
- break;
- case GL_FOG:
- fogging = GL_TRUE;
- update_fogging_state();
- break;
- case GL_CLIP_PLANE0:
- clip_plane0 = GL_TRUE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glDisable(GLenum cap) {
-#ifndef SKIP_ERROR_HANDLING
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
- switch (cap) {
- case GL_DEPTH_TEST:
- depth_test_state = GL_FALSE;
- change_depth_func();
- break;
- case GL_STENCIL_TEST:
- stencil_test_state = GL_FALSE;
- change_stencil_settings();
- break;
- case GL_BLEND:
- if (blend_state)
- disable_blend();
- blend_state = GL_FALSE;
- break;
- case GL_SCISSOR_TEST:
- scissor_test_state = GL_FALSE;
- update_scissor_test();
- break;
- case GL_CULL_FACE:
- cull_face_state = GL_FALSE;
- change_cull_mode();
- break;
- case GL_POLYGON_OFFSET_FILL:
- pol_offset_fill = GL_FALSE;
- update_polygon_offset();
- break;
- case GL_POLYGON_OFFSET_LINE:
- pol_offset_line = GL_FALSE;
- update_polygon_offset();
- break;
- case GL_POLYGON_OFFSET_POINT:
- pol_offset_point = GL_FALSE;
- update_polygon_offset();
- break;
- case GL_TEXTURE_2D:
- texture_units[server_texture_unit].enabled = GL_FALSE;
- break;
- case GL_ALPHA_TEST:
- alpha_test_state = GL_FALSE;
- update_alpha_test_settings();
- break;
- case GL_FOG:
- fogging = GL_FALSE;
- update_fogging_state();
- break;
- case GL_CLIP_PLANE0:
- clip_plane0 = GL_FALSE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glClear(GLbitfield mask) {
- GLenum orig_depth_test = depth_test_state;
- if ((mask & GL_COLOR_BUFFER_BIT) == GL_COLOR_BUFFER_BIT) {
- invalidate_depth_test();
- change_depth_write(SCE_GXM_DEPTH_WRITE_DISABLED);
- sceGxmSetFrontPolygonMode(gxm_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
- sceGxmSetBackPolygonMode(gxm_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
- sceGxmSetVertexProgram(gxm_context, clear_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, clear_fragment_program_patched);
- void *color_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &color_buffer);
- sceGxmSetUniformDataF(color_buffer, clear_color, 0, 4, &clear_rgba_val.r);
- sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
- sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
- validate_depth_test();
- change_depth_write((depth_mask_state && orig_depth_test) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
- sceGxmSetFrontPolygonMode(gxm_context, polygon_mode_front);
- sceGxmSetBackPolygonMode(gxm_context, polygon_mode_back);
- }
- if ((mask & GL_DEPTH_BUFFER_BIT) == GL_DEPTH_BUFFER_BIT) {
- invalidate_depth_test();
- change_depth_write(SCE_GXM_DEPTH_WRITE_ENABLED);
- sceGxmSetVertexProgram(gxm_context, clear_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, disable_color_buffer_fragment_program_patched);
- void *depth_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &depth_buffer);
- float temp = depth_value;
- sceGxmSetUniformDataF(depth_buffer, clear_depth, 0, 1, &temp);
- sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
- sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
- validate_depth_test();
- change_depth_write((depth_mask_state && orig_depth_test) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
- }
- if ((mask & GL_STENCIL_BUFFER_BIT) == GL_STENCIL_BUFFER_BIT) {
- invalidate_depth_test();
- change_depth_write(SCE_GXM_DEPTH_WRITE_DISABLED);
- sceGxmSetVertexProgram(gxm_context, clear_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, disable_color_buffer_fragment_program_patched);
- sceGxmSetFrontStencilFunc(gxm_context,
- SCE_GXM_STENCIL_FUNC_NEVER,
- SCE_GXM_STENCIL_OP_REPLACE,
- SCE_GXM_STENCIL_OP_REPLACE,
- SCE_GXM_STENCIL_OP_REPLACE,
- 0, stencil_value * 0xFF);
- sceGxmSetBackStencilFunc(gxm_context,
- SCE_GXM_STENCIL_FUNC_NEVER,
- SCE_GXM_STENCIL_OP_REPLACE,
- SCE_GXM_STENCIL_OP_REPLACE,
- SCE_GXM_STENCIL_OP_REPLACE,
- 0, stencil_value * 0xFF);
- void *depth_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &depth_buffer);
- float temp = 1.0f;
- sceGxmSetUniformDataF(depth_buffer, clear_depth, 0, 1, &temp);
- sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
- sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
- validate_depth_test();
- change_depth_write((depth_mask_state && orig_depth_test) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
- change_stencil_settings();
- }
-}
-
-void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- clear_rgba_val.r = red;
- clear_rgba_val.g = green;
- clear_rgba_val.b = blue;
- clear_rgba_val.a = alpha;
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *data) {
- SceDisplayFrameBuf pParam;
- pParam.size = sizeof(SceDisplayFrameBuf);
- sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
- y = DISPLAY_HEIGHT - (height + y);
- int i, j;
- uint8_t *out8 = (uint8_t *)data;
- uint8_t *in8 = (uint8_t *)pParam.base;
- uint32_t *out32 = (uint32_t *)data;
- uint32_t *in32 = (uint32_t *)pParam.base;
- switch (format) {
- case GL_RGBA:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- in32 += (x + y * pParam.pitch);
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- out32[(height - (i + 1)) * width + j] = in32[j];
- }
- in32 += pParam.pitch;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- case GL_RGB:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- in8 += (x * 4 + y * pParam.pitch * 4);
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- out8[((height - (i + 1)) * width + j) * 3] = in8[j * 4];
- out8[((height - (i + 1)) * width + j) * 3 + 1] = in8[j * 4 + 1];
- out8[((height - (i + 1)) * width + j) * 3 + 2] = in8[j * 4 + 2];
- }
- in8 += pParam.pitch * 4;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glLineWidth(GLfloat width) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (width <= 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Changing line and point width as requested
- sceGxmSetFrontPointLineWidth(gxm_context, width);
- sceGxmSetBackPointLineWidth(gxm_context, width);
-}
-
-void glPointSize(GLfloat size) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (size <= 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Changing line and point width as requested
- sceGxmSetFrontPointLineWidth(gxm_context, size);
- sceGxmSetBackPointLineWidth(gxm_context, size);
-}
-
-void glFogf(GLenum pname, GLfloat param) {
- switch (pname) {
- case GL_FOG_MODE:
- fog_mode = param;
- update_fogging_state();
- break;
- case GL_FOG_DENSITY:
- fog_density = param;
- break;
- case GL_FOG_START:
- fog_near = param;
- break;
- case GL_FOG_END:
- fog_far = param;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glFogfv(GLenum pname, const GLfloat *params) {
- switch (pname) {
- case GL_FOG_MODE:
- fog_mode = params[0];
- update_fogging_state();
- break;
- case GL_FOG_DENSITY:
- fog_density = params[0];
- break;
- case GL_FOG_START:
- fog_near = params[0];
- break;
- case GL_FOG_END:
- fog_far = params[0];
- break;
- case GL_FOG_COLOR:
- memcpy(&fog_color.r, params, sizeof(vector4f));
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glFogi(GLenum pname, const GLint param) {
- switch (pname) {
- case GL_FOG_MODE:
- fog_mode = param;
- update_fogging_state();
- break;
- case GL_FOG_DENSITY:
- fog_density = param;
- break;
- case GL_FOG_START:
- fog_near = param;
- break;
- case GL_FOG_END:
- fog_far = param;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glClipPlane(GLenum plane, const GLdouble *equation) {
- switch (plane) {
- case GL_CLIP_PLANE0:
- clip_plane0_eq.x = equation[0];
- clip_plane0_eq.y = equation[1];
- clip_plane0_eq.z = equation[2];
- clip_plane0_eq.w = equation[3];
- matrix4x4 inverted, inverted_transposed;
- matrix4x4_invert(inverted, modelview_matrix);
- matrix4x4_transpose(inverted_transposed, inverted);
- vector4f temp;
- vector4f_matrix4x4_mult(&temp, inverted_transposed, &clip_plane0_eq);
- memcpy(&clip_plane0_eq.x, &temp.x, sizeof(vector4f));
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
diff --git a/deps/vitaGL/source/shaders.h b/deps/vitaGL/source/shaders.h
deleted file mode 100644
index 980b5bef56..0000000000
--- a/deps/vitaGL/source/shaders.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- *shaders.h:
- *Header file for default shaders related stuffs
- */
-
-#ifndef _SHADERS_H_
-#define _SHADERS_H_
-
-// Disable color buffer shader
-SceGxmShaderPatcherId disable_color_buffer_fragment_id;
-const SceGxmProgramParameter *disable_color_buffer_position;
-SceGxmFragmentProgram *disable_color_buffer_fragment_program_patched;
-const SceGxmProgramParameter *clear_depth;
-
-// Clear shader
-SceGxmShaderPatcherId clear_vertex_id;
-SceGxmShaderPatcherId clear_fragment_id;
-const SceGxmProgramParameter *clear_position;
-const SceGxmProgramParameter *clear_color;
-SceGxmVertexProgram *clear_vertex_program_patched;
-SceGxmFragmentProgram *clear_fragment_program_patched;
-
-// Color (RGBA/RGB) shader
-SceGxmShaderPatcherId rgba_vertex_id;
-SceGxmShaderPatcherId rgb_vertex_id;
-SceGxmShaderPatcherId rgba_fragment_id;
-const SceGxmProgramParameter *rgba_position;
-const SceGxmProgramParameter *rgba_color;
-const SceGxmProgramParameter *rgba_wvp;
-const SceGxmProgramParameter *rgb_position;
-const SceGxmProgramParameter *rgb_color;
-const SceGxmProgramParameter *rgb_wvp;
-SceGxmVertexProgram *rgba_vertex_program_patched;
-SceGxmVertexProgram *rgba_u8n_vertex_program_patched;
-SceGxmVertexProgram *rgb_vertex_program_patched;
-SceGxmVertexProgram *rgb_u8n_vertex_program_patched;
-SceGxmFragmentProgram *rgba_fragment_program_patched;
-const SceGxmProgram *rgba_fragment_program;
-
-// Texture2D shader
-SceGxmShaderPatcherId texture2d_vertex_id;
-SceGxmShaderPatcherId texture2d_fragment_id;
-const SceGxmProgramParameter *texture2d_position;
-const SceGxmProgramParameter *texture2d_texcoord;
-const SceGxmProgramParameter *texture2d_wvp;
-const SceGxmProgramParameter *texture2d_alpha_cut;
-const SceGxmProgramParameter *texture2d_alpha_op;
-const SceGxmProgramParameter *texture2d_tint_color;
-const SceGxmProgramParameter *texture2d_tex_env;
-const SceGxmProgramParameter *texture2d_clip_plane0;
-const SceGxmProgramParameter *texture2d_clip_plane0_eq;
-const SceGxmProgramParameter *texture2d_mv;
-const SceGxmProgramParameter *texture2d_fog_mode;
-const SceGxmProgramParameter *texture2d_fog_mode2;
-const SceGxmProgramParameter *texture2d_fog_near;
-const SceGxmProgramParameter *texture2d_fog_far;
-const SceGxmProgramParameter *texture2d_fog_density;
-const SceGxmProgramParameter *texture2d_fog_color;
-const SceGxmProgramParameter *texture2d_tex_env_color;
-SceGxmVertexProgram *texture2d_vertex_program_patched;
-SceGxmFragmentProgram *texture2d_fragment_program_patched;
-const SceGxmProgram *texture2d_fragment_program;
-
-// Texture2D+RGBA shader
-SceGxmShaderPatcherId texture2d_rgba_vertex_id;
-SceGxmShaderPatcherId texture2d_rgba_fragment_id;
-const SceGxmProgramParameter *texture2d_rgba_position;
-const SceGxmProgramParameter *texture2d_rgba_texcoord;
-const SceGxmProgramParameter *texture2d_rgba_wvp;
-const SceGxmProgramParameter *texture2d_rgba_alpha_cut;
-const SceGxmProgramParameter *texture2d_rgba_alpha_op;
-const SceGxmProgramParameter *texture2d_rgba_color;
-const SceGxmProgramParameter *texture2d_rgba_tex_env;
-const SceGxmProgramParameter *texture2d_rgba_clip_plane0;
-const SceGxmProgramParameter *texture2d_rgba_clip_plane0_eq;
-const SceGxmProgramParameter *texture2d_rgba_mv;
-const SceGxmProgramParameter *texture2d_rgba_fog_mode;
-const SceGxmProgramParameter *texture2d_rgba_fog_mode2;
-const SceGxmProgramParameter *texture2d_rgba_fog_near;
-const SceGxmProgramParameter *texture2d_rgba_fog_far;
-const SceGxmProgramParameter *texture2d_rgba_fog_density;
-const SceGxmProgramParameter *texture2d_rgba_fog_color;
-const SceGxmProgramParameter *texture2d_rgba_tex_env_color;
-SceGxmVertexProgram *texture2d_rgba_vertex_program_patched;
-SceGxmVertexProgram *texture2d_rgba_u8n_vertex_program_patched;
-SceGxmFragmentProgram *texture2d_rgba_fragment_program_patched;
-const SceGxmProgram *texture2d_rgba_fragment_program;
-
-#endif
diff --git a/deps/vitaGL/source/shaders/clear_f.h b/deps/vitaGL/source/shaders/clear_f.h
deleted file mode 100644
index 6cdf4477f3..0000000000
--- a/deps/vitaGL/source/shaders/clear_f.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#ifndef __clear_f__
-#define __clear_f__
-
-static unsigned int size_clear_f = 240;
-static unsigned char clear_f[] __attribute__((aligned(16))) = {
- 0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0xee, 0x00, 0x00, 0x00, 0xd2, 0x36, 0xf6, 0xf2,
- 0x44, 0xaa, 0x22, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
- 0x78, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x80, 0x19, 0xa0,
- 0x7e, 0x0d, 0x84, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
- 0x00, 0x00, 0x00, 0xc5, 0x22, 0x04, 0x80, 0x38, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
- 0x10, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x75, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00,
-};
-
-#endif
diff --git a/deps/vitaGL/source/shaders/clear_v.h b/deps/vitaGL/source/shaders/clear_v.h
deleted file mode 100644
index a89b2489ce..0000000000
--- a/deps/vitaGL/source/shaders/clear_v.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#ifndef __clear_v__
-#define __clear_v__
-
-static unsigned int size_clear_v = 264;
-static unsigned char clear_v[] __attribute__((aligned(16))) = {
- 0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x05, 0x01, 0x00, 0x00, 0x5b, 0x80, 0x2c, 0x29,
- 0x17, 0xc6, 0xc1, 0x92, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00,
- 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x01, 0x00, 0x24, 0x9f,
- 0x88, 0x1f, 0xc5, 0x08, 0x00, 0x0f, 0x00, 0x03, 0x21, 0x05, 0x80, 0x38, 0x00, 0x0f, 0x04, 0x03,
- 0x59, 0x05, 0x80, 0x38, 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, 0x10, 0x00, 0x00, 0x00,
- 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69,
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00,
-};
-
-#endif
diff --git a/deps/vitaGL/source/shaders/disable_color_buffer_f.h b/deps/vitaGL/source/shaders/disable_color_buffer_f.h
deleted file mode 100644
index c6c4f81174..0000000000
--- a/deps/vitaGL/source/shaders/disable_color_buffer_f.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#ifndef __disable_color_buffer_f__
-#define __disable_color_buffer_f__
-
-static unsigned int size_disable_color_buffer_f = 272;
-static unsigned char disable_color_buffer_f[] __attribute__((aligned(16))) = {
- 0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0xf4, 0x51, 0x72, 0xac,
- 0x53, 0xb5, 0x21, 0x1b, 0x15, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
- 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
- 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x07, 0x04, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x44, 0xfa, 0x00, 0x00, 0x00, 0xe0,
- 0x08, 0x00, 0x81, 0x50, 0x02, 0x01, 0x00, 0xf0, 0x00, 0x00, 0x30, 0xfb, 0x00, 0x00, 0x00, 0x00,
- 0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0xe0, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x13, 0x00, 0x00, 0x00,
- 0x02, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x64, 0x65, 0x70, 0x74, 0x68, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x00,
-};
-
-#endif
diff --git a/deps/vitaGL/source/shaders/rgb_v.h b/deps/vitaGL/source/shaders/rgb_v.h
deleted file mode 100644
index 6943aa36fc..0000000000
--- a/deps/vitaGL/source/shaders/rgb_v.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef __rgb_v__
-#define __rgb_v__
-
-static unsigned int size_rgb_v = 332;
-static unsigned char rgb_v[] __attribute__((aligned(16))) = {
- 0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x49, 0x01, 0x00, 0x00, 0xbc, 0xb8, 0x59, 0x66,
- 0x33, 0x69, 0xbf, 0xbb, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00,
- 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00, 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x81, 0xaf,
- 0x9c, 0x0d, 0x80, 0x40, 0x00, 0xa2, 0x3d, 0xc0, 0x81, 0x38, 0x90, 0x18, 0x81, 0x00, 0x04, 0x9f,
- 0x84, 0x1f, 0xc5, 0x08, 0x00, 0x0f, 0x08, 0x03, 0x21, 0x05, 0x80, 0x38, 0x00, 0x0f, 0x0c, 0x03,
- 0x59, 0x05, 0x80, 0x38, 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, 0x0e, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x10, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x61, 0x43,
- 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00,
-};
-
-#endif
diff --git a/deps/vitaGL/source/shaders/rgba_f.h b/deps/vitaGL/source/shaders/rgba_f.h
deleted file mode 100644
index 71dfb5c3b6..0000000000
--- a/deps/vitaGL/source/shaders/rgba_f.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#ifndef __rgba_f__
-#define __rgba_f__
-
-static unsigned int size_rgba_f = 200;
-static unsigned char rgba_f[] __attribute__((aligned(16))) = {
- 0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0xb4, 0x45, 0x0f, 0x73,
- 0x8c, 0x01, 0x37, 0xf7, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x01, 0x04, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0f, 0xa0, 0xc0, 0x2e,
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
-};
-
-#endif
diff --git a/deps/vitaGL/source/shaders/rgba_v.h b/deps/vitaGL/source/shaders/rgba_v.h
deleted file mode 100644
index e75acdee18..0000000000
--- a/deps/vitaGL/source/shaders/rgba_v.h
+++ /dev/null
@@ -1,28 +0,0 @@
-#ifndef __rgba_v__
-#define __rgba_v__
-
-static unsigned int size_rgba_v = 308;
-static unsigned char rgba_v[] __attribute__((aligned(16))) = {
- 0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x31, 0x01, 0x00, 0x00, 0x05, 0x21, 0xf7, 0xc8,
- 0xe0, 0xa4, 0xdd, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x05, 0x00, 0x00, 0x00,
- 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x07, 0x44, 0xfa, 0x80, 0x00, 0x08, 0x83, 0x21, 0x1d, 0x80, 0x38, 0x02, 0x80, 0x81, 0xaf,
- 0x9c, 0x0d, 0x80, 0x40, 0x00, 0xa2, 0x3d, 0xc0, 0x81, 0x30, 0x90, 0x18, 0x00, 0x00, 0x20, 0xa0,
- 0x00, 0x50, 0x27, 0xfb, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x30, 0x00, 0x00, 0x00,
- 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00,
- 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
- 0x01, 0xe4, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x50, 0x6f, 0x73,
- 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x77, 0x76, 0x70,
- 0x00, 0x00, 0x00, 0x00,
-};
-
-#endif
diff --git a/deps/vitaGL/source/shaders/texture2d_f.h b/deps/vitaGL/source/shaders/texture2d_f.h
deleted file mode 100644
index 5f32817991..0000000000
--- a/deps/vitaGL/source/shaders/texture2d_f.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#ifndef __texture2d_f__
-#define __texture2d_f__
-
-static unsigned int size_texture2d_f = 1032;
-static unsigned char texture2d_f[] __attribute__((aligned(16))) = {
- 0x47, 0x58, 0x50, 0x00, 0x01, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0xae, 0x88, 0x5a, 0x84,
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-
-#endif
diff --git a/deps/vitaGL/source/shaders/texture2d_rgba_f.h b/deps/vitaGL/source/shaders/texture2d_rgba_f.h
deleted file mode 100644
index 8f6835a5a3..0000000000
--- a/deps/vitaGL/source/shaders/texture2d_rgba_f.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#ifndef __texture2d_rgba_f__
-#define __texture2d_rgba_f__
-
-static unsigned int size_texture2d_rgba_f = 1040;
-static unsigned char texture2d_rgba_f[] __attribute__((aligned(16))) = {
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-};
-
-#endif
diff --git a/deps/vitaGL/source/shaders/texture2d_rgba_v.h b/deps/vitaGL/source/shaders/texture2d_rgba_v.h
deleted file mode 100644
index fd7aac10db..0000000000
--- a/deps/vitaGL/source/shaders/texture2d_rgba_v.h
+++ /dev/null
@@ -1,65 +0,0 @@
-#ifndef __texture2d_rgba_v__
-#define __texture2d_rgba_v__
-
-static unsigned int size_texture2d_rgba_v = 900;
-static unsigned char texture2d_rgba_v[] __attribute__((aligned(16))) = {
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-};
-
-#endif
diff --git a/deps/vitaGL/source/shaders/texture2d_v.h b/deps/vitaGL/source/shaders/texture2d_v.h
deleted file mode 100644
index 7a99365bf0..0000000000
--- a/deps/vitaGL/source/shaders/texture2d_v.h
+++ /dev/null
@@ -1,62 +0,0 @@
-#ifndef __texture2d_v__
-#define __texture2d_v__
-
-static unsigned int size_texture2d_v = 864;
-static unsigned char texture2d_v[] __attribute__((aligned(16))) = {
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- 0x01, 0xe4, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
- 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00,
- 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00,
- 0x01, 0xe1, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69,
- 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x00, 0x77, 0x76,
- 0x70, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x00, 0x63, 0x6c, 0x69, 0x70, 0x5f,
- 0x70, 0x6c, 0x61, 0x6e, 0x65, 0x30, 0x00, 0x63, 0x6c, 0x69, 0x70, 0x5f, 0x70, 0x6c, 0x61, 0x6e,
- 0x65, 0x30, 0x5f, 0x65, 0x71, 0x00, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x76, 0x69, 0x65, 0x77, 0x00,
- 0x66, 0x6f, 0x67, 0x5f, 0x6e, 0x65, 0x61, 0x72, 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x66, 0x61, 0x72,
- 0x00, 0x66, 0x6f, 0x67, 0x5f, 0x64, 0x65, 0x6e, 0x73, 0x69, 0x74, 0x79, 0x00, 0x00, 0x00, 0x00,
-};
-
-#endif
diff --git a/deps/vitaGL/source/shared.h b/deps/vitaGL/source/shared.h
deleted file mode 100644
index 4f9453b70c..0000000000
--- a/deps/vitaGL/source/shared.h
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
- * shared.h:
- * All functions/definitions that shouldn't be exposed to
- * end users but are used in multiple source files must be here
- */
-
-#ifndef _SHARED_H_
-#define _SHARED_H_
-
-// Internal constants
-#define TEXTURES_NUM 4096 // Available textures per texture unit
-#define MODELVIEW_STACK_DEPTH 32 // Depth of modelview matrix stack
-#define GENERIC_STACK_DEPTH 2 // Depth of generic matrix stack
-#define DISPLAY_WIDTH_DEF 960 // Default display width in pixels
-#define DISPLAY_HEIGHT_DEF 544 // Default display height in pixels
-#define DISPLAY_BUFFER_COUNT 2 // Display buffers to use
-#define GXM_TEX_MAX_SIZE 4096 // Maximum width/height in pixels per texture
-#define BUFFERS_ADDR 0xA000 // Starting address for buffers indexing
-#define BUFFERS_NUM 128 // Maximum number of allocatable buffers
-
-// Internal constants set in bootup phase
-extern int DISPLAY_WIDTH; // Display width in pixels
-extern int DISPLAY_HEIGHT; // Display height in pixels
-extern int DISPLAY_STRIDE; // Display stride in pixels
-extern float DISPLAY_WIDTH_FLOAT; // Display width in pixels (float)
-extern float DISPLAY_HEIGHT_FLOAT; // Display height in pixels (float)
-
-#include
-#include
-#include
-
-#include "vitaGL.h"
-
-#include "utils/gpu_utils.h"
-#include "utils/math_utils.h"
-#include "utils/mem_utils.h"
-
-#include "state.h"
-#include "texture_callbacks.h"
-
-// Texture environment mode
-typedef enum texEnvMode {
- MODULATE = 0,
- DECAL = 1,
- BLEND = 2,
- ADD = 3,
- REPLACE = 4
-} texEnvMode;
-
-// 3D vertex for position + 4D vertex for RGBA color struct
-typedef struct rgba_vertex {
- vector3f position;
- vector4f color;
-} rgba_vertex;
-
-// 3D vertex for position + 3D vertex for RGB color struct
-typedef struct rgb_vertex {
- vector3f position;
- vector3f color;
-} rgb_vertex;
-
-// 3D vertex for position + 2D vertex for UV map struct
-typedef struct texture2d_vertex {
- vector3f position;
- vector2f texcoord;
-} texture2d_vertex;
-
-// Non native primitives implemented
-typedef enum SceGxmPrimitiveTypeExtra {
