(Apple) Ifdef code with HAVE_LOCATION and HAVE_CAMERA
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@ -21,6 +21,7 @@
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#include "gfx/gfx_common.h"
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#include "gfx/gfx_common.h"
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#include "gfx/gfx_context.h"
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#include "gfx/gfx_context.h"
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#ifdef HAVE_LOCATION
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#include <CoreLocation/CoreLocation.h>
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#include <CoreLocation/CoreLocation.h>
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static CLLocationManager *locationManager;
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static CLLocationManager *locationManager;
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@ -29,15 +30,20 @@ static CLLocationDegrees currentLatitude;
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static CLLocationDegrees currentLongitude;
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static CLLocationDegrees currentLongitude;
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static CLLocationAccuracy currentHorizontalAccuracy;
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static CLLocationAccuracy currentHorizontalAccuracy;
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static CLLocationAccuracy currentVerticalAccuracy;
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static CLLocationAccuracy currentVerticalAccuracy;
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#endif
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// Define compatibility symbols and categories
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// Define compatibility symbols and categories
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#ifdef IOS
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#ifdef IOS
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#ifdef HAVE_CAMERA
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#include <AVFoundation/AVCaptureSession.h>
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#include <AVFoundation/AVCaptureSession.h>
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#include <AVFoundation/AVCaptureDevice.h>
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#include <AVFoundation/AVCaptureDevice.h>
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#include <AVFoundation/AVCaptureOutput.h>
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#include <AVFoundation/AVCaptureOutput.h>
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#include <AVFoundation/AVCaptureInput.h>
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#include <AVFoundation/AVCaptureInput.h>
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#include <AVFoundation/AVMediaFormat.h>
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#include <AVFoundation/AVMediaFormat.h>
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#include <CoreVideo/CVOpenGLESTextureCache.h>
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#include <CoreVideo/CVOpenGLESTextureCache.h>
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#endif
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#define APP_HAS_FOCUS ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive)
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#define APP_HAS_FOCUS ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive)
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#define GLContextClass EAGLContext
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#define GLContextClass EAGLContext
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@ -81,12 +87,13 @@ static const float ALMOST_INVISIBLE = .021f;
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static GLKView* g_view;
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static GLKView* g_view;
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static UIView* g_pause_indicator_view;
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static UIView* g_pause_indicator_view;
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// Camera
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#ifdef HAVE_CAMERA
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static AVCaptureSession *_session;
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static AVCaptureSession *_session;
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static NSString *_sessionPreset;
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static NSString *_sessionPreset;
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CVOpenGLESTextureCacheRef textureCache;
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CVOpenGLESTextureCacheRef textureCache;
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GLuint outputTexture;
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GLuint outputTexture;
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static bool newFrame = false;
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static bool newFrame = false;
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#endif
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#elif defined(OSX)
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#elif defined(OSX)
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@ -231,6 +238,7 @@ static bool g_is_syncing = true;
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return YES;
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return YES;
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}
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}
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#ifdef HAVE_CAMERA
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void event_process_camera_frame(void* pixelBufferPtr)
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void event_process_camera_frame(void* pixelBufferPtr)
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{
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{
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CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixelBufferPtr;
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CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixelBufferPtr;
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@ -357,6 +365,9 @@ didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
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}
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}
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#endif
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#endif
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#endif
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#ifdef HAVE_LOCATION
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- (bool)onLocationHasChanged
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- (bool)onLocationHasChanged
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{
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{
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bool hasChanged = locationChanged;
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bool hasChanged = locationChanged;
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@ -415,10 +426,11 @@ didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
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locationManager.distanceFilter = kCLDistanceFilterNone;
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locationManager.distanceFilter = kCLDistanceFilterNone;
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[locationManager startUpdatingLocation];
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[locationManager startUpdatingLocation];
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}
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}
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#endif
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@end
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@end
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static RAScreen* get_chosen_screen()
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static RAScreen* get_chosen_screen(void)
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{
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{
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if (g_settings.video.monitor_index >= RAScreen.screens.count)
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if (g_settings.video.monitor_index >= RAScreen.screens.count)
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{
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{
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@ -600,6 +612,7 @@ void apple_bind_game_view_fbo(void)
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[g_view bindDrawable];
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[g_view bindDrawable];
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}
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}
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#ifdef HAVE_CAMERA
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typedef struct ios_camera
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typedef struct ios_camera
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{
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{
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void *empty;
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void *empty;
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@ -680,6 +693,8 @@ const camera_driver_t camera_ios = {
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};
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};
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#endif
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#endif
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#endif
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#ifdef HAVE_LOCATION
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#ifdef HAVE_LOCATION
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typedef struct apple_location
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typedef struct apple_location
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{
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{
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