diff --git a/Makefile.wiiu b/Makefile.wiiu index 798028e5de..823233215e 100644 --- a/Makefile.wiiu +++ b/Makefile.wiiu @@ -32,6 +32,7 @@ OBJ += wiiu/input/wpad_driver.o OBJ += wiiu/input/kpad_driver.o OBJ += wiiu/input/pad_functions.o OBJ += wiiu/system/memory.o +OBJ += wiiu/system/atomic.o OBJ += wiiu/system/exception_handler.o OBJ += wiiu/fs/sd_fat_devoptab.o OBJ += wiiu/fs/fs_utils.o @@ -60,7 +61,8 @@ ifeq ($(WIIU_HID),1) input/common/hid/hid_device_driver.o \ input/common/hid/device_wiiu_gca.o \ input/common/hid/device_ds3.o \ - input/common/hid/device_ds4.o + input/common/hid/device_ds4.o \ + input/common/hid/device_null.o endif ifeq ($(SALAMANDER_BUILD),1) diff --git a/input/common/hid/device_null.c b/input/common/hid/device_null.c new file mode 100644 index 0000000000..18628859f5 --- /dev/null +++ b/input/common/hid/device_null.c @@ -0,0 +1,211 @@ +/* RetroArch - A frontend for libretro. + * Copyright (C) 2010-2014 - Hans-Kristian Arntzen + * Copyright (C) 2011-2017 - Daniel De Matteis + * + * RetroArch is free software: you can redistribute it and/or modify it under the terms + * of the GNU General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with RetroArch. + * If not, see . + */ + +#include "hid_device_driver.h" + +extern pad_connection_interface_t null_pad_connection; + +/* + * This is the instance data structure for the pad you are implementing. + * This is a good starting point, but you can add/remove things as makes + * sense for the pad you're writing for. The pointer to this structure + * will be passed in as a void pointer to the methods you implement below. + */ +typedef struct null_instance { + void *handle; /* a handle to the HID subsystem adapter */ + joypad_connection_t *pad; /* a pointer to the joypad connection you assign + in init() */ + int slot; /* which slot does this pad occupy? */ + uint32_t buttons; /* a bitmap of the digital buttons for the pad */ + uint16_t motors[2]; /* rumble strength, if appropriate */ + uint8_t data[64]; /* a buffer large enough to hold the device's + max rx packet */ +} null_instance_t; + +/** + * Use the HID_ macros (see input/include/hid_driver.h) to send data packets + * to the device. When this method returns, the device needs to be in a state + * where we can read data packets from the device. So, if there's any + * activation packets (see the ds3 and Wii U GameCube adapter drivers for + * examples), send them here. + * + * While you *can* allocate the retro pad here, it isn't mandatory (see + * the Wii U GC adapter). + * + * If initialization fails, return NULL. + */ +static void *null_init(void *handle) +{ + null_instance_t *instance; + instance = (null_instance_t *)calloc(1, sizeof(null_instance_t)); + if(!instance) + goto error; + + memset(instance, 0, sizeof(null_instance_t)); + instance->handle = handle; + instance->pad = hid_pad_register(instance, &null_pad_connection); + if(!instance->pad) + goto error; + + RARCH_LOG("[null]: init complete.\n"); + return instance; + + error: + RARCH_ERR("[null]: init failed.\n"); + if(instance) + free(instance); + + return NULL; +} + +/* + * Gets called when the pad is disconnected. It must clean up any memory + * allocated and used by the instance data. + */ +static void null_free(void *data) +{ + null_instance_t *instance = (null_instance_t *)data; + + if(instance) + free(instance); +} + +/** + * Handle a single packet from the device. + * For most pads you'd just forward it onto the pad driver (see below). + * A more complicated example is in the Wii U GC adapter driver. + */ +static void null_handle_packet(void *data, uint8_t *buffer, size_t size) +{ + null_instance_t *instance = (null_instance_t *)data; + + if(instance && instance->pad) + instance->pad->iface->packet_handler(instance->pad->data, buffer, size); +} + +/** + * Return true if the passed in VID and PID are supported by the driver. + */ +static bool null_detect(uint16_t vendor_id, uint16_t product_id) +{ + return vendor_id == VID_NONE && product_id == PID_NONE; +} + +/** + * Assign function pointers to the