- SCE_GXM_PRIMITIVE_NONE = 0,
- SCE_GXM_PRIMITIVE_QUADS = 1
-} SceGxmPrimitiveTypeExtra;
-
-#include "shaders.h"
-
-// Internal stuffs
-extern void *frag_uniforms;
-extern void *vert_uniforms;
-extern SceGxmMultisampleMode msaa_mode;
-
-// Debugging tool
-#ifdef ENABLE_LOG
-void LOG(const char *format, ...);
-#endif
-
-// Depending on SDK, that could be or not defined
-#ifndef max
-#define max(a, b) ((a) > (b) ? (a) : (b))
-#endif
-
-// sceGxm viewport setup (NOTE: origin is on center screen)
-extern float x_port;
-extern float y_port;
-extern float z_port;
-extern float x_scale;
-extern float y_scale;
-extern float z_scale;
-
-extern SceGxmContext *gxm_context; // sceGxm context instance
-extern GLenum _vitagl_error; // Error returned by glGetError
-extern SceGxmShaderPatcher *gxm_shader_patcher; // sceGxmShaderPatcher shader patcher instance
-
-matrix4x4 mvp_matrix; // ModelViewProjection Matrix
-matrix4x4 projection_matrix; // Projection Matrix
-matrix4x4 modelview_matrix; // ModelView Matrix
-extern GLboolean mvp_modified; // Check if ModelViewProjection matrix needs to be recreated
-
-extern GLuint cur_program; // Current in use custom program (0 = No custom program)
-extern uint8_t viewport_mode; // Current setting for viewport mode
-extern GLboolean vblank; // Current setting for VSync
-
-extern GLenum orig_depth_test; // Original depth test state (used for depth test invalidation)
-
-// Scissor test shaders
-extern SceGxmFragmentProgram *scissor_test_fragment_program; // Scissor test fragment program
-extern vector2f *scissor_test_vertices; // Scissor test region vertices
-extern SceUID scissor_test_vertices_uid; // Scissor test vertices memblock id
-
-extern uint16_t *depth_clear_indices; // Memblock starting address for clear screen indices
-
-// Clear screen shaders
-extern SceGxmVertexProgram *clear_vertex_program_patched; // Patched vertex program for clearing screen
-extern vector2f *clear_vertices; // Memblock starting address for clear screen vertices
-
-/* gxm.c */
-void initGxm(void); // Inits sceGxm
-void initGxmContext(void); // Inits sceGxm context
-void termGxmContext(void); // Terms sceGxm context
-void createDisplayRenderTarget(void); // Creates render target for the display
-void destroyDisplayRenderTarget(void); // Destroys render target for the display
-void initDisplayColorSurfaces(void); // Creates color surfaces for the display
-void termDisplayColorSurfaces(void); // Destroys color surfaces for the display
-void initDepthStencilBuffer(uint32_t w, uint32_t h, SceGxmDepthStencilSurface *surface, void **depth_buffer, void **stencil_buffer, vglMemType *depth_type, vglMemType *stencil_type); // Creates depth and stencil surfaces
-void initDepthStencilSurfaces(void); // Creates depth and stencil surfaces for the display
-void termDepthStencilSurfaces(void); // Destroys depth and stencil surfaces for the display
-void startShaderPatcher(void); // Creates a shader patcher instance
-void stopShaderPatcher(void); // Destroys a shader patcher instance
-void waitRenderingDone(void); // Waits for rendering to be finished
-
-/* tests.c */
-void change_depth_write(SceGxmDepthWriteMode mode); // Changes current in use depth write mode
-void change_depth_func(void); // Changes current in use depth test function
-void invalidate_depth_test(void); // Invalidates depth test state
-void validate_depth_test(void); // Resets original depth test state after invalidation
-void change_stencil_settings(void); // Changes current in use stencil test parameters
-GLboolean change_stencil_config(SceGxmStencilOp *cfg, GLenum new); // Changes current in use stencil test operation value
-GLboolean change_stencil_func_config(SceGxmStencilFunc *cfg, GLenum new); // Changes current in use stencil test function value
-void update_alpha_test_settings(void); // Changes current in use alpha test operation value
-void update_scissor_test(void); // Changes current in use scissor test region
-void resetScissorTestRegion(void); // Resets scissor test region to default values
-
-/* blending.c */
-void change_blend_factor(void); // Changes current blending settings for all used shaders
-void disable_blend(void); // Disables blending for all used shaders
-
-/* custom_shaders.c */
-void resetCustomShaders(void); // Resets custom shaders
-void changeCustomShadersBlend(SceGxmBlendInfo *blend_info); // Change SceGxmBlendInfo value to all custom shaders
-void reloadCustomShader(void); // Reloads in use custom shader inside sceGxm
-void _vglDrawObjects_CustomShadersIMPL(GLenum mode, GLsizei count, GLboolean implicit_wvp); // vglDrawObjects implementation for rendering with custom shaders
-
-/* misc functions */
-void vector2f_convert_to_local_space(vector2f *out, int x, int y, int width, int height); // Converts screen coords to local space
-
-#endif
diff --git a/deps/vitaGL/source/state.c b/deps/vitaGL/source/state.c
deleted file mode 100644
index eab845053b..0000000000
--- a/deps/vitaGL/source/state.c
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * state.c:
- * Initial config of the openGL machine state
- */
-
-#include "shared.h"
-
-// Blending
-GLboolean blend_state = GL_FALSE; // Current state for GL_BLEND
-SceGxmBlendFactor blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE; // Current in use RGB source blend factor
-SceGxmBlendFactor blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_ZERO; // Current in use RGB dest blend factor
-SceGxmBlendFactor blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE; // Current in use A source blend factor
-SceGxmBlendFactor blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ZERO; // Current in use A dest blend factor
-
-// Polygon Mode
-GLfloat pol_factor = 0.0f; // Current factor for glPolygonOffset
-GLfloat pol_units = 0.0f; // Current units for glPolygonOffset
-
-// Texture Units
-int8_t client_texture_unit = 0; // Current in use client side texture unit
-
-// Miscellaneous
-glPhase phase = NONE; // Current drawing phase for legacy openGL
-vector4f clear_rgba_val; // Current clear color for glClear
-
-// Fogging
-GLboolean fogging = GL_FALSE; // Current fogging processor state
-GLint fog_mode = GL_EXP; // Current fogging mode (openGL)
-fogType internal_fog_mode = DISABLED; // Current fogging mode (sceGxm)
-GLfloat fog_density = 1.0f; // Current fogging density
-GLfloat fog_near = 0.0f; // Current fogging near distance
-GLfloat fog_far = 1.0f; // Current fogging far distance
-vector4f fog_color = { 0.0f, 0.0f, 0.0f, 0.0f }; // Current fogging color
-
-// Clipping Planes
-GLint clip_plane0 = GL_FALSE; // Current status of clip plane 0
-vector4f clip_plane0_eq = { 0.0f, 0.0f, 0.0f, 0.0f }; // Current equation of clip plane 0
-
-// Cullling
-GLboolean cull_face_state = GL_FALSE; // Current state for GL_CULL_FACE
-GLenum gl_cull_mode = GL_BACK; // Current in use openGL cull mode
-GLenum gl_front_face = GL_CCW; // Current in use openGL setting for front facing primitives
-GLboolean no_polygons_mode = GL_FALSE; // GL_TRUE when cull mode is set to GL_FRONT_AND_BACK
-
-// Polygon Offset
-GLboolean pol_offset_fill = GL_FALSE; // Current state for GL_POLYGON_OFFSET_FILL
-GLboolean pol_offset_line = GL_FALSE; // Current state for GL_POLYGON_OFFSET_LINE
-GLboolean pol_offset_point = GL_FALSE; // Current state for GL_POLYGON_OFFSET_POINT
-SceGxmPolygonMode polygon_mode_front = SCE_GXM_POLYGON_MODE_TRIANGLE_FILL; // Current in use polygon mode for front
-SceGxmPolygonMode polygon_mode_back = SCE_GXM_POLYGON_MODE_TRIANGLE_FILL; // Current in use polygon mode for back
-GLenum gl_polygon_mode_front = GL_FILL; // Current in use polygon mode for front
-GLenum gl_polygon_mode_back = GL_FILL; // Current in use polygon mode for back
-viewport gl_viewport; // Current viewport state
diff --git a/deps/vitaGL/source/state.h b/deps/vitaGL/source/state.h
deleted file mode 100644
index 0d8cb5048b..0000000000
--- a/deps/vitaGL/source/state.h
+++ /dev/null
@@ -1,191 +0,0 @@
-/*
- * state.h:
- * Header file managing state of openGL machine
- */
-
-#ifndef _STATE_H_
-#define _STATE_H_
-
-// Drawing phases constants for legacy openGL
-typedef enum glPhase {
- NONE = 0,
- MODEL_CREATION = 1
-} glPhase;
-
-// Vertex array attributes struct
-typedef struct vertexArray {
- GLint size;
- GLint num;
- GLsizei stride;
- const GLvoid *pointer;
-} vertexArray;
-
-// Scissor test region struct
-typedef struct scissor_region {
- int x;
- int y;
- int w;
- int h;
-} scissor_region;
-
-// Viewport struct
-typedef struct viewport {
- int x;
- int y;
- int w;
- int h;
-} viewport;
-
-// Alpha operations for alpha testing
-typedef enum alphaOp {
- GREATER_EQUAL = 0,
- GREATER = 1,
- NOT_EQUAL = 2,
- EQUAL = 3,
- LESS_EQUAL = 4,
- LESS = 5,
- NEVER = 6,
- ALWAYS = 7
-} alphaOp;
-
-// Fog modes
-typedef enum fogType {
- LINEAR = 0,
- EXP = 1,
- EXP2 = 2,
- DISABLED = 3
-} fogType;
-
-// Texture unit struct
-typedef struct texture_unit {
- GLboolean enabled;
- GLboolean vertex_array_state;
- GLboolean color_array_state;
- GLboolean texture_array_state;
- matrix4x4 stack[GENERIC_STACK_DEPTH];
- texture textures[TEXTURES_NUM];
- vertexArray vertex_array;
- vertexArray color_array;
- vertexArray texture_array;
- GLenum color_object_type;
- void *vertex_object;
- void *color_object;
- void *texture_object;
- void *index_object;
- int env_mode;
- int tex_id;
- SceGxmTextureFilter min_filter;
- SceGxmTextureFilter mag_filter;
- SceGxmTextureAddrMode u_mode;
- SceGxmTextureAddrMode v_mode;
-} texture_unit;
-
-// Framebuffer struct
-typedef struct framebuffer {
- uint8_t active;
- SceGxmRenderTarget *target;
- SceGxmColorSurface colorbuffer;
- SceGxmDepthStencilSurface depthbuffer;
- void *depth_buffer_addr;
- vglMemType depth_buffer_mem_type;
- void *stencil_buffer_addr;
- vglMemType stencil_buffer_mem_type;
-} framebuffer;
-
-// Blending
-extern GLboolean blend_state; // Current state for GL_BLEND
-extern SceGxmBlendFactor blend_sfactor_rgb; // Current in use RGB source blend factor
-extern SceGxmBlendFactor blend_dfactor_rgb; // Current in use RGB dest blend factor
-extern SceGxmBlendFactor blend_sfactor_a; // Current in use A source blend factor
-extern SceGxmBlendFactor blend_dfactor_a; // Current in use A dest blend factor
-
-// Depth Test
-extern GLboolean depth_test_state; // Current state for GL_DEPTH_TEST
-extern SceGxmDepthFunc gxm_depth; // Current in-use depth test func
-extern GLenum orig_depth_test; // Original depth test state (used for depth test invalidation)
-extern GLdouble depth_value; // Current depth test clear value
-extern GLboolean depth_mask_state; // Current state for glDepthMask
-
-// Scissor Test
-extern scissor_region region; // Current scissor test region setup
-extern GLboolean scissor_test_state; // Current state for GL_SCISSOR_TEST
-
-// Stencil Test
-extern uint8_t stencil_mask_front; // Current in use mask for stencil test on front
-extern uint8_t stencil_mask_back; // Current in use mask for stencil test on back
-extern uint8_t stencil_mask_front_write; // Current in use mask for write stencil test on front
-extern uint8_t stencil_mask_back_write; // Current in use mask for write stencil test on back
-extern uint8_t stencil_ref_front; // Current in use reference for stencil test on front
-extern uint8_t stencil_ref_back; // Current in use reference for stencil test on back
-extern SceGxmStencilOp stencil_fail_front; // Current in use stencil operation when stencil test fails for front
-extern SceGxmStencilOp depth_fail_front; // Current in use stencil operation when depth test fails for front
-extern SceGxmStencilOp depth_pass_front; // Current in use stencil operation when depth test passes for front
-extern SceGxmStencilOp stencil_fail_back; // Current in use stencil operation when stencil test fails for back
-extern SceGxmStencilOp depth_fail_back; // Current in use stencil operation when depth test fails for back
-extern SceGxmStencilOp depth_pass_back; // Current in use stencil operation when depth test passes for back
-extern SceGxmStencilFunc stencil_func_front; // Current in use stencil function on front
-extern SceGxmStencilFunc stencil_func_back; // Current in use stencil function on back
-extern GLboolean stencil_test_state; // Current state for GL_STENCIL_TEST
-extern GLint stencil_value; // Current stencil test clear value
-
-// Alpha Test
-extern GLenum alpha_func; // Current in use alpha test mode
-extern GLfloat alpha_ref; // Current in use alpha test reference value
-extern int alpha_op; // Current in use alpha test operation
-extern GLboolean alpha_test_state; // Current state for GL_ALPHA_TEST
-
-// Polygon Mode
-extern GLfloat pol_factor; // Current factor for glPolygonOffset
-extern GLfloat pol_units; // Current units for glPolygonOffset
-
-// Texture Units
-extern texture_unit texture_units[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]; // Available texture units
-extern int8_t server_texture_unit; // Current in use server side texture unit
-extern int8_t client_texture_unit; // Current in use client side texture unit
-extern palette *color_table; // Current in-use color table
-
-// Matrices
-extern matrix4x4 *matrix; // Current in-use matrix mode
-
-// Miscellaneous
-extern glPhase phase; // Current drawing phase for legacy openGL
-extern vector4f current_color; // Current in use color
-extern vector4f clear_rgba_val; // Current clear color for glClear
-extern viewport gl_viewport; // Current viewport state
-
-// Culling
-extern GLboolean no_polygons_mode; // GL_TRUE when cull mode is set to GL_FRONT_AND_BACK
-extern GLboolean cull_face_state; // Current state for GL_CULL_FACE
-extern GLenum gl_cull_mode; // Current in use openGL cull mode
-extern GLenum gl_front_face; // Current in use openGL setting for front facing primitives
-
-// Polygon Offset
-extern GLboolean pol_offset_fill; // Current state for GL_POLYGON_OFFSET_FILL
-extern GLboolean pol_offset_line; // Current state for GL_POLYGON_OFFSET_LINE
-extern GLboolean pol_offset_point; // Current state for GL_POLYGON_OFFSET_POINT
-extern SceGxmPolygonMode polygon_mode_front; // Current in use polygon mode for front
-extern SceGxmPolygonMode polygon_mode_back; // Current in use polygon mode for back
-extern GLenum gl_polygon_mode_front; // Current in use polygon mode for front
-extern GLenum gl_polygon_mode_back; // Current in use polygon mode for back
-
-// Texture Environment
-extern vector4f texenv_color; // Current in use texture environment color
-
-// Fogging
-extern GLboolean fogging; // Current fogging processor state
-extern GLint fog_mode; // Current fogging mode (openGL)
-extern fogType internal_fog_mode; // Current fogging mode (sceGxm)
-extern GLfloat fog_density; // Current fogging density
-extern GLfloat fog_near; // Current fogging near distance
-extern GLfloat fog_far; // Current fogging far distance
-extern vector4f fog_color; // Current fogging color
-
-// Clipping Planes
-extern GLint clip_plane0; // Current status of clip plane 0
-extern vector4f clip_plane0_eq; // Current equation of clip plane 0
-
-// Framebuffers
-extern framebuffer *active_read_fb; // Current readback framebuffer in use
-extern framebuffer *active_write_fb; // Current write framebuffer in use
-
-#endif
diff --git a/deps/vitaGL/source/tests.c b/deps/vitaGL/source/tests.c
deleted file mode 100644
index d1afbef677..0000000000
--- a/deps/vitaGL/source/tests.c
+++ /dev/null
@@ -1,463 +0,0 @@
-/*
- * tests.c:
- * Implementation for all drawing tests functions
- */
-
-#include "shared.h"
-
-// Depth Test
-GLboolean depth_test_state = GL_FALSE; // Current state for GL_DEPTH_TEST
-SceGxmDepthFunc gxm_depth = SCE_GXM_DEPTH_FUNC_LESS; // Current in-use depth test func
-GLenum orig_depth_test; // Original depth test state (used for depth test invalidation)
-GLdouble depth_value = 1.0f; // Current depth test clear value
-GLboolean depth_mask_state = GL_TRUE; // Current state for glDepthMask
-
-// Scissor Test
-scissor_region region; // Current scissor test region setup
-GLboolean scissor_test_state = GL_FALSE; // Current state for GL_SCISSOR_TEST
-SceGxmFragmentProgram *scissor_test_fragment_program; // Scissor test fragment program
-vector2f *scissor_test_vertices = NULL; // Scissor test region vertices
-SceUID scissor_test_vertices_uid; // Scissor test vertices memblock id
-
-// Stencil Test
-uint8_t stencil_mask_front = 0xFF; // Current in use mask for stencil test on front
-uint8_t stencil_mask_back = 0xFF; // Current in use mask for stencil test on back
-uint8_t stencil_mask_front_write = 0xFF; // Current in use mask for write stencil test on front
-uint8_t stencil_mask_back_write = 0xFF; // Current in use mask for write stencil test on back
-uint8_t stencil_ref_front = 0; // Current in use reference for stencil test on front
-uint8_t stencil_ref_back = 0; // Current in use reference for stencil test on back
-SceGxmStencilOp stencil_fail_front = SCE_GXM_STENCIL_OP_KEEP; // Current in use stencil operation when stencil test fails for front
-SceGxmStencilOp depth_fail_front = SCE_GXM_STENCIL_OP_KEEP; // Current in use stencil operation when depth test fails for front
-SceGxmStencilOp depth_pass_front = SCE_GXM_STENCIL_OP_KEEP; // Current in use stencil operation when depth test passes for front
-SceGxmStencilOp stencil_fail_back = SCE_GXM_STENCIL_OP_KEEP; // Current in use stencil operation when stencil test fails for back
-SceGxmStencilOp depth_fail_back = SCE_GXM_STENCIL_OP_KEEP; // Current in use stencil operation when depth test fails for back
-SceGxmStencilOp depth_pass_back = SCE_GXM_STENCIL_OP_KEEP; // Current in use stencil operation when depth test passes for back
-SceGxmStencilFunc stencil_func_front = SCE_GXM_STENCIL_FUNC_ALWAYS; // Current in use stencil function on front
-SceGxmStencilFunc stencil_func_back = SCE_GXM_STENCIL_FUNC_ALWAYS; // Current in use stencil function on back
-GLboolean stencil_test_state = GL_FALSE; // Current state for GL_STENCIL_TEST
-GLint stencil_value = 0; // Current stencil test clear value
-
-// Alpha Test
-GLenum alpha_func = GL_ALWAYS; // Current in-use alpha test mode
-GLfloat alpha_ref = 0.0f; // Current in use alpha test reference value
-int alpha_op = ALWAYS; // Current in use alpha test operation
-GLboolean alpha_test_state = GL_FALSE; // Current state for GL_ALPHA_TEST
-
-void change_depth_write(SceGxmDepthWriteMode mode) {
- // Change depth write mode for both front and back primitives
- sceGxmSetFrontDepthWriteEnable(gxm_context, mode);
- sceGxmSetBackDepthWriteEnable(gxm_context, mode);
-}
-
-void change_depth_func() {
- // Setting depth function for both front and back primitives
- sceGxmSetFrontDepthFunc(gxm_context, depth_test_state ? gxm_depth : SCE_GXM_DEPTH_FUNC_ALWAYS);
- sceGxmSetBackDepthFunc(gxm_context, depth_test_state ? gxm_depth : SCE_GXM_DEPTH_FUNC_ALWAYS);
-
- // Calling an update for the depth write mode
- change_depth_write((depth_mask_state && depth_test_state) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
-}
-
-void invalidate_depth_test() {
- // Invalidating current depth test state
- orig_depth_test = depth_test_state;
- depth_test_state = GL_FALSE;
-
- // Invoking a depth function update
- change_depth_func();
-}
-
-void validate_depth_test() {
- // Resetting original depth test state
- depth_test_state = orig_depth_test;
-
- // Invoking a depth function update
- change_depth_func();
-}
-
-void change_stencil_settings() {
- if (stencil_test_state) {
- // Setting stencil function for both front and back primitives
- sceGxmSetFrontStencilFunc(gxm_context,
- stencil_func_front,
- stencil_fail_front,
- depth_fail_front,
- depth_pass_front,
- stencil_mask_front, stencil_mask_front_write);
- sceGxmSetBackStencilFunc(gxm_context,
- stencil_func_back,
- stencil_fail_back,
- depth_fail_back,
- depth_pass_back,
- stencil_mask_back, stencil_mask_back_write);
-
- // Setting stencil ref for both front and back primitives
- sceGxmSetFrontStencilRef(gxm_context, stencil_ref_front);
- sceGxmSetBackStencilRef(gxm_context, stencil_ref_back);
-
- } else {
- sceGxmSetFrontStencilFunc(gxm_context,
- SCE_GXM_STENCIL_FUNC_ALWAYS,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- 0, 0);
- sceGxmSetBackStencilFunc(gxm_context,
- SCE_GXM_STENCIL_FUNC_ALWAYS,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- 0, 0);
- }
-}
-
-GLboolean change_stencil_config(SceGxmStencilOp *cfg, GLenum new) {
- // Translating openGL stencil operation value to sceGxm one
- GLboolean ret = GL_TRUE;
- switch (new) {
- case GL_KEEP:
- *cfg = SCE_GXM_STENCIL_OP_KEEP;
- break;
- case GL_ZERO:
- *cfg = SCE_GXM_STENCIL_OP_ZERO;
- break;
- case GL_REPLACE:
- *cfg = SCE_GXM_STENCIL_OP_REPLACE;
- break;
- case GL_INCR:
- *cfg = SCE_GXM_STENCIL_OP_INCR;
- break;
- case GL_INCR_WRAP:
- *cfg = SCE_GXM_STENCIL_OP_INCR_WRAP;
- break;
- case GL_DECR:
- *cfg = SCE_GXM_STENCIL_OP_DECR;
- break;
- case GL_DECR_WRAP:
- *cfg = SCE_GXM_STENCIL_OP_DECR_WRAP;
- break;
- case GL_INVERT:
- *cfg = SCE_GXM_STENCIL_OP_INVERT;
- break;
- default:
- ret = GL_FALSE;
- break;
- }
- return ret;
-}
-
-GLboolean change_stencil_func_config(SceGxmStencilFunc *cfg, GLenum new) {
- // Translating openGL stencil function to sceGxm one
- GLboolean ret = GL_TRUE;
- switch (new) {
- case GL_NEVER:
- *cfg = SCE_GXM_STENCIL_FUNC_NEVER;
- break;
- case GL_LESS:
- *cfg = SCE_GXM_STENCIL_FUNC_LESS;
- break;
- case GL_LEQUAL:
- *cfg = SCE_GXM_STENCIL_FUNC_LESS_EQUAL;
- break;
- case GL_GREATER:
- *cfg = SCE_GXM_STENCIL_FUNC_GREATER;
- break;
- case GL_GEQUAL:
- *cfg = SCE_GXM_STENCIL_FUNC_GREATER_EQUAL;
- break;
- case GL_EQUAL:
- *cfg = SCE_GXM_STENCIL_FUNC_EQUAL;
- break;
- case GL_NOTEQUAL:
- *cfg = SCE_GXM_STENCIL_FUNC_NOT_EQUAL;
- break;
- case GL_ALWAYS:
- *cfg = SCE_GXM_STENCIL_FUNC_ALWAYS;
- break;
- default:
- ret = GL_FALSE;
- break;
- }
- return ret;
-}
-
-void update_alpha_test_settings() {
- // Translating openGL alpha test operation to internal one
- if (alpha_test_state) {
- switch (alpha_func) {
- case GL_EQUAL:
- alpha_op = EQUAL;
- break;
- case GL_LEQUAL:
- alpha_op = LESS_EQUAL;
- break;
- case GL_GEQUAL:
- alpha_op = GREATER_EQUAL;
- break;
- case GL_LESS:
- alpha_op = LESS;
- break;
- case GL_GREATER:
- alpha_op = GREATER;
- break;
- case GL_NOTEQUAL:
- alpha_op = NOT_EQUAL;
- break;
- case GL_NEVER:
- alpha_op = NEVER;
- break;
- default:
- alpha_op = ALWAYS;
- break;
- }
- } else
- alpha_op = ALWAYS;
-}
-
-void update_scissor_test() {
- // Calculating scissor test region vertices
- if (scissor_test_state) {
- vector2f_convert_to_local_space(scissor_test_vertices, region.x, region.y, region.w, region.h);
- }
-
- // Setting current vertex program to clear screen one and fragment program to scissor test one
- sceGxmSetVertexProgram(gxm_context, clear_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, scissor_test_fragment_program);
-
- // Cleaning stencil surface mask update bit on the whole screen
- sceGxmSetFrontStencilFunc(gxm_context,
- SCE_GXM_STENCIL_FUNC_NEVER,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- 0, 0);
- sceGxmSetBackStencilFunc(gxm_context,
- SCE_GXM_STENCIL_FUNC_NEVER,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- 0, 0);
- sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
- sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
-
- // Setting stencil surface mask update bit on the scissor test region
- sceGxmSetFrontStencilFunc(gxm_context,
