diff --git a/Makefile.wiiu b/Makefile.wiiu
index 798028e5de..823233215e 100644
--- a/Makefile.wiiu
+++ b/Makefile.wiiu
@@ -32,6 +32,7 @@ OBJ += wiiu/input/wpad_driver.o
OBJ += wiiu/input/kpad_driver.o
OBJ += wiiu/input/pad_functions.o
OBJ += wiiu/system/memory.o
+OBJ += wiiu/system/atomic.o
OBJ += wiiu/system/exception_handler.o
OBJ += wiiu/fs/sd_fat_devoptab.o
OBJ += wiiu/fs/fs_utils.o
@@ -60,7 +61,8 @@ ifeq ($(WIIU_HID),1)
input/common/hid/hid_device_driver.o \
input/common/hid/device_wiiu_gca.o \
input/common/hid/device_ds3.o \
- input/common/hid/device_ds4.o
+ input/common/hid/device_ds4.o \
+ input/common/hid/device_null.o
endif
ifeq ($(SALAMANDER_BUILD),1)
diff --git a/input/common/hid/device_null.c b/input/common/hid/device_null.c
new file mode 100644
index 0000000000..18628859f5
--- /dev/null
+++ b/input/common/hid/device_null.c
@@ -0,0 +1,211 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2017 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include "hid_device_driver.h"
+
+extern pad_connection_interface_t null_pad_connection;
+
+/*
+ * This is the instance data structure for the pad you are implementing.
+ * This is a good starting point, but you can add/remove things as makes
+ * sense for the pad you're writing for. The pointer to this structure
+ * will be passed in as a void pointer to the methods you implement below.
+ */
+typedef struct null_instance {
+ void *handle; /* a handle to the HID subsystem adapter */
+ joypad_connection_t *pad; /* a pointer to the joypad connection you assign
+ in init() */
+ int slot; /* which slot does this pad occupy? */
+ uint32_t buttons; /* a bitmap of the digital buttons for the pad */
+ uint16_t motors[2]; /* rumble strength, if appropriate */
+ uint8_t data[64]; /* a buffer large enough to hold the device's
+ max rx packet */
+} null_instance_t;
+
+/**
+ * Use the HID_ macros (see input/include/hid_driver.h) to send data packets
+ * to the device. When this method returns, the device needs to be in a state
+ * where we can read data packets from the device. So, if there's any
+ * activation packets (see the ds3 and Wii U GameCube adapter drivers for
+ * examples), send them here.
+ *
+ * While you *can* allocate the retro pad here, it isn't mandatory (see
+ * the Wii U GC adapter).
+ *
+ * If initialization fails, return NULL.
+ */
+static void *null_init(void *handle)
+{
+ null_instance_t *instance;
+ instance = (null_instance_t *)calloc(1, sizeof(null_instance_t));
+ if(!instance)
+ goto error;
+
+ memset(instance, 0, sizeof(null_instance_t));
+ instance->handle = handle;
+ instance->pad = hid_pad_register(instance, &null_pad_connection);
+ if(!instance->pad)
+ goto error;
+
+ RARCH_LOG("[null]: init complete.\n");
+ return instance;
+
+ error:
+ RARCH_ERR("[null]: init failed.\n");
+ if(instance)
+ free(instance);
+
+ return NULL;
+}
+
+/*
+ * Gets called when the pad is disconnected. It must clean up any memory
+ * allocated and used by the instance data.
+ */
+static void null_free(void *data)
+{
+ null_instance_t *instance = (null_instance_t *)data;
+
+ if(instance)
+ free(instance);
+}
+
+/**
+ * Handle a single packet from the device.
+ * For most pads you'd just forward it onto the pad driver (see below).
+ * A more complicated example is in the Wii U GC adapter driver.
+ */
+static void null_handle_packet(void *data, uint8_t *buffer, size_t size)
+{
+ null_instance_t *instance = (null_instance_t *)data;
+
+ if(instance && instance->pad)
+ instance->pad->iface->packet_handler(instance->pad->data, buffer, size);
+}
+
+/**
+ * Return true if the passed in VID and PID are supported by the driver.
+ */
+static bool null_detect(uint16_t vendor_id, uint16_t product_id)
+{
+ return vendor_id == VID_NONE && product_id == PID_NONE;
+}
+
+/**
+ * Assign function pointers to the driver structure.
+ */
+hid_device_t null_hid_device = {
+ null_init,
+ null_free,
+ null_handle_packet,
+ null_detect,
+ "Null HID device"
+};
+
+/**
+ * This is called via hid_pad_register(). In the common case where the
+ * device only controls one pad, you can simply return the data parameter.
