diff --git a/gfx/drivers_font/d3d_w32_font.cpp b/gfx/drivers_font/d3d_w32_font.cpp
new file mode 100644
index 0000000000..bb32272272
--- /dev/null
+++ b/gfx/drivers_font/d3d_w32_font.cpp
@@ -0,0 +1,92 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2015 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include "../d3d/d3d.h"
+#include "../font_d3d_driver.h"
+#include "../gfx_common.h"
+#include "../../general.h"
+
+static LPD3DXFONT d3d_font;
+
+static bool d3dfonts_w32_init_font(void *data,
+ const char *font_path, unsigned font_size)
+{
+ uint32_t r, g, b;
+ d3d_video_t *d3d = (d3d_video_t*)data;
+ D3DXFONT_DESC desc = {
+ static_cast(font_size), 0, 400, 0,
+ false, DEFAULT_CHARSET,
+ OUT_TT_PRECIS,
+ CLIP_DEFAULT_PRECIS,
+ DEFAULT_PITCH,
+ "Verdana" // Hardcode ftl :(
+ };
+
+ (void)font_path;
+
+ r = static_cast(g_settings.video.msg_color_r * 255) & 0xff;
+ g = static_cast(g_settings.video.msg_color_g * 255) & 0xff;
+ b = static_cast(g_settings.video.msg_color_b * 255) & 0xff;
+
+ d3d->font_color = D3DCOLOR_XRGB(r, g, b);
+
+ return SUCCEEDED(D3DXCreateFontIndirect(d3d->dev, &desc, &d3d_font));
+}
+
+static void d3dfonts_w32_deinit_font(void *data)
+{
+ (void)data;
+
+ if (d3d_font)
+ d3d_font->Release();
+ d3d_font = NULL;
+}
+
+static void d3dfonts_w32_render_msg(void *data, const char *msg,
+ const struct font_params *params)
+{
+ d3d_video_t *d3d = (d3d_video_t*)data;
+
+ if (!d3d)
+ return;
+ if (!msg)
+ return;
+ if (!(SUCCEEDED(d3d->dev->BeginScene())))
+ return;
+
+ d3d_font->DrawTextA(NULL,
+ msg,
+ -1,
+ &d3d->font_rect_shifted,
+ DT_LEFT,
+ ((d3d->font_color >> 2) & 0x3f3f3f) | 0xff000000);
+
+ d3d_font->DrawTextA(NULL,
+ msg,
+ -1,
+ &d3d->font_rect,
+ DT_LEFT,
+ d3d->font_color | 0xff000000);
+
+ d3d->dev->EndScene();
+}
+
+d3d_font_renderer_t d3d_win32_font = {
+ d3dfonts_w32_init_font,
+ d3dfonts_w32_deinit_font,
+ d3dfonts_w32_render_msg,
+ "d3d-fonts-w32",
+};
diff --git a/gfx/drivers_font/gl_raster_font.c b/gfx/drivers_font/gl_raster_font.c
new file mode 100644
index 0000000000..e3f003cf2d
--- /dev/null
+++ b/gfx/drivers_font/gl_raster_font.c
@@ -0,0 +1,298 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2015 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include "../gfx_common.h"
+#include "../gl_common.h"
+#include "../video_shader_driver.h"
+
+#define emit(c, vx, vy) do { \
+ font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \
+ font_vertex[ 2 * (6 * i + c) + 1] = (y + (delta_y - off_y - vy * height) * scale) * inv_win_height; \
+ font_tex_coords[ 2 * (6 * i + c) + 0] = (tex_x + vx * width) * inv_tex_size_x; \
+ font_tex_coords[ 2 * (6 * i + c) + 1] = (tex_y + vy * height) * inv_tex_size_y; \
+ font_color[ 4 * (6 * i + c) + 0] = color[0]; \
+ font_color[ 4 * (6 * i + c) + 1] = color[1]; \
+ font_color[ 4 * (6 * i + c) + 2] = color[2]; \
+ font_color[ 4 * (6 * i + c) + 3] = color[3]; \
+} while(0)
+
+#define MAX_MSG_LEN_CHUNK 64
+
+typedef struct
+{
+ gl_t *gl;
+ GLuint tex;
+ unsigned tex_width, tex_height;
+
+ const font_renderer_driver_t *font_driver;
+ void *font_data;
+} gl_raster_t;
+
+static void *gl_raster_font_init_font(void *gl_data,
+ const char *font_path, float font_size)
+{
+ unsigned width, height;
+ uint8_t *tmp_buffer;
+ const struct font_atlas *atlas = NULL;
+ gl_raster_t *font = (gl_raster_t*)calloc(1, sizeof(*font));
+
+ if (!font)
+ return NULL;
+
+ font->gl = (gl_t*)gl_data;
+
+ if (!font_renderer_create_default(&font->font_driver,
+ &font->font_data, font_path, font_size))