- SCE_GXM_STENCIL_FUNC_ALWAYS,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- 0, 0);
- sceGxmSetBackStencilFunc(gxm_context,
- SCE_GXM_STENCIL_FUNC_ALWAYS,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- SCE_GXM_STENCIL_OP_KEEP,
- 0, 0);
- if (scissor_test_state)
- sceGxmSetVertexStream(gxm_context, 0, scissor_test_vertices);
- else
- sceGxmSetVertexStream(gxm_context, 0, clear_vertices);
- sceGxmDraw(gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_FAN, SCE_GXM_INDEX_FORMAT_U16, depth_clear_indices, 4);
-
- if (scissor_test_state)
- sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, region.x, region.y, region.x + region.w, region.y + region.h);
- else
- sceGxmSetRegionClip(gxm_context, SCE_GXM_REGION_CLIP_OUTSIDE, gl_viewport.x, DISPLAY_HEIGHT - gl_viewport.y - gl_viewport.h, gl_viewport.x + gl_viewport.w, gl_viewport.y + gl_viewport.h);
-}
-
-void resetScissorTestRegion(void) {
- // Setting scissor test region to default values
- region.x = region.y = 0;
- region.w = DISPLAY_WIDTH;
- region.h = DISPLAY_HEIGHT;
-}
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if ((width < 0) || (height < 0)) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Converting openGL scissor test region to sceGxm one
- region.x = x;
- region.y = DISPLAY_HEIGHT - y - height;
- region.w = width;
- region.h = height;
-
- // Updating in use scissor test parameters if GL_SCISSOR_TEST is enabled
- if (scissor_test_state)
- update_scissor_test();
-}
-
-void glDepthFunc(GLenum func) {
- // Properly translating openGL function to sceGxm one
- switch (func) {
- case GL_NEVER:
- gxm_depth = SCE_GXM_DEPTH_FUNC_NEVER;
- break;
- case GL_LESS:
- gxm_depth = SCE_GXM_DEPTH_FUNC_LESS;
- break;
- case GL_EQUAL:
- gxm_depth = SCE_GXM_DEPTH_FUNC_EQUAL;
- break;
- case GL_LEQUAL:
- gxm_depth = SCE_GXM_DEPTH_FUNC_LESS_EQUAL;
- break;
- case GL_GREATER:
- gxm_depth = SCE_GXM_DEPTH_FUNC_GREATER;
- break;
- case GL_NOTEQUAL:
- gxm_depth = SCE_GXM_DEPTH_FUNC_NOT_EQUAL;
- break;
- case GL_GEQUAL:
- gxm_depth = SCE_GXM_DEPTH_FUNC_GREATER_EQUAL;
- break;
- case GL_ALWAYS:
- gxm_depth = SCE_GXM_DEPTH_FUNC_ALWAYS;
- break;
- }
-
- // Updating in use depth function
- change_depth_func();
-}
-
-void glClearDepth(GLdouble depth) {
- // Set current in use depth test depth value
- depth_value = depth;
-}
-
-void glDepthMask(GLboolean flag) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (phase == MODEL_CREATION) {
- _vitagl_error = GL_INVALID_OPERATION;
- return;
- }
-#endif
-
- // Set current in use depth mask and invoking a depth write mode update
- depth_mask_state = flag;
- change_depth_write((depth_mask_state && depth_test_state) ? SCE_GXM_DEPTH_WRITE_ENABLED : SCE_GXM_DEPTH_WRITE_DISABLED);
-}
-
-void glAlphaFunc(GLenum func, GLfloat ref) {
- // Updating in use alpha test parameters
- alpha_func = func;
- alpha_ref = ref;
- update_alpha_test_settings();
-}
-
-void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
- // Properly updating stencil operation settings
- switch (face) {
- case GL_FRONT:
- if (!change_stencil_config(&stencil_fail_front, sfail))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&depth_fail_front, dpfail))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&depth_pass_front, dppass))
- _vitagl_error = GL_INVALID_ENUM;
- break;
- case GL_BACK:
- if (!change_stencil_config(&stencil_fail_back, sfail))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&depth_fail_back, dpfail))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&depth_pass_front, dppass))
- _vitagl_error = GL_INVALID_ENUM;
- break;
- case GL_FRONT_AND_BACK:
- if (!change_stencil_config(&stencil_fail_front, sfail))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&stencil_fail_back, sfail))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&depth_fail_front, dpfail))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&depth_fail_back, dpfail))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&depth_pass_front, dppass))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_config(&depth_pass_back, dppass))
- _vitagl_error = GL_INVALID_ENUM;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- change_stencil_settings();
-}
-
-void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) {
- glStencilOpSeparate(GL_FRONT_AND_BACK, sfail, dpfail, dppass);
-}
-
-void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
- // Properly updating stencil test function settings
- switch (face) {
- case GL_FRONT:
- if (!change_stencil_func_config(&stencil_func_front, func))
- _vitagl_error = GL_INVALID_ENUM;
- stencil_mask_front = mask;
- stencil_ref_front = ref;
- break;
- case GL_BACK:
- if (!change_stencil_func_config(&stencil_func_back, func))
- _vitagl_error = GL_INVALID_ENUM;
- stencil_mask_back = mask;
- stencil_ref_back = ref;
- break;
- case GL_FRONT_AND_BACK:
- if (!change_stencil_func_config(&stencil_func_front, func))
- _vitagl_error = GL_INVALID_ENUM;
- if (!change_stencil_func_config(&stencil_func_back, func))
- _vitagl_error = GL_INVALID_ENUM;
- stencil_mask_front = stencil_mask_back = mask;
- stencil_ref_front = stencil_ref_back = ref;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- change_stencil_settings();
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
- glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
-}
-
-void glStencilMaskSeparate(GLenum face, GLuint mask) {
- // Properly updating stencil test mask settings
- switch (face) {
- case GL_FRONT:
- stencil_mask_front_write = mask;
- break;
- case GL_BACK:
- stencil_mask_back_write = mask;
- break;
- case GL_FRONT_AND_BACK:
- stencil_mask_front_write = stencil_mask_back_write = mask;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- return;
- }
- change_stencil_settings();
-}
-
-void glStencilMask(GLuint mask) {
- glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
-}
-
-void glClearStencil(GLint s) {
- stencil_value = s;
-}
diff --git a/deps/vitaGL/source/texture_callbacks.c b/deps/vitaGL/source/texture_callbacks.c
deleted file mode 100644
index c1bf72fdd4..0000000000
--- a/deps/vitaGL/source/texture_callbacks.c
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * texture_callbacks.c:
- * Implementation for texture data reading/writing callbacks
- */
-
-#include
-#include
-
-#include "texture_callbacks.h"
-
-// Read callback for 32bpp unsigned RGBA format
-uint32_t readRGBA(void *data) {
- uint32_t res;
- memcpy(&res, data, 4);
- return res;
-}
-
-// Read callback for 16bpp unsigned RGBA5551 format
-uint32_t readRGBA5551(void *data) {
- uint16_t clr;
- uint32_t r, g, b, a;
- memcpy(&clr, data, 2);
- r = (((clr >> 11) & 0x1F) * 0xFF) / 0x1F;
- g = ((((clr << 5) >> 11) & 0x1F) * 0xFF) / 0x1F;
- b = ((((clr << 10) >> 11) & 0x1F) * 0xFF) / 0x1F;
- a = (((clr << 15) >> 15) & 0x1) == 1 ? 0xFF : 0x00;
- return ((a << 24) | (b << 16) | (g << 8) | r);
-}
-
-// Read callback for 24bpp unsigned RGB format
-uint32_t readRGB(void *data) {
- uint32_t res = 0xFFFFFFFF;
- memcpy(&res, data, 3);
- return res;
-}
-
-// Read callback for 16bpp unsigned RG format
-uint32_t readRG(void *data) {
- uint32_t res = 0xFFFFFFFF;
- memcpy(&res, data, 2);
- return res;
-}
-
-// Read callback for 8bpp unsigned R format
-uint32_t readR(void *data) {
- uint32_t res = 0xFFFFFFFF;
- memcpy(&res, data, 1);
- return res;
-}
-
-// Write callback for 32bpp unsigned RGBA format
-void writeRGBA(void *data, uint32_t color) {
- memcpy(data, &color, 4);
-}
-
-// Write callback for 24bpp unsigned RGB format
-void writeRGB(void *data, uint32_t color) {
- memcpy(data, &color, 3);
-}
-
-// Write callback for 16bpp unsigned RG format
-void writeRG(void *data, uint32_t color) {
- memcpy(data, &color, 2);
-}
-
-// Write callback for 16bpp unsigned RA format
-void writeRA(void *data, uint32_t color) {
- uint8_t *dst = (uint8_t *)data;
- uint8_t *src = (uint8_t *)&color;
- dst[0] = src[0];
- dst[1] = src[3];
-}
-
-// Write callback for 8bpp unsigned R format
-void writeR(void *data, uint32_t color) {
- memcpy(data, &color, 1);
-}
\ No newline at end of file
diff --git a/deps/vitaGL/source/texture_callbacks.h b/deps/vitaGL/source/texture_callbacks.h
deleted file mode 100644
index 634efe08cf..0000000000
--- a/deps/vitaGL/source/texture_callbacks.h
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
- * texture_callbacks.h:
- * Header file for texture data reading/writing callbacks exposed by texture_callbacks.c
- */
-
-#ifndef _TEXTURE_CALLBACKS_H_
-#define _TEXTURE_CALLBACKS_H_
-
-// Read callbacks
-uint32_t readR(void *data);
-uint32_t readRG(void *data);
-uint32_t readRGB(void *data);
-uint32_t readRGBA(void *data);
-uint32_t readRGBA5551(void *data);
-
-// Write callbacks
-void writeR(void *data, uint32_t color);
-void writeRG(void *data, uint32_t color);
-void writeRA(void *data, uint32_t color);
-void writeRGB(void *data, uint32_t color);
-void writeRGBA(void *data, uint32_t color);
-
-#endif
diff --git a/deps/vitaGL/source/textures.c b/deps/vitaGL/source/textures.c
deleted file mode 100644
index 4e9ce23f37..0000000000
--- a/deps/vitaGL/source/textures.c
+++ /dev/null
@@ -1,662 +0,0 @@
-/*
- * textures.c:
- * Implementation for textures related functions
- */
-
-#include "shared.h"
-
-texture_unit texture_units[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]; // Available texture units
-palette *color_table = NULL; // Current in-use color table
-int8_t server_texture_unit = 0; // Current in use server side texture unit
-
-/*
- * ------------------------------
- * - IMPLEMENTATION STARTS HERE -
- * ------------------------------
- */
-
-void glGenTextures(GLsizei n, GLuint *res) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (n < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Aliasing to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
-
- // Reserving a texture and returning its id if available
- int i, j = 0;
- for (i = 0; i < TEXTURES_NUM; i++) {
- if (!(tex_unit->textures[i].used)) {
- res[j++] = i;
- tex_unit->textures[i].used = 1;
- }
- if (j >= n)
- break;
- }
-}
-
-void glBindTexture(GLenum target, GLuint texture) {
- // Aliasing to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
-
- // Setting current in use texture id for the in use server texture unit
- switch (target) {
- case GL_TEXTURE_2D:
- tex_unit->tex_id = texture;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glDeleteTextures(GLsizei n, const GLuint *gl_textures) {
-#ifndef SKIP_ERROR_HANDLING
- // Error handling
- if (n < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
-
- // Aliasing to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
-
- // Deallocating given textures and invalidating used texture ids
- int j;
- for (j = 0; j < n; j++) {
- GLuint i = gl_textures[j];
- tex_unit->textures[i].used = 0;
- gpu_free_texture(&tex_unit->textures[i]);
- }
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data) {
- // Setting some aliases to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
- texture *tex = &tex_unit->textures[texture2d_idx];
-
- SceGxmTextureFormat tex_format;
- uint8_t data_bpp = 0;
-
- // Support for legacy GL1.0 internalFormat
- switch (internalFormat) {
- case 1:
- internalFormat = GL_RED;
- break;
- case 2:
- internalFormat = GL_RG;
- break;
- case 3:
- internalFormat = GL_RGB;
- break;
- case 4:
- internalFormat = GL_RGBA;
- break;
- }
-
- /*
- * Callbacks are actually used to just perform down/up-sampling
- * between U8 texture formats. Reads are expected to give as result
- * a RGBA sample that will be wrote depending on texture format
- * by the write callback
- */
- void (*write_cb)(void *, uint32_t) = NULL;
- uint32_t (*read_cb)(void *) = NULL;
-
- // Detecting proper read callaback and source bpp
- switch (format) {
- case GL_RED:
- case GL_ALPHA:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- read_cb = readR;
- data_bpp = 1;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- case GL_RG:
- case GL_LUMINANCE_ALPHA:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- read_cb = readRG;
- data_bpp = 2;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- case GL_RGB:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- data_bpp = 3;
- read_cb = readRGB;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- case GL_RGBA:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- data_bpp = 4;
- read_cb = readRGBA;
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- data_bpp = 2;
- read_cb = readRGBA5551;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- }
-
- switch (target) {
- case GL_TEXTURE_2D:
-
- // Detecting proper write callback and texture format
- switch (internalFormat) {
- case GL_RGB:
- write_cb = writeRGB;
- tex_format = SCE_GXM_TEXTURE_FORMAT_U8U8U8_BGR;
- break;
- case GL_RGBA:
- write_cb = writeRGBA;
- tex_format = SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ABGR;
- break;
- case GL_LUMINANCE:
- write_cb = writeR;
- tex_format = SCE_GXM_TEXTURE_FORMAT_L8;
- break;
- case GL_LUMINANCE_ALPHA:
- write_cb = writeRG;
- tex_format = SCE_GXM_TEXTURE_FORMAT_A8L8;
- break;
- case GL_INTENSITY:
- write_cb = writeR;
- tex_format = SCE_GXM_TEXTURE_FORMAT_U8_RRRR;
- break;
- case GL_ALPHA:
- write_cb = writeR;
- tex_format = SCE_GXM_TEXTURE_FORMAT_A8;
- break;
- case GL_COLOR_INDEX8_EXT:
- write_cb = writeR; // TODO: This is a hack
- tex_format = SCE_GXM_TEXTURE_FORMAT_P8_ABGR;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- // Checking if texture is too big for sceGxm
- if (width > GXM_TEX_MAX_SIZE || height > GXM_TEX_MAX_SIZE) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-
- // Allocating texture/mipmaps depending on user call
- tex->type = internalFormat;
- tex->write_cb = write_cb;
- if (level == 0)
- gpu_alloc_texture(width, height, tex_format, data, tex, data_bpp, read_cb, write_cb);
- else
- gpu_alloc_mipmaps(level, tex);
-
- // Setting texture parameters
- sceGxmTextureSetUAddrMode(&tex->gxm_tex, tex_unit->u_mode);
- sceGxmTextureSetVAddrMode(&tex->gxm_tex, tex_unit->v_mode);
- sceGxmTextureSetMinFilter(&tex->gxm_tex, tex_unit->min_filter);
- sceGxmTextureSetMagFilter(&tex->gxm_tex, tex_unit->mag_filter);
-
- // Setting palette if the format requests one
- if (tex->valid && tex->palette_UID)
- sceGxmTextureSetPalette(&tex->gxm_tex, color_table->data);
-
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
- // Setting some aliases to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
- texture *target_texture = &tex_unit->textures[texture2d_idx];
-
- // Calculating implicit texture stride and start address of requested texture modification
- SceGxmTextureFormat tex_format = sceGxmTextureGetFormat(&target_texture->gxm_tex);
- uint8_t bpp = tex_format_to_bytespp(tex_format);
- uint32_t stride = ALIGN(sceGxmTextureGetWidth(&target_texture->gxm_tex), 8) * bpp;
- uint8_t *ptr = (uint8_t *)sceGxmTextureGetData(&target_texture->gxm_tex) + xoffset * bpp + yoffset * stride;
- uint8_t *ptr_line = ptr;
- uint8_t data_bpp = 0;
- int i, j;
-
- /*
- * Callbacks are actually used to just perform down/up-sampling
- * between U8 texture formats. Reads are expected to give as result
- * a RGBA sample that will be wrote depending on texture format
- * by the write callback
- */
- void (*write_cb)(void *, uint32_t) = NULL;
- uint32_t (*read_cb)(void *) = NULL;
-
- // Detecting proper read callback and source bpp
- switch (format) {
- case GL_RED:
- case GL_ALPHA:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- read_cb = readR;
- data_bpp = 1;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- case GL_RG:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- read_cb = readRG;
- data_bpp = 2;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- case GL_RGB:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- data_bpp = 3;
- read_cb = readRGB;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- case GL_RGBA:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- data_bpp = 4;
- read_cb = readRGBA;
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- data_bpp = 2;
- read_cb = readRGBA5551;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- }
-
- switch (target) {
- case GL_TEXTURE_2D:
-
- // Detecting proper write callback
- switch (target_texture->type) {
- case GL_RGB:
- write_cb = writeRGB;
- break;
- case GL_RGBA:
- write_cb = writeRGBA;
- break;
- case GL_LUMINANCE:
- write_cb = writeR;
- break;
- case GL_LUMINANCE_ALPHA:
- write_cb = writeRA;
- break;
- case GL_INTENSITY:
- write_cb = writeR;
- break;
- case GL_ALPHA:
- write_cb = writeR;
- break;
- }
-
- // Executing texture modification via callbacks
- uint8_t *data = (uint8_t *)pixels;
- for (i = 0; i < height; i++) {
- for (j = 0; j < width; j++) {
- uint32_t clr = read_cb((uint8_t *)data);
- write_cb(ptr, clr);
- data += data_bpp;
- ptr += bpp;
- }
- ptr = ptr_line + stride;
- ptr_line = ptr;
- }
-
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *data) {
- // Checking if a color table is already enabled, if so, deallocating it
- if (color_table != NULL) {
- gpu_free_palette(color_table);
- color_table = NULL;
- }
-
- // Calculating color table bpp
- uint8_t bpp = 0;
- switch (target) {
- case GL_COLOR_TABLE:
- switch (format) {
- case GL_RGBA:
- bpp = 4;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- // Allocating and initializing color table
- color_table = gpu_alloc_palette(data, width, bpp);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param) {
- // Setting some aliases to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
- texture *tex = &tex_unit->textures[texture2d_idx];
-
- switch (target) {
- case GL_TEXTURE_2D:
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER: // Min filter
- switch (param) {
- case GL_NEAREST: // Point
- tex_unit->min_filter = SCE_GXM_TEXTURE_FILTER_POINT;
- break;
- case GL_LINEAR: // Linear
- tex_unit->min_filter = SCE_GXM_TEXTURE_FILTER_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST: // TODO: Implement this
- break;
- case GL_LINEAR_MIPMAP_NEAREST: // TODO: Implement this
- break;
- case GL_NEAREST_MIPMAP_LINEAR: // TODO: Implement this
- break;
- case GL_LINEAR_MIPMAP_LINEAR: // TODO: Implement this
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- sceGxmTextureSetMinFilter(&tex->gxm_tex, tex_unit->min_filter);
- break;
- case GL_TEXTURE_MAG_FILTER: // Mag Filter
- switch (param) {
- case GL_NEAREST: // Point
- tex_unit->mag_filter = SCE_GXM_TEXTURE_FILTER_POINT;
- break;
- case GL_LINEAR: // Linear
- tex_unit->mag_filter = SCE_GXM_TEXTURE_FILTER_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST: // TODO: Implement this
- break;
- case GL_LINEAR_MIPMAP_NEAREST: // TODO: Implement this
- break;
- case GL_NEAREST_MIPMAP_LINEAR: // TODO: Implement this
- break;
- case GL_LINEAR_MIPMAP_LINEAR: // TODO: Implement this
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- sceGxmTextureSetMagFilter(&tex->gxm_tex, tex_unit->mag_filter);
- break;
- case GL_TEXTURE_WRAP_S: // U Mode
- switch (param) {
- case GL_CLAMP_TO_EDGE: // Clamp
- tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_CLAMP;
- break;
- case GL_REPEAT: // Repeat
- tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_REPEAT;
- break;
- case GL_MIRRORED_REPEAT: // Mirror
- tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- sceGxmTextureSetUAddrMode(&tex->gxm_tex, tex_unit->u_mode);
- break;
- case GL_TEXTURE_WRAP_T: // V Mode
- switch (param) {
- case GL_CLAMP_TO_EDGE: // Clamp
- tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_CLAMP;
- break;
- case GL_REPEAT: // Repeat
- tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_REPEAT;
- break;
- case GL_MIRRORED_REPEAT: // Mirror
- tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_MIRROR;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- sceGxmTextureSetVAddrMode(&tex->gxm_tex, tex_unit->v_mode);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
- // Setting some aliases to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
- texture *tex = &tex_unit->textures[texture2d_idx];
-
- switch (target) {
- case GL_TEXTURE_2D:
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER: // Min Filter
- if (param == GL_NEAREST)
- tex_unit->min_filter = SCE_GXM_TEXTURE_FILTER_POINT; // Point
- if (param == GL_LINEAR)
- tex_unit->min_filter = SCE_GXM_TEXTURE_FILTER_LINEAR; // Linear
- sceGxmTextureSetMinFilter(&tex->gxm_tex, tex_unit->min_filter);
- break;
- case GL_TEXTURE_MAG_FILTER: // Mag filter
- if (param == GL_NEAREST)
- tex_unit->mag_filter = SCE_GXM_TEXTURE_FILTER_POINT; // Point
- else if (param == GL_LINEAR)
- tex_unit->mag_filter = SCE_GXM_TEXTURE_FILTER_LINEAR; // Linear
- sceGxmTextureSetMagFilter(&tex->gxm_tex, tex_unit->mag_filter);
- break;
- case GL_TEXTURE_WRAP_S: // U Mode
- if (param == GL_CLAMP_TO_EDGE)
- tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_CLAMP; // Clamp
- else if (param == GL_REPEAT)
- tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_REPEAT; // Repeat
- else if (param == GL_MIRRORED_REPEAT)
- tex_unit->u_mode = SCE_GXM_TEXTURE_ADDR_MIRROR; // Mirror
- sceGxmTextureSetUAddrMode(&tex->gxm_tex, tex_unit->u_mode);
- break;
- case GL_TEXTURE_WRAP_T: // V Mode
- if (param == GL_CLAMP_TO_EDGE)
- tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_CLAMP; // Clamp
- else if (param == GL_REPEAT)
- tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_REPEAT; // Repeat
- else if (param == GL_MIRRORED_REPEAT)
- tex_unit->v_mode = SCE_GXM_TEXTURE_ADDR_MIRROR; // Mirror
- sceGxmTextureSetVAddrMode(&tex->gxm_tex, tex_unit->v_mode);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glActiveTexture(GLenum texture) {
- // Changing current in use server texture unit
-#ifndef SKIP_ERROR_HANDLING
- if ((texture < GL_TEXTURE0) && (texture > GL_TEXTURE31))
- _vitagl_error = GL_INVALID_ENUM;
- else
-#endif
- server_texture_unit = texture - GL_TEXTURE0;
-}
-
-void glGenerateMipmap(GLenum target) {
- // Setting some aliases to make code more readable
- texture_unit *tex_unit = &texture_units[server_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
- texture *tex = &tex_unit->textures[texture2d_idx];
-
-#ifndef SKIP_ERROR_HANDLING
- // Checking if current texture is valid
- if (!tex->valid)
- return;
-#endif
-
- switch (target) {
- case GL_TEXTURE_2D:
-
- // Generating mipmaps to the max possible level
- gpu_alloc_mipmaps(-1, tex);
-
- // Setting texture parameters
- sceGxmTextureSetUAddrMode(&tex->gxm_tex, tex_unit->u_mode);
- sceGxmTextureSetVAddrMode(&tex->gxm_tex, tex_unit->v_mode);
- sceGxmTextureSetMinFilter(&tex->gxm_tex, tex_unit->min_filter);
- sceGxmTextureSetMagFilter(&tex->gxm_tex, tex_unit->mag_filter);
- sceGxmTextureSetMipFilter(&tex->gxm_tex, SCE_GXM_TEXTURE_MIP_FILTER_ENABLED);
-
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
- // Aliasing texture unit for cleaner code
- texture_unit *tex_unit = &texture_units[server_texture_unit];
-
- // Properly changing texture environment settings as per request
- switch (target) {
- case GL_TEXTURE_ENV:
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- if (param == GL_MODULATE)
- tex_unit->env_mode = MODULATE;
- else if (param == GL_DECAL)
- tex_unit->env_mode = DECAL;
- else if (param == GL_REPLACE)
- tex_unit->env_mode = REPLACE;
- else if (param == GL_BLEND)
- tex_unit->env_mode = BLEND;
- else if (param == GL_ADD)
- tex_unit->env_mode = ADD;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- }
-}
-
-void glTexEnvi(GLenum target, GLenum pname, GLint param) {
