Cleanups
This commit is contained in:
parent
c9de823e38
commit
db184a470b
|
@ -261,17 +261,11 @@ static bool hlsl_d3d9_renderchain_create_first_pass(
|
||||||
d3d9_set_texture(chain->dev, 0, NULL);
|
d3d9_set_texture(chain->dev, 0, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
d3d9_set_sampler_address_u(dev, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
|
||||||
d3d9_set_sampler_address_v(dev, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
|
||||||
d3d9_set_render_state(dev, D3DRS_CULLMODE, D3DCULL_NONE);
|
|
||||||
d3d9_set_render_state(dev, D3DRS_ZENABLE, FALSE);
|
|
||||||
|
|
||||||
d3d9_hlsl_load_program(chain->dev, &pass, info->pass->source.path, true);
|
d3d9_hlsl_load_program(chain->dev, &pass, info->pass->source.path, true);
|
||||||
|
|
||||||
if (!hlsl_d3d9_renderchain_init_shader_fvf(chain, &pass))
|
if (!hlsl_d3d9_renderchain_init_shader_fvf(chain, &pass))
|
||||||
return false;
|
return false;
|
||||||
shader_pass_vector_list_append(chain->passes, pass);
|
shader_pass_vector_list_append(chain->passes, pass);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -310,15 +304,19 @@ static void hlsl_d3d9_renderchain_set_vertices(
|
||||||
pass, width, height, out_width, out_height,
|
pass, width, height, out_width, out_height,
|
||||||
vp_width, vp_height, rotation);
|
vp_width, vp_height, rotation);
|
||||||
|
|
||||||
|
RARCH_LOG("DIKKE LUL 1\n");
|
||||||
d3d9_hlsl_bind_program(pass, chain->chain.dev);
|
d3d9_hlsl_bind_program(pass, chain->chain.dev);
|
||||||
|
RARCH_LOG("DIKKE LUL 2\n");
|
||||||
hlsl_d3d9_renderchain_calc_and_set_shader_mvp(chain, pass,
|
hlsl_d3d9_renderchain_calc_and_set_shader_mvp(chain, pass,
|
||||||
vp_width, vp_height, rotation);
|
vp_width, vp_height, rotation);
|
||||||
|
RARCH_LOG("DIKKE LUL 3\n");
|
||||||
hlsl_d3d9_renderchain_set_shader_params(&chain->chain,
|
hlsl_d3d9_renderchain_set_shader_params(&chain->chain,
|
||||||
chain->chain.dev,
|
chain->chain.dev,
|
||||||
pass,
|
pass,
|
||||||
width, height,
|
width, height,
|
||||||
pass->info.tex_w, pass->info.tex_h,
|
pass->info.tex_w, pass->info.tex_h,
|
||||||
vp_width, vp_height);
|
vp_width, vp_height);
|
||||||
|
RARCH_LOG("DIKKE LUL 4\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void d3d9_hlsl_deinit_progs(hlsl_renderchain_t *chain)
|
static void d3d9_hlsl_deinit_progs(hlsl_renderchain_t *chain)
|
||||||
|
@ -430,6 +428,7 @@ static bool hlsl_d3d9_renderchain_init(
|
||||||
return false;
|
return false;
|
||||||
if (!d3d9_hlsl_load_program(chain->chain.dev, &chain->stock_shader, stock_hlsl_program, false))
|
if (!d3d9_hlsl_load_program(chain->chain.dev, &chain->stock_shader, stock_hlsl_program, false))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
d3d9_hlsl_bind_program(&chain->stock_shader, dev);
|
d3d9_hlsl_bind_program(&chain->stock_shader, dev);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -629,8 +628,8 @@ static bool hlsl_d3d9_renderchain_render(
|
||||||
out_width, out_height,
|
out_width, out_height,
|
||||||
chain->chain.frame_count, 0);
|
chain->chain.frame_count, 0);
|
||||||
|
|
||||||
hlsl_d3d9_renderchain_render_pass(chain, from_pass,
|
hlsl_d3d9_renderchain_render_pass(chain,
|
||||||
tracker,
|
from_pass, tracker,
|
||||||
i + 1);
|
i + 1);
|
||||||
|
|
||||||
current_width = out_width;
|
current_width = out_width;
|
||||||
|
|
Loading…
Reference in New Issue