+ {
+ RARCH_WARN("Couldn't init font renderer.\n");
+ free(font);
+ return NULL;
+ }
+
+ glGenTextures(1, &font->tex);
+ glBindTexture(GL_TEXTURE_2D, font->tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ atlas = font->font_driver->get_atlas(font->font_data);
+
+ width = next_pow2(atlas->width);
+ height = next_pow2(atlas->height);
+
+ /* Ideally, we'd use single component textures, but the
+ * difference in ways to do that between core GL and GLES/legacy GL
+ * is too great to bother going down that route. */
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ tmp_buffer = (uint8_t*)malloc(atlas->width * atlas->height * 4);
+
+ if (tmp_buffer)
+ {
+ unsigned i;
+ uint8_t *dst = tmp_buffer;
+ const uint8_t *src = atlas->buffer;
+
+ for (i = 0; i < atlas->width * atlas->height; i++)
+ {
+ *dst++ = 0xff;
+ *dst++ = 0xff;
+ *dst++ = 0xff;
+ *dst++ = *src++;
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, atlas->width,
+ atlas->height, GL_RGBA, GL_UNSIGNED_BYTE, tmp_buffer);
+ free(tmp_buffer);
+ }
+
+ font->tex_width = width;
+ font->tex_height = height;
+
+ glBindTexture(GL_TEXTURE_2D, font->gl->texture[font->gl->tex_index]);
+ return font;
+}
+
+static void gl_raster_font_free_font(void *data)
+{
+ gl_raster_t *font = (gl_raster_t*)data;
+ if (!font)
+ return;
+
+ if (font->font_driver && font->font_data)
+ font->font_driver->free(font->font_data);
+
+ glDeleteTextures(1, &font->tex);
+ free(font);
+}
+
+
+static void render_message(gl_raster_t *font, const char *msg, GLfloat scale,
+ const GLfloat color[4], GLfloat pos_x, GLfloat pos_y)
+{
+ int x, y, delta_x, delta_y;
+ float inv_tex_size_x, inv_tex_size_y, inv_win_width, inv_win_height;
+ unsigned i, msg_len_full, msg_len;
+ GLfloat font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK];
+ GLfloat font_vertex[2 * 6 * MAX_MSG_LEN_CHUNK];
+ GLfloat font_color[4 * 6 * MAX_MSG_LEN_CHUNK];
+ gl_t *gl = font->gl;
+
+ glBindTexture(GL_TEXTURE_2D, font->tex);
+
+ msg_len_full = strlen(msg);
+ msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK);
+
+ x = roundf(pos_x * gl->vp.width);
+ y = roundf(pos_y * gl->vp.height);
+ delta_x = 0;
+ delta_y = 0;
+
+ inv_tex_size_x = 1.0f / font->tex_width;
+ inv_tex_size_y = 1.0f / font->tex_height;
+ inv_win_width = 1.0f / font->gl->vp.width;
+ inv_win_height = 1.0f / font->gl->vp.height;
+
+ while (msg_len_full)
+ {
+ /* Rebind shaders so attrib cache gets reset. */
+ if (gl->shader && gl->shader->use)
+ gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
+
+ for (i = 0; i < msg_len; i++)
+ {
+ int off_x, off_y, tex_x, tex_y, width, height;
+ const struct font_glyph *glyph =
+ font->font_driver->get_glyph(font->font_data, (uint8_t)msg[i]);
+ if (!glyph)
+ glyph = font->font_driver->get_glyph(font->font_data, '?'); /* Do something smarter here ... */
+ if (!glyph)
+ continue;
+
+ off_x = glyph->draw_offset_x;
+ off_y = glyph->draw_offset_y;
+ tex_x = glyph->atlas_offset_x;
+ tex_y = glyph->atlas_offset_y;
+ width = glyph->width;
+ height = glyph->height;
+
+ emit(0, 0, 1); /* Bottom-left */
+ emit(1, 1, 1); /* Bottom-right */
+ emit(2, 0, 0); /* Top-left */
+
+ emit(3, 1, 0); /* Top-right */
+ emit(4, 0, 0); /* Top-left */
+ emit(5, 1, 1); /* Bottom-right */
+#undef emit
+
+ delta_x += glyph->advance_x;
+ delta_y -= glyph->advance_y;
+ }
+
+ gl->coords.tex_coord = font_tex_coords;
+ gl->coords.vertex = font_vertex;
+ gl->coords.color = font_color;
+ gl->coords.vertices = 6 * msg_len;
+ gl->shader->set_coords(&gl->coords);