+ * But if you need to track multiple pads attached to the same HID device
+ * (see: Wii U GC adapter), you can allocate that memory here.
+ */
+static void *null_pad_init(void *data, uint32_t slot, hid_driver_t *driver)
+{
+ null_instance_t *instance = (null_instance_t *)data;
+
+ if(!instance)
+ return NULL;
+
+ instance->slot = slot;
+ return instance;
+}
+
+/**
+ * If you allocate any memory in null_pad_init() above, de-allocate it here.
+ */
+static void null_pad_deinit(void *data)
+{
+}
+
+/**
+ * Translate the button data from the pad into the retro_bits_t format
+ * that RetroArch can use.
+ */
+static void null_get_buttons(void *data, retro_bits_t *state)
+{
+ null_instance_t *instance = (null_instance_t *)data;
+ if(!instance)
+ return;
+
+ /* TODO: get buttons */
+}
+
+/**
+ * Handle a single packet for the pad.
+ */
+static void null_packet_handler(void *data, uint8_t *packet, uint16_t size)
+{
+ null_instance_t *instance = (null_instance_t *)data;
+ if(!instance)
+ return;
+
+ RARCH_LOG_BUFFER(packet, size);
+}
+
+/**
+ * If the pad doesn't support rumble, then this can just be a no-op.
+ */
+static void null_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength)
+{
+}
+
+/**
+ * Read analog sticks. If the pad doesn't have any analog axis, just return 0 here.
+ */
+static int16_t null_get_axis(void *data, unsigned axis)
+{
+ return 0;
+}
+
+/**
+ * The name the pad will show up as in the UI, also used to auto-assign
+ * buttons in input/input_autodetect_builtin.c
+ */
+static const char *null_get_name(void *data)
+{
+ return "Null HID Pad";
+}
+
+/**
+ * Read the state of a single button.
+ */
+static bool null_button(void *data, uint16_t joykey)
+{
+ return false;
+}
+
+/**
+ * Fill in the joypad interface
+ */
+pad_connection_interface_t null_pad_connection = {
+ null_pad_init,
+ null_pad_deinit,
+ null_packet_handler,
+ null_set_rumble,
+ null_get_buttons,
+ null_get_axis,
+ null_get_name,
+ null_button
+};
diff --git a/wiiu/include/wiiu/os/atomic.h b/wiiu/include/wiiu/os/atomic.h
new file mode 100644
index 0000000000..a5e5dfbcf4
--- /dev/null
+++ b/wiiu/include/wiiu/os/atomic.h
@@ -0,0 +1,14 @@
+#pragma once
+#include
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+uint8_t SwapAtomic8(uint8_t *ptr, uint8_t value);
+uint16_t SwapAtomic16(uint16_t *ptr, uint16_t value);
+uint32_t SwapAtomic32(uint32_t *ptr, uint32_t value);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/wiiu/system/atomic.c b/wiiu/system/atomic.c
new file mode 100644
index 0000000000..ec16f75876
--- /dev/null
+++ b/wiiu/system/atomic.c
@@ -0,0 +1,36 @@
+/* devkitPPC is missing a few functions that are kinda needed for some cores.
+ * This should add them back in.
+ */
+
+#include
+
+/**
+ * Performs an atomic swap of a single piece of data. In each function,
+ * value is written to ptr, and the previous value is returned.
+ *
+ * From GCC docs:
+ *
+ * "This builtin is not a full barrier, but rather a *release* barrier. This
+ * means that references after the builtin cannot move to (or be speculated
+ * to) before the builtin, but previous memory stores may not be globally
+ * visible yet, and previous memory loads may not yet be satisfied."
+ *
+ * https://gcc.gnu.org/onlinedocs/gcc-4.5.0/gcc/Atomic-Builtins.html
+ *
+ * This builtin seems to be implemented in the Wii U GCC toolchain. But since
+ * this is GCC-specific, I'm not going to put it into a more general-use
+ * location.
+ */
+uint8_t SwapAtomic8(uint8_t *ptr, uint8_t value)
+{
+ return __sync_lock_test_and_set(ptr, value);
+}
+uint16_t SwapAtomic16(uint16_t *ptr, uint16_t value)
+{
+ return __sync_lock_test_and_set(ptr, value);
+}
+uint32_t SwapAtomic32(uint32_t *ptr, uint32_t value)
+{
+ return __sync_lock_test_and_set(ptr, value);
+}
+