- // Aliasing texture unit for cleaner code
- texture_unit *tex_unit = &texture_units[server_texture_unit];
-
- // Properly changing texture environment settings as per request
- switch (target) {
- case GL_TEXTURE_ENV:
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- switch (param) {
- case GL_MODULATE:
- tex_unit->env_mode = MODULATE;
- break;
- case GL_DECAL:
- tex_unit->env_mode = DECAL;
- break;
- case GL_REPLACE:
- tex_unit->env_mode = REPLACE;
- break;
- case GL_BLEND:
- tex_unit->env_mode = BLEND;
- break;
- case GL_ADD:
- tex_unit->env_mode = ADD;
- break;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void *vglGetTexDataPointer(GLenum target) {
- // Aliasing texture unit for cleaner code
- texture_unit *tex_unit = &texture_units[server_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
- texture *tex = &tex_unit->textures[texture2d_idx];
-
- switch (target) {
- case GL_TEXTURE_2D:
- return tex->data;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- return NULL;
-}
diff --git a/deps/vitaGL/source/utils/gpu_utils.c b/deps/vitaGL/source/utils/gpu_utils.c
deleted file mode 100644
index 383a3c68f2..0000000000
--- a/deps/vitaGL/source/utils/gpu_utils.c
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- * gpu_utils.c:
- * Utilities for GPU usage
- */
-
-#include "../shared.h"
-
-// VRAM usage setting
-uint8_t use_vram = 0;
-
-// vitaGL memory pool setup
-static void *pool_addr = NULL;
-static unsigned int pool_index = 0;
-static unsigned int pool_size = 0;
-
-void *gpu_alloc_mapped(size_t size, vglMemType *type) {
- // Allocating requested memblock
- void *res = vitagl_mempool_alloc(size, *type);
-
- // Requested memory type finished, using other one
- if (res == NULL) {
- *type = use_vram ? VGL_MEM_RAM : VGL_MEM_VRAM;
- res = vitagl_mempool_alloc(size, *type);
- }
-
- // Even the other one failed, using our last resort
- if (res == NULL) {
- *type = VGL_MEM_SLOW;
- res = vitagl_mempool_alloc(size, *type);
- }
-
- if (res == NULL) {
- *type = VGL_MEM_EXTERNAL;
- res = malloc(size);
- }
-
- return res;
-}
-
-void *gpu_vertex_usse_alloc_mapped(size_t size, unsigned int *usse_offset) {
- // Allocating memblock
- void *addr = vitagl_mempool_alloc(size, VGL_MEM_RAM);
-
- // Mapping memblock into sceGxm as vertex USSE memory
- sceGxmMapVertexUsseMemory(addr, size, usse_offset);
-
- // Returning memblock starting address
- return addr;
-}
-
-void gpu_vertex_usse_free_mapped(void *addr) {
- // Unmapping memblock from sceGxm as vertex USSE memory
- sceGxmUnmapVertexUsseMemory(addr);
-
- // Deallocating memblock
- vitagl_mempool_free(addr, VGL_MEM_RAM);
-}
-
-void *gpu_fragment_usse_alloc_mapped(size_t size, unsigned int *usse_offset) {
- // Allocating memblock
- void *addr = vitagl_mempool_alloc(size, VGL_MEM_RAM);
-
- // Mapping memblock into sceGxm as fragment USSE memory
- sceGxmMapFragmentUsseMemory(addr, size, usse_offset);
-
- // Returning memblock starting address
- return addr;
-}
-
-void gpu_fragment_usse_free_mapped(void *addr) {
- // Unmapping memblock from sceGxm as fragment USSE memory
- sceGxmUnmapFragmentUsseMemory(addr);
-
- // Deallocating memblock
- vitagl_mempool_free(addr, VGL_MEM_RAM);
-}
-
-void *gpu_pool_malloc(unsigned int size) {
- // Reserving vitaGL mempool space
- if ((pool_index + size) < pool_size) {
- void *addr = (void *)((unsigned int)pool_addr + pool_index);
- pool_index += size;
- return addr;
- }
-
- return NULL;
-}
-
-void *gpu_pool_memalign(unsigned int size, unsigned int alignment) {
- // Aligning requested memory size
- unsigned int new_index = ALIGN(pool_index, alignment);
-
- // Reserving vitaGL mempool space
- if ((new_index + size) < pool_size) {
- void *addr = (void *)((unsigned int)pool_addr + new_index);
- pool_index = new_index + size;
- return addr;
- }
- return NULL;
-}
-
-unsigned int gpu_pool_free_space() {
- // Returning vitaGL available mempool space
- return pool_size - pool_index;
-}
-
-void gpu_pool_reset() {
- // Resetting vitaGL available mempool space
- pool_index = 0;
-}
-
-void gpu_pool_init(uint32_t temp_pool_size) {
- // Allocating vitaGL mempool
- pool_size = temp_pool_size;
- vglMemType type = VGL_MEM_RAM;
- pool_addr = gpu_alloc_mapped(temp_pool_size, &type);
-}
-
-int tex_format_to_bytespp(SceGxmTextureFormat format) {
- // Calculating bpp for the requested texture format
- switch (format & 0x9f000000U) {
- case SCE_GXM_TEXTURE_BASE_FORMAT_U8:
- case SCE_GXM_TEXTURE_BASE_FORMAT_S8:
- case SCE_GXM_TEXTURE_BASE_FORMAT_P8:
- return 1;
- case SCE_GXM_TEXTURE_BASE_FORMAT_U4U4U4U4:
- case SCE_GXM_TEXTURE_BASE_FORMAT_U8U3U3U2:
- case SCE_GXM_TEXTURE_BASE_FORMAT_U1U5U5U5:
- case SCE_GXM_TEXTURE_BASE_FORMAT_U5U6U5:
- case SCE_GXM_TEXTURE_BASE_FORMAT_S5S5U6:
- case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8:
- case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8:
- return 2;
- case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8U8:
- case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8S8:
- return 3;
- case SCE_GXM_TEXTURE_BASE_FORMAT_U8U8U8U8:
- case SCE_GXM_TEXTURE_BASE_FORMAT_S8S8S8S8:
- case SCE_GXM_TEXTURE_BASE_FORMAT_F32:
- case SCE_GXM_TEXTURE_BASE_FORMAT_U32:
- case SCE_GXM_TEXTURE_BASE_FORMAT_S32:
- default:
- return 4;
- }
-}
-
-palette *gpu_alloc_palette(const void *data, uint32_t w, uint32_t bpe) {
- // Allocating a palette object
- palette *res = (palette *)malloc(sizeof(palette));
- res->type = use_vram ? VGL_MEM_VRAM : VGL_MEM_RAM;
-
- // Allocating palette data buffer
- void *texture_palette = gpu_alloc_mapped(256 * sizeof(uint32_t), &res->type);
-
- // Initializing palette
- if (data == NULL)
- memset(texture_palette, 0, 256 * sizeof(uint32_t));
- else if (bpe == 4)
- memcpy(texture_palette, data, w * sizeof(uint32_t));
- res->data = texture_palette;
-
- // Returning palette
- return res;
-}
-
-void gpu_free_texture(texture *tex) {
- // Deallocating texture
- if (tex->data != NULL)
- vitagl_mempool_free(tex->data, tex->mtype);
-
- // Invalidating texture object
- tex->valid = 0;
-}
-
-void gpu_alloc_texture(uint32_t w, uint32_t h, SceGxmTextureFormat format, const void *data, texture *tex, uint8_t src_bpp, uint32_t (*read_cb)(void *), void (*write_cb)(void *, uint32_t)) {
- // If there's already a texture in passed texture object we first dealloc it
- if (tex->valid)
- gpu_free_texture(tex);
-
- // Getting texture format bpp
- uint8_t bpp = tex_format_to_bytespp(format);
-
- // Allocating texture data buffer
- tex->mtype = use_vram ? VGL_MEM_VRAM : VGL_MEM_RAM;
- const int tex_size = ALIGN(w, 8) * h * bpp;
- void *texture_data = gpu_alloc_mapped(tex_size, &tex->mtype);
-
- if (texture_data != NULL) {
- // Initializing texture data buffer
- if (data != NULL) {
- int i, j;
- uint8_t *src = (uint8_t *)data;
- uint8_t *dst;
- for (i = 0; i < h; i++) {
- dst = ((uint8_t *)texture_data) + (ALIGN(w, 8) * bpp) * i;
- for (j = 0; j < w; j++) {
- uint32_t clr = read_cb(src);
- write_cb(dst, clr);
- src += src_bpp;
- dst += bpp;
- }
- }
- } else
- memset(texture_data, 0, tex_size);
-
- // Initializing texture and validating it
- sceGxmTextureInitLinear(&tex->gxm_tex, texture_data, format, w, h, 0);
- if ((format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_P8)
- tex->palette_UID = 1;
- else
- tex->palette_UID = 0;
- tex->valid = 1;
- tex->data = texture_data;
- }
-}
-
-void gpu_alloc_mipmaps(int level, texture *tex) {
- // Getting current mipmap count in passed texture
- uint32_t count = sceGxmTextureGetMipmapCount(&tex->gxm_tex);
-
- // Getting textures info and calculating bpp
- uint32_t w, h, stride;
- uint32_t orig_w = sceGxmTextureGetWidth(&tex->gxm_tex);
- uint32_t orig_h = sceGxmTextureGetHeight(&tex->gxm_tex);
- SceGxmTextureFormat format = sceGxmTextureGetFormat(&tex->gxm_tex);
- uint32_t bpp = tex_format_to_bytespp(format);
-
- // Checking if we need at least one more new mipmap level
- if ((level > count) || (level < 0)) { // Note: level < 0 means we will use max possible mipmaps level
-
- uint32_t jumps[10];
- for (w = 1; w < orig_w; w <<= 1) {
- }
- for (h = 1; h < orig_h; h <<= 1) {
- }
-
- // Calculating new texture data buffer size
- uint32_t size = 0;
- int j;
- if (level > 0) {
- for (j = 0; j < level; j++) {
- jumps[j] = max(w, 8) * h * bpp;
- size += jumps[j];
- w /= 2;
- h /= 2;
- }
- } else {
- level = 0;
- while ((w > 1) && (h > 1)) {
- jumps[level] = max(w, 8) * h * bpp;
- size += jumps[level];
- w /= 2;
- h /= 2;
- level++;
- }
- }
-
- // Calculating needed sceGxmTransfer format for the downscale process
- SceGxmTransferFormat fmt;
- switch (tex->type) {
- case GL_RGBA:
- fmt = SCE_GXM_TRANSFER_FORMAT_U8U8U8U8_ABGR;
- break;
- case GL_RGB:
- fmt = SCE_GXM_TRANSFER_FORMAT_U8U8U8_BGR;
- default:
- break;
- }
-
- // Moving texture data to heap and deallocating texture memblock
- GLboolean has_temp_buffer = GL_TRUE;
- stride = ALIGN(orig_w, 8);
- void *temp = (void *)malloc(stride * orig_h * bpp);
- if (temp == NULL) { // If we finished newlib heap, we delay texture free
- has_temp_buffer = GL_FALSE;
- temp = sceGxmTextureGetData(&tex->gxm_tex);
- } else {
- memcpy(temp, sceGxmTextureGetData(&tex->gxm_tex), stride * orig_h * bpp);
- gpu_free_texture(tex);
- }
-
- // Allocating the new texture data buffer
- tex->mtype = use_vram ? VGL_MEM_VRAM : VGL_MEM_RAM;
- void *texture_data = gpu_alloc_mapped(size, &tex->mtype);
-
- // Moving back old texture data from heap to texture memblock
- memcpy(texture_data, temp, stride * orig_h * bpp);
- if (has_temp_buffer)
- free(temp);
- else
- gpu_free_texture(tex);
- tex->valid = 1;
-
- // Performing a chain downscale process to generate requested mipmaps
- uint8_t *curPtr = (uint8_t *)texture_data;
- uint32_t curWidth = orig_w;
- uint32_t curHeight = orig_h;
- if (curWidth % 2)
- curWidth--;
- if (curHeight % 2)
- curHeight--;
- for (j = 0; j < level - 1; j++) {
- uint32_t curSrcStride = ALIGN(curWidth, 8);
- uint32_t curDstStride = ALIGN(curWidth >> 1, 8);
- uint8_t *dstPtr = curPtr + jumps[j];
- sceGxmTransferDownscale(
- fmt, curPtr, 0, 0,
- curWidth, curHeight,
- curSrcStride * bpp,
- fmt, dstPtr, 0, 0,
- curDstStride * bpp,
- NULL, SCE_GXM_TRANSFER_FRAGMENT_SYNC, NULL);
- curPtr = dstPtr;
- curWidth /= 2;
- curHeight /= 2;
- }
-
- // Initializing texture in sceGxm
- sceGxmTextureInitLinear(&tex->gxm_tex, texture_data, format, orig_w, orig_h, level);
- tex->data = texture_data;
- }
-}
-
-void gpu_free_palette(palette *pal) {
- // Deallocating palette memblock and object
- if (pal == NULL)
- return;
- vitagl_mempool_free(pal->data, pal->type);
- free(pal);
-}
\ No newline at end of file
diff --git a/deps/vitaGL/source/utils/gpu_utils.h b/deps/vitaGL/source/utils/gpu_utils.h
deleted file mode 100644
index d17524e002..0000000000
--- a/deps/vitaGL/source/utils/gpu_utils.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
- * gpu_utils.h:
- * Header file for the GPU utilities exposed by gpu_utils.c
- */
-
-#ifndef _GPU_UTILS_H_
-#define _GPU_UTILS_H_
-
-#include "mem_utils.h"
-
-// Align a value to the requested alignment
-#define ALIGN(x, a) (((x) + ((a)-1)) & ~((a)-1))
-
-// Texture object struct
-typedef struct texture {
- SceGxmTexture gxm_tex;
- void *data;
- vglMemType mtype;
- SceUID palette_UID;
- SceUID depth_UID;
- uint8_t used;
- uint8_t valid;
- uint32_t type;
- void (*write_cb)(void *, uint32_t);
-} texture;
-
-// Palette object struct
-typedef struct palette {
- void *data;
- vglMemType type;
-} palette;
-
-// Alloc a generic memblock into sceGxm mapped memory
-void *gpu_alloc_mapped(size_t size, vglMemType *type);
-
-// Alloc into sceGxm mapped memory a vertex USSE memblock
-void *gpu_vertex_usse_alloc_mapped(size_t size, unsigned int *usse_offset);
-
-// Dealloc from sceGxm mapped memory a vertex USSE memblock
-void gpu_vertex_usse_free_mapped(void *addr);
-
-// Alloc into sceGxm mapped memory a fragment USSE memblock
-void *gpu_fragment_usse_alloc_mapped(size_t size, unsigned int *usse_offset);
-
-// Dealloc from sceGxm mapped memory a fragment USSE memblock
-void gpu_fragment_usse_free_mapped(void *addr);
-
-// Reserve a memory space from vitaGL mempool
-void *gpu_pool_malloc(unsigned int size);
-
-// Reserve an aligned memory space from vitaGL mempool
-void *gpu_pool_memalign(unsigned int size, unsigned int alignment);
-
-// Returns available free space on vitaGL mempool
-unsigned int gpu_pool_free_space();
-
-// Resets vitaGL mempool
-void gpu_pool_reset();
-
-// Alloc vitaGL mempool
-void gpu_pool_init(uint32_t temp_pool_size);
-
-// Calculate bpp for a requested texture format
-int tex_format_to_bytespp(SceGxmTextureFormat format);
-
-// Alloc a texture
-void gpu_alloc_texture(uint32_t w, uint32_t h, SceGxmTextureFormat format, const void *data, texture *tex, uint8_t src_bpp, uint32_t (*read_cb)(void *), void (*write_cb)(void *, uint32_t));
-
-// Dealloc a texture
-void gpu_free_texture(texture *tex);
-
-// Alloc a palette
-palette *gpu_alloc_palette(const void *data, uint32_t w, uint32_t bpe);
-
-// Dealloc a palette
-void gpu_free_palette(palette *pal);
-
-// Generate mipmaps for a given texture
-void gpu_alloc_mipmaps(int level, texture *tex);
-
-#endif
diff --git a/deps/vitaGL/source/utils/math_utils.c b/deps/vitaGL/source/utils/math_utils.c
deleted file mode 100644
index 6592f01c68..0000000000
--- a/deps/vitaGL/source/utils/math_utils.c
+++ /dev/null
@@ -1,222 +0,0 @@
-/*
- * math_utils.c:
- * Utilities for math operations
- */
-
-#include "../shared.h"
-#include
-#include
-
-// NOTE: matrices are row-major.
-
-void matrix4x4_identity(matrix4x4 m) {
- m[0][1] = m[0][2] = m[0][3] = 0.0f;
- m[1][0] = m[1][2] = m[1][3] = 0.0f;
- m[2][0] = m[2][1] = m[2][3] = 0.0f;
- m[3][0] = m[3][1] = m[3][2] = 0.0f;
- m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0f;
-}
-
-void matrix4x4_copy(matrix4x4 dst, const matrix4x4 src) {
- memcpy(dst, src, sizeof(matrix4x4));
-}
-
-void matrix4x4_multiply(matrix4x4 dst, const matrix4x4 src1, const matrix4x4 src2) {
- matmul4_neon((float*)src2, (float*)src1, (float*)dst);
-}
-
-void matrix4x4_init_rotation_x(matrix4x4 m, float rad) {
- float cs[2];
- sincosf_c(rad, cs);
-
- matrix4x4_identity(m);
-
- m[1][1] = cs[1];
- m[1][2] = -cs[0];
- m[2][1] = cs[0];
- m[2][2] = cs[1];
-}
-
-void matrix4x4_init_rotation_y(matrix4x4 m, float rad) {
- float cs[2];
- sincosf_c(rad, cs);
-
- matrix4x4_identity(m);
-
- m[0][0] = cs[1];
- m[0][2] = cs[0];
- m[2][0] = -cs[0];
- m[2][2] = cs[1];
-}
-
-void matrix4x4_init_rotation_z(matrix4x4 m, float rad) {
- float cs[2];
- sincosf_c(rad, cs);
-
- matrix4x4_identity(m);
-
- m[0][0] = cs[1];
- m[0][1] = -cs[0];
- m[1][0] = cs[0];
- m[1][1] = cs[1];
-}
-
-void matrix4x4_rotate_x(matrix4x4 m, float rad) {
- matrix4x4 m1, m2;
-
- matrix4x4_init_rotation_x(m1, rad);
- matrix4x4_multiply(m2, m, m1);
- matrix4x4_copy(m, m2);
-}
-
-void matrix4x4_rotate_y(matrix4x4 m, float rad) {
- matrix4x4 m1, m2;
-
- matrix4x4_init_rotation_y(m1, rad);
- matrix4x4_multiply(m2, m, m1);
- matrix4x4_copy(m, m2);
-}
-
-void matrix4x4_rotate_z(matrix4x4 m, float rad) {
- matrix4x4 m1, m2;
-
- matrix4x4_init_rotation_z(m1, rad);
- matrix4x4_multiply(m2, m, m1);
- matrix4x4_copy(m, m2);
-}
-
-void matrix4x4_init_translation(matrix4x4 m, float x, float y, float z) {
- matrix4x4_identity(m);
-
- m[0][3] = x;
- m[1][3] = y;
- m[2][3] = z;
-}
-
-void matrix4x4_translate(matrix4x4 m, float x, float y, float z) {
- matrix4x4 m1, m2;
-
- matrix4x4_init_translation(m1, x, y, z);
- matrix4x4_multiply(m2, m, m1);
- matrix4x4_copy(m, m2);
-}
-
-void matrix4x4_init_scaling(matrix4x4 m, float scale_x, float scale_y, float scale_z) {
- matrix4x4_identity(m);
-
- m[0][0] = scale_x;
- m[1][1] = scale_y;
- m[2][2] = scale_z;
-}
-
-void matrix4x4_scale(matrix4x4 m, float scale_x, float scale_y, float scale_z) {
- matrix4x4 m1, m2;
-
- matrix4x4_init_scaling(m1, scale_x, scale_y, scale_z);
- matrix4x4_multiply(m2, m, m1);
- matrix4x4_copy(m, m2);
-}
-
-void matrix4x4_transpose(matrix4x4 out, const matrix4x4 m) {
- int i, j;
-
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++)
- out[i][j] = m[j][i];
- }
-}
-
-void matrix4x4_init_orthographic(matrix4x4 m, float left, float right, float bottom, float top, float near, float far) {
- m[0][0] = 2.0f / (right - left);
- m[0][1] = 0.0f;
- m[0][2] = 0.0f;
- m[0][3] = -(right + left) / (right - left);
-
- m[1][0] = 0.0f;
- m[1][1] = 2.0f / (top - bottom);
- m[1][2] = 0.0f;
- m[1][3] = -(top + bottom) / (top - bottom);
-
- m[2][0] = 0.0f;
- m[2][1] = 0.0f;
- m[2][2] = -2.0f / (far - near);
- m[2][3] = -(far + near) / (far - near);
-
- m[3][0] = 0.0f;
- m[3][1] = 0.0f;
- m[3][2] = 0.0f;
- m[3][3] = 1.0f;
-}
-
-void matrix4x4_init_frustum(matrix4x4 m, float left, float right, float bottom, float top, float near, float far) {
- m[0][0] = (2.0f * near) / (right - left);
- m[0][1] = 0.0f;
- m[0][2] = (right + left) / (right - left);
- m[0][3] = 0.0f;
-
- m[1][0] = 0.0f;
- m[1][1] = (2.0f * near) / (top - bottom);
- m[1][2] = (top + bottom) / (top - bottom);
- m[1][3] = 0.0f;
-
- m[2][0] = 0.0f;
- m[2][1] = 0.0f;
- m[2][2] = -(far + near) / (far - near);
- m[2][3] = (-2.0f * far * near) / (far - near);
-
- m[3][0] = 0.0f;
- m[3][1] = 0.0f;
- m[3][2] = -1.0f;
- m[3][3] = 0.0f;
-}
-
-void matrix4x4_init_perspective(matrix4x4 m, float fov, float aspect, float near, float far) {
- float half_height = near * tanf_neon(DEG_TO_RAD(fov) * 0.5f);
- float half_width = half_height * aspect;
-
- matrix4x4_init_frustum(m, -half_width, half_width, -half_height, half_height, near, far);
-}
-
-int matrix4x4_invert(matrix4x4 out, const matrix4x4 m) {
- int i, j;
- float det;
- matrix4x4 inv;
-
- inv[0][0] = m[1][1] * m[2][2] * m[3][3] - m[1][1] * m[3][2] * m[2][3] - m[1][2] * m[2][1] * m[3][3] + m[1][2] * m[3][1] * m[2][3] + m[1][3] * m[2][1] * m[3][2] - m[1][3] * m[3][1] * m[2][2];
- inv[0][1] = -m[0][1] * m[2][2] * m[3][3] + m[0][1] * m[3][2] * m[2][3] + m[0][2] * m[2][1] * m[3][3] - m[0][2] * m[3][1] * m[2][3] - m[0][3] * m[2][1] * m[3][2] + m[0][3] * m[3][1] * m[2][2];
- inv[0][2] = m[0][1] * m[1][2] * m[3][3] - m[0][1] * m[3][2] * m[1][3] - m[0][2] * m[1][1] * m[3][3] + m[0][2] * m[3][1] * m[1][3] + m[0][3] * m[1][1] * m[3][2] - m[0][3] * m[3][1] * m[1][2];
- inv[0][3] = -m[0][1] * m[1][2] * m[2][3] + m[0][1] * m[2][2] * m[1][3] + m[0][2] * m[1][1] * m[2][3] - m[0][2] * m[2][1] * m[1][3] - m[0][3] * m[1][1] * m[2][2] + m[0][3] * m[2][1] * m[1][2];
- inv[1][0] = -m[1][0] * m[2][2] * m[3][3] + m[1][0] * m[3][2] * m[2][3] + m[1][2] * m[2][0] * m[3][3] - m[1][2] * m[3][0] * m[2][3] - m[1][3] * m[2][0] * m[3][2] + m[1][3] * m[3][0] * m[2][2];
- inv[1][1] = m[0][0] * m[2][2] * m[3][3] - m[0][0] * m[3][2] * m[2][3] - m[0][2] * m[2][0] * m[3][3] + m[0][2] * m[3][0] * m[2][3] + m[0][3] * m[2][0] * m[3][2] - m[0][3] * m[3][0] * m[2][2];
- inv[1][2] = -m[0][0] * m[1][2] * m[3][3] + m[0][0] * m[3][2] * m[1][3] + m[0][2] * m[1][0] * m[3][3] - m[0][2] * m[3][0] * m[1][3] - m[0][3] * m[1][0] * m[3][2] + m[0][3] * m[3][0] * m[1][2];
- inv[1][3] = m[0][0] * m[1][2] * m[2][3] - m[0][0] * m[2][2] * m[1][3] - m[0][2] * m[1][0] * m[2][3] + m[0][2] * m[2][0] * m[1][3] + m[0][3] * m[1][0] * m[2][2] - m[0][3] * m[2][0] * m[1][2];
- inv[2][0] = m[1][0] * m[2][1] * m[3][3] - m[1][0] * m[3][1] * m[2][3] - m[1][1] * m[2][0] * m[3][3] + m[1][1] * m[3][0] * m[2][3] + m[1][3] * m[2][0] * m[3][1] - m[1][3] * m[3][0] * m[2][1];
- inv[2][1] = -m[0][0] * m[2][1] * m[3][3] + m[0][0] * m[3][1] * m[2][3] + m[0][1] * m[2][0] * m[3][3] - m[0][1] * m[3][0] * m[2][3] - m[0][3] * m[2][0] * m[3][1] + m[0][3] * m[3][0] * m[2][1];
- inv[2][2] = m[0][0] * m[1][1] * m[3][3] - m[0][0] * m[3][1] * m[1][3] - m[0][1] * m[1][0] * m[3][3] + m[0][1] * m[3][0] * m[1][3] + m[0][3] * m[1][0] * m[3][1] - m[0][3] * m[3][0] * m[1][1];
- inv[2][3] = -m[0][0] * m[1][1] * m[2][3] + m[0][0] * m[2][1] * m[1][3] + m[0][1] * m[1][0] * m[2][3] - m[0][1] * m[2][0] * m[1][3] - m[0][3] * m[1][0] * m[2][1] + m[0][3] * m[2][0] * m[1][1];
- inv[3][0] = -m[1][0] * m[2][1] * m[3][2] + m[1][0] * m[3][1] * m[2][2] + m[1][1] * m[2][0] * m[3][2] - m[1][1] * m[3][0] * m[2][2] - m[1][2] * m[2][0] * m[3][1] + m[1][2] * m[3][0] * m[2][1];
- inv[3][1] = m[0][0] * m[2][1] * m[3][2] - m[0][0] * m[3][1] * m[2][2] - m[0][1] * m[2][0] * m[3][2] + m[0][1] * m[3][0] * m[2][2] + m[0][2] * m[2][0] * m[3][1] - m[0][2] * m[3][0] * m[2][1];
- inv[3][2] = -m[0][0] * m[1][1] * m[3][2] + m[0][0] * m[3][1] * m[1][2] + m[0][1] * m[1][0] * m[3][2] - m[0][1] * m[3][0] * m[1][2] - m[0][2] * m[1][0] * m[3][1] + m[0][2] * m[3][0] * m[1][1];
- inv[3][3] = m[0][0] * m[1][1] * m[2][2] - m[0][0] * m[2][1] * m[1][2] - m[0][1] * m[1][0] * m[2][2] + m[0][1] * m[2][0] * m[1][2] + m[0][2] * m[1][0] * m[2][1] - m[0][2] * m[2][0] * m[1][1];
-
- det = m[0][0] * inv[0][0] + m[1][0] * inv[0][1] + m[2][0] * inv[0][2] + m[3][0] * inv[0][3];
-
- if (det == 0)
- return 0;
-
- det = 1.0 / det;
-
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++)
- out[i][j] = inv[i][j] * det;
- }
-
- return 1;
-}
-
-void vector4f_matrix4x4_mult(vector4f *u, const matrix4x4 m, const vector4f *v) {
- u->x = m[0][0] * v->x + m[0][1] * v->y + m[0][2] * v->z + m[0][3] * v->w;
- u->y = m[1][0] * v->x + m[1][1] * v->y + m[1][2] * v->z + m[1][3] * v->w;
- u->z = m[2][0] * v->x + m[2][1] * v->y + m[2][2] * v->z + m[2][3] * v->w;
- u->w = m[3][0] * v->x + m[3][1] * v->y + m[3][2] * v->z + m[3][3] * v->w;
-}
diff --git a/deps/vitaGL/source/utils/math_utils.h b/deps/vitaGL/source/utils/math_utils.h
deleted file mode 100644
index edf4694146..0000000000
--- a/deps/vitaGL/source/utils/math_utils.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * math_utils.h:
- * Header file for the math utilities exposed by math_utils.c
- */
-
-#ifndef _MATH_UTILS_H_
-#define _MATH_UTILS_H_
-
-#include
-
-#ifndef DEG_TO_RAD
-#define DEG_TO_RAD(x) ((x)*M_PI / 180.0)
-#endif
-
-// clang-format off
-// vector of 2 floats struct
-typedef struct {
- float x, y;
-} vector2f;
-
-// vector of 3 floats struct
-typedef struct {
- union { float x; float r; };
- union { float y; float g; };
- union { float z; float b; };
-} vector3f;
-
-// vector of 4 floats struct
-typedef struct {
- union { float x; float r; };
- union { float y; float g; };
- union { float z; float b; };
- union { float w; float a; };
-} vector4f;
-// clang-format on
-
-// 4x4 matrix
-typedef float matrix4x4[4][4];
-
-// Creates an identity matrix
-void matrix4x4_identity(matrix4x4 m);
-
-// Copy a matrix to another one
-void matrix4x4_copy(matrix4x4 dst, const matrix4x4 src);
-
-// Perform a matrix per matrix moltiplication
-void matrix4x4_multiply(matrix4x4 dst, const matrix4x4 src1, const matrix4x4 src2);
-
-// Rotate a matrix on x,y,z axis
-void matrix4x4_rotate_x(matrix4x4 m, float rad);
-void matrix4x4_rotate_y(matrix4x4 m, float rad);
-void matrix4x4_rotate_z(matrix4x4 m, float rad);
-
-// Translate a matrix
-void matrix4x4_translate(matrix4x4 m, float x, float y, float z);
-
-// Scale a matrix
-void matrix4x4_scale(matrix4x4 m, float scale_x, float scale_y, float scale_z);
-
-// Transpose a matrix
-void matrix4x4_transpose(matrix4x4 out, const matrix4x4 m);
-
-// Init a matrix with different settings (ortho, frustum, perspective)
-void matrix4x4_init_orthographic(matrix4x4 m, float left, float right, float bottom, float top, float near, float far);
-void matrix4x4_init_frustum(matrix4x4 m, float left, float right, float bottom, float top, float near, float far);