+ gl->shader->set_mvp(gl, &gl->mvp_no_rot);
+ glDrawArrays(GL_TRIANGLES, 0, 6 * msg_len);
+
+ msg_len_full -= msg_len;
+ msg += msg_len;
+ msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK);
+ }
+
+ /* Post - Go back to old rendering path. */
+ gl->coords.vertex = gl->vertex_ptr;
+ gl->coords.tex_coord = gl->tex_info.coord;
+ gl->coords.color = gl->white_color_ptr;
+ gl->coords.vertices = 4;
+ glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
+}
+
+static void gl_raster_font_render_msg(void *data, const char *msg,
+ const struct font_params *params)
+{
+ GLfloat x, y, scale, drop_mod;
+ GLfloat color[4], color_dark[4];
+ int drop_x, drop_y;
+ bool full_screen;
+ gl_t *gl = NULL;
+ gl_raster_t *font = (gl_raster_t*)data;
+
+ if (!font)
+ return;
+
+ gl = font->gl;
+
+ if (params)
+ {
+ x = params->x;
+ y = params->y;
+ scale = params->scale;
+ full_screen = params->full_screen;
+ drop_x = params->drop_x;
+ drop_y = params->drop_y;
+ drop_mod = params->drop_mod;
+
+ color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f;
+ color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f;
+ color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f;
+ color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f;
+
+ /* If alpha is 0.0f, turn it into default 1.0f */
+ if (color[3] <= 0.0f)
+ color[3] = 1.0f;
+ }
+ else
+ {
+ x = g_settings.video.msg_pos_x;
+ y = g_settings.video.msg_pos_y;
+ scale = 1.0f;
+ full_screen = false;
+
+ color[0] = g_settings.video.msg_color_r;
+ color[1] = g_settings.video.msg_color_g;
+ color[2] = g_settings.video.msg_color_b;
+ color[3] = 1.0f;
+
+ drop_x = -2;
+ drop_y = -2;
+ drop_mod = 0.3f;
+ }
+
+ gl_set_viewport(gl, gl->win_width, gl->win_height,
+ full_screen, false);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendEquation(GL_FUNC_ADD);
+
+ if (drop_x || drop_y)
+ {
+ color_dark[0] = color[0] * drop_mod;
+ color_dark[1] = color[1] * drop_mod;
+ color_dark[2] = color[2] * drop_mod;
+ color_dark[3] = color[3];
+
+ render_message(font, msg, scale, color_dark,
+ x + scale * drop_x / gl->vp.width, y +
+ scale * drop_y / gl->vp.height);
+ }
+ render_message(font, msg, scale, color, x, y);
+
+ glDisable(GL_BLEND);
+ gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
+}
+
+static const struct font_glyph *gl_raster_font_get_glyph(
+ void *data, uint32_t code)
+{
+ gl_raster_t *font = (gl_raster_t*)data;
+
+ if (!font)
+ return NULL;
+ return font->font_driver->get_glyph((void*)font->font_driver, code);
+}
+
+gl_font_renderer_t gl_raster_font = {
+ gl_raster_font_init_font,
+ gl_raster_font_free_font,
+ gl_raster_font_render_msg,
+ "GL raster",
+ gl_raster_font_get_glyph,
+};
diff --git a/gfx/drivers_font/ps_libdbgfont.c b/gfx/drivers_font/ps_libdbgfont.c
new file mode 100644
index 0000000000..517f1f7ab4
--- /dev/null
+++ b/gfx/drivers_font/ps_libdbgfont.c
@@ -0,0 +1,104 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2015 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include "../font_renderer_driver.h"
+#include "../gfx_common.h"
+#include "../gl_common.h"
+
+#if defined(SN_TARGET_PSP2)
+#include
+#define DbgFontPrint(x, y, scale, color, msg) sceDbgFontPrint(x, y, color, msg)
+#define DbgFontConfig SceDbgFontConfig
+#define DbgFontInit sceDbgFontInit
+#define DbgFontExit sceDbgFontExit
+#elif defined(__CELLOS_LV2__)
+#include
+#define SCE_DBGFONT_BUFSIZE_LARGE 2048
+#define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg)
+#define DbgFontConfig CellDbgFontConfig
+#define DbgFontInit cellDbgFontInit