driver structure. + */ +hid_device_t null_hid_device = { + null_init, + null_free, + null_handle_packet, + null_detect, + "Null HID device" +}; + +/** + * This is called via hid_pad_register(). In the common case where the + * device only controls one pad, you can simply return the data parameter. + * But if you need to track multiple pads attached to the same HID device + * (see: Wii U GC adapter), you can allocate that memory here. + */ +static void *null_pad_init(void *data, uint32_t slot, hid_driver_t *driver) +{ + null_instance_t *instance = (null_instance_t *)data; + + if(!instance) + return NULL; + + instance->slot = slot; + return instance; +} + +/** + * If you allocate any memory in null_pad_init() above, de-allocate it here. + */ +static void null_pad_deinit(void *data) +{ +} + +/** + * Translate the button data from the pad into the retro_bits_t format + * that RetroArch can use. + */ +static void null_get_buttons(void *data, retro_bits_t *state) +{ + null_instance_t *instance = (null_instance_t *)data; + if(!instance) + return; + + /* TODO: get buttons */ +} + +/** + * Handle a single packet for the pad. + */ +static void null_packet_handler(void *data, uint8_t *packet, uint16_t size) +{ + null_instance_t *instance = (null_instance_t *)data; + if(!instance) + return; + + RARCH_LOG_BUFFER(packet, size); +} + +/** + * If the pad doesn't support rumble, then this can just be a no-op. + */ +static void null_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength) +{ +} + +/** + * Read analog sticks. If the pad doesn't have any analog axis, just return 0 here. + */ +static int16_t null_get_axis(void *data, unsigned axis) +{ + return 0; +} + +/** + * The name the pad will show up as in the UI, also used to auto-assign + * buttons in input/input_autodetect_builtin.c + */ +static const char *null_get_name(void *data) +{ + return "Null HID Pad"; +} + +/** + * Read the state of a single button. + */ +static bool null_button(void *data, uint16_t joykey) +{ + return false; +} + +/** + * Fill in the joypad interface + */ +pad_connection_interface_t null_pad_connection = { + null_pad_init, + null_pad_deinit, + null_packet_handler, + null_set_rumble, + null_get_buttons, + null_get_axis, + null_get_name, + null_button +}; diff --git a/wiiu/include/wiiu/os/atomic.h b/wiiu/include/wiiu/os/atomic.h new file mode 100644 index 0000000000..a5e5dfbcf4 --- /dev/null +++ b/wiiu/include/wiiu/os/atomic.h @@ -0,0 +1,14 @@ +#pragma once +#include + +#ifdef __cplusplus +extern "C" { +#endif + +uint8_t SwapAtomic8(uint8_t *ptr, uint8_t value); +uint16_t SwapAtomic16(uint16_t *ptr, uint16_t value); +uint32_t SwapAtomic32(uint32_t *ptr, uint32_t value); + +#ifdef __cplusplus +} +#endif diff --git a/wiiu/system/atomic.c b/wiiu/system/atomic.c new file mode 100644 index 0000000000..ec16f75876 --- /dev/null +++ b/wiiu/system/atomic.c @@ -0,0 +1,36 @@ +/* devkitPPC is missing a few functions that are kinda needed for some cores. + * This should add them back in. + */ + +#include + +/** + * Performs an atomic swap of a single piece of data. In each function, + * value is written to ptr, and the previous value is returned. + * + * From GCC docs: + * + * "This builtin is not a full barrier, but rather a *release* barrier. This + * means that references after the builtin cannot move to (or be speculated + * to) before the builtin, but previous memory stores may not be globally + * visible yet, and previous memory loads may not yet be satisfied." + * + * https://gcc.gnu.org/onlinedocs/gcc-4.5.0/gcc/Atomic-Builtins.html + * + * This builtin seems to be implemented in the Wii U GCC toolchain. But since + * this is GCC-specific, I'm not going to put it into a more general-use + * location. + */ +uint8_t SwapAtomic8(uint8_t *ptr, uint8_t value) +{ + return __sync_lock_test_and_set(ptr, value); +} +uint16_t SwapAtomic16(uint16_t *ptr, uint16_t value) +{ + return __sync_lock_test_and_set(ptr, value); +} +uint32_t SwapAtomic32(uint32_t *ptr, uint32_t value) +{ + return __sync_lock_test_and_set(ptr, value); +} +