-void matrix4x4_init_perspective(matrix4x4 m, float fov, float aspect, float near, float far);
-
-// Invert a matrix
-int matrix4x4_invert(matrix4x4 out, const matrix4x4 m);
-
-// Perform a matrix per vector moltiplication
-void vector4f_matrix4x4_mult(vector4f *u, const matrix4x4 m, const vector4f *v);
-
-#endif
diff --git a/deps/vitaGL/source/utils/mem_utils.c b/deps/vitaGL/source/utils/mem_utils.c
deleted file mode 100644
index 7d362263c4..0000000000
--- a/deps/vitaGL/source/utils/mem_utils.c
+++ /dev/null
@@ -1,297 +0,0 @@
-/*
- * mem_utils.c:
- * Utilities for memory management
- */
-
-#include "../shared.h"
-
-#define MEM_ALIGNMENT 8 // seems to be enough, set to 16 if something explodes
-
-typedef struct tm_block_s {
- struct tm_block_s *next; // next block in list (either free or allocated)
- int32_t type; // one of vglMemType (VGL_MEM_ALL when unused)
- uintptr_t base; // block start address
- uint32_t offset; // offset for USSE stuff (unused)
- uint32_t size; // block size
-} tm_block_t;
-
-static void *mempool_addr[3] = { NULL, NULL, NULL }; // addresses of heap memblocks (VRAM, RAM, PHYCONT RAM)
-static SceUID mempool_id[3] = { 0, 0, 0 }; // UIDs of heap memblocks (VRAM, RAM, PHYCONT RAM)
-static size_t mempool_size[3] = { 0, 0, 0 }; // sizes of heap memlbocks (VRAM, RAM, PHYCONT RAM)
-
-static int tm_initialized;
-
-static tm_block_t *tm_alloclist; // list of allocated blocks
-static tm_block_t *tm_freelist; // list of free blocks
-
-static uint32_t tm_free[VGL_MEM_TYPE_COUNT]; // see enum vglMemType
-
-// heap funcs //
-
-// get new block header
-static inline tm_block_t *heap_blk_new(void) {
- return calloc(1, sizeof(tm_block_t));
-}
-
-// release block header
-static inline void heap_blk_release(tm_block_t *block) {
- free(block);
-}
-
-// determine if two blocks can be merged into one
-// blocks of different types can't be merged,
-// blocks of same type can only be merged if they're next to each other
-// in memory and have matching offsets
-static inline int heap_blk_mergeable(tm_block_t *a, tm_block_t *b) {
- return a->type == b->type
- && a->base + a->size == b->base
- && a->offset + a->size == b->offset;
-}
-
-// inserts a block into the free list and merges with neighboring
-// free blocks if possible
-static void heap_blk_insert_free(tm_block_t *block) {
- tm_block_t *curblk = tm_freelist;
- tm_block_t *prevblk = NULL;
- while (curblk && curblk->base < block->base) {
- prevblk = curblk;
- curblk = curblk->next;
- }
-
- if (prevblk)
- prevblk->next = block;
- else
- tm_freelist = block;
-
- block->next = curblk;
- tm_free[block->type] += block->size;
- tm_free[0] += block->size;
-
- if (curblk && heap_blk_mergeable(block, curblk)) {
- block->size += curblk->size;
- block->next = curblk->next;
- heap_blk_release(curblk);
- }
-
- if (prevblk && heap_blk_mergeable(prevblk, block)) {
- prevblk->size += block->size;
- prevblk->next = block->next;
- heap_blk_release(block);
- }
-}
-
-// allocates a block from the heap
-// (removes it from free list and adds to alloc list)
-static tm_block_t *heap_blk_alloc(int32_t type, uint32_t size, uint32_t alignment) {
- tm_block_t *curblk = tm_freelist;
- tm_block_t *prevblk = NULL;
-
- while (curblk) {
- const uint32_t skip = ALIGN(curblk->base, alignment) - curblk->base;
-
- if (curblk->type == type && skip + size <= curblk->size) {
- tm_block_t *skipblk = NULL;
- tm_block_t *unusedblk = NULL;
-
- if (skip != 0) {
- skipblk = heap_blk_new();
- if (!skipblk)
- return NULL;
- }
-
- if (skip + size != curblk->size) {
- unusedblk = heap_blk_new();
- if (!unusedblk) {
- if (skipblk)
- heap_blk_release(skipblk);
- return NULL;
- }
- }
-
- if (skip != 0) {
- if (prevblk)
- prevblk->next = skipblk;
- else
- tm_freelist = skipblk;
-
- skipblk->next = curblk;
- skipblk->type = curblk->type;
- skipblk->base = curblk->base;
- skipblk->offset = curblk->offset;
- skipblk->size = skip;
-
- curblk->base += skip;
- curblk->offset += skip;
- curblk->size -= skip;
-
- prevblk = skipblk;
- }
-
- if (size != curblk->size) {
- unusedblk->next = curblk->next;
- curblk->next = unusedblk;
- unusedblk->type = curblk->type;
- unusedblk->base = curblk->base + size;
- unusedblk->offset = curblk->offset + size;
- unusedblk->size = curblk->size - size;
- curblk->size = size;
- }
-
- if (prevblk)
- prevblk->next = curblk->next;
- else
- tm_freelist = curblk->next;
-
- curblk->next = tm_alloclist;
- tm_alloclist = curblk;
- tm_free[type] -= size;
- tm_free[0] -= size;
- return curblk;
- }
-
- prevblk = curblk;
- curblk = curblk->next;
- }
-
- return NULL;
-}
-
-// frees a previously allocated heap block
-// (removes from alloc list and inserts into free list)
-static void heap_blk_free(uintptr_t base) {
- tm_block_t *curblk = tm_alloclist;
- tm_block_t *prevblk = NULL;
-
- while (curblk && curblk->base != base) {
- prevblk = curblk;
- curblk = curblk->next;
- }
-
- if (!curblk)
- return;
-
- if (prevblk)
- prevblk->next = curblk->next;
- else
- tm_alloclist = curblk->next;
-
- curblk->next = NULL;
-
- heap_blk_insert_free(curblk);
-}
-
-// initializes heap variables and blockpool
-static void heap_init(void) {
- tm_alloclist = NULL;
- tm_freelist = NULL;
-
- for (int i = 0; i < VGL_MEM_TYPE_COUNT; ++i)
- tm_free[i] = 0;
-
- tm_initialized = 1;
-}
-
-// resets heap state and frees allocated block headers
-static void heap_destroy(void) {
- tm_block_t *n;
-
- tm_block_t *p = tm_alloclist;
- while (p) {
- n = p->next;
- heap_blk_release(p);
- p = n;
- }
-
- p = tm_freelist;
- while (p) {
- n = p->next;
- heap_blk_release(p);
- p = n;
- }
-
- tm_initialized = 0;
-}
-
-// adds a memblock to the heap
-static void heap_extend(int32_t type, void *base, uint32_t size) {
- tm_block_t *block = heap_blk_new();
- block->next = NULL;
- block->type = type;
- block->base = (uintptr_t)base;
- block->offset = 0;
- block->size = size;
- heap_blk_insert_free(block);
-}
-
-// allocates memory from the heap (basically malloc())
-static void *heap_alloc(int32_t type, uint32_t size, uint32_t alignment) {
- tm_block_t *block = heap_blk_alloc(type, size, alignment);
-
- if (!block)
- return NULL;
-
- return (void *)block->base;
-}
-
-// frees previously allocated heap memory (basically free())
-static void heap_free(void *addr) {
- heap_blk_free((uintptr_t)addr);
-}
-
-void vitagl_mem_term(void) {
- heap_destroy();
- if (mempool_addr[0] != NULL) {
- sceKernelFreeMemBlock(mempool_id[0]);
- sceKernelFreeMemBlock(mempool_id[1]);
- mempool_addr[0] = NULL;
- mempool_addr[1] = NULL;
- mempool_id[0] = 0;
- mempool_id[1] = 0;
- }
-}
-
-int vitagl_mem_init(size_t size_ram, size_t size_cdram, size_t size_phycont) {
- if (mempool_addr[0] != NULL)
- vitagl_mem_term();
-
- mempool_size[0] = ALIGN(size_cdram, 256 * 1024);
- mempool_size[1] = ALIGN(size_ram, 4 * 1024);
- mempool_size[2] = ALIGN(size_phycont, 256 * 1024);
- mempool_id[0] = sceKernelAllocMemBlock("cdram_mempool", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, mempool_size[0], NULL);
- mempool_id[1] = sceKernelAllocMemBlock("ram_mempool", SCE_KERNEL_MEMBLOCK_TYPE_USER_RW, mempool_size[1], NULL);
- mempool_id[2] = sceKernelAllocMemBlock("phycont_mempool", SCE_KERNEL_MEMBLOCK_TYPE_USER_MAIN_PHYCONT_RW, mempool_size[2], NULL);
-
- for (int i = 0; i < VGL_MEM_TYPE_COUNT - 2; i++) {
- sceKernelGetMemBlockBase(mempool_id[i], &mempool_addr[i]);
- sceGxmMapMemory(mempool_addr[i], mempool_size[i], SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE);
- }
-
- // Initialize heap
- heap_init();
-
- // Add memblocks to heap
- heap_extend(VGL_MEM_VRAM, mempool_addr[0], mempool_size[0]);
- heap_extend(VGL_MEM_RAM, mempool_addr[1], mempool_size[1]);
- heap_extend(VGL_MEM_SLOW, mempool_addr[2], mempool_size[2]);
-
- return 1;
-}
-
-void vitagl_mempool_free(void *ptr, vglMemType type) {
- if (type == VGL_MEM_EXTERNAL)
- free(ptr);
- else
- heap_free(ptr); // type is already stored in heap for alloc'd blocks
-}
-
-void *vitagl_mempool_alloc(size_t size, vglMemType type) {
- void *res = NULL;
- if (size <= tm_free[type])
- res = heap_alloc(type, size, MEM_ALIGNMENT);
- return res;
-}
-
-// Returns currently free space on mempool
-size_t vitagl_mempool_get_free_space(vglMemType type) {
- return tm_free[type];
-}
diff --git a/deps/vitaGL/source/utils/mem_utils.h b/deps/vitaGL/source/utils/mem_utils.h
deleted file mode 100644
index bf2c9be5ac..0000000000
--- a/deps/vitaGL/source/utils/mem_utils.h
+++ /dev/null
@@ -1,15 +0,0 @@
-/*
- * mem_utils.h:
- * Header file for the memory management utilities exposed by mem_utils.c
- */
-
-#ifndef _MEM_UTILS_H_
-#define _MEM_UTILS_H_
-
-int vitagl_mem_init(size_t size_ram, size_t size_cdram, size_t size_phycont); // Initialize mempools
-void vitagl_mem_term(void); // Terminate both CDRAM and RAM mempools
-size_t vitagl_mempool_get_free_space(vglMemType type); // Return free space in bytes for a mempool
-void *vitagl_mempool_alloc(size_t size, vglMemType type); // Allocate a memory block on a mempool
-void vitagl_mempool_free(void *ptr, vglMemType type); // Free a memory block on a mempool
-
-#endif
\ No newline at end of file
diff --git a/deps/vitaGL/source/vitaGL.c b/deps/vitaGL/source/vitaGL.c
deleted file mode 100644
index 95fc121fed..0000000000
--- a/deps/vitaGL/source/vitaGL.c
+++ /dev/null
@@ -1,2110 +0,0 @@
-/*
- *
- */
-#include "vitaGL.h"
-#include "shared.h"
-#include "texture_callbacks.h"
-
-// Shaders
-#include "shaders/clear_f.h"
-#include "shaders/clear_v.h"
-#include "shaders/disable_color_buffer_f.h"
-#include "shaders/rgb_v.h"
-#include "shaders/rgba_f.h"
-#include "shaders/rgba_v.h"
-#include "shaders/texture2d_f.h"
-#include "shaders/texture2d_rgba_f.h"
-#include "shaders/texture2d_rgba_v.h"
-#include "shaders/texture2d_v.h"
-
-typedef struct gpubuffer {
- void *ptr;
-} gpubuffer;
-
-// sceGxm viewport setup (NOTE: origin is on center screen)
-float x_port = 480.0f;
-float y_port = -272.0f;
-float z_port = 0.5f;
-float x_scale = 480.0f;
-float y_scale = 272.0f;
-float z_scale = 0.5f;
-
-uint8_t viewport_mode = 0; // Current setting for viewport mode
-GLboolean vblank = GL_TRUE; // Current setting for VSync
-
-extern int _newlib_heap_memblock; // Newlib Heap memblock
-extern unsigned _newlib_heap_size; // Newlib Heap size
-
-static const SceGxmProgram *const gxm_program_disable_color_buffer_f = (SceGxmProgram *)&disable_color_buffer_f;
-static const SceGxmProgram *const gxm_program_clear_v = (SceGxmProgram *)&clear_v;
-static const SceGxmProgram *const gxm_program_clear_f = (SceGxmProgram *)&clear_f;
-static const SceGxmProgram *const gxm_program_rgba_v = (SceGxmProgram *)&rgba_v;
-static const SceGxmProgram *const gxm_program_rgba_f = (SceGxmProgram *)&rgba_f;
-static const SceGxmProgram *const gxm_program_rgb_v = (SceGxmProgram *)&rgb_v;
-static const SceGxmProgram *const gxm_program_texture2d_v = (SceGxmProgram *)&texture2d_v;
-static const SceGxmProgram *const gxm_program_texture2d_f = (SceGxmProgram *)&texture2d_f;
-static const SceGxmProgram *const gxm_program_texture2d_rgba_v = (SceGxmProgram *)&texture2d_rgba_v;
-static const SceGxmProgram *const gxm_program_texture2d_rgba_f = (SceGxmProgram *)&texture2d_rgba_f;
-
-// Disable color buffer shader
-uint16_t *depth_clear_indices = NULL; // Memblock starting address for clear screen indices
-
-// Clear shaders
-SceGxmVertexProgram *clear_vertex_program_patched; // Patched vertex program for clearing screen
-vector2f *clear_vertices = NULL; // Memblock starting address for clear screen vertices
-vector3f *depth_vertices = NULL; // Memblock starting address for depth clear screen vertices
-
-// Internal stuffs
-SceGxmMultisampleMode msaa_mode = SCE_GXM_MULTISAMPLE_NONE;
-
-static SceGxmBlendInfo *cur_blend_info_ptr = NULL;
-extern uint8_t use_vram;
-
-static GLuint buffers[BUFFERS_NUM]; // Buffers array
-static gpubuffer gpu_buffers[BUFFERS_NUM]; // Buffers array
-static SceGxmColorMask blend_color_mask = SCE_GXM_COLOR_MASK_ALL; // Current in-use color mask (glColorMask)
-static SceGxmBlendFunc blend_func_rgb = SCE_GXM_BLEND_FUNC_ADD; // Current in-use RGB blend func
-static SceGxmBlendFunc blend_func_a = SCE_GXM_BLEND_FUNC_ADD; // Current in-use A blend func
-static int vertex_array_unit = -1; // Current in-use vertex array unit
-static int index_array_unit = -1; // Current in-use index array unit
-
-vector4f texenv_color = { 0.0f, 0.0f, 0.0f, 0.0f }; // Current in use texture environment color
-
-// Internal functions
-
-#ifdef ENABLE_LOG
-void LOG(const char *format, ...) {
- __gnuc_va_list arg;
- int done;
- va_start(arg, format);
- char msg[512];
- done = vsprintf(msg, format, arg);
- va_end(arg);
- int i;
- sprintf(msg, "%s\n", msg);
- FILE *log = fopen("ux0:/data/vitaGL.log", "a+");
- if (log != NULL) {
- fwrite(msg, 1, strlen(msg), log);
- fclose(log);
- }
-}
-#endif
-
-static void _change_blend_factor(SceGxmBlendInfo *blend_info) {
- changeCustomShadersBlend(blend_info);
-
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- rgba_fragment_id,
- SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa_mode,
- blend_info,
- NULL,
- &rgba_fragment_program_patched);
-
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- texture2d_fragment_id,
- SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa_mode,
- blend_info,
- NULL,
- &texture2d_fragment_program_patched);
-
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- texture2d_rgba_fragment_id,
- SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa_mode,
- blend_info,
- NULL,
- &texture2d_rgba_fragment_program_patched);
-}
-
-void change_blend_factor() {
- static SceGxmBlendInfo blend_info;
- blend_info.colorMask = blend_color_mask;
- blend_info.colorFunc = blend_func_rgb;
- blend_info.alphaFunc = blend_func_a;
- blend_info.colorSrc = blend_sfactor_rgb;
- blend_info.colorDst = blend_dfactor_rgb;
- blend_info.alphaSrc = blend_sfactor_a;
- blend_info.alphaDst = blend_dfactor_a;
-
- _change_blend_factor(&blend_info);
- cur_blend_info_ptr = &blend_info;
- if (cur_program != 0) {
- reloadCustomShader();
- }
-}
-
-void change_blend_mask() {
- static SceGxmBlendInfo blend_info;
- blend_info.colorMask = blend_color_mask;
- blend_info.colorFunc = SCE_GXM_BLEND_FUNC_ADD;
- blend_info.alphaFunc = SCE_GXM_BLEND_FUNC_ADD;
- blend_info.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA;
- blend_info.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- blend_info.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE;
- blend_info.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO;
-
- _change_blend_factor(&blend_info);
- cur_blend_info_ptr = &blend_info;
- if (cur_program != 0) {
- reloadCustomShader();
- }
-}
-
-void disable_blend() {
- if (blend_color_mask == SCE_GXM_COLOR_MASK_ALL) {
- _change_blend_factor(NULL);
- cur_blend_info_ptr = NULL;
- if (cur_program != 0) {
- reloadCustomShader();
- }
- } else
- change_blend_mask();
-}
-
-void vector2f_convert_to_local_space(vector2f *out, int x, int y, int width, int height) {
- out[0].x = (float)(2 * x) / (float)DISPLAY_WIDTH_FLOAT - 1.0f;
- out[1].x = (float)(2 * (x + width)) / (float)DISPLAY_WIDTH_FLOAT - 1.0f;
- out[2].x = (float)(2 * (x + width)) / (float)DISPLAY_WIDTH_FLOAT - 1.0f;
- out[3].x = (float)(2 * x) / (float)DISPLAY_WIDTH_FLOAT - 1.0f;
- out[0].y = 1.0f - (float)(2 * y) / (float)DISPLAY_HEIGHT_FLOAT;
- out[1].y = 1.0f - (float)(2 * y) / (float)DISPLAY_HEIGHT_FLOAT;
- out[2].y = 1.0f - (float)(2 * (y + height)) / (float)DISPLAY_HEIGHT_FLOAT;
- out[3].y = 1.0f - (float)(2 * (y + height)) / (float)DISPLAY_HEIGHT_FLOAT;
-}
-
-// vitaGL specific functions
-
-void vglUseVram(GLboolean usage) {
- use_vram = usage;
-}
-
-void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_threshold, SceGxmMultisampleMode msaa) {
- // Setting our display size
- msaa_mode = msaa;
- DISPLAY_WIDTH = width;
- DISPLAY_HEIGHT = height;
- DISPLAY_WIDTH_FLOAT = width * 1.0f;
- DISPLAY_HEIGHT_FLOAT = height * 1.0f;
- switch (DISPLAY_WIDTH) {
- case 480:
- DISPLAY_STRIDE = 512;
- break;
- case 640:
- DISPLAY_STRIDE = 640;
- break;
- case 720:
- DISPLAY_STRIDE = 768;
- break;
- default:
- DISPLAY_STRIDE = 960;
- break;
- }
-
- // Initializing sceGxm
- initGxm();
-
- // Getting max allocatable CDRAM and RAM memory
- SceKernelFreeMemorySizeInfo info;
- info.size = sizeof(SceKernelFreeMemorySizeInfo);
- sceKernelGetFreeMemorySize(&info);
-
- // Initializing memory heap for CDRAM and RAM memory
- vitagl_mem_init(info.size_user - ram_threshold, info.size_cdram - 1 * 1024 * 1024, info.size_phycont - 1 * 1024 * 1024); // leave some just in case
-
- // Initializing sceGxm context
- initGxmContext();
-
- // Creating render target for the display
- createDisplayRenderTarget();
-
- // Creating color surfaces for the display
- initDisplayColorSurfaces();
-
- // Creating depth and stencil surfaces for the display
- initDepthStencilSurfaces();
-
- // Starting a sceGxmShaderPatcher instance
- startShaderPatcher();
-
- // Disable color buffer shader register
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_disable_color_buffer_f,
- &disable_color_buffer_fragment_id);
-
- const SceGxmProgram *disable_color_buffer_fragment_program = sceGxmShaderPatcherGetProgramFromId(disable_color_buffer_fragment_id);
-
- clear_depth = sceGxmProgramFindParameterByName(
- disable_color_buffer_fragment_program, "depth_clear");
-
- SceGxmBlendInfo disable_color_buffer_blend_info;
- memset(&disable_color_buffer_blend_info, 0, sizeof(SceGxmBlendInfo));
- disable_color_buffer_blend_info.colorMask = SCE_GXM_COLOR_MASK_NONE;
- disable_color_buffer_blend_info.colorFunc = SCE_GXM_BLEND_FUNC_NONE;
- disable_color_buffer_blend_info.alphaFunc = SCE_GXM_BLEND_FUNC_NONE;
- disable_color_buffer_blend_info.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO;
- disable_color_buffer_blend_info.colorDst = SCE_GXM_BLEND_FACTOR_ZERO;
- disable_color_buffer_blend_info.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO;
- disable_color_buffer_blend_info.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO;
-
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- disable_color_buffer_fragment_id,
- SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa,
- &disable_color_buffer_blend_info, NULL,
- &disable_color_buffer_fragment_program_patched);
-
- vglMemType type = VGL_MEM_RAM;
- clear_vertices = gpu_alloc_mapped(4 * sizeof(vector2f), &type);
- depth_clear_indices = gpu_alloc_mapped(4 * sizeof(unsigned short), &type);
-
- vector2f_convert_to_local_space(clear_vertices, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
-
- depth_clear_indices[0] = 0;
- depth_clear_indices[1] = 1;
- depth_clear_indices[2] = 2;
- depth_clear_indices[3] = 3;
-
- // Clear shader register
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_clear_v,
- &clear_vertex_id);
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_clear_f,
- &clear_fragment_id);
-
- const SceGxmProgram *clear_vertex_program = sceGxmShaderPatcherGetProgramFromId(clear_vertex_id);
- const SceGxmProgram *clear_fragment_program = sceGxmShaderPatcherGetProgramFromId(clear_fragment_id);
-
- clear_position = sceGxmProgramFindParameterByName(
- clear_vertex_program, "position");
-
- clear_color = sceGxmProgramFindParameterByName(
- clear_fragment_program, "u_clear_color");
-
- SceGxmVertexAttribute clear_vertex_attribute;
- SceGxmVertexStream clear_vertex_stream;
- clear_vertex_attribute.streamIndex = 0;
- clear_vertex_attribute.offset = 0;
- clear_vertex_attribute.format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- clear_vertex_attribute.componentCount = 2;
- clear_vertex_attribute.regIndex = sceGxmProgramParameterGetResourceIndex(
- clear_position);
- clear_vertex_stream.stride = sizeof(vector2f);
- clear_vertex_stream.indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
-
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- clear_vertex_id, &clear_vertex_attribute,
- 1, &clear_vertex_stream, 1, &clear_vertex_program_patched);
-
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- clear_fragment_id, SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa, NULL, NULL,
- &clear_fragment_program_patched);
-
- // Color shader register
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_rgba_v,
- &rgba_vertex_id);
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_rgb_v,
- &rgb_vertex_id);
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_rgba_f,
- &rgba_fragment_id);
-
- const SceGxmProgram *rgba_vertex_program = sceGxmShaderPatcherGetProgramFromId(rgba_vertex_id);
- const SceGxmProgram *rgb_vertex_program = sceGxmShaderPatcherGetProgramFromId(rgb_vertex_id);
- rgba_fragment_program = sceGxmShaderPatcherGetProgramFromId(rgba_fragment_id);
-
- rgba_position = sceGxmProgramFindParameterByName(
- rgba_vertex_program, "aPosition");
-
- rgba_color = sceGxmProgramFindParameterByName(
- rgba_vertex_program, "aColor");
-
- rgb_position = sceGxmProgramFindParameterByName(
- rgba_vertex_program, "aPosition");
-
- rgb_color = sceGxmProgramFindParameterByName(
- rgba_vertex_program, "aColor");
-
- SceGxmVertexAttribute rgba_vertex_attribute[2];
- SceGxmVertexStream rgba_vertex_stream[2];
- rgba_vertex_attribute[0].streamIndex = 0;
- rgba_vertex_attribute[0].offset = 0;
- rgba_vertex_attribute[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- rgba_vertex_attribute[0].componentCount = 3;
- rgba_vertex_attribute[0].regIndex = sceGxmProgramParameterGetResourceIndex(
- rgba_position);
- rgba_vertex_attribute[1].streamIndex = 1;
- rgba_vertex_attribute[1].offset = 0;
- rgba_vertex_attribute[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- rgba_vertex_attribute[1].componentCount = 4;
- rgba_vertex_attribute[1].regIndex = sceGxmProgramParameterGetResourceIndex(
- rgba_color);
- rgba_vertex_stream[0].stride = sizeof(vector3f);
- rgba_vertex_stream[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
- rgba_vertex_stream[1].stride = sizeof(vector4f);
- rgba_vertex_stream[1].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
-
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- rgba_vertex_id, rgba_vertex_attribute,
- 2, rgba_vertex_stream, 2, &rgba_vertex_program_patched);
-
- rgba_vertex_attribute[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
- rgba_vertex_stream[1].stride = sizeof(uint8_t) * 4;
-
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- rgba_vertex_id, rgba_vertex_attribute,
- 2, rgba_vertex_stream, 2, &rgba_u8n_vertex_program_patched);
-
- SceGxmVertexAttribute rgb_vertex_attribute[2];
- SceGxmVertexStream rgb_vertex_stream[2];
- rgb_vertex_attribute[0].streamIndex = 0;
- rgb_vertex_attribute[0].offset = 0;
- rgb_vertex_attribute[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- rgb_vertex_attribute[0].componentCount = 3;
- rgb_vertex_attribute[0].regIndex = sceGxmProgramParameterGetResourceIndex(
- rgb_position);
- rgb_vertex_attribute[1].streamIndex = 1;
- rgb_vertex_attribute[1].offset = 0;
- rgb_vertex_attribute[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- rgb_vertex_attribute[1].componentCount = 3;
- rgb_vertex_attribute[1].regIndex = sceGxmProgramParameterGetResourceIndex(
- rgb_color);
- rgb_vertex_stream[0].stride = sizeof(vector3f);
- rgb_vertex_stream[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
- rgb_vertex_stream[1].stride = sizeof(vector3f);
- rgb_vertex_stream[1].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
-
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- rgb_vertex_id, rgb_vertex_attribute,