+#define DbgFontExit cellDbgFontExit
+#endif
+
+static void *libdbg_font_init_font(void *gl_data, const char *font_path, float font_size)
+{
+ gl_t *gl = (gl_t*)gl_data;
+
+ (void)font_path;
+ (void)font_size;
+
+ DbgFontConfig cfg;
+#if defined(SN_TARGET_PSP2)
+ cfg.fontSize = SCE_DBGFONT_FONTSIZE_LARGE;
+#elif defined(__CELLOS_LV2__)
+ cfg.bufSize = SCE_DBGFONT_BUFSIZE_LARGE;
+ cfg.screenWidth = gl->win_width;
+ cfg.screenHeight = gl->win_height;
+#endif
+
+ DbgFontInit(&cfg);
+
+ /* Doesn't need any state. */
+ return (void*)-1;
+}
+
+static void libdbg_font_deinit_font(void *data)
+{
+ (void)data;
+ DbgFontExit();
+}
+
+static void libdbg_font_render_msg(void *data, const char *msg,
+ const struct font_params *params)
+{
+ float x, y, scale;
+ unsigned color;
+
+ (void)data;
+
+ if (params)
+ {
+ x = params->x;
+ y = params->y;
+ scale = params->scale;
+ color = params->color;
+ }
+ else
+ {
+ x = g_settings.video.msg_pos_x;
+ y = 0.90f;
+ scale = 1.04f;
+ color = SILVER;
+ }
+
+ DbgFontPrint(x, y, scale, color, msg);
+
+ if (!params)
+ DbgFontPrint(x, y, scale - 0.01f, WHITE, msg);
+
+#ifdef SN_TARGET_PSP2
+ /* FIXME - if we ever get around to this port,
+ * move this out to some better place */
+ sceDbgFontFlush();
+#endif
+}
+
+gl_font_renderer_t libdbg_font = {
+ libdbg_font_init_font,
+ libdbg_font_deinit_font,
+ libdbg_font_render_msg,
+ "GL raster",
+};
diff --git a/gfx/drivers_font/xdk1_xfonts.c b/gfx/drivers_font/xdk1_xfonts.c
new file mode 100644
index 0000000000..e72479ef2e
--- /dev/null
+++ b/gfx/drivers_font/xdk1_xfonts.c
@@ -0,0 +1,77 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2015 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include
+#include "../font_d3d_driver.h"
+#include "../gfx_common.h"
+#include "../../general.h"
+
+static XFONT *debug_font;
+static D3DSurface *pFrontBuffer;
+
+static bool xfonts_init_font(void *data,
+ const char *font_path, unsigned font_size)
+{
+ (void)font_path;
+ (void)font_size;
+ (void)data;
+
+ XFONT_OpenDefaultFont(&debug_font);
+ debug_font->SetBkMode(XFONT_TRANSPARENT);
+ debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
+ debug_font->SetTextHeight(14);
+ debug_font->SetTextAntialiasLevel(debug_font->GetTextAntialiasLevel());
+
+ return true;
+}
+
+static void xfonts_deinit_font(void *data)
+{
+ (void)data;
+}
+
+static void xfonts_render_msg(void *data, const char *msg,
+ const struct font_params *params)
+{
+ d3d_video_t *d3d = (d3d_video_t*)data;
+ wchar_t str[PATH_MAX_LENGTH];
+ float x, y;
+
+ if (params)
+ {
+ x = params->x;
+ y = params->y;
+ }
+ else
+ {
+ x = g_settings.video.msg_pos_x;
+ y = g_settings.video.msg_pos_y;
+ }
+
+ d3d->dev->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &pFrontBuffer);
+
+ mbstowcs(str, msg, sizeof(str) / sizeof(wchar_t));
+ debug_font->TextOut(pFrontBuffer, str, (unsigned)-1, x, y);
+
+ pFrontBuffer->Release();
+}
+
+d3d_font_renderer_t d3d_xdk1_font = {
+ xfonts_init_font,
+ xfonts_deinit_font,
+ xfonts_render_msg,
+ "XDK1 Xfonts",
+};
diff --git a/gfx/drivers_font/xdk360_fonts.cpp b/gfx/drivers_font/xdk360_fonts.cpp
new file mode 100644
index 0000000000..436f3054a3
--- /dev/null
+++ b/gfx/drivers_font/xdk360_fonts.cpp
@@ -0,0 +1,488 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2015 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#include
+#include "../font_d3d_driver.h"
+#include "../d3d/d3d.h"
+#include "../gfx_common.h"
+#include "../../general.h"
+#include "../../xdk/xdk_resources.h"
+
