(Android) Small changes
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@ -122,6 +122,10 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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#ifdef RARCH_INPUT_DEBUG
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RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y);
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#endif
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_LEFT);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_RIGHT);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_UP);
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state[i].state &= ~(ANDROID_GAMEPAD_DPAD_DOWN);
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break;
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}
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@ -147,7 +151,7 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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}
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}
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state[i].state = 0;
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//state[i].state = 0;
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if(do_keydown)
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{
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@ -172,22 +176,22 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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if(do_keyrelease)
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{
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state[i].state &= (keycode == AKEYCODE_BUTTON_10) ? ~(ANDROID_GAMEPAD_START) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_12) ? ~(ANDROID_GAMEPAD_R3) : 0;
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state[i].state &= pressed_left ? ~(ANDROID_GAMEPAD_DPAD_LEFT) : 0;
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state[i].state &= pressed_right ? ~(ANDROID_GAMEPAD_DPAD_RIGHT) : 0;
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state[i].state &= pressed_up ? ~(ANDROID_GAMEPAD_DPAD_UP) : 0;
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state[i].state &= pressed_down ? ~(ANDROID_GAMEPAD_DPAD_DOWN) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_11) ? ~(ANDROID_GAMEPAD_L3) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_9 ) ? ~(ANDROID_GAMEPAD_SELECT) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_4 ) ? ~(ANDROID_GAMEPAD_TRIANGLE) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_1 ) ? ~(ANDROID_GAMEPAD_SQUARE) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_2 ) ? ~(ANDROID_GAMEPAD_CROSS) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_3 ) ? ~(ANDROID_GAMEPAD_CIRCLE) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_6 ) ? ~(ANDROID_GAMEPAD_R1) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_5 ) ? ~(ANDROID_GAMEPAD_L1) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_8 ) ? ~(ANDROID_GAMEPAD_R2) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_7 ) ? ~(ANDROID_GAMEPAD_L2) : 0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_10) ? ~(ANDROID_GAMEPAD_START) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_12) ? ~(ANDROID_GAMEPAD_R3) : ~0;
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state[i].state &= pressed_left ? ~(ANDROID_GAMEPAD_DPAD_LEFT) : ~0;
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state[i].state &= pressed_right ? ~(ANDROID_GAMEPAD_DPAD_RIGHT) : ~0;
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state[i].state &= pressed_up ? ~(ANDROID_GAMEPAD_DPAD_UP) : ~0;
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state[i].state &= pressed_down ? ~(ANDROID_GAMEPAD_DPAD_DOWN) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_11) ? ~(ANDROID_GAMEPAD_L3) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_9 ) ? ~(ANDROID_GAMEPAD_SELECT) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_4 ) ? ~(ANDROID_GAMEPAD_TRIANGLE) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_1 ) ? ~(ANDROID_GAMEPAD_SQUARE) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_2 ) ? ~(ANDROID_GAMEPAD_CROSS) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_3 ) ? ~(ANDROID_GAMEPAD_CIRCLE) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_6 ) ? ~(ANDROID_GAMEPAD_R1) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_5 ) ? ~(ANDROID_GAMEPAD_L1) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_8 ) ? ~(ANDROID_GAMEPAD_R2) : ~0;
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state[i].state &= (keycode == AKEYCODE_BUTTON_7 ) ? ~(ANDROID_GAMEPAD_L2) : ~0;
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do_pollblock = true;
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}
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