- 2, rgb_vertex_stream, 2, &rgb_vertex_program_patched);
-
- rgb_vertex_attribute[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
- rgb_vertex_stream[1].stride = sizeof(uint8_t) * 3;
-
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- rgb_vertex_id, rgb_vertex_attribute,
- 2, rgb_vertex_stream, 2, &rgb_u8n_vertex_program_patched);
-
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- rgba_fragment_id, SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa, NULL, NULL,
- &rgba_fragment_program_patched);
-
- rgba_wvp = sceGxmProgramFindParameterByName(rgba_vertex_program, "wvp");
- rgb_wvp = sceGxmProgramFindParameterByName(rgb_vertex_program, "wvp");
-
- // Texture2D shader register
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_texture2d_v,
- &texture2d_vertex_id);
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_texture2d_f,
- &texture2d_fragment_id);
-
- const SceGxmProgram *texture2d_vertex_program = sceGxmShaderPatcherGetProgramFromId(texture2d_vertex_id);
- texture2d_fragment_program = sceGxmShaderPatcherGetProgramFromId(texture2d_fragment_id);
-
- texture2d_position = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "position");
-
- texture2d_texcoord = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "texcoord");
-
- texture2d_alpha_cut = sceGxmProgramFindParameterByName(
- texture2d_fragment_program, "alphaCut");
-
- texture2d_alpha_op = sceGxmProgramFindParameterByName(
- texture2d_fragment_program, "alphaOp");
-
- texture2d_tint_color = sceGxmProgramFindParameterByName(
- texture2d_fragment_program, "tintColor");
-
- texture2d_tex_env = sceGxmProgramFindParameterByName(
- texture2d_fragment_program, "texEnv");
-
- texture2d_fog_mode = sceGxmProgramFindParameterByName(
- texture2d_fragment_program, "fog_mode");
-
- texture2d_fog_color = sceGxmProgramFindParameterByName(
- texture2d_fragment_program, "fogColor");
-
- texture2d_fog_mode2 = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "fog_mode");
-
- texture2d_clip_plane0 = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "clip_plane0");
-
- texture2d_clip_plane0_eq = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "clip_plane0_eq");
-
- texture2d_mv = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "modelview");
-
- texture2d_fog_near = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "fog_near");
-
- texture2d_fog_far = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "fog_far");
-
- texture2d_fog_density = sceGxmProgramFindParameterByName(
- texture2d_vertex_program, "fog_density");
-
- texture2d_tex_env_color = sceGxmProgramFindParameterByName(
- texture2d_fragment_program, "texEnvColor");
-
- SceGxmVertexAttribute texture2d_vertex_attribute[2];
- SceGxmVertexStream texture2d_vertex_stream[2];
- texture2d_vertex_attribute[0].streamIndex = 0;
- texture2d_vertex_attribute[0].offset = 0;
- texture2d_vertex_attribute[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- texture2d_vertex_attribute[0].componentCount = 3;
- texture2d_vertex_attribute[0].regIndex = sceGxmProgramParameterGetResourceIndex(
- texture2d_position);
- texture2d_vertex_attribute[1].streamIndex = 1;
- texture2d_vertex_attribute[1].offset = 0;
- texture2d_vertex_attribute[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- texture2d_vertex_attribute[1].componentCount = 2;
- texture2d_vertex_attribute[1].regIndex = sceGxmProgramParameterGetResourceIndex(
- texture2d_texcoord);
- texture2d_vertex_stream[0].stride = sizeof(vector3f);
- texture2d_vertex_stream[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
- texture2d_vertex_stream[1].stride = sizeof(vector2f);
- texture2d_vertex_stream[1].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
-
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- texture2d_vertex_id, texture2d_vertex_attribute,
- 2, texture2d_vertex_stream, 2, &texture2d_vertex_program_patched);
-
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- texture2d_fragment_id, SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa, NULL, NULL,
- &texture2d_fragment_program_patched);
-
- texture2d_wvp = sceGxmProgramFindParameterByName(texture2d_vertex_program, "wvp");
-
- // Texture2D+RGBA shader register
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_texture2d_rgba_v,
- &texture2d_rgba_vertex_id);
- sceGxmShaderPatcherRegisterProgram(gxm_shader_patcher, gxm_program_texture2d_rgba_f,
- &texture2d_rgba_fragment_id);
-
- const SceGxmProgram *texture2d_rgba_vertex_program = sceGxmShaderPatcherGetProgramFromId(texture2d_rgba_vertex_id);
- texture2d_rgba_fragment_program = sceGxmShaderPatcherGetProgramFromId(texture2d_rgba_fragment_id);
-
- texture2d_rgba_position = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "position");
-
- texture2d_rgba_texcoord = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "texcoord");
-
- texture2d_rgba_alpha_cut = sceGxmProgramFindParameterByName(
- texture2d_rgba_fragment_program, "alphaCut");
-
- texture2d_rgba_alpha_op = sceGxmProgramFindParameterByName(
- texture2d_rgba_fragment_program, "alphaOp");
-
- texture2d_rgba_color = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "color");
-
- texture2d_rgba_tex_env = sceGxmProgramFindParameterByName(
- texture2d_rgba_fragment_program, "texEnv");
-
- texture2d_rgba_fog_mode = sceGxmProgramFindParameterByName(
- texture2d_rgba_fragment_program, "fog_mode");
-
- texture2d_rgba_fog_mode2 = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "fog_mode");
-
- texture2d_rgba_clip_plane0 = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "clip_plane0");
-
- texture2d_rgba_clip_plane0_eq = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "clip_plane0_eq");
-
- texture2d_rgba_mv = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "modelview");
-
- texture2d_rgba_fog_near = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "fog_near");
-
- texture2d_rgba_fog_far = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "fog_far");
-
- texture2d_rgba_fog_density = sceGxmProgramFindParameterByName(
- texture2d_rgba_vertex_program, "fog_density");
-
- texture2d_rgba_fog_color = sceGxmProgramFindParameterByName(
- texture2d_rgba_fragment_program, "fogColor");
-
- texture2d_rgba_tex_env_color = sceGxmProgramFindParameterByName(
- texture2d_rgba_fragment_program, "texEnvColor");
-
- SceGxmVertexAttribute texture2d_rgba_vertex_attribute[3];
- SceGxmVertexStream texture2d_rgba_vertex_stream[3];
- texture2d_rgba_vertex_attribute[0].streamIndex = 0;
- texture2d_rgba_vertex_attribute[0].offset = 0;
- texture2d_rgba_vertex_attribute[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- texture2d_rgba_vertex_attribute[0].componentCount = 3;
- texture2d_rgba_vertex_attribute[0].regIndex = sceGxmProgramParameterGetResourceIndex(
- texture2d_rgba_position);
- texture2d_rgba_vertex_attribute[1].streamIndex = 1;
- texture2d_rgba_vertex_attribute[1].offset = 0;
- texture2d_rgba_vertex_attribute[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- texture2d_rgba_vertex_attribute[1].componentCount = 2;
- texture2d_rgba_vertex_attribute[1].regIndex = sceGxmProgramParameterGetResourceIndex(
- texture2d_rgba_texcoord);
- texture2d_rgba_vertex_attribute[2].streamIndex = 2;
- texture2d_rgba_vertex_attribute[2].offset = 0;
- texture2d_rgba_vertex_attribute[2].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
- texture2d_rgba_vertex_attribute[2].componentCount = 4;
- texture2d_rgba_vertex_attribute[2].regIndex = sceGxmProgramParameterGetResourceIndex(
- texture2d_rgba_color);
- texture2d_rgba_vertex_stream[0].stride = sizeof(vector3f);
- texture2d_rgba_vertex_stream[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
- texture2d_rgba_vertex_stream[1].stride = sizeof(vector2f);
- texture2d_rgba_vertex_stream[1].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
- texture2d_rgba_vertex_stream[2].stride = sizeof(vector4f);
- texture2d_rgba_vertex_stream[2].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
-
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- texture2d_rgba_vertex_id, texture2d_rgba_vertex_attribute,
- 3, texture2d_rgba_vertex_stream, 3, &texture2d_rgba_vertex_program_patched);
-
- texture2d_rgba_vertex_attribute[2].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
- texture2d_rgba_vertex_stream[2].stride = sizeof(uint8_t) * 4;
-
- sceGxmShaderPatcherCreateVertexProgram(gxm_shader_patcher,
- texture2d_rgba_vertex_id, texture2d_rgba_vertex_attribute,
- 3, texture2d_rgba_vertex_stream, 3, &texture2d_rgba_u8n_vertex_program_patched);
-
- sceGxmShaderPatcherCreateFragmentProgram(gxm_shader_patcher,
- texture2d_rgba_fragment_id, SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
- msaa, NULL, NULL,
- &texture2d_rgba_fragment_program_patched);
-
- texture2d_rgba_wvp = sceGxmProgramFindParameterByName(texture2d_rgba_vertex_program, "wvp");
-
- sceGxmSetTwoSidedEnable(gxm_context, SCE_GXM_TWO_SIDED_ENABLED);
-
- // Scissor Test shader register
- sceGxmShaderPatcherCreateMaskUpdateFragmentProgram(gxm_shader_patcher, &scissor_test_fragment_program);
-
- scissor_test_vertices = gpu_alloc_mapped(4 * sizeof(vector2f), &type);
-
- // Allocate temp pool for non-VBO drawing
- gpu_pool_init(gpu_pool_size);
-
- // Init texture units
- int i, j;
- for (i = 0; i < GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS; i++) {
- for (j = 0; j < TEXTURES_NUM; j++) {
- texture_units[i].textures[j].used = 0;
- texture_units[i].textures[j].valid = 0;
- }
- texture_units[i].env_mode = MODULATE;
- texture_units[i].tex_id = 0;
- texture_units[i].enabled = 0;
- texture_units[i].min_filter = SCE_GXM_TEXTURE_FILTER_LINEAR;
- texture_units[i].mag_filter = SCE_GXM_TEXTURE_FILTER_LINEAR;
- texture_units[i].u_mode = SCE_GXM_TEXTURE_ADDR_REPEAT;
- texture_units[i].v_mode = SCE_GXM_TEXTURE_ADDR_REPEAT;
- }
-
- // Init custom shaders
- resetCustomShaders();
-
- // Init buffers
- for (i = 0; i < BUFFERS_NUM; i++) {
- buffers[i] = BUFFERS_ADDR + i;
- gpu_buffers[i].ptr = NULL;
- }
-
- // Init scissor test state
- resetScissorTestRegion();
-
- // Init viewport state
- gl_viewport.x = 0;
- gl_viewport.y = 0;
- gl_viewport.w = DISPLAY_WIDTH;
- gl_viewport.h = DISPLAY_HEIGHT;
-
- // Getting newlib heap memblock starting address
- void *addr = NULL;
- sceKernelGetMemBlockBase(_newlib_heap_memblock, &addr);
-
- // Mapping newlib heap into sceGxm
- sceGxmMapMemory(addr, _newlib_heap_size, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE);
-}
-
-void vglInit(uint32_t gpu_pool_size) {
- vglInitExtended(gpu_pool_size, DISPLAY_WIDTH_DEF, DISPLAY_HEIGHT_DEF, 0x1000000, SCE_GXM_MULTISAMPLE_NONE);
-}
-
-void vglEnd(void) {
- // Wait for rendering to be finished
- waitRenderingDone();
-
- // Deallocating default vertices buffers
- vitagl_mempool_free(clear_vertices, VGL_MEM_RAM);
- vitagl_mempool_free(depth_vertices, VGL_MEM_RAM);
- vitagl_mempool_free(depth_clear_indices, VGL_MEM_RAM);
- vitagl_mempool_free(scissor_test_vertices, VGL_MEM_RAM);
-
- // Releasing shader programs from sceGxmShaderPatcher
- sceGxmShaderPatcherReleaseFragmentProgram(gxm_shader_patcher, scissor_test_fragment_program);
- sceGxmShaderPatcherReleaseFragmentProgram(gxm_shader_patcher, disable_color_buffer_fragment_program_patched);
- sceGxmShaderPatcherReleaseVertexProgram(gxm_shader_patcher, clear_vertex_program_patched);
- sceGxmShaderPatcherReleaseFragmentProgram(gxm_shader_patcher, clear_fragment_program_patched);
- sceGxmShaderPatcherReleaseVertexProgram(gxm_shader_patcher, rgba_vertex_program_patched);
- sceGxmShaderPatcherReleaseVertexProgram(gxm_shader_patcher, rgb_vertex_program_patched);
- sceGxmShaderPatcherReleaseFragmentProgram(gxm_shader_patcher, rgba_fragment_program_patched);
- sceGxmShaderPatcherReleaseVertexProgram(gxm_shader_patcher, texture2d_vertex_program_patched);
- sceGxmShaderPatcherReleaseFragmentProgram(gxm_shader_patcher, texture2d_fragment_program_patched);
-
- // Unregistering shader programs from sceGxmShaderPatcher
- sceGxmShaderPatcherUnregisterProgram(gxm_shader_patcher, clear_vertex_id);
- sceGxmShaderPatcherUnregisterProgram(gxm_shader_patcher, clear_fragment_id);
- sceGxmShaderPatcherUnregisterProgram(gxm_shader_patcher, rgb_vertex_id);
- sceGxmShaderPatcherUnregisterProgram(gxm_shader_patcher, rgba_vertex_id);
- sceGxmShaderPatcherUnregisterProgram(gxm_shader_patcher, rgba_fragment_id);
- sceGxmShaderPatcherUnregisterProgram(gxm_shader_patcher, texture2d_vertex_id);
- sceGxmShaderPatcherUnregisterProgram(gxm_shader_patcher, texture2d_fragment_id);
- sceGxmShaderPatcherUnregisterProgram(gxm_shader_patcher, disable_color_buffer_fragment_id);
-
- // Terminating shader patcher
- stopShaderPatcher();
-
- // Deallocating depth and stencil surfaces for display
- termDepthStencilSurfaces();
-
- // Terminating display's color surfaces
- termDisplayColorSurfaces();
-
- // Destroing display's render target
- destroyDisplayRenderTarget();
-
- // Terminating sceGxm context
- termGxmContext();
-
- // Terminating sceGxm
- sceGxmTerminate();
-}
-
-void vglWaitVblankStart(GLboolean enable) {
- vblank = enable;
-}
-
-// openGL implementation
-
-void glGenBuffers(GLsizei n, GLuint *res) {
- int i = 0, j = 0;
-#ifndef SKIP_ERROR_HANDLING
- if (n < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- for (i = 0; i < BUFFERS_NUM; i++) {
- if (buffers[i] != 0x0000) {
- res[j++] = buffers[i];
- buffers[i] = 0x0000;
- }
- if (j >= n)
- break;
- }
-}
-
-void glBindBuffer(GLenum target, GLuint buffer) {
-#ifndef SKIP_ERROR_HANDLING
- if ((buffer != 0x0000) && ((buffer >= BUFFERS_ADDR + BUFFERS_NUM) || (buffer < BUFFERS_ADDR))) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- switch (target) {
- case GL_ARRAY_BUFFER:
- vertex_array_unit = buffer - BUFFERS_ADDR;
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- index_array_unit = buffer - BUFFERS_ADDR;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint *gl_buffers) {
-#ifndef SKIP_ERROR_HANDLING
- if (n < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- int i, j;
- for (j = 0; j < n; j++) {
- if (gl_buffers[j] >= BUFFERS_ADDR && gl_buffers[j] < (BUFFERS_ADDR + BUFFERS_NUM)) {
- uint8_t idx = gl_buffers[j] - BUFFERS_ADDR;
- buffers[idx] = gl_buffers[j];
- if (gpu_buffers[idx].ptr != NULL) {
- vitagl_mempool_free(gpu_buffers[idx].ptr, VGL_MEM_VRAM);
- gpu_buffers[idx].ptr = NULL;
- }
- }
- }
-}
-
-void glBufferData(GLenum target, GLsizei size, const GLvoid *data, GLenum usage) {
-#ifndef SKIP_ERROR_HANDLING
- if (size < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- int idx = 0;
- switch (target) {
- case GL_ARRAY_BUFFER:
- idx = vertex_array_unit;
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- idx = index_array_unit;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- vglMemType type = VGL_MEM_VRAM;
- gpu_buffers[idx].ptr = gpu_alloc_mapped(size, &type);
- memcpy(gpu_buffers[idx].ptr, data, size);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor) {
- switch (sfactor) {
- case GL_ZERO:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ZERO;
- break;
- case GL_ONE:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE;
- break;
- case GL_SRC_COLOR:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_COLOR;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
- break;
- case GL_DST_COLOR:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_DST_COLOR;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
- break;
- case GL_SRC_ALPHA:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- break;
- case GL_DST_ALPHA:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_DST_ALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
- break;
- case GL_SRC_ALPHA_SATURATE:
- blend_sfactor_rgb = blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- switch (dfactor) {
- case GL_ZERO:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ZERO;
- break;
- case GL_ONE:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE;
- break;
- case GL_SRC_COLOR:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_COLOR;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
- break;
- case GL_DST_COLOR:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_DST_COLOR;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
- break;
- case GL_SRC_ALPHA:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- break;
- case GL_DST_ALPHA:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_DST_ALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
- break;
- case GL_SRC_ALPHA_SATURATE:
- blend_dfactor_rgb = blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- if (blend_state)
- change_blend_factor();
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
- switch (srcRGB) {
- case GL_ZERO:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_ZERO;
- break;
- case GL_ONE:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE;
- break;
- case GL_SRC_COLOR:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_COLOR;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
- break;
- case GL_DST_COLOR:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_DST_COLOR;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
- break;
- case GL_SRC_ALPHA:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- break;
- case GL_DST_ALPHA:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_DST_ALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
- break;
- case GL_SRC_ALPHA_SATURATE:
- blend_sfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- switch (dstRGB) {
- case GL_ZERO:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_ZERO;
- break;
- case GL_ONE:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE;
- break;
- case GL_SRC_COLOR:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_COLOR;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
- break;
- case GL_DST_COLOR:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_DST_COLOR;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
- break;
- case GL_SRC_ALPHA:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- break;
- case GL_DST_ALPHA:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_DST_ALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
- break;
- case GL_SRC_ALPHA_SATURATE:
- blend_dfactor_rgb = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- switch (srcAlpha) {
- case GL_ZERO:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ZERO;
- break;
- case GL_ONE:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE;
- break;
- case GL_SRC_COLOR:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_COLOR;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
- break;
- case GL_DST_COLOR:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_DST_COLOR;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
- break;
- case GL_SRC_ALPHA:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- break;
- case GL_DST_ALPHA:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_DST_ALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
- break;
- case GL_SRC_ALPHA_SATURATE:
- blend_sfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- switch (dstAlpha) {
- case GL_ZERO:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ZERO;
- break;
- case GL_ONE:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE;
- break;
- case GL_SRC_COLOR:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_COLOR;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
- break;
- case GL_DST_COLOR:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_DST_COLOR;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
- break;
- case GL_SRC_ALPHA:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- break;
- case GL_DST_ALPHA:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_DST_ALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
- break;
- case GL_SRC_ALPHA_SATURATE:
- blend_dfactor_a = SCE_GXM_BLEND_FACTOR_SRC_ALPHA_SATURATE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- if (blend_state)
- change_blend_factor();
-}
-
-void glBlendEquation(GLenum mode) {
- switch (mode) {
- case GL_FUNC_ADD:
- blend_func_rgb = blend_func_a = SCE_GXM_BLEND_FUNC_ADD;
- break;
- case GL_FUNC_SUBTRACT:
- blend_func_rgb = blend_func_a = SCE_GXM_BLEND_FUNC_SUBTRACT;
- break;
- case GL_FUNC_REVERSE_SUBTRACT:
- blend_func_rgb = blend_func_a = SCE_GXM_BLEND_FUNC_REVERSE_SUBTRACT;
- break;
- case GL_MIN:
- blend_func_rgb = blend_func_a = SCE_GXM_BLEND_FUNC_MIN;
- break;
- case GL_MAX:
- blend_func_rgb = blend_func_a = SCE_GXM_BLEND_FUNC_MAX;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- if (blend_state)
- change_blend_factor();
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
- switch (modeRGB) {
- case GL_FUNC_ADD:
- blend_func_rgb = SCE_GXM_BLEND_FUNC_ADD;
- break;
- case GL_FUNC_SUBTRACT:
- blend_func_rgb = SCE_GXM_BLEND_FUNC_SUBTRACT;
- break;
- case GL_FUNC_REVERSE_SUBTRACT:
- blend_func_rgb = SCE_GXM_BLEND_FUNC_REVERSE_SUBTRACT;
- break;
- case GL_MIN:
- blend_func_rgb = SCE_GXM_BLEND_FUNC_MIN;
- break;
- case GL_MAX:
- blend_func_rgb = SCE_GXM_BLEND_FUNC_MAX;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- switch (modeAlpha) {
- case GL_FUNC_ADD:
- blend_func_a = SCE_GXM_BLEND_FUNC_ADD;
- break;
- case GL_FUNC_SUBTRACT:
- blend_func_a = SCE_GXM_BLEND_FUNC_SUBTRACT;
- break;
- case GL_FUNC_REVERSE_SUBTRACT:
- blend_func_a = SCE_GXM_BLEND_FUNC_REVERSE_SUBTRACT;
- break;
- case GL_MIN:
- blend_func_a = SCE_GXM_BLEND_FUNC_MIN;
- break;
- case GL_MAX:
- blend_func_a = SCE_GXM_BLEND_FUNC_MAX;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- if (blend_state)
- change_blend_factor();
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
- blend_color_mask = SCE_GXM_COLOR_MASK_NONE;
- if (red)
- blend_color_mask += SCE_GXM_COLOR_MASK_R;
- if (green)
- blend_color_mask += SCE_GXM_COLOR_MASK_G;
- if (blue)
- blend_color_mask += SCE_GXM_COLOR_MASK_B;
- if (alpha)
- blend_color_mask += SCE_GXM_COLOR_MASK_A;
- if (blend_state)
- change_blend_factor();
- else
- change_blend_mask();
-}
-
-void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
-#ifndef SKIP_ERROR_HANDLING
- if ((stride < 0) || ((size < 2) && (size > 4))) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- switch (type) {
- case GL_FLOAT:
- tex_unit->vertex_array.size = sizeof(GLfloat);
- break;
- case GL_SHORT:
- tex_unit->vertex_array.size = sizeof(GLshort);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- tex_unit->vertex_array.num = size;
- tex_unit->vertex_array.stride = stride;
- tex_unit->vertex_array.pointer = pointer;
-}
-
-void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
-#ifndef SKIP_ERROR_HANDLING
- if ((stride < 0) || ((size < 3) && (size > 4))) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- switch (type) {
- case GL_FLOAT:
- tex_unit->color_array.size = sizeof(GLfloat);
- break;
- case GL_SHORT:
- tex_unit->color_array.size = sizeof(GLshort);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- tex_unit->color_array.num = size;
- tex_unit->color_array.stride = stride;
- tex_unit->color_array.pointer = pointer;
-}
-
-void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
-#ifndef SKIP_ERROR_HANDLING
- if ((stride < 0) || ((size < 2) && (size > 4))) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- switch (type) {
- case GL_FLOAT:
- tex_unit->texture_array.size = sizeof(GLfloat);
- break;
- case GL_SHORT:
- tex_unit->texture_array.size = sizeof(GLshort);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-
- tex_unit->texture_array.num = size;