+#define FONT_SCALE(d3d) ((d3d->resolution_hd_enable) ? 2 : 1)
+
+typedef struct GLYPH_ATTR
+{
+ unsigned short tu1, tv1, tu2, tv2; /* Texture coordinates for the image. */
+ short wOffset; /* Pixel offset for glyph start. */
+ short wWidth; /* Pixel width of the glyph. */
+ short wAdvance; /* Pixels to advance after the glyph. */
+ unsigned short wMask;
+} GLYPH_ATTR;
+
+typedef struct
+{
+ unsigned long m_dwSavedState;
+ unsigned long m_cMaxGlyph; /* Number of entries in the translator table. */
+ unsigned long m_dwNumGlyphs; /* Number of valid glyphs. */
+ float m_fFontHeight; /* Height of the font strike in pixels. */
+ float m_fFontTopPadding; /* Padding above the strike zone. */
+ float m_fFontBottomPadding; /* Padding below the strike zone. */
+ float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
+ wchar_t * m_TranslatorTable; /* ASCII to glyph lookup table. */
+ D3DTexture* m_pFontTexture;
+ const GLYPH_ATTR* m_Glyphs; /* Array of glyphs. */
+} xdk360_video_font_t;
+
+static xdk360_video_font_t m_Font;
+static PackedResource m_xprResource;
+
+#define CALCFONTFILEHEADERSIZE(x) ( sizeof(unsigned long) + (sizeof(float)* 4) + sizeof(unsigned short) + (sizeof(wchar_t)*(x)) )
+#define FONTFILEVERSION 5
+
+typedef struct {
+ unsigned long m_dwFileVersion; /* Version of the font file (Must match FONTFILEVERSION). */
+ float m_fFontHeight; /* Height of the font strike in pixels. */
+ float m_fFontTopPadding; /* Padding above the strike zone. */
+ float m_fFontBottomPadding; /* Padding below the strike zone. */
+ float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
+ unsigned short m_cMaxGlyph; /* Number of font characters (Should be an odd number to maintain DWORD Alignment). */
+ wchar_t m_TranslatorTable[1]; /* ASCII to Glyph lookup table, NOTE: It's m_cMaxGlyph+1 in size. */
+} FontFileHeaderImage_t;
+
+typedef struct {
+ unsigned long m_dwNumGlyphs; /* Size of font strike array (First entry is the unknown glyph). */
+ GLYPH_ATTR m_Glyphs[1]; /* Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size. */
+} FontFileStrikesImage_t;
+
+static const char g_strFontShader[] =
+"struct VS_IN\n"
+"{\n"
+"float2 Pos : POSITION;\n"
+"float2 Tex : TEXCOORD0;\n"
+"};\n"
+"struct VS_OUT\n"
+"{\n"
+"float4 Position : POSITION;\n"
+"float2 TexCoord0 : TEXCOORD0;\n"
+"};\n"
+"uniform float4 Color : register(c1);\n"
+"uniform float2 TexScale : register(c2);\n"
+"sampler FontTexture : register(s0);\n"
+"VS_OUT main_vertex( VS_IN In )\n"
+"{\n"
+"VS_OUT Out;\n"
+"Out.Position.x = (In.Pos.x-0.5);\n"
+"Out.Position.y = (In.Pos.y-0.5);\n"
+"Out.Position.z = ( 0.0 );\n"
+"Out.Position.w = ( 1.0 );\n"
+"Out.TexCoord0.x = In.Tex.x * TexScale.x;\n"
+"Out.TexCoord0.y = In.Tex.y * TexScale.y;\n"
+"return Out;\n"
+"}\n"
+"float4 main_fragment( VS_OUT In ) : COLOR0\n"
+"{\n"
+"float4 FontTexel = tex2D( FontTexture, In.TexCoord0 );\n"
+"return FontTexel;\n"
+"}\n";
+
+typedef struct {
+ D3DVertexDeclaration* m_pFontVertexDecl;
+ D3DVertexShader* m_pFontVertexShader;
+ D3DPixelShader* m_pFontPixelShader;
+} Font_Locals_t;
+
+static Font_Locals_t s_FontLocals;
+
+static HRESULT xdk360_video_font_create_shaders(
+ void *data, xdk360_video_font_t * font)
+{
+ HRESULT hr;
+ d3d_video_t *d3d = (d3d_video_t*)data;
+ LPDIRECT3DDEVICE d3dr = d3d->dev;
+
+ if (s_FontLocals.m_pFontVertexDecl)
+ {
+ s_FontLocals.m_pFontVertexDecl->AddRef();
+ s_FontLocals.m_pFontVertexShader->AddRef();
+ s_FontLocals.m_pFontPixelShader->AddRef();
+ return 0;
+ }
+
+ do
+ {
+ static const D3DVERTEXELEMENT9 decl[] =
+ {
+ { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
+ { 0, 8, D3DDECLTYPE_USHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
+ { 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
+ D3DDECL_END()
+ };
+
+
+ hr = d3dr->CreateVertexDeclaration( decl, &s_FontLocals.m_pFontVertexDecl );
+
+ if (hr >= 0)
+ {
+ ID3DXBuffer* pShaderCode;
+
+ hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
+ NULL, NULL, "main_vertex", "vs.2.0", 0,&pShaderCode, NULL, NULL );
+
+ if (hr >= 0)
+ {
+ hr = d3dr->CreateVertexShader( ( unsigned long * )pShaderCode->GetBufferPointer(),
+ &s_FontLocals.m_pFontVertexShader );
+ pShaderCode->Release();
+
+ if (hr >= 0)
+ {
+ hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
+ NULL, NULL, "main_fragment", "ps.2.0", 0,&pShaderCode, NULL, NULL );
+
+ if (hr >= 0)
+ {
+ hr = d3dr->CreatePixelShader((DWORD*)pShaderCode->GetBufferPointer(),
+ &s_FontLocals.m_pFontPixelShader );
+ pShaderCode->Release();
+
+ if (hr >= 0)
+ {
+ hr = 0;
+ break;
+ }
+ }
+ s_FontLocals.m_pFontVertexShader->Release();
+ }
+
+ s_FontLocals.m_pFontVertexShader = NULL;
+ }
+
+ s_FontLocals.m_pFontVertexDecl->Release();
+ }
+ s_FontLocals.m_pFontVertexDecl = NULL;
+ }while(0);
+
+ return hr;
+}
+
+static bool xdk360_init_font(void *data,
+ const char *font_path, unsigned font_size)
+{
+ unsigned long dwFileVersion;
+ const void *pFontData = NULL;
+ D3DTexture *pFontTexture = NULL;
+ const unsigned char * pData = NULL;
+ xdk360_video_font_t *font = &m_Font;
+ d3d_video_t *d3d = (d3d_video_t*)data;
+
+ (void)font_size;
+
+ font->m_pFontTexture = NULL;
+ font->m_dwNumGlyphs = 0L;
+ font->m_Glyphs = NULL;
+ font->m_cMaxGlyph = 0;
+ font->m_TranslatorTable = NULL;
+
+ /* Create the font. */
+ if (FAILED( m_xprResource.Create(font_path)))
+ goto error;
+
+ pFontTexture = m_xprResource.GetTexture( "FontTexture" );
+ pFontData = m_xprResource.GetData( "FontData");
+
+ /* Save a copy of the texture. */
+ font->m_pFontTexture = pFontTexture;
+
+ /* Check version of file (to make sure it matches up with the FontMaker tool). */
+ pData = (const unsigned char*)pFontData;
+ dwFileVersion = ((const FontFileHeaderImage_t *)pData)->m_dwFileVersion;
+
+ if (dwFileVersion != FONTFILEVERSION)
+ {
+ RARCH_ERR("Incorrect version number on font file.\n");
+ goto error;
+ }
+
+ font->m_fFontHeight = ((const FontFileHeaderImage_t *)pData)->m_fFontHeight;
+ font->m_fFontTopPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontTopPadding;
+ font->m_fFontBottomPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontBottomPadding;
+ font->m_fFontYAdvance = ((const FontFileHeaderImage_t *)pData)->m_fFontYAdvance;
+
+ /* Point to the translator string which immediately follows the 4 floats. */
+ font->m_cMaxGlyph = ((const FontFileHeaderImage_t *)pData)->m_cMaxGlyph;
+ font->m_TranslatorTable = const_cast((const FontFileHeaderImage_t *)pData)->m_TranslatorTable;
+
+ pData += CALCFONTFILEHEADERSIZE( font->m_cMaxGlyph + 1 );
+
+ /* Read the glyph attributes from the file. */
+ font->m_dwNumGlyphs = ((const FontFileStrikesImage_t *)pData)->m_dwNumGlyphs;
+ font->m_Glyphs = ((const FontFileStrikesImage_t *)pData)->m_Glyphs;
+
+ /* Create the vertex and pixel shaders for rendering the font */
+ if (FAILED(xdk360_video_font_create_shaders(d3d, font)))
+ {
+ RARCH_ERR( "Could not create font shaders.\n" );
+ goto error;
+ }
+
+ RARCH_LOG("Successfully initialized D3D9 HLSL fonts.\n");
+ return true;
+error:
+ RARCH_ERR("Could not initialize D3D9 HLSL fonts.\n");
+ return false;
+}
+
+static void xdk360_deinit_font(void *data)
+{
+ xdk360_video_font_t *font = &m_Font;
+
+ /* Destroy the font */
+ font->m_pFontTexture = NULL;
+ font->m_dwNumGlyphs = 0L;
+ font->m_Glyphs = NULL;
+ font->m_cMaxGlyph = 0;
+ font->m_TranslatorTable = NULL;
+
+ if (s_FontLocals.m_pFontPixelShader)
+ s_FontLocals.m_pFontPixelShader->Release();
+ if (s_FontLocals.m_pFontVertexShader)
+ s_FontLocals.m_pFontVertexShader->Release();
+ if (s_FontLocals.m_pFontVertexDecl)
+ s_FontLocals.m_pFontVertexDecl->Release();
+
+ s_FontLocals.m_pFontPixelShader = NULL;
+ s_FontLocals.m_pFontVertexShader = NULL;
+ s_FontLocals.m_pFontVertexDecl = NULL;
+
+ if (m_xprResource.Initialized())
+ m_xprResource.Destroy();
+}
+
+static void xdk360_render_msg_post(xdk360_video_font_t * font, void *video_data)
+{
+ // Cache the global pointer into a register
+ d3d_video_t *d3d = (d3d_video_t*)video_data;
+ LPDIRECT3DDEVICE d3dr = d3d->dev;
+
+ d3d_set_texture(d3dr, 0, NULL);
+ d3dr->SetVertexDeclaration(NULL);
+ d3d_set_vertex_shader(d3dr, 0, NULL);
+ D3DDevice_SetPixelShader(d3dr, NULL);
+ d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState );
+}
+
+static void xdk360_render_msg_pre(xdk360_video_font_t * font, void *video_data)
+{
+ float vTexScale[4];
+ D3DSURFACE_DESC TextureDesc;
+ d3d_video_t *d3d = (d3d_video_t*)video_data;
+ LPDIRECT3DDEVICE d3dr = d3d->dev;
+
+ /* Save state. */
+ d3dr->GetRenderState( D3DRS_VIEWPORTENABLE, &font->m_dwSavedState );
+
+ /* Set the texture scaling factor as a vertex shader constant. */
+ D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description
+
+ /* Set render state. */
+ d3d_set_texture(d3dr, 0, font->m_pFontTexture);
+
+ /* Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc(). */
+ vTexScale[0] = 1.0f / TextureDesc.Width; /* LHS due to int->float conversion. */
+ vTexScale[1] = 1.0f / TextureDesc.Height;
+ vTexScale[2] = 0.0f;
+ vTexScale[3] = 0.0f;
+
+ d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
+ d3dr->SetVertexDeclaration(s_FontLocals.m_pFontVertexDecl);
+ d3d_set_vertex_shader(d3dr, 0, s_FontLocals.m_pFontVertexShader);
+ d3dr->SetPixelShader(s_FontLocals.m_pFontPixelShader);
+
+ /* Set the texture scaling factor as a vertex shader constant.
+ * Call here to avoid load hit store from writing to vTexScale above
+ */
+ d3dr->SetVertexShaderConstantF( 2, vTexScale, 1 );
+}
+
+static void xdk360_draw_text(xdk360_video_font_t *font, void *video_data,
+ float x, float y, const wchar_t * strText)
+{
+ unsigned long dwNumChars;
+ volatile float *pVertex;
+ float vColor[4], m_fCursorX, m_fCursorY;
+ d3d_video_t *d3d = (d3d_video_t*)video_data;
+ LPDIRECT3DDEVICE d3dr = d3d->dev;
+
+ /* Set the color as a vertex shader constant. */
+ vColor[0] = ( ( 0xffffffff & 0x00ff0000 ) >> 16L ) / 255.0f;
+ vColor[1] = ( ( 0xffffffff & 0x0000ff00 ) >> 8L ) / 255.0f;
+ vColor[2] = ( ( 0xffffffff & 0x000000ff ) >> 0L ) / 255.0f;
+ vColor[3] = ( ( 0xffffffff & 0xff000000 ) >> 24L ) / 255.0f;
+
+ /* Perform the actual storing of the color constant here to prevent
+ * a load-hit-store by inserting work between the store and the use of
+ * the vColor array. */
+ d3dr->SetVertexShaderConstantF( 1, vColor, 1 );
+
+ m_fCursorX = floorf(x);
+ m_fCursorY = floorf(y);
+
+ /* Adjust for padding. */
+ y -= font->m_fFontTopPadding;
+
+ /* Begin drawing the vertices
+ * Declared as volatile to force writing in ascending
+ * address order.
+ *
+ * It prevents out of sequence writing in write combined
+ * memory.
+ */
+
+ dwNumChars = wcslen(strText);
+ d3dr->BeginVertices(D3DPT_QUADLIST, 4 * dwNumChars,
+ sizeof(XMFLOAT4), (void**)&pVertex);
+
+ /* Draw four vertices for each glyph. */
+ while (*strText)
+ {
+ float fOffset, fAdvance, fWidth, fHeight;
+ unsigned long tu1, tu2, tv1, tv2;
+ const GLYPH_ATTR *pGlyph;
+ wchar_t letter = *strText++; /* Get the current letter in the string */
+
+ /* Handle the newline character. */
+ if (letter == L'\n')
+ {
+ m_fCursorX = x;
+ m_fCursorY += font->m_fFontYAdvance * FONT_SCALE(d3d);
+ continue;
+ }
+
+ /* Translate unprintable characters. */
+ if (letter <= font->m_cMaxGlyph)
+ pGlyph = &font->m_Glyphs[font->m_TranslatorTable[letter]];
+ else
+ pGlyph = &font->m_Glyphs[0];
+
+ fOffset = FONT_SCALE(d3d) * (float)pGlyph->wOffset;
+ fAdvance = FONT_SCALE(d3d) * (float)pGlyph->wAdvance;
+ fWidth = FONT_SCALE(d3d) * (float)pGlyph->wWidth;
+ fHeight = FONT_SCALE(d3d) * font->m_fFontHeight;
+
+ m_fCursorX += fOffset;
+
+ /* Add the vertices to draw this glyph. */
+
+ /* Convert shorts to 32 bit longs for in register merging */
+ tu1 = pGlyph->tu1;
+ tv1 = pGlyph->tv1;
+ tu2 = pGlyph->tu2;
+ tv2 = pGlyph->tv2;
+
+ /* NOTE: The vertexes are 2 floats for the screen coordinates,
+ * followed by two USHORTS for the u/vs of the character,
+ * terminated with the ARGB 32 bit color.
+ *
+ * This makes for 16 bytes per vertex data (Easier to read)
+ *
+ * Second NOTE: The U/V coordinates are merged and written
+ * using a DWORD due to the write combining hardware
+ * being only able to handle 32, 64 and 128 writes.
+ *
+ * Never store to write combined memory with 8 or 16bit
+ * instructions. You've been warned.
+ */
+
+ /* Setup the vertex/screen coordinates */
+
+ pVertex[0] = m_fCursorX;
+ pVertex[1] = m_fCursorY;
+ pVertex[3] = 0;
+ pVertex[4] = m_fCursorX + fWidth;
+ pVertex[5] = m_fCursorY;
+ pVertex[7] = 0;
+ pVertex[8] = m_fCursorX + fWidth;
+ pVertex[9] = m_fCursorY + fHeight;
+ pVertex[11] = 0;
+ pVertex[12] = m_fCursorX;
+ pVertex[13] = m_fCursorY + fHeight;
+#ifndef LSB_FIRST
+ ((volatile unsigned long *)pVertex)[2] = (tu1 << 16) | tv1; // Merged using big endian rules
+ ((volatile unsigned long *)pVertex)[6] = (tu2 << 16) | tv1; // Merged using big endian rules
+ ((volatile unsigned long *)pVertex)[10] = (tu2 << 16) | tv2; // Merged using big endian rules
+ ((volatile unsigned long *)pVertex)[14] = (tu1 << 16) | tv2; // Merged using big endian rules
+#endif
+ pVertex[15] = 0;
+ pVertex += 16;
+
+ m_fCursorX += fAdvance;
+
+ dwNumChars--;
+ }
+
+ /* Since we allocated vertex data space
+ * based on the string length, we now need to
+ * add some dummy verts for any skipped
+ * characters (like newlines, etc.)
+ */
+ while (dwNumChars)
+ {
+ unsigned i;
+ for (i = 0; i < 16; i++)
+ pVertex[i] = 0;
+
+ pVertex += 16;
+ dwNumChars--;
+ }
+
+ d3dr->EndVertices();
+}
+
+static void xdk360_render_msg(void *data, const char *str_msg,
+ const struct font_params *params)
+{
+ float x, y;
+ wchar_t msg[PATH_MAX_LENGTH];
+ d3d_video_t *d3d = (d3d_video_t*)data;
+ xdk360_video_font_t *font = &m_Font;
+
+ if (params)
+ {
+ x = params->x;
+ y = params->y;
+ }
+ else
+ {
+ x = d3d->resolution_hd_enable ? 160 : 100;
+ y = 120;
+ }
+
+ mbstowcs(msg, str_msg, sizeof(msg) / sizeof(wchar_t));
+
+ if (msg || msg[0] != L'\0')
+ {
+ xdk360_render_msg_pre(font, d3d);
+ xdk360_draw_text(font, d3d, x, y, msg);
+ xdk360_render_msg_post(font, d3d);
+ }
+}
+
+d3d_font_renderer_t d3d_xbox360_font = {
+ xdk360_init_font,
+ xdk360_deinit_font,
+ xdk360_render_msg,
+ "Xbox 360 fonts",
+};
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