- tex_unit->texture_array.stride = stride;
- tex_unit->texture_array.pointer = pointer;
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
- SceGxmPrimitiveType gxm_p;
- GLboolean skip_draw = GL_FALSE;
- if (tex_unit->vertex_array_state) {
- switch (mode) {
- case GL_POINTS:
- gxm_p = SCE_GXM_PRIMITIVE_POINTS;
- break;
- case GL_LINES:
- gxm_p = SCE_GXM_PRIMITIVE_LINES;
- if ((count % 2) != 0)
- skip_draw = GL_TRUE;
- break;
- case GL_TRIANGLES:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLES;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- else if ((count % 3) != 0)
- skip_draw = GL_TRUE;
- break;
- case GL_TRIANGLE_STRIP:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLE_STRIP;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- break;
- case GL_TRIANGLE_FAN:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLE_FAN;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- if (!skip_draw) {
- if (mvp_modified) {
- matrix4x4_multiply(mvp_matrix, projection_matrix, modelview_matrix);
- mvp_modified = GL_FALSE;
- }
-
- if (tex_unit->texture_array_state) {
- if (!(tex_unit->textures[texture2d_idx].valid))
- return;
- if (tex_unit->color_array_state) {
- sceGxmSetVertexProgram(gxm_context, texture2d_rgba_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, texture2d_rgba_fragment_program_patched);
- void *alpha_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &alpha_buffer);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_alpha_cut, 0, 1, &alpha_ref);
- float alpha_operation = (float)alpha_op;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_alpha_op, 0, 1, &alpha_operation);
- float env_mode = (float)tex_unit->env_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env, 0, 1, &env_mode);
- float fogmode = (float)internal_fog_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_mode, 0, 1, &fogmode);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_color, 0, 4, &fog_color.r);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env_color, 0, 4, &texenv_color.r);
- } else {
- sceGxmSetVertexProgram(gxm_context, texture2d_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, texture2d_fragment_program_patched);
- void *alpha_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &alpha_buffer);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_alpha_cut, 0, 1, &alpha_ref);
- float alpha_operation = (float)alpha_op;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_alpha_op, 0, 1, &alpha_operation);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tint_color, 0, 4, ¤t_color.r);
- float env_mode = (float)tex_unit->env_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env, 0, 1, &env_mode);
- float fogmode = (float)internal_fog_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_mode, 0, 1, &fogmode);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_color, 0, 4, &fog_color.r);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env_color, 0, 4, &texenv_color.r);
- }
- } else if (tex_unit->color_array_state && (tex_unit->color_array.num == 3)) {
- sceGxmSetVertexProgram(gxm_context, rgb_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, rgba_fragment_program_patched);
- } else {
- sceGxmSetVertexProgram(gxm_context, rgba_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, rgba_fragment_program_patched);
- }
-
- void *vertex_wvp_buffer;
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_wvp_buffer);
-
- if (tex_unit->texture_array_state) {
- float fogmode = (float)internal_fog_mode;
- if (tex_unit->color_array_state) {
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_wvp, 0, 16, (const float *)mvp_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_mode, 0, 1, (const float *)&fogmode);
- float clipplane0 = (float)clip_plane0;
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0, 0, 1, &clipplane0);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_mv, 0, 16, (const float *)modelview_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
- } else {
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_wvp, 0, 16, (const float *)mvp_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_mode2, 0, 1, (const float *)&fogmode);
- float clipplane0 = (float)clip_plane0;
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0, 0, 1, &clipplane0);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_mv, 0, 16, (const float *)modelview_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
- }
- sceGxmSetFragmentTexture(gxm_context, 0, &tex_unit->textures[texture2d_idx].gxm_tex);
- vector3f *vertices = NULL;
- vector2f *uv_map = NULL;
- vector4f *colors = NULL;
- uint16_t *indices;
- uint16_t n;
- if (vertex_array_unit >= 0) {
- if (tex_unit->vertex_array.stride == 0)
- vertices = (vector3f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer) + (first * (tex_unit->vertex_array.num * tex_unit->vertex_array.size)));
- else
- vertices = (vector3f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer) + (first * tex_unit->vertex_array.stride));
- if (tex_unit->texture_array.stride == 0)
- uv_map = (vector2f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->texture_array.pointer) + (first * (tex_unit->texture_array.num * tex_unit->texture_array.size)));
- else
- uv_map = (vector2f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->texture_array.pointer) + (first * tex_unit->texture_array.stride));
- if (tex_unit->color_array_state) {
- if (tex_unit->color_array.stride == 0)
- colors = (vector4f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->color_array.pointer) + (first * (tex_unit->color_array.num * tex_unit->color_array.size)));
- else
- colors = (vector4f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->color_array.pointer) + (first * tex_unit->color_array.stride));
- }
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- for (n = 0; n < count; n++) {
- indices[n] = n;
- }
- } else {
- uint8_t *ptr;
- uint8_t *ptr_tex;
- uint8_t *ptr_clr;
- vertices = (vector3f *)gpu_pool_memalign(count * sizeof(vector3f), sizeof(vector3f));
- uv_map = (vector2f *)gpu_pool_memalign(count * sizeof(vector2f), sizeof(vector2f));
- if (tex_unit->color_array_state)
- colors = (vector4f *)gpu_pool_memalign(count * sizeof(vector4f), sizeof(vector4f));
- memset(vertices, 0, (count * sizeof(vector3f)));
- uint8_t vec_set = 0, tex_set = 0, clr_set = 0;
- if (tex_unit->vertex_array.stride == 0) {
- ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (first * (tex_unit->vertex_array.num * tex_unit->vertex_array.size));
- memcpy(&vertices[n], ptr, count * sizeof(vector3f));
- vec_set = 1;
- } else
- ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (first * tex_unit->vertex_array.stride);
- if (tex_unit->texture_array.stride == 0) {
- ptr_tex = ((uint8_t *)tex_unit->texture_array.pointer) + (first * (tex_unit->texture_array.num * tex_unit->texture_array.size));
- memcpy(&uv_map[n], ptr_tex, count * sizeof(vector2f));
- tex_set = 1;
- } else
- ptr_tex = ((uint8_t *)tex_unit->texture_array.pointer) + (first * tex_unit->texture_array.stride);
- if (tex_unit->color_array_state) {
- if (tex_unit->color_array.stride == 0) {
- ptr_clr = ((uint8_t *)tex_unit->color_array.pointer) + (first * sizeof(vector4f));
- memcpy(&colors[n], ptr_clr, count * sizeof(vector4f));
- clr_set = 1;
- } else
- ptr_clr = ((uint8_t *)tex_unit->color_array.pointer) + (first * tex_unit->color_array.stride);
- }
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- for (n = 0; n < count; n++) {
- if (!vec_set) {
- memcpy(&vertices[n], ptr, tex_unit->vertex_array.size * tex_unit->vertex_array.num);
- ptr += tex_unit->vertex_array.stride;
- }
- if (!tex_set) {
- memcpy(&uv_map[n], ptr_tex, tex_unit->texture_array.size * tex_unit->texture_array.num);
- ptr_tex += tex_unit->texture_array.stride;
- }
- if (tex_unit->color_array_state && (!clr_set)) {
- memcpy(&colors[n], ptr_clr, tex_unit->color_array.size * tex_unit->color_array.num);
- ptr_clr += tex_unit->color_array.stride;
- }
- indices[n] = n;
- }
- }
- sceGxmSetVertexStream(gxm_context, 0, vertices);
- sceGxmSetVertexStream(gxm_context, 1, uv_map);
- if (tex_unit->color_array_state)
- sceGxmSetVertexStream(gxm_context, 2, colors);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, indices, count);
- } else if (tex_unit->color_array_state) {
- if (tex_unit->color_array.num == 3)
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgb_wvp, 0, 16, (const float *)mvp_matrix);
- else
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgba_wvp, 0, 16, (const float *)mvp_matrix);
- vector3f *vertices = NULL;
- uint8_t *colors = NULL;
- uint16_t *indices;
- uint16_t n = 0;
- if (vertex_array_unit >= 0) {
- if (tex_unit->vertex_array.stride == 0)
- vertices = (vector3f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer) + (first * (tex_unit->vertex_array.num * tex_unit->vertex_array.size)));
- else
- vertices = (vector3f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer) + (first * tex_unit->vertex_array.stride));
- if (tex_unit->color_array.stride == 0)
- colors = (uint8_t *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->color_array.pointer) + (first * (tex_unit->color_array.num * tex_unit->color_array.size)));
- else
- colors = (uint8_t *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->color_array.pointer) + (first * tex_unit->color_array.stride));
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- for (n = 0; n < count; n++) {
- indices[n] = n;
- }
- } else {
- uint8_t *ptr;
- uint8_t *ptr_clr;
- vertices = (vector3f *)gpu_pool_memalign(count * sizeof(vector3f), sizeof(vector3f));
- colors = (uint8_t *)gpu_pool_memalign(count * tex_unit->color_array.num * tex_unit->color_array.size, tex_unit->color_array.num * tex_unit->color_array.size);
- memset(vertices, 0, (count * sizeof(vector3f)));
- uint8_t vec_set = 0, clr_set = 0;
- if (tex_unit->vertex_array.stride == 0) {
- ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (first * ((tex_unit->vertex_array.num * tex_unit->vertex_array.size)));
- memcpy(&vertices[n], ptr, count * sizeof(vector3f));
- vec_set = 1;
- } else
- ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (first * (tex_unit->vertex_array.stride));
- if (tex_unit->color_array.stride == 0) {
- ptr_clr = ((uint8_t *)tex_unit->color_array.pointer) + (first * ((tex_unit->color_array.num * tex_unit->color_array.size)));
- memcpy(&colors[n], ptr_clr, count * tex_unit->color_array.num * tex_unit->color_array.size);
- clr_set = 1;
- } else
- ptr_clr = ((uint8_t *)tex_unit->color_array.pointer) + (first * tex_unit->color_array.size);
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- for (n = 0; n < count; n++) {
- if (!vec_set) {
- memcpy(&vertices[n], ptr, tex_unit->vertex_array.size * tex_unit->vertex_array.num);
- ptr += tex_unit->vertex_array.stride;
- }
- if (!clr_set) {
- memcpy(&colors[n * tex_unit->color_array.num * tex_unit->color_array.size], ptr_clr, tex_unit->color_array.size * tex_unit->color_array.num);
- ptr_clr += tex_unit->color_array.stride;
- }
- indices[n] = n;
- }
- }
- sceGxmSetVertexStream(gxm_context, 0, vertices);
- sceGxmSetVertexStream(gxm_context, 1, colors);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, indices, count);
- } else {
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgba_wvp, 0, 16, (const float *)mvp_matrix);
- vector3f *vertices = NULL;
- vector4f *colors = NULL;
- uint16_t *indices;
- uint16_t n = 0;
- if (vertex_array_unit >= 0) {
- if (tex_unit->vertex_array.stride == 0)
- vertices = (vector3f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer) + (first * (tex_unit->vertex_array.num * tex_unit->vertex_array.size)));
- else
- vertices = (vector3f *)(((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer) + (first * tex_unit->vertex_array.stride));
- colors = (vector4f *)gpu_pool_memalign(count * sizeof(vector4f), sizeof(vector4f));
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- for (n = 0; n < count; n++) {
- memcpy(&colors[n], ¤t_color.r, sizeof(vector4f));
- indices[n] = n;
- }
- } else {
- uint8_t *ptr;
- vertices = (vector3f *)gpu_pool_memalign(count * sizeof(vector3f), sizeof(vector3f));
- colors = (vector4f *)gpu_pool_memalign(count * sizeof(vector4f), sizeof(vector4f));
- memset(vertices, 0, (count * sizeof(vector3f)));
- uint8_t vec_set = 0;
- if (tex_unit->vertex_array.stride == 0) {
- ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (first * ((tex_unit->vertex_array.num * tex_unit->vertex_array.size)));
- memcpy(&vertices[n], ptr, count * sizeof(vector3f));
- vec_set = 1;
- } else
- ptr = ((uint8_t *)tex_unit->vertex_array.pointer) + (first * (tex_unit->vertex_array.stride));
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- for (n = 0; n < count; n++) {
- if (!vec_set) {
- memcpy(&vertices[n], ptr, tex_unit->vertex_array.size * tex_unit->vertex_array.num);
- ptr += tex_unit->vertex_array.stride;
- }
- memcpy(&colors[n], ¤t_color.r, sizeof(vector4f));
- indices[n] = n;
- }
- }
- sceGxmSetVertexStream(gxm_context, 0, vertices);
- sceGxmSetVertexStream(gxm_context, 1, colors);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, indices, count);
- }
- }
- }
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *gl_indices) {
- SceGxmPrimitiveType gxm_p;
- SceGxmPrimitiveTypeExtra gxm_ep = SCE_GXM_PRIMITIVE_NONE;
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
- GLboolean skip_draw = GL_FALSE;
- if (tex_unit->vertex_array_state) {
-#ifndef SKIP_ERROR_HANDLING
- if (type != GL_UNSIGNED_SHORT)
- _vitagl_error = GL_INVALID_ENUM;
- else if (phase == MODEL_CREATION)
- _vitagl_error = GL_INVALID_OPERATION;
- else if (count < 0)
- _vitagl_error = GL_INVALID_VALUE;
-#endif
- switch (mode) {
- case GL_POINTS:
- gxm_p = SCE_GXM_PRIMITIVE_POINTS;
- break;
- case GL_LINES:
- gxm_p = SCE_GXM_PRIMITIVE_LINES;
- break;
- case GL_TRIANGLES:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLES;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- break;
- case GL_TRIANGLE_STRIP:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLE_STRIP;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- break;
- case GL_TRIANGLE_FAN:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLE_FAN;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- if (!skip_draw) {
- if (mvp_modified) {
- matrix4x4_multiply(mvp_matrix, projection_matrix, modelview_matrix);
- mvp_modified = GL_FALSE;
- }
-
- if (tex_unit->texture_array_state) {
- if (!(tex_unit->textures[texture2d_idx].valid))
- return;
- if (tex_unit->color_array_state) {
- sceGxmSetVertexProgram(gxm_context, texture2d_rgba_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, texture2d_rgba_fragment_program_patched);
- void *alpha_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &alpha_buffer);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_alpha_cut, 0, 1, &alpha_ref);
- float alpha_operation = (float)alpha_op;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_alpha_op, 0, 1, &alpha_operation);
- float env_mode = (float)tex_unit->env_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env, 0, 1, &env_mode);
- float fogmode = (float)internal_fog_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_mode, 0, 1, &fogmode);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_color, 0, 4, &fog_color.r);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env_color, 0, 4, &texenv_color.r);
- } else {
- sceGxmSetVertexProgram(gxm_context, texture2d_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, texture2d_fragment_program_patched);
- void *alpha_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &alpha_buffer);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_alpha_cut, 0, 1, &alpha_ref);
- float alpha_operation = (float)alpha_op;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_alpha_op, 0, 1, &alpha_operation);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tint_color, 0, 4, ¤t_color.r);
- float env_mode = (float)tex_unit->env_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env, 0, 1, &env_mode);
- float fogmode = (float)internal_fog_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_mode, 0, 1, &fogmode);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_color, 0, 4, &fog_color.r);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env_color, 0, 4, &texenv_color.r);
- }
- } else if (tex_unit->color_array_state && (tex_unit->color_array.num == 3)) {
- sceGxmSetVertexProgram(gxm_context, rgb_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, rgba_fragment_program_patched);
- } else {
- sceGxmSetVertexProgram(gxm_context, rgba_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, rgba_fragment_program_patched);
- }
-
- void *vertex_wvp_buffer;
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_wvp_buffer);
-
- if (tex_unit->texture_array_state) {
- float fogmode = (float)internal_fog_mode;
- if (tex_unit->color_array_state) {
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_wvp, 0, 16, (const float *)mvp_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_mode, 0, 1, (const float *)&fogmode);
- float clipplane0 = (float)clip_plane0;
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0, 0, 1, &clipplane0);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_mv, 0, 16, (const float *)modelview_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
- } else {
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_wvp, 0, 16, (const float *)mvp_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_mode2, 0, 1, (const float *)&fogmode);
- float clipplane0 = (float)clip_plane0;
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0, 0, 1, &clipplane0);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_mv, 0, 16, (const float *)modelview_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
- }
- sceGxmSetFragmentTexture(gxm_context, 0, &texture_units[client_texture_unit].textures[texture2d_idx].gxm_tex);
- vector3f *vertices = NULL;
- vector2f *uv_map = NULL;
- vector4f *colors = NULL;
- uint16_t *indices;
- if (index_array_unit >= 0)
- indices = (uint16_t *)((uint32_t)gpu_buffers[index_array_unit].ptr + (uint32_t)gl_indices);
- else {
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- memcpy(indices, gl_indices, sizeof(uint16_t) * count);
- }
- if (vertex_array_unit >= 0) {
- vertices = (vector3f *)((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer);
- uv_map = (vector2f *)((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->texture_array.pointer);
- if (tex_unit->color_array_state)
- colors = (vector4f *)((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->color_array.pointer);
- } else {
- int n = 0, j = 0;
- uint64_t vertex_count_int = 0;
- uint16_t *ptr_idx = (uint16_t *)gl_indices;
- while (j < count) {
- if (ptr_idx[j] >= vertex_count_int)
- vertex_count_int = ptr_idx[j] + 1;
- j++;
- }
- vertices = (vector3f *)gpu_pool_memalign(vertex_count_int * sizeof(vector3f), sizeof(vector3f));
- uv_map = (vector2f *)gpu_pool_memalign(vertex_count_int * sizeof(vector2f), sizeof(vector2f));
- colors = (vector4f *)gpu_pool_memalign(vertex_count_int * sizeof(vector4f), sizeof(vector4f));
- if (tex_unit->vertex_array.stride == 0)
- memcpy(vertices, tex_unit->vertex_array.pointer, vertex_count_int * (tex_unit->vertex_array.size * tex_unit->vertex_array.num));
- if (tex_unit->texture_array.stride == 0)
- memcpy(uv_map, tex_unit->texture_array.pointer, vertex_count_int * (tex_unit->texture_array.size * tex_unit->texture_array.num));
- if (tex_unit->color_array_state && (tex_unit->color_array.stride == 0))
- memcpy(colors, tex_unit->color_array.pointer, vertex_count_int * (tex_unit->color_array.size * tex_unit->color_array.num));
- if ((tex_unit->vertex_array.stride != 0) || (tex_unit->texture_array.stride != 0)) {
- if (tex_unit->vertex_array.stride != 0)
- memset(vertices, 0, (vertex_count_int * sizeof(texture2d_vertex)));
- uint8_t *ptr = ((uint8_t *)tex_unit->vertex_array.pointer);
- uint8_t *ptr_tex = ((uint8_t *)tex_unit->texture_array.pointer);
- for (n = 0; n < vertex_count_int; n++) {
- if (tex_unit->vertex_array.stride != 0)
- memcpy(&vertices[n], ptr, tex_unit->vertex_array.size * tex_unit->vertex_array.num);
- if (tex_unit->texture_array.stride != 0)
- memcpy(&uv_map[n], ptr_tex, tex_unit->texture_array.size * tex_unit->texture_array.num);
- ptr += tex_unit->vertex_array.stride;
- ptr_tex += tex_unit->texture_array.stride;
- }
- }
- }
- sceGxmSetVertexStream(gxm_context, 0, vertices);
- sceGxmSetVertexStream(gxm_context, 1, uv_map);
- if (tex_unit->color_array_state)
- sceGxmSetVertexStream(gxm_context, 2, colors);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, indices, count);
- } else if (tex_unit->color_array_state) {
- if (tex_unit->color_array.num == 3)
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgb_wvp, 0, 16, (const float *)mvp_matrix);
- else
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgba_wvp, 0, 16, (const float *)mvp_matrix);
- vector3f *vertices = NULL;
- uint8_t *colors = NULL;
- uint16_t *indices;
- if (index_array_unit >= 0)
- indices = (uint16_t *)((uint32_t)gpu_buffers[index_array_unit].ptr + (uint32_t)gl_indices);
- else {
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- memcpy(indices, gl_indices, sizeof(uint16_t) * count);
- }
- if (vertex_array_unit >= 0) {
- colors = (uint8_t *)((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->color_array.pointer);
- vertices = (vector3f *)((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer);
- } else {
- int n = 0, j = 0;
- uint64_t vertex_count_int = 0;
- uint16_t *ptr_idx = (uint16_t *)gl_indices;
- while (j < count) {
- if (ptr_idx[j] >= vertex_count_int)
- vertex_count_int = ptr_idx[j] + 1;
- j++;
- }
- vertices = (vector3f *)gpu_pool_memalign(vertex_count_int * sizeof(vector3f), sizeof(vector3f));
- colors = (uint8_t *)gpu_pool_memalign(vertex_count_int * tex_unit->color_array.num * tex_unit->color_array.size, tex_unit->color_array.num * tex_unit->color_array.size);
- if (tex_unit->vertex_array.stride == 0)
- memcpy(vertices, tex_unit->vertex_array.pointer, vertex_count_int * (tex_unit->vertex_array.size * tex_unit->vertex_array.num));
- if (tex_unit->color_array.stride == 0)
- memcpy(colors, tex_unit->color_array.pointer, vertex_count_int * (tex_unit->color_array.size * tex_unit->color_array.num));
- if ((tex_unit->vertex_array.stride != 0) || (tex_unit->color_array.stride != 0)) {
- if (tex_unit->vertex_array.stride != 0)
- memset(vertices, 0, (vertex_count_int * sizeof(texture2d_vertex)));
- uint8_t *ptr = ((uint8_t *)tex_unit->vertex_array.pointer);
- uint8_t *ptr_clr = ((uint8_t *)tex_unit->color_array.pointer);
- for (n = 0; n < vertex_count_int; n++) {
- if (tex_unit->vertex_array.stride != 0)
- memcpy(&vertices[n], ptr, tex_unit->vertex_array.size * tex_unit->vertex_array.num);
- if (tex_unit->color_array.stride != 0)
- memcpy(&colors[n * tex_unit->color_array.num * tex_unit->color_array.size], ptr_clr, tex_unit->color_array.size * tex_unit->color_array.num);
- ptr += tex_unit->vertex_array.stride;
- ptr_clr += tex_unit->color_array.stride;
- }
- }
- }
- sceGxmSetVertexStream(gxm_context, 0, vertices);
- sceGxmSetVertexStream(gxm_context, 1, colors);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, indices, count);
- } else {
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgba_wvp, 0, 16, (const float *)mvp_matrix);
- vector3f *vertices = NULL;
- vector4f *colors = NULL;
- uint16_t *indices;
- if (index_array_unit >= 0)
- indices = (uint16_t *)((uint32_t)gpu_buffers[index_array_unit].ptr + (uint32_t)gl_indices);
- else {
- indices = (uint16_t *)gpu_pool_memalign(count * sizeof(uint16_t), sizeof(uint16_t));
- memcpy(indices, gl_indices, sizeof(uint16_t) * count);
- }
- int n = 0, j = 0;
- uint64_t vertex_count_int = 0;
- uint16_t *ptr_idx = (uint16_t *)gl_indices;
- while (j < count) {
- if (ptr_idx[j] >= vertex_count_int)
- vertex_count_int = ptr_idx[j] + 1;
- j++;
- }
- if (vertex_array_unit >= 0)
- vertices = (vector3f *)((uint32_t)gpu_buffers[vertex_array_unit].ptr + (uint32_t)tex_unit->vertex_array.pointer);
- else
- vertices = (vector3f *)gpu_pool_memalign(vertex_count_int * sizeof(vector3f), sizeof(vector3f));
- colors = (vector4f *)gpu_pool_memalign(vertex_count_int * tex_unit->color_array.num * tex_unit->color_array.size, tex_unit->color_array.num * tex_unit->color_array.size);
- if ((!vertex_array_unit) && tex_unit->vertex_array.stride == 0)
- memcpy(vertices, tex_unit->vertex_array.pointer, vertex_count_int * (tex_unit->vertex_array.size * tex_unit->vertex_array.num));
- if ((!vertex_array_unit) && tex_unit->vertex_array.stride != 0)
- memset(vertices, 0, (vertex_count_int * sizeof(texture2d_vertex)));
- uint8_t *ptr = ((uint8_t *)tex_unit->vertex_array.pointer);
- for (n = 0; n < vertex_count_int; n++) {
- if ((!vertex_array_unit) && tex_unit->vertex_array.stride != 0)
- memcpy(&vertices[n], ptr, tex_unit->vertex_array.size * tex_unit->vertex_array.num);
- memcpy(&colors[n], ¤t_color.r, sizeof(vector4f));
- if (!vertex_array_unit)
- ptr += tex_unit->vertex_array.stride;
- }
- sceGxmSetVertexStream(gxm_context, 0, vertices);
- sceGxmSetVertexStream(gxm_context, 1, colors);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, indices, count);
- }
- }
- }
-}
-
-void glEnableClientState(GLenum array) {
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- switch (array) {
- case GL_VERTEX_ARRAY:
- tex_unit->vertex_array_state = GL_TRUE;
- break;
- case GL_COLOR_ARRAY:
- tex_unit->color_array_state = GL_TRUE;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- tex_unit->texture_array_state = GL_TRUE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glDisableClientState(GLenum array) {
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- switch (array) {
- case GL_VERTEX_ARRAY:
- tex_unit->vertex_array_state = GL_FALSE;
- break;
- case GL_COLOR_ARRAY:
- tex_unit->color_array_state = GL_FALSE;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- tex_unit->texture_array_state = GL_FALSE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
-}
-
-void glClientActiveTexture(GLenum texture) {
-#ifndef SKIP_ERROR_HANDLING
- if ((texture < GL_TEXTURE0) && (texture > GL_TEXTURE31))
- _vitagl_error = GL_INVALID_ENUM;
- else
-#endif
- client_texture_unit = texture - GL_TEXTURE0;
-}
-
-// VGL_EXT_gpu_objects_array extension implementation
-
-void vglVertexPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
-#ifndef SKIP_ERROR_HANDLING
- if ((stride < 0) || ((size < 2) && (size > 4))) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- int bpe;
- switch (type) {
- case GL_FLOAT:
- bpe = sizeof(GLfloat);
- break;
- case GL_SHORT:
- bpe = sizeof(GLshort);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- tex_unit->vertex_object = gpu_pool_memalign(count * bpe * size, bpe * size);
- if (stride == 0)
- memcpy(tex_unit->vertex_object, pointer, count * bpe * size);
- else {
- int i;
- uint8_t *dst = (uint8_t *)tex_unit->vertex_object;
- uint8_t *src = (uint8_t *)pointer;
- for (i = 0; i < count; i++) {
- memcpy(dst, src, bpe * size);
- dst += (bpe * size);
- src += stride;
- }
- }
-}
-
-void vglColorPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
-#ifndef SKIP_ERROR_HANDLING
- if ((stride < 0) || ((size < 3) && (size > 4))) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- int bpe;
- switch (type) {
- case GL_FLOAT:
- bpe = sizeof(GLfloat);
- break;
- case GL_SHORT:
- bpe = sizeof(GLshort);
- break;
- case GL_UNSIGNED_BYTE:
- bpe = sizeof(uint8_t);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- tex_unit->color_object = gpu_pool_memalign(count * bpe * size, bpe * size);
- tex_unit->color_object_type = type;
- if (stride == 0)
- memcpy(tex_unit->color_object, pointer, count * bpe * size);
- else {
- int i;
- uint8_t *dst = (uint8_t *)tex_unit->color_object;
- uint8_t *src = (uint8_t *)pointer;
- for (i = 0; i < count; i++) {
- memcpy(dst, src, bpe * size);
- dst += (bpe * size);
- src += stride;
- }
- }
-}
-
-void vglTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
-#ifndef SKIP_ERROR_HANDLING
- if ((stride < 0) || ((size < 2) && (size > 4))) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- int bpe;
- switch (type) {
- case GL_FLOAT:
- bpe = sizeof(GLfloat);
- break;
- case GL_SHORT:
- bpe = sizeof(GLshort);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- tex_unit->texture_object = gpu_pool_memalign(count * bpe * size, bpe * size);
- if (stride == 0)
- memcpy(tex_unit->texture_object, pointer, count * bpe * size);
- else {
- int i;
- uint8_t *dst = (uint8_t *)tex_unit->texture_object;
- uint8_t *src = (uint8_t *)pointer;
- for (i = 0; i < count; i++) {
- memcpy(dst, src, bpe * size);
- dst += (bpe * size);
- src += stride;
- }
- }
-}
-
-void vglIndexPointer(GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer) {
-#ifndef SKIP_ERROR_HANDLING
- if (stride < 0) {
- _vitagl_error = GL_INVALID_VALUE;
- return;
- }
-#endif
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- int bpe;
- switch (type) {
- case GL_FLOAT:
- bpe = sizeof(GLfloat);
- break;
- case GL_SHORT:
- bpe = sizeof(GLshort);
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- tex_unit->index_object = gpu_pool_memalign(count * bpe, bpe);
- if (stride == 0)
- memcpy(tex_unit->index_object, pointer, count * bpe);
- else {
- int i;
- uint8_t *dst = (uint8_t *)tex_unit->index_object;
- uint8_t *src = (uint8_t *)pointer;
- for (i = 0; i < count; i++) {
- memcpy(dst, src, bpe);
- dst += bpe;
- src += stride;
- }
- }
-}
-
-void vglVertexPointerMapped(const GLvoid *pointer) {
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- tex_unit->vertex_object = (GLvoid *)pointer;
-}
-
-void vglColorPointerMapped(GLenum type, const GLvoid *pointer) {
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- tex_unit->color_object = (GLvoid *)pointer;
- tex_unit->color_object_type = type;
-}
-
-void vglTexCoordPointerMapped(const GLvoid *pointer) {
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- tex_unit->texture_object = (GLvoid *)pointer;
-}
-
-void vglIndexPointerMapped(const GLvoid *pointer) {
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- tex_unit->index_object = (GLvoid *)pointer;
-}
-
-void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp) {
- SceGxmPrimitiveType gxm_p;
- texture_unit *tex_unit = &texture_units[client_texture_unit];
- int texture2d_idx = tex_unit->tex_id;
-#ifndef SKIP_ERROR_HANDLING
- if (phase == MODEL_CREATION)
- _vitagl_error = GL_INVALID_OPERATION;
- else if (count < 0)
- _vitagl_error = GL_INVALID_VALUE;
-#endif
- GLboolean skip_draw = GL_FALSE;
- switch (mode) {
- case GL_POINTS:
- gxm_p = SCE_GXM_PRIMITIVE_POINTS;
- break;
- case GL_LINES:
- gxm_p = SCE_GXM_PRIMITIVE_LINES;
- break;
- case GL_TRIANGLES:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLES;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- break;
- case GL_TRIANGLE_STRIP:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLE_STRIP;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- break;
- case GL_TRIANGLE_FAN:
- gxm_p = SCE_GXM_PRIMITIVE_TRIANGLE_FAN;
- if (no_polygons_mode)
- skip_draw = GL_TRUE;
- break;
- default:
- _vitagl_error = GL_INVALID_ENUM;
- break;
- }
- if (!skip_draw) {
- if (cur_program != 0) {
- _vglDrawObjects_CustomShadersIMPL(mode, count, implicit_wvp);
- sceGxmSetFragmentTexture(gxm_context, 0, &tex_unit->textures[texture2d_idx].gxm_tex);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, tex_unit->index_object, count);
- vert_uniforms = NULL;
- frag_uniforms = NULL;
- } else {
- if (tex_unit->vertex_array_state) {
- if (mvp_modified) {
- matrix4x4_multiply(mvp_matrix, projection_matrix, modelview_matrix);
- mvp_modified = GL_FALSE;
- }
- if (tex_unit->texture_array_state) {
- if (!(tex_unit->textures[texture2d_idx].valid))
- return;
- if (tex_unit->color_array_state) {
- if (tex_unit->color_object_type == GL_FLOAT)
- sceGxmSetVertexProgram(gxm_context, texture2d_rgba_vertex_program_patched);
- else
- sceGxmSetVertexProgram(gxm_context, texture2d_rgba_u8n_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, texture2d_rgba_fragment_program_patched);
- void *alpha_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &alpha_buffer);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_alpha_cut, 0, 1, &alpha_ref);
- float alpha_operation = (float)alpha_op;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_alpha_op, 0, 1, &alpha_operation);
- float env_mode = (float)tex_unit->env_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env, 0, 1, &env_mode);
- float fogmode = (float)internal_fog_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_mode, 0, 1, &fogmode);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_fog_color, 0, 4, &fog_color.r);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_rgba_tex_env_color, 0, 4, &texenv_color.r);
- } else {
- sceGxmSetVertexProgram(gxm_context, texture2d_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, texture2d_fragment_program_patched);
- void *alpha_buffer;
- sceGxmReserveFragmentDefaultUniformBuffer(gxm_context, &alpha_buffer);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_alpha_cut, 0, 1, &alpha_ref);
- float alpha_operation = (float)alpha_op;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_alpha_op, 0, 1, &alpha_operation);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tint_color, 0, 4, ¤t_color.r);
- float env_mode = (float)tex_unit->env_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env, 0, 1, &env_mode);
- float fogmode = (float)internal_fog_mode;
- sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_mode, 0, 1, &fogmode);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_fog_color, 0, 4, &fog_color.r);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tint_color, 0, 4, ¤t_color.r);
- sceGxmSetUniformDataF(alpha_buffer, texture2d_tex_env_color, 0, 4, &texenv_color.r);
- }
- } else if (tex_unit->color_array_state && (tex_unit->color_array.num == 3)) {
- if (tex_unit->color_object_type == GL_FLOAT)
- sceGxmSetVertexProgram(gxm_context, rgb_vertex_program_patched);
- else
- sceGxmSetVertexProgram(gxm_context, rgb_u8n_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, rgba_fragment_program_patched);
- } else {
- if (tex_unit->color_object_type == GL_FLOAT)
- sceGxmSetVertexProgram(gxm_context, rgba_vertex_program_patched);
- else
- sceGxmSetVertexProgram(gxm_context, rgba_u8n_vertex_program_patched);
- sceGxmSetFragmentProgram(gxm_context, rgba_fragment_program_patched);
- }
- void *vertex_wvp_buffer;
- sceGxmReserveVertexDefaultUniformBuffer(gxm_context, &vertex_wvp_buffer);
- if (tex_unit->texture_array_state) {
- float fogmode = (float)internal_fog_mode;
- if (tex_unit->color_array_state) {
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_wvp, 0, 16, (const float *)mvp_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_mode2, 0, 1, (const float *)&fogmode);
- float clipplane0 = (float)clip_plane0;
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0, 0, 1, &clipplane0);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_mv, 0, 16, (const float *)modelview_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_near, 0, 1, (const float *)&fog_near);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_far, 0, 1, (const float *)&fog_far);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_rgba_fog_density, 0, 1, (const float *)&fog_density);
- } else {
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_wvp, 0, 16, (const float *)mvp_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_mode2, 0, 1, (const float *)&fogmode);
- float clipplane0 = (float)clip_plane0;
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0, 0, 1, &clipplane0);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_clip_plane0_eq, 0, 4, &clip_plane0_eq.x);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_mv, 0, 16, (const float *)modelview_matrix);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_near, 0, 1, (const float *)&fog_near);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_far, 0, 1, (const float *)&fog_far);
- sceGxmSetUniformDataF(vertex_wvp_buffer, texture2d_fog_density, 0, 1, (const float *)&fog_density);
- }
- sceGxmSetFragmentTexture(gxm_context, 0, &tex_unit->textures[texture2d_idx].gxm_tex);
- sceGxmSetVertexStream(gxm_context, 0, tex_unit->vertex_object);
- sceGxmSetVertexStream(gxm_context, 1, tex_unit->texture_object);
- if (tex_unit->color_array_state)
- sceGxmSetVertexStream(gxm_context, 2, tex_unit->color_object);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, tex_unit->index_object, count);
- } else if (tex_unit->color_array_state) {
- if (tex_unit->color_array.num == 3)
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgb_wvp, 0, 16, (const float *)mvp_matrix);
- else
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgba_wvp, 0, 16, (const float *)mvp_matrix);
- sceGxmSetVertexStream(gxm_context, 0, tex_unit->vertex_object);
- sceGxmSetVertexStream(gxm_context, 1, tex_unit->color_object);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, tex_unit->index_object, count);
- } else {
- sceGxmSetUniformDataF(vertex_wvp_buffer, rgba_wvp, 0, 16, (const float *)mvp_matrix);
- vector4f *colors = (vector4f *)gpu_pool_memalign(count * sizeof(vector4f), sizeof(vector4f));
- int n;
- for (n = 0; n < count; n++) {
- memcpy(&colors[n], ¤t_color.r, sizeof(vector4f));
- }
- sceGxmSetVertexStream(gxm_context, 0, tex_unit->vertex_object);
- sceGxmSetVertexStream(gxm_context, 1, colors);
- sceGxmDraw(gxm_context, gxm_p, SCE_GXM_INDEX_FORMAT_U16, tex_unit->index_object, count);
- }
- }
- }
- }
-}
-
-size_t vglMemFree(vglMemType type) {
- if (type >= VGL_MEM_TYPE_COUNT)
- return 0;
- return vitagl_mempool_get_free_space(type);
-}
-
-void *vglAlloc(uint32_t size, vglMemType type) {
- if (type >= VGL_MEM_TYPE_COUNT)
- return NULL;
- return vitagl_mempool_alloc(size, type);
-}
-
-void vglFree(void *addr) {
- vitagl_mempool_free(addr, VGL_MEM_RAM); // Type is discarded so we just pass a random one
-}
diff --git a/deps/vitaGL/source/vitaGL.h b/deps/vitaGL/source/vitaGL.h
deleted file mode 100644
index 32b1205968..0000000000
--- a/deps/vitaGL/source/vitaGL.h
+++ /dev/null
@@ -1,386 +0,0 @@
-#ifndef _VITAGL_H_
-#define _VITAGL_H_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include
-
-// clang-format off
-#define GLfloat float
-#define GLint int32_t
-#define GLdouble double
-#define GLshort int16_t
-#define GLuint uint32_t
-#define GLsizei int32_t
-#define GLenum uint16_t
-#define GLubyte uint8_t
-#define GLvoid void
-#define GLbyte int8_t
-#define GLboolean uint8_t
-#define GLchar char
-
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-#define GL_NO_ERROR 0
-
-#define GL_ZERO 0
-#define GL_ONE 1
-
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_ADD 0x0104
-#define GL_NEVER 0x0200
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_POLYGON_MODE 0x0B40
-#define GL_CULL_FACE 0x0B44
-#define GL_FOG 0x0B60
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_TEST 0x0B71
-#define GL_STENCIL_TEST 0x0B90
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_BLEND 0x0BE2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-#define GL_INVERT 0x150A
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_COLOR_INDEX 0x1900
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_ENV 0x2300
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_REPEAT 0x2901
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_CLIP_PLANE0 0x3000
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_INTENSITY 0x8049
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_COLOR_ARRAY 0x8076
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_RG 0x8227
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_FRAMEBUFFER 0x8D40
-
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 32
-
-typedef enum GLbitfield{
- GL_DEPTH_BUFFER_BIT = 0x00000100,
- GL_STENCIL_BUFFER_BIT = 0x00000400,
- GL_COLOR_BUFFER_BIT = 0x00004000
-} GLbitfield;
-// clang-format on
-
-// gl*
-void glActiveTexture(GLenum texture);
-void glAlphaFunc(GLenum func, GLfloat ref);
-void glArrayElement(GLint i);
-void glAttachShader(GLuint prog, GLuint shad);
-void glBegin(GLenum mode);
-void glBindBuffer(GLenum target, GLuint buffer);
-void glBindFramebuffer(GLenum target, GLuint framebuffer);
-void glBindTexture(GLenum target, GLuint texture);
-void glBlendEquation(GLenum mode);
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
-void glBlendFunc(GLenum sfactor, GLenum dfactor);
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-void glBufferData(GLenum target, GLsizei size, const GLvoid *data, GLenum usage);
-void glClear(GLbitfield mask);
-void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void glClearDepth(GLdouble depth);
-void glClearStencil(GLint s);
-void glClientActiveTexture(GLenum texture);
-void glClipPlane(GLenum plane, const GLdouble *equation);
-void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
-void glColor3fv(const GLfloat *v);
-void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
-void glColor3ubv(const GLubyte *v);
-void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void glColor4fv(const GLfloat *v);
-void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void glColor4ubv(const GLubyte *v);
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *data);
-GLuint glCreateProgram(void);
-GLuint glCreateShader(GLenum shaderType);
-void glCullFace(GLenum mode);
-void glDeleteBuffers(GLsizei n, const GLuint *gl_buffers);
-void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers);
-void glDeleteProgram(GLuint prog);
-void glDeleteShader(GLuint shad);
-void glDeleteTextures(GLsizei n, const GLuint *textures);
-void glDepthFunc(GLenum func);
-void glDepthMask(GLboolean flag);
-void glDepthRange(GLdouble nearVal, GLdouble farVal);
-void glDepthRangef(GLfloat nearVal, GLfloat farVal);
-void glDisable(GLenum cap);
-void glDisableClientState(GLenum array);
-void glDrawArrays(GLenum mode, GLint first, GLsizei count);
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void glEnable(GLenum cap);
-void glEnableClientState(GLenum array);
-void glEnd(void);
-void glFinish(void);
-void glFogf(GLenum pname, GLfloat param);
-void glFogfv(GLenum pname, const GLfloat *params);
-void glFogi(GLenum pname, const GLint param);
-void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
-void glFrontFace(GLenum mode);
-void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
-void glGenBuffers(GLsizei n, GLuint *buffers);
-void glGenerateMipmap(GLenum target);
-void glGenFramebuffers(GLsizei n, GLuint *ids);
-void glGenTextures(GLsizei n, GLuint *textures);
-void glGetBooleanv(GLenum pname, GLboolean *params);
-void glGetFloatv(GLenum pname, GLfloat *data);
-GLenum glGetError(void);
-void glGetIntegerv(GLenum pname, GLint *data);
-const GLubyte *glGetString(GLenum name);
-GLint glGetUniformLocation(GLuint prog, const GLchar *name);
-GLboolean glIsEnabled(GLenum cap);
-void glLineWidth(GLfloat width);
-void glLinkProgram(GLuint progr);
-void glLoadIdentity(void);
-void glLoadMatrixf(const GLfloat *m);
-void glMatrixMode(GLenum mode);
-void glMultMatrixf(const GLfloat *m);
-void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
-void glPointSize(GLfloat size);
-void glPolygonMode(GLenum face, GLenum mode);
-void glPolygonOffset(GLfloat factor, GLfloat units);
-void glPopMatrix(void);
-void glPushMatrix(void);
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *data);
-void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void glScalef(GLfloat x, GLfloat y, GLfloat z);
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
-void glShaderBinary(GLsizei count, const GLuint *handles, GLenum binaryFormat, const void *binary, GLsizei length); // NOTE: Uses GXP shaders
-void glStencilFunc(GLenum func, GLint ref, GLuint mask);
-void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
-void glStencilMask(GLuint mask);
-void glStencilMaskSeparate(GLenum face, GLuint mask);
-void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
-void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-void glTexCoord2f(GLfloat s, GLfloat t);
-void glTexCoord2fv(GLfloat *f);
-void glTexCoord2i(GLint s, GLint t);
-void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
-void glTexEnvi(GLenum target, GLenum pname, GLint param);
-void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data);
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
-void glTexParameteri(GLenum target, GLenum pname, GLint param);
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
-void glUniform1f(GLint location, GLfloat v0);
-void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
-void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-void glUseProgram(GLuint program);
-void glVertex2f(GLfloat x, GLfloat y);
-void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
-void glVertex3fv(const GLfloat *v);
-void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
-
-// VGL_EXT_gpu_objects_array extension
-void vglColorPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer);
-void vglColorPointerMapped(GLenum type, const GLvoid *pointer);
-void vglDrawObjects(GLenum mode, GLsizei count, GLboolean implicit_wvp);
-void vglIndexPointer(GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer);
-void vglIndexPointerMapped(const GLvoid *pointer);
-void vglTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer);
-void vglTexCoordPointerMapped(const GLvoid *pointer);
-void vglVertexPointer(GLint size, GLenum type, GLsizei stride, GLuint count, const GLvoid *pointer);
-void vglVertexPointerMapped(const GLvoid *pointer);
-
-// VGL_EXT_gxp_shaders extension implementation
-void vglBindAttribLocation(GLuint prog, GLuint index, const GLchar *name, const GLuint num, const GLenum type);
-void vglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint count, const GLvoid *pointer);
-void vglVertexAttribPointerMapped(GLuint index, const GLvoid *pointer);
-
-typedef enum {
- VGL_MEM_ALL = 0, // any memory type (used to monitor total heap usage)
- VGL_MEM_VRAM, // CDRAM
- VGL_MEM_RAM, // USER_RW RAM
- VGL_MEM_SLOW, // PHYCONT_USER_RW RAM
- VGL_MEM_EXTERNAL, // newlib mem
- VGL_MEM_TYPE_COUNT
-} vglMemType;
-
-// vgl*
-void *vglAlloc(uint32_t size, vglMemType type);
-void vglEnd(void);
-void vglFree(void *addr);
-void *vglGetTexDataPointer(GLenum target);
-void vglInit(uint32_t gpu_pool_size);
-void vglInitExtended(uint32_t gpu_pool_size, int width, int height, int ram_threshold, SceGxmMultisampleMode msaa);
-size_t vglMemFree(vglMemType type);
-void vglStartRendering();
-void vglStopRendering();
-void vglStopRenderingInit();
-void vglStopRenderingTerm();
-void vglUpdateCommonDialog();
-void vglUseVram(GLboolean usage);
-void vglWaitVblankStart(GLboolean enable);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif